mirror of https://github.com/SixLabors/ImageSharp
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22 changed files with 748 additions and 869 deletions
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// Copyright (c) Six Labors.
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// Licensed under the Six Labors Split License.
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using System.Runtime.CompilerServices; |
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using System.Runtime.InteropServices; |
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namespace SixLabors.ImageSharp; |
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internal static partial class SimdUtils |
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{ |
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/// <summary>
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/// Converts all input <see cref="byte"/>-s to <see cref="float"/>-s normalized into [0..1].
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/// <paramref name="source"/> should be the of the same size as <paramref name="destination"/>,
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/// but there are no restrictions on the span's length.
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/// </summary>
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/// <param name="source">The source span of bytes</param>
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/// <param name="destination">The destination span of floats</param>
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[MethodImpl(InliningOptions.ShortMethod)] |
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internal static void ByteToNormalizedFloat(ReadOnlySpan<byte> source, Span<float> destination) |
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{ |
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DebugGuard.IsTrue(source.Length == destination.Length, nameof(source), "Input spans must be of same length!"); |
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HwIntrinsics.ByteToNormalizedFloatReduce(ref source, ref destination); |
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if (source.Length > 0) |
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{ |
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ConvertByteToNormalizedFloatRemainder(source, destination); |
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} |
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} |
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/// <summary>
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/// Convert all <see cref="float"/> values normalized into [0..1] from 'source' into 'destination' buffer of <see cref="byte"/>.
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/// The values are scaled up into [0-255] and rounded, overflows are clamped.
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/// <paramref name="source"/> should be the of the same size as <paramref name="destination"/>,
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/// but there are no restrictions on the span's length.
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/// </summary>
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/// <param name="source">The source span of floats</param>
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/// <param name="destination">The destination span of bytes</param>
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[MethodImpl(InliningOptions.ShortMethod)] |
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internal static void NormalizedFloatToByteSaturate(ReadOnlySpan<float> source, Span<byte> destination) |
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{ |
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DebugGuard.IsTrue(source.Length == destination.Length, nameof(source), "Input spans must be of same length!"); |
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HwIntrinsics.NormalizedFloatToByteSaturateReduce(ref source, ref destination); |
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if (source.Length > 0) |
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{ |
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ConvertNormalizedFloatToByteRemainder(source, destination); |
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} |
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} |
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[MethodImpl(MethodImplOptions.NoInlining)] |
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private static void ConvertByteToNormalizedFloatRemainder(ReadOnlySpan<byte> source, Span<float> destination) |
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{ |
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ref byte sBase = ref MemoryMarshal.GetReference(source); |
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ref float dBase = ref MemoryMarshal.GetReference(destination); |
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for (int i = 0; i < source.Length; i++) |
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{ |
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Unsafe.Add(ref dBase, (uint)i) = Unsafe.Add(ref sBase, (uint)i) / 255f; |
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} |
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} |
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[MethodImpl(MethodImplOptions.NoInlining)] |
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private static void ConvertNormalizedFloatToByteRemainder(ReadOnlySpan<float> source, Span<byte> destination) |
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{ |
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ref float sBase = ref MemoryMarshal.GetReference(source); |
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ref byte dBase = ref MemoryMarshal.GetReference(destination); |
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for (int i = 0; i < source.Length; i++) |
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{ |
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Unsafe.Add(ref dBase, (uint)i) = ConvertToByte(Unsafe.Add(ref sBase, (uint)i)); |
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} |
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} |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private static byte ConvertToByte(float f) => (byte)Numerics.Clamp((f * 255f) + 0.5f, 0, 255f); |
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} |
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// Copyright (c) Six Labors.
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// Licensed under the Six Labors Split License.
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using System.Numerics; |
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using System.Runtime.CompilerServices; |
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using System.Runtime.InteropServices; |
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// ReSharper disable MemberHidesStaticFromOuterClass
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namespace SixLabors.ImageSharp; |
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internal static partial class SimdUtils |
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{ |
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/// <summary>
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/// Implementation methods based on newer <see cref="Vector{T}"/> API-s (Vector.Widen, Vector.Narrow, Vector.ConvertTo*).
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/// Only accelerated only on RyuJIT having dotnet/coreclr#10662 merged (.NET Core 2.1+ .NET 4.7.2+)
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/// See:
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/// https://github.com/dotnet/coreclr/pull/10662
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/// API Proposal:
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/// https://github.com/dotnet/corefx/issues/15957
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/// </summary>
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public static class ExtendedIntrinsics |
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{ |
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public static bool IsAvailable { get; } = Vector.IsHardwareAccelerated; |
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/// <summary>
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/// Widen and convert a vector of <see cref="short"/> values into 2 vectors of <see cref="float"/>-s.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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internal static void ConvertToSingle( |
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Vector<short> source, |
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out Vector<float> dest1, |
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out Vector<float> dest2) |
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{ |
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Vector.Widen(source, out Vector<int> i1, out Vector<int> i2); |
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dest1 = Vector.ConvertToSingle(i1); |
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dest2 = Vector.ConvertToSingle(i2); |
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} |
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/// <summary>
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/// <see cref="ByteToNormalizedFloat"/> as many elements as possible, slicing them down (keeping the remainder).
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/// </summary>
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[MethodImpl(InliningOptions.ShortMethod)] |
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internal static void ByteToNormalizedFloatReduce( |
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ref ReadOnlySpan<byte> source, |
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ref Span<float> dest) |
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{ |
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DebugGuard.IsTrue(source.Length == dest.Length, nameof(source), "Input spans must be of same length!"); |
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if (!IsAvailable) |
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{ |
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return; |
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} |
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int remainder = Numerics.ModuloP2(source.Length, Vector<byte>.Count); |
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int adjustedCount = source.Length - remainder; |
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if (adjustedCount > 0) |
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{ |
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ByteToNormalizedFloat(source[..adjustedCount], dest[..adjustedCount]); |
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source = source[adjustedCount..]; |
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dest = dest[adjustedCount..]; |
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} |
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} |
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/// <summary>
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/// <see cref="NormalizedFloatToByteSaturate"/> as many elements as possible, slicing them down (keeping the remainder).
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/// </summary>
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[MethodImpl(InliningOptions.ShortMethod)] |
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internal static void NormalizedFloatToByteSaturateReduce( |
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ref ReadOnlySpan<float> source, |
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ref Span<byte> dest) |
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{ |
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DebugGuard.IsTrue(source.Length == dest.Length, nameof(source), "Input spans must be of same length!"); |
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if (!IsAvailable) |
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{ |
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return; |
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} |
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int remainder = Numerics.ModuloP2(source.Length, Vector<byte>.Count); |
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int adjustedCount = source.Length - remainder; |
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if (adjustedCount > 0) |
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{ |
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NormalizedFloatToByteSaturate(source[..adjustedCount], dest[..adjustedCount]); |
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source = source[adjustedCount..]; |
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dest = dest[adjustedCount..]; |
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} |
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} |
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/// <summary>
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/// Implementation <see cref="SimdUtils.ByteToNormalizedFloat"/>, which is faster on new RyuJIT runtime.
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/// </summary>
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internal static void ByteToNormalizedFloat(ReadOnlySpan<byte> source, Span<float> dest) |
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{ |
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VerifySpanInput(source, dest, Vector<byte>.Count); |
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nuint n = dest.VectorCount<byte>(); |
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ref Vector<byte> sourceBase = ref Unsafe.As<byte, Vector<byte>>(ref MemoryMarshal.GetReference(source)); |
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ref Vector<float> destBase = ref Unsafe.As<float, Vector<float>>(ref MemoryMarshal.GetReference(dest)); |
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for (nuint i = 0; i < n; i++) |
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{ |
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Vector<byte> b = Unsafe.Add(ref sourceBase, i); |
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Vector.Widen(b, out Vector<ushort> s0, out Vector<ushort> s1); |
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Vector.Widen(s0, out Vector<uint> w0, out Vector<uint> w1); |
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Vector.Widen(s1, out Vector<uint> w2, out Vector<uint> w3); |
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Vector<float> f0 = ConvertToSingle(w0); |
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Vector<float> f1 = ConvertToSingle(w1); |
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Vector<float> f2 = ConvertToSingle(w2); |
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Vector<float> f3 = ConvertToSingle(w3); |
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ref Vector<float> d = ref Unsafe.Add(ref destBase, i * 4); |
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d = f0; |
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Unsafe.Add(ref d, 1) = f1; |
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Unsafe.Add(ref d, 2) = f2; |
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Unsafe.Add(ref d, 3) = f3; |
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} |
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} |
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/// <summary>
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/// Implementation of <see cref="SimdUtils.NormalizedFloatToByteSaturate"/>, which is faster on new .NET runtime.
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/// </summary>
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internal static void NormalizedFloatToByteSaturate( |
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ReadOnlySpan<float> source, |
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Span<byte> dest) |
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{ |
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VerifySpanInput(source, dest, Vector<byte>.Count); |
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nuint n = dest.VectorCount<byte>(); |
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ref Vector<float> sourceBase = |
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ref Unsafe.As<float, Vector<float>>(ref MemoryMarshal.GetReference(source)); |
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ref Vector<byte> destBase = ref Unsafe.As<byte, Vector<byte>>(ref MemoryMarshal.GetReference(dest)); |
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for (nuint i = 0; i < n; i++) |
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{ |
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ref Vector<float> s = ref Unsafe.Add(ref sourceBase, i * 4); |
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Vector<float> f0 = s; |
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Vector<float> f1 = Unsafe.Add(ref s, 1); |
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Vector<float> f2 = Unsafe.Add(ref s, 2); |
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Vector<float> f3 = Unsafe.Add(ref s, 3); |
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Vector<uint> w0 = ConvertToUInt32(f0); |
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Vector<uint> w1 = ConvertToUInt32(f1); |
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Vector<uint> w2 = ConvertToUInt32(f2); |
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Vector<uint> w3 = ConvertToUInt32(f3); |
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var u0 = Vector.Narrow(w0, w1); |
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var u1 = Vector.Narrow(w2, w3); |
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Unsafe.Add(ref destBase, i) = Vector.Narrow(u0, u1); |
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} |
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} |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private static Vector<uint> ConvertToUInt32(Vector<float> vf) |
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{ |
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var maxBytes = new Vector<float>(255f); |
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vf *= maxBytes; |
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vf += new Vector<float>(0.5f); |
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vf = Vector.Min(Vector.Max(vf, Vector<float>.Zero), maxBytes); |
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var vi = Vector.ConvertToInt32(vf); |
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return Vector.AsVectorUInt32(vi); |
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} |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private static Vector<float> ConvertToSingle(Vector<uint> u) |
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{ |
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var vi = Vector.AsVectorInt32(u); |
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var v = Vector.ConvertToSingle(vi); |
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v *= new Vector<float>(1f / 255f); |
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return v; |
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} |
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} |
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} |
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@ -1,144 +0,0 @@ |
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// Copyright (c) Six Labors.
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// Licensed under the Six Labors Split License.
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using System.Numerics; |
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using System.Runtime.CompilerServices; |
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using System.Runtime.InteropServices; |
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// ReSharper disable MemberHidesStaticFromOuterClass
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namespace SixLabors.ImageSharp; |
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internal static partial class SimdUtils |
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{ |
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/// <summary>
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/// Fallback implementation based on <see cref="Vector4"/> (128bit).
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/// For <see cref="Vector4"/>, efficient software fallback implementations are present,
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/// and we hope that even mono's JIT is able to emit SIMD instructions for that type :P
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/// </summary>
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public static class FallbackIntrinsics128 |
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{ |
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/// <summary>
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/// <see cref="ByteToNormalizedFloat"/> as many elements as possible, slicing them down (keeping the remainder).
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/// </summary>
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[MethodImpl(InliningOptions.ShortMethod)] |
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internal static void ByteToNormalizedFloatReduce( |
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ref ReadOnlySpan<byte> source, |
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ref Span<float> dest) |
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{ |
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DebugGuard.IsTrue(source.Length == dest.Length, nameof(source), "Input spans must be of same length!"); |
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int remainder = Numerics.Modulo4(source.Length); |
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int adjustedCount = source.Length - remainder; |
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if (adjustedCount > 0) |
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{ |
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ByteToNormalizedFloat(source[..adjustedCount], dest[..adjustedCount]); |
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source = source[adjustedCount..]; |
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dest = dest[adjustedCount..]; |
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} |
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} |
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/// <summary>
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/// <see cref="NormalizedFloatToByteSaturate"/> as many elements as possible, slicing them down (keeping the remainder).
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/// </summary>
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[MethodImpl(InliningOptions.ShortMethod)] |
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internal static void NormalizedFloatToByteSaturateReduce( |
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ref ReadOnlySpan<float> source, |
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ref Span<byte> dest) |
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{ |
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DebugGuard.IsTrue(source.Length == dest.Length, nameof(source), "Input spans must be of same length!"); |
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int remainder = Numerics.Modulo4(source.Length); |
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int adjustedCount = source.Length - remainder; |
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if (adjustedCount > 0) |
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{ |
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NormalizedFloatToByteSaturate( |
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source[..adjustedCount], |
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dest[..adjustedCount]); |
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source = source[adjustedCount..]; |
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dest = dest[adjustedCount..]; |
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} |
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} |
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/// <summary>
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/// Implementation of <see cref="SimdUtils.ByteToNormalizedFloat"/> using <see cref="Vector4"/>.
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/// </summary>
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[MethodImpl(InliningOptions.ColdPath)] |
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internal static void ByteToNormalizedFloat(ReadOnlySpan<byte> source, Span<float> dest) |
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{ |
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VerifySpanInput(source, dest, 4); |
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uint count = (uint)dest.Length / 4; |
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if (count == 0) |
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{ |
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return; |
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} |
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ref ByteVector4 sBase = ref Unsafe.As<byte, ByteVector4>(ref MemoryMarshal.GetReference(source)); |
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ref Vector4 dBase = ref Unsafe.As<float, Vector4>(ref MemoryMarshal.GetReference(dest)); |
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const float scale = 1f / 255f; |
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Vector4 d = default; |
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for (nuint i = 0; i < count; i++) |
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{ |
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ref ByteVector4 s = ref Unsafe.Add(ref sBase, i); |
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d.X = s.X; |
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d.Y = s.Y; |
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d.Z = s.Z; |
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d.W = s.W; |
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d *= scale; |
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Unsafe.Add(ref dBase, i) = d; |
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} |
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} |
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/// <summary>
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/// Implementation of <see cref="SimdUtils.NormalizedFloatToByteSaturate"/> using <see cref="Vector4"/>.
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/// </summary>
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[MethodImpl(InliningOptions.ColdPath)] |
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internal static void NormalizedFloatToByteSaturate( |
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ReadOnlySpan<float> source, |
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Span<byte> dest) |
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{ |
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VerifySpanInput(source, dest, 4); |
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uint count = (uint)source.Length / 4; |
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if (count == 0) |
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{ |
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return; |
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} |
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ref Vector4 sBase = ref Unsafe.As<float, Vector4>(ref MemoryMarshal.GetReference(source)); |
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ref ByteVector4 dBase = ref Unsafe.As<byte, ByteVector4>(ref MemoryMarshal.GetReference(dest)); |
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var half = new Vector4(0.5f); |
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var maxBytes = new Vector4(255f); |
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for (nuint i = 0; i < count; i++) |
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{ |
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Vector4 s = Unsafe.Add(ref sBase, i); |
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s *= maxBytes; |
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s += half; |
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s = Numerics.Clamp(s, Vector4.Zero, maxBytes); |
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ref ByteVector4 d = ref Unsafe.Add(ref dBase, i); |
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d.X = (byte)s.X; |
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d.Y = (byte)s.Y; |
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d.Z = (byte)s.Z; |
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d.W = (byte)s.W; |
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} |
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} |
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[StructLayout(LayoutKind.Sequential)] |
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private struct ByteVector4 |
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{ |
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public byte X; |
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public byte Y; |
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public byte Z; |
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public byte W; |
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} |
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} |
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} |
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