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@ -1,11 +1,15 @@ |
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// Copyright (c) Six Labors.
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// Copyright (c) Six Labors.
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// Licensed under the Apache License, Version 2.0.
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using System; |
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using System.Numerics; |
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using System.Runtime.CompilerServices; |
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using System.Runtime.InteropServices; |
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#if SUPPORTS_RUNTIME_INTRINSICS
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using System.Runtime.Intrinsics; |
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using System.Runtime.Intrinsics.X86; |
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using static SixLabors.ImageSharp.SimdUtils; |
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#endif
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using SixLabors.ImageSharp.Tuples; |
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// ReSharper disable ImpureMethodCallOnReadonlyValueField
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@ -47,6 +51,73 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Decoder.ColorConverters |
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"JpegColorConverter.FromYCbCrSimd256 can be used only on architecture having 256 byte floating point SIMD registers!"); |
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} |
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#if SUPPORTS_RUNTIME_INTRINSICS
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ref Vector256<float> yBase = |
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ref Unsafe.As<float, Vector256<float>>(ref MemoryMarshal.GetReference(values.Component0)); |
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ref Vector256<float> cbBase = |
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ref Unsafe.As<float, Vector256<float>>(ref MemoryMarshal.GetReference(values.Component1)); |
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ref Vector256<float> crBase = |
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ref Unsafe.As<float, Vector256<float>>(ref MemoryMarshal.GetReference(values.Component2)); |
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ref Vector256<float> resultBase = |
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ref Unsafe.As<Vector4, Vector256<float>>(ref MemoryMarshal.GetReference(result)); |
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// Used for the color conversion
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var chromaOffset = Vector256.Create(-halfValue); |
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var scale = Vector256.Create(1 / maxValue); |
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var rCrMult = Vector256.Create(1.402F); |
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var gCbMult = Vector256.Create(-0.344136F); |
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var gCrMult = Vector256.Create(-0.714136F); |
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var bCbMult = Vector256.Create(1.772F); |
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// Used for packing.
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var va = Vector256.Create(1F); |
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ref byte control = ref MemoryMarshal.GetReference(HwIntrinsics.PermuteMaskEvenOdd8x32); |
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Vector256<int> vcontrol = Unsafe.As<byte, Vector256<int>>(ref control); |
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// Walking 8 elements at one step:
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int n = result.Length / 8; |
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for (int i = 0; i < n; i++) |
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{ |
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// y = yVals[i];
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// cb = cbVals[i] - 128F;
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// cr = crVals[i] - 128F;
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Vector256<float> y = Unsafe.Add(ref yBase, i); |
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Vector256<float> cb = Avx.Add(Unsafe.Add(ref cbBase, i), chromaOffset); |
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Vector256<float> cr = Avx.Add(Unsafe.Add(ref crBase, i), chromaOffset); |
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y = Avx2.PermuteVar8x32(y, vcontrol); |
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cb = Avx2.PermuteVar8x32(cb, vcontrol); |
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cr = Avx2.PermuteVar8x32(cr, vcontrol); |
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// r = y + (1.402F * cr);
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// g = y - (0.344136F * cb) - (0.714136F * cr);
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// b = y + (1.772F * cb);
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// Adding & multiplying 8 elements at one time:
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Vector256<float> r = HwIntrinsics.MultiplyAdd(y, cr, rCrMult); |
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Vector256<float> g = HwIntrinsics.MultiplyAdd(HwIntrinsics.MultiplyAdd(y, cb, gCbMult), cr, gCrMult); |
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Vector256<float> b = HwIntrinsics.MultiplyAdd(y, cb, bCbMult); |
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// TODO: We should be savving to RGBA not Vector4
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r = Avx.Multiply(Avx.RoundToNearestInteger(r), scale); |
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g = Avx.Multiply(Avx.RoundToNearestInteger(g), scale); |
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b = Avx.Multiply(Avx.RoundToNearestInteger(b), scale); |
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Vector256<float> vte = Avx.UnpackLow(r, b); |
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Vector256<float> vto = Avx.UnpackLow(g, va); |
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ref Vector256<float> destination = ref Unsafe.Add(ref resultBase, i * 4); |
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destination = Avx.UnpackLow(vte, vto); |
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Unsafe.Add(ref destination, 1) = Avx.UnpackHigh(vte, vto); |
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vte = Avx.UnpackHigh(r, b); |
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vto = Avx.UnpackHigh(g, va); |
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Unsafe.Add(ref destination, 2) = Avx.UnpackLow(vte, vto); |
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Unsafe.Add(ref destination, 3) = Avx.UnpackHigh(vte, vto); |
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} |
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#else
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ref Vector<float> yBase = |
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ref Unsafe.As<float, Vector<float>>(ref MemoryMarshal.GetReference(values.Component0)); |
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ref Vector<float> cbBase = |
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@ -104,6 +175,7 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Decoder.ColorConverters |
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ref Vector4Octet destination = ref Unsafe.Add(ref resultBase, i); |
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destination.Pack(ref rr, ref gg, ref bb); |
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} |
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#endif
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} |
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} |
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} |
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