A cross-platform UI framework for .NET
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using System;
using Avalonia.Media;
namespace Avalonia.Controls
{
/// <summary>
/// Viewbox is used to scale single child.
/// </summary>
/// <seealso cref="Avalonia.Controls.Decorator" />
public class Viewbox : Decorator
{
/// <summary>
/// The stretch property
/// </summary>
public static AvaloniaProperty<Stretch> StretchProperty =
AvaloniaProperty.RegisterDirect<Viewbox, Stretch>(nameof(Stretch),
v => v.Stretch, (c, v) => c.Stretch = v, Stretch.Uniform);
private Stretch _stretch = Stretch.Uniform;
/// <summary>
/// Gets or sets the stretch mode,
/// which determines how child fits into the available space.
/// </summary>
/// <value>
/// The stretch.
/// </value>
public Stretch Stretch
{
get => _stretch;
set => SetAndRaise(StretchProperty, ref _stretch, value);
}
static Viewbox()
{
ClipToBoundsProperty.OverrideDefaultValue<Viewbox>(true);
AffectsMeasure<Viewbox>(StretchProperty);
}
protected override Size MeasureOverride(Size availableSize)
{
var child = Child;
if (child != null)
{
child.Measure(Size.Infinity);
var childSize = child.DesiredSize;
var scale = GetScale(availableSize, childSize, Stretch);
return childSize * scale;
}
return new Size();
}
protected override Size ArrangeOverride(Size finalSize)
{
var child = Child;
if (child != null)
{
var childSize = child.DesiredSize;
var scale = GetScale(finalSize, childSize, Stretch);
var scaleTransform = child.RenderTransform as ScaleTransform;
if (scaleTransform == null)
{
child.RenderTransform = scaleTransform = new ScaleTransform(scale.X, scale.Y);
child.RenderTransformOrigin = RelativePoint.TopLeft;
}
scaleTransform.ScaleX = scale.X;
scaleTransform.ScaleY = scale.Y;
child.Arrange(new Rect(childSize));
return childSize * scale;
}
return new Size();
}
private static Vector GetScale(Size availableSize, Size childSize, Stretch stretch)
{
double scaleX = 1.0;
double scaleY = 1.0;
bool validWidth = !double.IsPositiveInfinity(availableSize.Width);
bool validHeight = !double.IsPositiveInfinity(availableSize.Height);
if (stretch != Stretch.None && (validWidth || validHeight))
{
scaleX = childSize.Width <= 0.0 ? 0.0 : availableSize.Width / childSize.Width;
scaleY = childSize.Height <= 0.0 ? 0.0 : availableSize.Height / childSize.Height;
if (!validWidth)
{
scaleX = scaleY;
}
else if (!validHeight)
{
scaleY = scaleX;
}
else
{
switch (stretch)
{
case Stretch.Uniform:
scaleX = scaleY = Math.Min(scaleX, scaleY);
break;
case Stretch.UniformToFill:
scaleX = scaleY = Math.Max(scaleX, scaleY);
break;
}
}
}
return new Vector(scaleX, scaleY);
}
}
}