mirror of https://github.com/SixLabors/ImageSharp
9 changed files with 239 additions and 341 deletions
@ -1,21 +0,0 @@ |
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// Copyright (c) Six Labors and contributors.
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// Licensed under the Apache License, Version 2.0.
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// <auto-generated/>
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namespace SixLabors.ImageSharp.Formats.Png.Zlib |
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{ |
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/// <summary>
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/// This class stores the pending output of the Deflater.
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///
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/// author of the original java version : Jochen Hoenicke
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/// </summary>
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public class DeflaterPending : PendingBuffer |
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{ |
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/// <summary>
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/// Construct instance with default buffer size
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/// </summary>
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public DeflaterPending() : base(DeflaterConstants.PENDING_BUF_SIZE) |
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{ |
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} |
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} |
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} |
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@ -0,0 +1,187 @@ |
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// Copyright (c) Six Labors and contributors.
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// Licensed under the Apache License, Version 2.0.
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using System; |
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using System.Buffers; |
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using System.Runtime.CompilerServices; |
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using SixLabors.Memory; |
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namespace SixLabors.ImageSharp.Formats.Png.Zlib |
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{ |
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/// <summary>
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/// Stores pending data for writing data to the Deflater.
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/// </summary>
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public sealed unsafe class DeflaterPendingBuffer : IDisposable |
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{ |
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private readonly byte[] buffer; |
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private readonly byte* pinnedBuffer; |
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private readonly IManagedByteBuffer managedBuffer; |
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private MemoryHandle handle; |
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private int start; |
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private int end; |
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private uint bits; |
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private bool isDisposed; |
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/// <summary>
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/// Initializes a new instance of the <see cref="DeflaterPendingBuffer"/> class.
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/// </summary>
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/// <param name="memoryAllocator">The memory allocator to use for buffer allocations.</param>
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public DeflaterPendingBuffer(MemoryAllocator memoryAllocator) |
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{ |
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this.buffer = new byte[DeflaterConstants.PENDING_BUF_SIZE]; |
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this.managedBuffer = memoryAllocator.AllocateManagedByteBuffer(DeflaterConstants.PENDING_BUF_SIZE); |
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this.buffer = this.managedBuffer.Array; |
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this.handle = this.managedBuffer.Memory.Pin(); |
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this.pinnedBuffer = (byte*)this.handle.Pointer; |
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} |
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/// <summary>
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/// Gets the number of bits written to the buffer.
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/// </summary>
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public int BitCount { get; private set; } |
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/// <summary>
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/// Gets a value indicating whether indicates the buffer has been flushed.
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/// </summary>
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public bool IsFlushed => this.end == 0; |
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/// <summary>
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/// Clear internal state/buffers.
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/// </summary>
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[MethodImpl(InliningOptions.ShortMethod)] |
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public void Reset() => this.start = this.end = this.BitCount = 0; |
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/// <summary>
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/// Write a short value to buffer LSB first.
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/// </summary>
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/// <param name="value">The value to write.</param>
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[MethodImpl(InliningOptions.ShortMethod)] |
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public void WriteShort(int value) |
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{ |
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byte* pinned = this.pinnedBuffer; |
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pinned[this.end++] = unchecked((byte)value); |
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pinned[this.end++] = unchecked((byte)(value >> 8)); |
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} |
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/// <summary>
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/// Write a block of data to the internal buffer.
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/// </summary>
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/// <param name="block">The data to write.</param>
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/// <param name="offset">The offset of first byte to write.</param>
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/// <param name="length">The number of bytes to write.</param>
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[MethodImpl(InliningOptions.ShortMethod)] |
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public void WriteBlock(byte[] block, int offset, int length) |
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{ |
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Unsafe.CopyBlockUnaligned(ref this.buffer[this.end], ref block[offset], unchecked((uint)length)); |
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this.end += length; |
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} |
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/// <summary>
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/// Aligns internal buffer on a byte boundary.
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/// </summary>
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[MethodImpl(InliningOptions.ShortMethod)] |
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public void AlignToByte() |
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{ |
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if (this.BitCount > 0) |
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{ |
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byte* pinned = this.pinnedBuffer; |
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pinned[this.end++] = unchecked((byte)this.bits); |
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if (this.BitCount > 8) |
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{ |
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pinned[this.end++] = unchecked((byte)(this.bits >> 8)); |
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} |
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} |
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this.bits = 0; |
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this.BitCount = 0; |
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} |
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/// <summary>
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/// Write bits to internal buffer
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/// </summary>
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/// <param name="b">source of bits</param>
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/// <param name="count">number of bits to write</param>
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[MethodImpl(InliningOptions.ShortMethod)] |
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public void WriteBits(int b, int count) |
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{ |
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this.bits |= (uint)(b << this.BitCount); |
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this.BitCount += count; |
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if (this.BitCount >= 16) |
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{ |
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byte* pinned = this.pinnedBuffer; |
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pinned[this.end++] = unchecked((byte)this.bits); |
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pinned[this.end++] = unchecked((byte)(this.bits >> 8)); |
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this.bits >>= 16; |
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this.BitCount -= 16; |
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} |
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} |
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/// <summary>
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/// Write a short value to internal buffer most significant byte first
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/// </summary>
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/// <param name="value">The value to write</param>
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[MethodImpl(InliningOptions.ShortMethod)] |
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public void WriteShortMSB(int value) |
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{ |
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byte* pinned = this.pinnedBuffer; |
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pinned[this.end++] = unchecked((byte)(value >> 8)); |
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pinned[this.end++] = unchecked((byte)value); |
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} |
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/// <summary>
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/// Flushes the pending buffer into the given output array.
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/// If the output array is to small, only a partial flush is done.
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/// </summary>
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/// <param name="output">The output array.</param>
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/// <param name="offset">The offset into output array.</param>
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/// <param name="length">The maximum number of bytes to store.</param>
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/// <returns>The number of bytes flushed.</returns>
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public int Flush(byte[] output, int offset, int length) |
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{ |
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if (this.BitCount >= 8) |
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{ |
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this.pinnedBuffer[this.end++] = unchecked((byte)this.bits); |
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this.bits >>= 8; |
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this.BitCount -= 8; |
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} |
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if (length > this.end - this.start) |
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{ |
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length = this.end - this.start; |
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Unsafe.CopyBlockUnaligned(ref output[offset], ref this.buffer[this.start], unchecked((uint)length)); |
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this.start = 0; |
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this.end = 0; |
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} |
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else |
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{ |
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Unsafe.CopyBlockUnaligned(ref output[offset], ref this.buffer[this.start], unchecked((uint)length)); |
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this.start += length; |
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} |
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return length; |
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} |
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/// <inheritdoc/>
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public void Dispose() |
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{ |
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this.Dispose(true); |
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GC.SuppressFinalize(this); |
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} |
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private void Dispose(bool disposing) |
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{ |
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if (!this.isDisposed) |
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{ |
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if (disposing) |
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{ |
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this.handle.Dispose(); |
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this.managedBuffer.Dispose(); |
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} |
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this.isDisposed = true; |
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} |
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} |
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} |
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} |
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@ -1,276 +0,0 @@ |
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// Copyright (c) Six Labors and contributors.
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// Licensed under the Apache License, Version 2.0.
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// <auto-generated/>
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using System; |
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using System.Collections.Generic; |
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using System.Text; |
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namespace SixLabors.ImageSharp.Formats.Png.Zlib |
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{ |
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/// <summary>
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/// This class is general purpose class for writing data to a buffer.
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///
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/// It allows you to write bits as well as bytes
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/// Based on DeflaterPending.java
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///
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/// author of the original java version : Jochen Hoenicke
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/// </summary>
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public class PendingBuffer |
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{ |
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#region Instance Fields
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/// <summary>
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/// Internal work buffer
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/// </summary>
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private readonly byte[] buffer; |
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private int start; |
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private int end; |
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private uint bits; |
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private int bitCount; |
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#endregion Instance Fields
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#region Constructors
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/// <summary>
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/// construct instance using default buffer size of 4096
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/// </summary>
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public PendingBuffer() : this(4096) |
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{ |
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} |
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/// <summary>
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/// construct instance using specified buffer size
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/// </summary>
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/// <param name="bufferSize">
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/// size to use for internal buffer
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/// </param>
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public PendingBuffer(int bufferSize) |
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{ |
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buffer = new byte[bufferSize]; |
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} |
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#endregion Constructors
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/// <summary>
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/// Clear internal state/buffers
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/// </summary>
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public void Reset() |
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{ |
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start = end = bitCount = 0; |
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} |
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/// <summary>
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/// Write a byte to buffer
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/// </summary>
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/// <param name="value">
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/// The value to write
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/// </param>
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public void WriteByte(int value) |
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{ |
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#if DebugDeflation
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if (DeflaterConstants.DEBUGGING && (start != 0) ) |
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{ |
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throw new ImageFormatException("Debug check: start != 0"); |
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} |
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#endif
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buffer[end++] = unchecked((byte)value); |
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} |
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/// <summary>
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/// Write a short value to buffer LSB first
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/// </summary>
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/// <param name="value">
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/// The value to write.
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/// </param>
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public void WriteShort(int value) |
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{ |
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#if DebugDeflation
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if (DeflaterConstants.DEBUGGING && (start != 0) ) |
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{ |
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throw new ImageFormatException("Debug check: start != 0"); |
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} |
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#endif
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buffer[end++] = unchecked((byte)value); |
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buffer[end++] = unchecked((byte)(value >> 8)); |
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} |
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/// <summary>
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/// write an integer LSB first
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/// </summary>
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/// <param name="value">The value to write.</param>
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public void WriteInt(int value) |
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{ |
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#if DebugDeflation
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if (DeflaterConstants.DEBUGGING && (start != 0) ) |
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{ |
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throw new ImageFormatException("Debug check: start != 0"); |
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} |
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#endif
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buffer[end++] = unchecked((byte)value); |
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buffer[end++] = unchecked((byte)(value >> 8)); |
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buffer[end++] = unchecked((byte)(value >> 16)); |
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buffer[end++] = unchecked((byte)(value >> 24)); |
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} |
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/// <summary>
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/// Write a block of data to buffer
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/// </summary>
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/// <param name="block">data to write</param>
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/// <param name="offset">offset of first byte to write</param>
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/// <param name="length">number of bytes to write</param>
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public void WriteBlock(byte[] block, int offset, int length) |
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{ |
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#if DebugDeflation
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if (DeflaterConstants.DEBUGGING && (start != 0) ) |
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{ |
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throw new ImageFormatException("Debug check: start != 0"); |
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} |
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#endif
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System.Array.Copy(block, offset, buffer, end, length); |
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end += length; |
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} |
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/// <summary>
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/// The number of bits written to the buffer
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/// </summary>
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public int BitCount |
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{ |
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get |
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{ |
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return bitCount; |
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} |
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} |
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/// <summary>
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/// Align internal buffer on a byte boundary
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/// </summary>
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public void AlignToByte() |
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{ |
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#if DebugDeflation
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if (DeflaterConstants.DEBUGGING && (start != 0) ) |
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{ |
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throw new ImageFormatException("Debug check: start != 0"); |
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} |
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#endif
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if (bitCount > 0) |
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{ |
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buffer[end++] = unchecked((byte)bits); |
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if (bitCount > 8) |
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{ |
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buffer[end++] = unchecked((byte)(bits >> 8)); |
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} |
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} |
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bits = 0; |
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bitCount = 0; |
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} |
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/// <summary>
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/// Write bits to internal buffer
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/// </summary>
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/// <param name="b">source of bits</param>
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/// <param name="count">number of bits to write</param>
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public void WriteBits(int b, int count) |
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{ |
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#if DebugDeflation
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if (DeflaterConstants.DEBUGGING && (start != 0) ) |
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{ |
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throw new ImageFormatException("Debug check: start != 0"); |
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} |
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// if (DeflaterConstants.DEBUGGING) {
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// //Console.WriteLine("writeBits("+b+","+count+")");
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// }
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#endif
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bits |= (uint)(b << bitCount); |
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bitCount += count; |
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if (bitCount >= 16) |
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{ |
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buffer[end++] = unchecked((byte)bits); |
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buffer[end++] = unchecked((byte)(bits >> 8)); |
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bits >>= 16; |
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bitCount -= 16; |
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} |
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} |
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/// <summary>
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/// Write a short value to internal buffer most significant byte first
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/// </summary>
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/// <param name="s">value to write</param>
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public void WriteShortMSB(int s) |
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{ |
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#if DebugDeflation
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if (DeflaterConstants.DEBUGGING && (start != 0) ) |
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{ |
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throw new ImageFormatException("Debug check: start != 0"); |
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} |
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#endif
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buffer[end++] = unchecked((byte)(s >> 8)); |
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buffer[end++] = unchecked((byte)s); |
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} |
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/// <summary>
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/// Indicates if buffer has been flushed
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/// </summary>
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public bool IsFlushed |
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{ |
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get |
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{ |
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return end == 0; |
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} |
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} |
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/// <summary>
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/// Flushes the pending buffer into the given output array. If the
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/// output array is to small, only a partial flush is done.
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/// </summary>
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/// <param name="output">The output array.</param>
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/// <param name="offset">The offset into output array.</param>
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/// <param name="length">The maximum number of bytes to store.</param>
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/// <returns>The number of bytes flushed.</returns>
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public int Flush(byte[] output, int offset, int length) |
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{ |
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if (bitCount >= 8) |
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{ |
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buffer[end++] = unchecked((byte)bits); |
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bits >>= 8; |
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bitCount -= 8; |
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} |
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if (length > end - start) |
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{ |
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length = end - start; |
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System.Array.Copy(buffer, start, output, offset, length); |
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start = 0; |
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end = 0; |
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} |
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else |
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{ |
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System.Array.Copy(buffer, start, output, offset, length); |
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start += length; |
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} |
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return length; |
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} |
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/// <summary>
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/// Convert internal buffer to byte array.
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/// Buffer is empty on completion
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/// </summary>
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/// <returns>
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||||
/// The internal buffer contents converted to a byte array.
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||||
/// </returns>
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||||
public byte[] ToByteArray() |
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{ |
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||||
AlignToByte(); |
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byte[] result = new byte[end - start]; |
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||||
System.Array.Copy(buffer, start, result, 0, result.Length); |
|
||||
start = 0; |
|
||||
end = 0; |
|
||||
return result; |
|
||||
} |
|
||||
} |
|
||||
} |
|
||||
Loading…
Reference in new issue