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naming

pull/126/head
Anton Firszov 9 years ago
parent
commit
126471b841
  1. 12
      src/ImageSharp/Colors/Color.BulkOperations.cs

12
src/ImageSharp/Colors/Color.BulkOperations.cs

@ -15,7 +15,7 @@ namespace ImageSharp
/// <summary>
/// Value type to store <see cref="Color"/>-s unpacked into multiple <see cref="uint"/>-s.
/// </summary>
private struct RGBAUint
private struct UnpackedRGBA
{
private uint r;
private uint g;
@ -63,24 +63,24 @@ namespace ImageSharp
Vector<uint> magicInt = new Vector<uint>(1191182336); // reinterpreded value of 32768.0f
Vector<uint> mask = new Vector<uint>(255);
int rawInputSize = count * 4;
int unpackedRawCount = count * 4;
uint* src = (uint*)sourceColors.PointerAtOffset;
uint* srcEnd = src + count;
using (PinnedBuffer<uint> tempBuf = new PinnedBuffer<uint>(rawInputSize + Vector<uint>.Count))
using (PinnedBuffer<uint> tempBuf = new PinnedBuffer<uint>(unpackedRawCount + Vector<uint>.Count))
{
uint* tPtr = (uint*)tempBuf.Pointer;
uint[] temp = tempBuf.Array;
float[] fTemp = Unsafe.As<float[]>(temp);
RGBAUint* dst = (RGBAUint*)tPtr;
UnpackedRGBA* dst = (UnpackedRGBA*)tPtr;
for (; src < srcEnd; src++, dst++)
{
dst->Load(*src);
}
for (int i = 0; i < rawInputSize; i += vecSize)
for (int i = 0; i < unpackedRawCount; i += vecSize)
{
Vector<uint> vi = new Vector<uint>(temp, i);
@ -92,7 +92,7 @@ namespace ImageSharp
vf.CopyTo(fTemp, i);
}
BufferPointer.Copy<uint>(tempBuf, (BufferPointer<byte>) destVectors, rawInputSize);
BufferPointer.Copy<uint>(tempBuf, (BufferPointer<byte>) destVectors, unpackedRawCount);
}
}

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