From 0673f072dff15edeb01d654fcac7fee3247c1c19 Mon Sep 17 00:00:00 2001 From: Olivia Date: Tue, 20 Dec 2016 13:00:52 +0200 Subject: [PATCH] Adding tests for colors with 4 floats constructors. --- .../Colors/ColorConstructorTests.cs | 35 +++++++++++++++++-- 1 file changed, 33 insertions(+), 2 deletions(-) diff --git a/tests/ImageSharp.Tests/Colors/ColorConstructorTests.cs b/tests/ImageSharp.Tests/Colors/ColorConstructorTests.cs index 502eadbe3..e95c4f2b6 100644 --- a/tests/ImageSharp.Tests/Colors/ColorConstructorTests.cs +++ b/tests/ImageSharp.Tests/Colors/ColorConstructorTests.cs @@ -64,16 +64,47 @@ namespace ImageSharp.Tests.Colors } } + public static IEnumerable Float4Data + { + get + { + var vector4Values = new Vector4[] + { + Vector4.Zero, + Vector4.One, + Vector4.UnitX, + Vector4.UnitY, + Vector4.UnitZ, + Vector4.UnitW, + }; + + foreach (var vector4 in vector4Values) + { + yield return new object[] { new Argb(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 }; + yield return new object[] { new Bgra4444(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 }; + yield return new object[] { new Bgra5551(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 }; + yield return new object[] { new Byte4(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 }; + yield return new object[] { new HalfVector4(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 }; + yield return new object[] { new NormalizedByte4(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 }; + yield return new object[] { new NormalizedShort4(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 }; + yield return new object[] { new Rgba1010102(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 }; + yield return new object[] { new Rgba64(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 }; + yield return new object[] { new Short4(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 }; + } + } + } + [Theory] [MemberData(nameof(Vector4Data))] [MemberData(nameof(Vector3Data))] - public void ConstructorToVector4(IPackedVector color, Vector4 expectedVector4) + [MemberData(nameof(Float4Data))] + public void ConstructorToVector4(IPackedVector packedVector, Vector4 expectedVector4) { // Arrange var precision = 2; // Act - var vector4 = color.ToVector4(); + var vector4 = packedVector.ToVector4(); // Assert Assert.Equal(expectedVector4.X, vector4.X, precision);