diff --git a/src/ImageSharp/Formats/Webp/Lossless/LosslessUtils.cs b/src/ImageSharp/Formats/Webp/Lossless/LosslessUtils.cs index b96525b426..8cc9fd05b9 100644 --- a/src/ImageSharp/Formats/Webp/Lossless/LosslessUtils.cs +++ b/src/ImageSharp/Formats/Webp/Lossless/LosslessUtils.cs @@ -97,14 +97,14 @@ internal static unsafe class LosslessUtils { if (Vector256.IsHardwareAccelerated && pixelData.Length >= 8) { - Vector256 addGreenToBlueAndRedMaskAvx2 = Vector256.Create(1, 255, 1, 255, 5, 255, 5, 255, 9, 255, 9, 255, 13, 255, 13, 255, 17, 255, 17, 255, 21, 255, 21, 255, 25, 255, 25, 255, 29, 255, 29, 255); + Vector256 addGreenToBlueAndRedMask = Vector256.Create(1, 255, 1, 255, 5, 255, 5, 255, 9, 255, 9, 255, 13, 255, 13, 255, 17, 255, 17, 255, 21, 255, 21, 255, 25, 255, 25, 255, 29, 255, 29, 255); nuint numPixels = (uint)pixelData.Length; nuint i = 0; do { ref uint pos = ref Unsafe.Add(ref MemoryMarshal.GetReference(pixelData), i); Vector256 input = Unsafe.As>(ref pos).AsByte(); - Vector256 in0g0g = Vector256_.ShuffleNative(input, addGreenToBlueAndRedMaskAvx2); + Vector256 in0g0g = Vector256_.ShuffleNative(input, addGreenToBlueAndRedMask); Vector256 output = input + in0g0g; Unsafe.As>(ref pos) = output.AsUInt32(); i += 8; @@ -161,14 +161,14 @@ internal static unsafe class LosslessUtils { if (Vector256.IsHardwareAccelerated && pixelData.Length >= 8) { - Vector256 subtractGreenFromBlueAndRedMaskAvx2 = Vector256.Create(1, 255, 1, 255, 5, 255, 5, 255, 9, 255, 9, 255, 13, 255, 13, 255, 17, 255, 17, 255, 21, 255, 21, 255, 25, 255, 25, 255, 29, 255, 29, 255); + Vector256 subtractGreenFromBlueAndRedMask = Vector256.Create(1, 255, 1, 255, 5, 255, 5, 255, 9, 255, 9, 255, 13, 255, 13, 255, 17, 255, 17, 255, 21, 255, 21, 255, 25, 255, 25, 255, 29, 255, 29, 255); nuint numPixels = (uint)pixelData.Length; nuint i = 0; do { ref uint pos = ref Unsafe.Add(ref MemoryMarshal.GetReference(pixelData), i); Vector256 input = Unsafe.As>(ref pos).AsByte(); - Vector256 in0g0g = Vector256_.ShuffleNative(input, subtractGreenFromBlueAndRedMaskAvx2); + Vector256 in0g0g = Vector256_.ShuffleNative(input, subtractGreenFromBlueAndRedMask); Vector256 output = input - in0g0g; Unsafe.As>(ref pos) = output.AsUInt32(); i += 8;