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Minor code tweaks

pull/1058/head
Sergio Pedri 6 years ago
parent
commit
0d7034debe
  1. 11
      src/ImageSharp/Processing/Processors/Convolution/BokehBlurProcessor{TPixel}.cs

11
src/ImageSharp/Processing/Processors/Convolution/BokehBlurProcessor{TPixel}.cs

@ -274,14 +274,14 @@ namespace SixLabors.ImageSharp.Processing.Processors.Convolution
this.ApplyGammaExposure(source.PixelBuffer, this.SourceRectangle, this.Configuration);
// Create a 0-filled buffer to use to store the result of the component convolutions
using (Buffer2D<Vector4> processing = this.Configuration.MemoryAllocator.Allocate2D<Vector4>(source.Size(), AllocationOptions.Clean))
using (Buffer2D<ComplexVector4> firstPassValues = this.Configuration.MemoryAllocator.Allocate2D<ComplexVector4>(source.Size()))
using (Buffer2D<Vector4> processingBuffer = this.Configuration.MemoryAllocator.Allocate2D<Vector4>(source.Size(), AllocationOptions.Clean))
using (Buffer2D<ComplexVector4> firstPassBuffer = this.Configuration.MemoryAllocator.Allocate2D<ComplexVector4>(source.Size()))
{
// Perform the 1D convolutions on all the kernel components and accumulate the results
this.OnFrameApplyCore(source, this.SourceRectangle, this.Configuration, processing, firstPassValues);
this.OnFrameApplyCore(source, this.SourceRectangle, this.Configuration, processingBuffer, firstPassBuffer);
// Apply the inverse gamma exposure pass, and write the final pixel data
this.ApplyInverseGammaExposure(source.PixelBuffer, processing, this.SourceRectangle, this.Configuration);
this.ApplyInverseGammaExposure(source.PixelBuffer, processingBuffer, this.SourceRectangle, this.Configuration);
}
}
@ -302,12 +302,13 @@ namespace SixLabors.ImageSharp.Processing.Processors.Convolution
{
// Perform two 1D convolutions for each component in the current instance
ref Complex64[] baseRef = ref MemoryMarshal.GetReference(this.kernels.AsSpan());
ref Vector4 paramsRef = ref MemoryMarshal.GetReference(this.kernelParameters.AsSpan());
for (int i = 0; i < this.kernels.Length; i++)
{
// Compute the resulting complex buffer for the current component
var interest = Rectangle.Intersect(sourceRectangle, source.Bounds());
Complex64[] kernel = Unsafe.Add(ref baseRef, i);
Vector4 parameters = this.kernelParameters[i];
Vector4 parameters = Unsafe.Add(ref paramsRef, i);
// Compute the two 1D convolutions and accumulate the partial results on the target buffer
this.ApplyConvolution(firstPassBuffer, source.PixelBuffer, interest, kernel, configuration);

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