From 1f4497f87fd0e6a5cfd2b2943851d03022b6edeb Mon Sep 17 00:00:00 2001 From: popow Date: Sun, 16 Dec 2018 19:06:08 +0100 Subject: [PATCH] fix for Windows 2.0 or OS/2 1.x bitmaps only use 3 bytes per color palette entry --- src/ImageSharp/Formats/Bmp/BmpDecoderCore.cs | 29 ++++++++++++++------ 1 file changed, 20 insertions(+), 9 deletions(-) diff --git a/src/ImageSharp/Formats/Bmp/BmpDecoderCore.cs b/src/ImageSharp/Formats/Bmp/BmpDecoderCore.cs index ef3ca24ee..b11f7934d 100644 --- a/src/ImageSharp/Formats/Bmp/BmpDecoderCore.cs +++ b/src/ImageSharp/Formats/Bmp/BmpDecoderCore.cs @@ -108,7 +108,7 @@ namespace SixLabors.ImageSharp.Formats.Bmp { try { - this.ReadImageHeaders(stream, out bool inverted, out byte[] palette); + int bytesPerColorMapEntry = this.ReadImageHeaders(stream, out bool inverted, out byte[] palette); var image = new Image(this.configuration, this.infoHeader.Width, this.infoHeader.Height, this.metaData); @@ -137,6 +137,7 @@ namespace SixLabors.ImageSharp.Formats.Bmp this.infoHeader.Width, this.infoHeader.Height, this.infoHeader.BitsPerPixel, + bytesPerColorMapEntry, inverted); } @@ -329,18 +330,20 @@ namespace SixLabors.ImageSharp.Formats.Bmp /// The containing the colors. /// The width of the bitmap. /// The height of the bitmap. - /// The number of bits per pixel. + /// The number of bits per pixel. + /// Usually 4 bytes, but in case of Windows 2.x bitmaps or OS/2 1.x bitmaps + /// the bytes per color palette entry's can be 3 bytes instead of 4. /// Whether the bitmap is inverted. - private void ReadRgbPalette(Buffer2D pixels, byte[] colors, int width, int height, int bits, bool inverted) + private void ReadRgbPalette(Buffer2D pixels, byte[] colors, int width, int height, int bitsPerPixel, int bytesPerColorMapEntry, bool inverted) where TPixel : struct, IPixel { // Pixels per byte (bits per pixel) - int ppb = 8 / bits; + int ppb = 8 / bitsPerPixel; int arrayWidth = (width + ppb - 1) / ppb; // Bit mask - int mask = 0xFF >> (8 - bits); + int mask = 0xFF >> (8 - bitsPerPixel); // Rows are aligned on 4 byte boundaries int padding = arrayWidth % 4; @@ -366,7 +369,7 @@ namespace SixLabors.ImageSharp.Formats.Bmp int colOffset = x * ppb; for (int shift = 0, newX = colOffset; shift < ppb && newX < width; shift++, newX++) { - int colorIndex = ((rowSpan[offset] >> (8 - bits - (shift * bits))) & mask) * 4; + int colorIndex = ((rowSpan[offset] >> (8 - bitsPerPixel - (shift * bitsPerPixel))) & mask) * bytesPerColorMapEntry; color.FromBgr24(Unsafe.As(ref colors[colorIndex])); pixelRow[newX] = color; @@ -571,7 +574,9 @@ namespace SixLabors.ImageSharp.Formats.Bmp /// /// Reads the and from the stream and sets the corresponding fields. /// - private void ReadImageHeaders(Stream stream, out bool inverted, out byte[] palette) + /// Bytes per color palette entry. Usually 4 bytes, but in case of Windows 2.x bitmaps or OS/2 1.x bitmaps + /// the bytes per color palette entry's can be 3 bytes instead of 4. + private int ReadImageHeaders(Stream stream, out bool inverted, out byte[] palette) { this.stream = stream; @@ -591,6 +596,7 @@ namespace SixLabors.ImageSharp.Formats.Bmp } int colorMapSize = -1; + int bytesPerColorMapEntry = 4; if (this.infoHeader.ClrUsed == 0) { @@ -598,12 +604,15 @@ namespace SixLabors.ImageSharp.Formats.Bmp || this.infoHeader.BitsPerPixel == 4 || this.infoHeader.BitsPerPixel == 8) { - colorMapSize = ImageMaths.GetColorCountForBitDepth(this.infoHeader.BitsPerPixel) * 4; + int colorMapSizeBytes = this.fileHeader.Offset - BmpFileHeader.Size - this.infoHeader.HeaderSize; + int colorCountForBitDepth = ImageMaths.GetColorCountForBitDepth(this.infoHeader.BitsPerPixel); + bytesPerColorMapEntry = colorMapSizeBytes / colorCountForBitDepth; + colorMapSize = colorMapSizeBytes; } } else { - colorMapSize = this.infoHeader.ClrUsed * 4; + colorMapSize = this.infoHeader.ClrUsed * bytesPerColorMapEntry; } palette = null; @@ -622,6 +631,8 @@ namespace SixLabors.ImageSharp.Formats.Bmp } this.infoHeader.VerifyDimensions(); + + return bytesPerColorMapEntry; } } } \ No newline at end of file