A cross-platform UI framework for .NET
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using System;
using System.Collections.Generic;
using System.Linq;
using Avalonia.Interactivity;
using Avalonia.LogicalTree;
namespace Avalonia.Input
{
/// <summary>
/// Handles access keys for a window.
/// </summary>
public class AccessKeyHandler : IAccessKeyHandler
{
/// <summary>
/// Defines the AccessKeyPressed attached event.
/// </summary>
public static readonly RoutedEvent<RoutedEventArgs> AccessKeyPressedEvent =
RoutedEvent.Register<RoutedEventArgs>(
"AccessKeyPressed",
RoutingStrategies.Bubble,
typeof(AccessKeyHandler));
/// <summary>
/// The registered access keys.
/// </summary>
private readonly List<(string AccessKey, IInputElement Element)> _registered = new();
/// <summary>
/// The window to which the handler belongs.
/// </summary>
private IInputRoot? _owner;
/// <summary>
/// Whether access keys are currently being shown;
/// </summary>
private bool _showingAccessKeys;
/// <summary>
/// Whether to ignore the Alt KeyUp event.
/// </summary>
private bool _ignoreAltUp;
/// <summary>
/// Whether the AltKey is down.
/// </summary>
private bool _altIsDown;
/// <summary>
/// Element to restore following AltKey taking focus.
/// </summary>
private IInputElement? _restoreFocusElement;
/// <summary>
/// The window's main menu.
/// </summary>
private IMainMenu? _mainMenu;
/// <summary>
/// Gets or sets the window's main menu.
/// </summary>
public IMainMenu? MainMenu
{
get => _mainMenu;
set
{
if (_mainMenu != null)
{
_mainMenu.MenuClosed -= MainMenuClosed;
}
_mainMenu = value;
if (_mainMenu != null)
{
_mainMenu.MenuClosed += MainMenuClosed;
}
}
}
/// <summary>
/// Sets the owner of the access key handler.
/// </summary>
/// <param name="owner">The owner.</param>
/// <remarks>
/// This method can only be called once, typically by the owner itself on creation.
/// </remarks>
public void SetOwner(IInputRoot owner)
{
if (_owner != null)
{
throw new InvalidOperationException("AccessKeyHandler owner has already been set.");
}
_owner = owner ?? throw new ArgumentNullException(nameof(owner));
_owner.AddHandler(InputElement.KeyDownEvent, OnPreviewKeyDown, RoutingStrategies.Tunnel);
_owner.AddHandler(InputElement.KeyDownEvent, OnKeyDown, RoutingStrategies.Bubble);
_owner.AddHandler(InputElement.KeyUpEvent, OnPreviewKeyUp, RoutingStrategies.Tunnel);
_owner.AddHandler(InputElement.PointerPressedEvent, OnPreviewPointerPressed, RoutingStrategies.Tunnel);
}
/// <summary>
/// Registers an input element to be associated with an access key.
/// </summary>
/// <param name="accessKey">The access key.</param>
/// <param name="element">The input element.</param>
public void Register(char accessKey, IInputElement element)
{
var existing = _registered.FirstOrDefault(x => x.Item2 == element);
if (existing != default)
{
_registered.Remove(existing);
}
_registered.Add((accessKey.ToString().ToUpperInvariant(), element));
}
/// <summary>
/// Unregisters the access keys associated with the input element.
/// </summary>
/// <param name="element">The input element.</param>
public void Unregister(IInputElement element)
{
foreach (var i in _registered.Where(x => x.Item2 == element).ToList())
{
_registered.Remove(i);
}
}
/// <summary>
/// Called when a key is pressed in the owner window.
/// </summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event args.</param>
protected virtual void OnPreviewKeyDown(object? sender, KeyEventArgs e)
{
if (e.Key == Key.LeftAlt || e.Key == Key.RightAlt)
{
_altIsDown = true;
if (MainMenu == null || !MainMenu.IsOpen)
{
var focusManager = FocusManager.GetFocusManager(e.Source as IInputElement);
// TODO: Use FocusScopes to store the current element and restore it when context menu is closed.
// Save currently focused input element.
_restoreFocusElement = focusManager?.GetFocusedElement();
// When Alt is pressed without a main menu, or with a closed main menu, show
// access key markers in the window (i.e. "_File").
_owner!.ShowAccessKeys = _showingAccessKeys = true;
}
else
{
// If the Alt key is pressed and the main menu is open, close the main menu.
CloseMenu();
_ignoreAltUp = true;
_restoreFocusElement?.Focus();
_restoreFocusElement = null;
e.Handled = true;
}
}
else if (_altIsDown)
{
_ignoreAltUp = true;
}
}
/// <summary>
/// Called when a key is pressed in the owner window.
/// </summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event args.</param>
protected virtual void OnKeyDown(object? sender, KeyEventArgs e)
{
bool menuIsOpen = MainMenu?.IsOpen == true;
if (e.KeyModifiers.HasAllFlags(KeyModifiers.Alt) && !e.KeyModifiers.HasAllFlags(KeyModifiers.Control) || menuIsOpen)
{
// If any other key is pressed with the Alt key held down, or the main menu is open,
// find all controls who have registered that access key.
var text = e.Key.ToString();
var matches = _registered
.Where(x => string.Equals(x.AccessKey, text, StringComparison.OrdinalIgnoreCase)
&& x.Element.IsEffectivelyVisible)
.Select(x => x.Element);
// If the menu is open, only match controls in the menu's visual tree.
if (menuIsOpen)
{
matches = matches.Where(x => x is not null && ((Visual)MainMenu!).IsLogicalAncestorOf((Visual)x));
}
var match = matches.FirstOrDefault();
// If there was a match, raise the AccessKeyPressed event on it.
if (match is not null)
{
match.RaiseEvent(new RoutedEventArgs(AccessKeyPressedEvent));
e.Handled = true;
}
}
}
/// <summary>
/// Handles the Alt/F10 keys being released in the window.
/// </summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event args.</param>
protected virtual void OnPreviewKeyUp(object? sender, KeyEventArgs e)
{
switch (e.Key)
{
case Key.LeftAlt:
case Key.RightAlt:
_altIsDown = false;
if (_ignoreAltUp)
{
_ignoreAltUp = false;
}
else if (_showingAccessKeys && MainMenu != null)
{
MainMenu.Open();
e.Handled = true;
}
break;
}
}
/// <summary>
/// Handles pointer presses in the window.
/// </summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event args.</param>
protected virtual void OnPreviewPointerPressed(object? sender, PointerEventArgs e)
{
if (_showingAccessKeys)
{
_owner!.ShowAccessKeys = false;
}
}
/// <summary>
/// Closes the <see cref="MainMenu"/> and performs other bookeeping.
/// </summary>
private void CloseMenu()
{
MainMenu!.Close();
_owner!.ShowAccessKeys = _showingAccessKeys = false;
}
private void MainMenuClosed(object? sender, EventArgs e)
{
_owner!.ShowAccessKeys = false;
}
}
}