A cross-platform UI framework for .NET
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// This source file is adapted from the WinUI project.
// (https://github.com/microsoft/microsoft-ui-xaml)
//
// Licensed to The Avalonia Project under MIT License, courtesy of The .NET Foundation.
using System;
using System.Collections.Generic;
using System.Linq;
#nullable enable
namespace Avalonia.Controls.Utils
{
internal static class SelectionTreeHelper
{
public static void TraverseIndexPath(
SelectionNode root,
IndexPath path,
bool realizeChildren,
Action<SelectionNode, IndexPath, int, int> nodeAction)
{
var node = root;
for (int depth = 0; depth < path.GetSize(); depth++)
{
int childIndex = path.GetAt(depth);
nodeAction(node, path, depth, childIndex);
if (depth < path.GetSize() - 1)
{
node = node.GetAt(childIndex, realizeChildren, path)!;
}
}
}
public static void Traverse(
SelectionNode root,
bool realizeChildren,
Action<TreeWalkNodeInfo> nodeAction)
{
var pendingNodes = new List<TreeWalkNodeInfo>();
var current = new IndexPath(null);
pendingNodes.Add(new TreeWalkNodeInfo(root, current));
while (pendingNodes.Count > 0)
{
var nextNode = pendingNodes.Last();
pendingNodes.RemoveAt(pendingNodes.Count - 1);
int count = realizeChildren ? nextNode.Node.DataCount : nextNode.Node.ChildrenNodeCount;
for (int i = count - 1; i >= 0; i--)
{
var child = nextNode.Node.GetAt(i, realizeChildren, nextNode.Path);
var childPath = nextNode.Path.CloneWithChildIndex(i);
if (child != null)
{
pendingNodes.Add(new TreeWalkNodeInfo(child, childPath, nextNode.Node));
}
}
// Queue the children first and then perform the action. This way
// the action can remove the children in the action if necessary
nodeAction(nextNode);
}
}
public static void TraverseRangeRealizeChildren(
SelectionNode root,
IndexPath start,
IndexPath end,
Action<TreeWalkNodeInfo> nodeAction)
{
var pendingNodes = new List<TreeWalkNodeInfo>();
var current = start;
// Build up the stack to account for the depth first walk up to the
// start index path.
TraverseIndexPath(
root,
start,
true,
(node, path, depth, childIndex) =>
{
var currentPath = StartPath(path, depth);
bool isStartPath = IsSubSet(start, currentPath);
bool isEndPath = IsSubSet(end, currentPath);
int startIndex = depth < start.GetSize() && isStartPath ? start.GetAt(depth) : 0;
int endIndex = depth < end.GetSize() && isEndPath ? end.GetAt(depth) : node.DataCount - 1;
for (int i = endIndex; i >= startIndex; i--)
{
var child = node.GetAt(i, true, end);
if (child != null)
{
var childPath = currentPath.CloneWithChildIndex(i);
pendingNodes.Add(new TreeWalkNodeInfo(child, childPath, node));
}
}
});
// From the start index path, do a depth first walk as long as the
// current path is less than the end path.
while (pendingNodes.Count > 0)
{
var info = pendingNodes.Last();
pendingNodes.RemoveAt(pendingNodes.Count - 1);
int depth = info.Path.GetSize();
bool isStartPath = IsSubSet(start, info.Path);
bool isEndPath = IsSubSet(end, info.Path);
int startIndex = depth < start.GetSize() && isStartPath ? start.GetAt(depth) : 0;
int endIndex = depth < end.GetSize() && isEndPath ? end.GetAt(depth) : info.Node.DataCount - 1;
for (int i = endIndex; i >= startIndex; i--)
{
var child = info.Node.GetAt(i, true, end);
if (child != null)
{
var childPath = info.Path.CloneWithChildIndex(i);
pendingNodes.Add(new TreeWalkNodeInfo(child, childPath, info.Node));
}
}
nodeAction(info);
if (info.Path.CompareTo(end) == 0)
{
// We reached the end index path. stop iterating.
break;
}
}
}
private static bool IsSubSet(IndexPath path, IndexPath subset)
{
var subsetSize = subset.GetSize();
if (path.GetSize() < subsetSize)
{
return false;
}
for (int i = 0; i < subsetSize; i++)
{
if (path.GetAt(i) != subset.GetAt(i))
{
return false;
}
}
return true;
}
private static IndexPath StartPath(IndexPath path, int length)
{
var subPath = new List<int>();
for (int i = 0; i < length; i++)
{
subPath.Add(path.GetAt(i));
}
return new IndexPath(subPath);
}
public struct TreeWalkNodeInfo
{
public TreeWalkNodeInfo(SelectionNode node, IndexPath indexPath, SelectionNode? parent)
{
node = node ?? throw new ArgumentNullException(nameof(node));
Node = node;
Path = indexPath;
ParentNode = parent;
}
public TreeWalkNodeInfo(SelectionNode node, IndexPath indexPath)
{
node = node ?? throw new ArgumentNullException(nameof(node));
Node = node;
Path = indexPath;
ParentNode = null;
}
public SelectionNode Node { get; }
public IndexPath Path { get; }
public SelectionNode? ParentNode { get; }
};
}
}