A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.ComponentModel;
using System.Globalization;
namespace Avalonia.Animation
{
/// <summary>
/// Defines the valid modes for a <see cref="IterationCount"/>.
/// </summary>
public enum IterationType
{
Many,
Infinite
}
/// <summary>
/// Determines the number of iterations of an animation.
/// Also defines its repeat behavior.
/// </summary>
[TypeConverter(typeof(IterationCountTypeConverter))]
public struct IterationCount : IEquatable<IterationCount>
{
private readonly IterationType _type;
private readonly ulong _value;
/// <summary>
/// Initializes a new instance of the <see cref="IterationCount"/> struct.
/// </summary>
/// <param name="value">The number of iterations of an animation.</param>
public IterationCount(ulong value)
: this(value, IterationType.Many)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="IterationCount"/> struct.
/// </summary>
/// <param name="value">The size of the IterationCount.</param>
/// <param name="type">The unit of the IterationCount.</param>
public IterationCount(ulong value, IterationType type)
{
if (type > IterationType.Infinite)
{
throw new ArgumentException("Invalid value", nameof(type));
}
_type = type;
_value = value;
}
/// <summary>
/// Gets an instance of <see cref="IterationCount"/> that indicates that an animation
/// should repeat forever.
/// </summary>
public static IterationCount Infinite => new IterationCount(0, IterationType.Infinite);
/// <summary>
/// Gets the unit of the <see cref="IterationCount"/>.
/// </summary>
public IterationType RepeatType => _type;
/// <summary>
/// Gets a value that indicates whether the <see cref="IterationCount"/> is set to Infinite.
/// </summary>
public bool IsInfinite => _type == IterationType.Infinite;
/// <summary>
/// Gets the number of repeat iterations.
/// </summary>
public ulong Value => _value;
/// <summary>
/// Compares two IterationCount structures for equality.
/// </summary>
/// <param name="a">The first IterationCount.</param>
/// <param name="b">The second IterationCount.</param>
/// <returns>True if the structures are equal, otherwise false.</returns>
public static bool operator ==(IterationCount a, IterationCount b)
{
return (a.IsInfinite && b.IsInfinite)
|| (a._value == b._value && a._type == b._type);
}
/// <summary>
/// Compares two IterationCount structures for inequality.
/// </summary>
/// <param name="rc1">The first IterationCount.</param>
/// <param name="rc2">The first IterationCount.</param>
/// <returns>True if the structures are unequal, otherwise false.</returns>
public static bool operator !=(IterationCount rc1, IterationCount rc2)
{
return !(rc1 == rc2);
}
/// <summary>
/// Determines whether the <see cref="IterationCount"/> is equal to the specified object.
/// </summary>
/// <param name="o">The object with which to test equality.</param>
/// <returns>True if the objects are equal, otherwise false.</returns>
public override bool Equals(object o)
{
if (o == null)
{
return false;
}
if (!(o is IterationCount))
{
return false;
}
return this == (IterationCount)o;
}
/// <summary>
/// Compares two IterationCount structures for equality.
/// </summary>
/// <param name="IterationCount">The structure with which to test equality.</param>
/// <returns>True if the structures are equal, otherwise false.</returns>
public bool Equals(IterationCount IterationCount)
{
return this == IterationCount;
}
/// <summary>
/// Gets a hash code for the IterationCount.
/// </summary>
/// <returns>The hash code.</returns>
public override int GetHashCode()
{
return _value.GetHashCode() ^ _type.GetHashCode();
}
/// <summary>
/// Gets a string representation of the <see cref="IterationCount"/>.
/// </summary>
/// <returns>The string representation.</returns>
public override string ToString()
{
if (IsInfinite)
{
return "Infinite";
}
string s = _value.ToString();
return s;
}
/// <summary>
/// Parses a string to return a <see cref="IterationCount"/>.
/// </summary>
/// <param name="s">The string.</param>
/// <returns>The <see cref="IterationCount"/>.</returns>
public static IterationCount Parse(string s)
{
s = s.ToUpperInvariant().Trim();
if (s.EndsWith("INFINITE"))
{
return Infinite;
}
else
{
if (s.StartsWith("-"))
throw new InvalidCastException("IterationCount can't be a negative number.");
var value = ulong.Parse(s, CultureInfo.InvariantCulture);
return new IterationCount(value);
}
}
}
}