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Disable unrunnable tests

pull/144/head
James Jackson-South 9 years ago
parent
commit
041b08b3ab
  1. 108
      tests/ImageSharp.Tests/Colorspaces/ColorSpaceEqualityTests.cs

108
tests/ImageSharp.Tests/Colorspaces/ColorSpaceEqualityTests.cs

@ -232,23 +232,24 @@ namespace ImageSharp.Tests.Colorspaces
Assert.False(equal);
}
[Theory]
[MemberData(nameof(EqualityData))]
public void EqualityOperator(object first, object second, Type type)
{
// Arrange
// Cast to the known object types, this is so that we can hit the
// equality operator on the concrete type, otherwise it goes to the
// default "object" one :)
dynamic firstObject = Convert.ChangeType(first, type);
dynamic secondObject = Convert.ChangeType(second, type);
// Act
dynamic equal = firstObject == secondObject;
// Assert
Assert.True(equal);
}
// TODO:Disabled due to RuntypeBinder errors while structs are internal
//[Theory]
//[MemberData(nameof(EqualityData))]
//public void EqualityOperator(object first, object second, Type type)
//{
// // Arrange
// // Cast to the known object types, this is so that we can hit the
// // equality operator on the concrete type, otherwise it goes to the
// // default "object" one :)
// dynamic firstObject = Convert.ChangeType(first, type);
// dynamic secondObject = Convert.ChangeType(second, type);
// // Act
// dynamic equal = firstObject == secondObject;
// // Assert
// Assert.True(equal);
//}
[Theory]
[MemberData(nameof(NotEqualityData))]
@ -268,41 +269,42 @@ namespace ImageSharp.Tests.Colorspaces
Assert.True(notEqual);
}
[Theory]
[MemberData(nameof(AlmostEqualsData))]
public void AlmostEquals(object first, object second, Type type, float precision)
{
// Arrange
// Cast to the known object types, this is so that we can hit the
// equality operator on the concrete type, otherwise it goes to the
// default "object" one :)
dynamic firstObject = Convert.ChangeType(first, type);
dynamic secondObject = Convert.ChangeType(second, type);
// Act
dynamic almostEqual = firstObject.AlmostEquals(secondObject, precision);
// Assert
Assert.True(almostEqual);
}
[Theory]
[MemberData(nameof(AlmostNotEqualsData))]
public void AlmostNotEquals(object first, object second, Type type, float precision)
{
// Arrange
// Cast to the known object types, this is so that we can hit the
// equality operator on the concrete type, otherwise it goes to the
// default "object" one :)
dynamic firstObject = Convert.ChangeType(first, type);
dynamic secondObject = Convert.ChangeType(second, type);
// Act
dynamic almostEqual = firstObject.AlmostEquals(secondObject, precision);
// Assert
Assert.False(almostEqual);
}
// TODO:Disabled due to RuntypeBinder errors while structs are internal
//[Theory]
//[MemberData(nameof(AlmostEqualsData))]
//public void AlmostEquals(object first, object second, Type type, float precision)
//{
// // Arrange
// // Cast to the known object types, this is so that we can hit the
// // equality operator on the concrete type, otherwise it goes to the
// // default "object" one :)
// dynamic firstObject = Convert.ChangeType(first, type);
// dynamic secondObject = Convert.ChangeType(second, type);
// // Act
// dynamic almostEqual = firstObject.AlmostEquals(secondObject, precision);
// // Assert
// Assert.True(almostEqual);
//}
// TODO:Disabled due to RuntypeBinder errors while structs are internal
//[Theory]
//[MemberData(nameof(AlmostNotEqualsData))]
//public void AlmostNotEquals(object first, object second, Type type, float precision)
//{
// // Arrange
// // Cast to the known object types, this is so that we can hit the
// // equality operator on the concrete type, otherwise it goes to the
// // default "object" one :)
// dynamic firstObject = Convert.ChangeType(first, type);
// dynamic secondObject = Convert.ChangeType(second, type);
// // Act
// dynamic almostEqual = firstObject.AlmostEquals(secondObject, precision);
// // Assert
// Assert.False(almostEqual);
//}
}
}

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