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Add SSE2 version of TransformTwo

pull/1862/head
Brian Popow 5 years ago
parent
commit
23ee80be31
  1. 161
      src/ImageSharp/Formats/Webp/Lossy/LossyUtils.cs
  2. 4
      src/ImageSharp/Formats/Webp/Lossy/Vp8Encoding.cs

161
src/ImageSharp/Formats/Webp/Lossy/LossyUtils.cs

@ -17,6 +17,13 @@ namespace SixLabors.ImageSharp.Formats.Webp.Lossy
{
#if SUPPORTS_RUNTIME_INTRINSICS
private static readonly Vector128<byte> Mean16x4Mask = Vector128.Create((short)0x00ff).AsByte();
private static readonly Vector128<short> K1 = Vector128.Create((short)20091);
private static readonly Vector128<short> K2 = Vector128.Create((short)-30068);
private static readonly Vector128<short> Four = Vector128.Create((short)4);
#endif
// Note: method name in libwebp reference implementation is called VP8SSE16x16.
@ -788,10 +795,160 @@ namespace SixLabors.ImageSharp.Formats.Webp.Lossy
}
#endif
// Transforms (Paragraph 14.4).
// Does two transforms.
public static void TransformTwo(Span<short> src, Span<byte> dst, Span<int> scratch)
{
TransformOne(src, dst, scratch);
TransformOne(src.Slice(16), dst.Slice(4), scratch);
#if SUPPORTS_RUNTIME_INTRINSICS
if (Sse2.IsSupported)
{
// This implementation makes use of 16-bit fixed point versions of two
// multiply constants:
// K1 = sqrt(2) * cos (pi/8) ~= 85627 / 2^16
// K2 = sqrt(2) * sin (pi/8) ~= 35468 / 2^16
//
// To be able to use signed 16-bit integers, we use the following trick to
// have constants within range:
// - Associated constants are obtained by subtracting the 16-bit fixed point
// version of one:
// k = K - (1 << 16) => K = k + (1 << 16)
// K1 = 85267 => k1 = 20091
// K2 = 35468 => k2 = -30068
// - The multiplication of a variable by a constant become the sum of the
// variable and the multiplication of that variable by the associated
// constant:
// (x * K) >> 16 = (x * (k + (1 << 16))) >> 16 = ((x * k ) >> 16) + x
// Load and concatenate the transform coefficients (we'll do two transforms
// in parallel). In the case of only one transform, the second half of the
// vectors will just contain random value we'll never use nor store.
ref short srcRef = ref MemoryMarshal.GetReference(src);
var in0 = Vector128.Create(Unsafe.As<short, long>(ref srcRef), 0);
var in1 = Vector128.Create(Unsafe.As<short, long>(ref Unsafe.Add(ref srcRef, 4)), 0);
var in2 = Vector128.Create(Unsafe.As<short, long>(ref Unsafe.Add(ref srcRef, 8)), 0);
var in3 = Vector128.Create(Unsafe.As<short, long>(ref Unsafe.Add(ref srcRef, 12)), 0);
// a00 a10 a20 a30 x x x x
// a01 a11 a21 a31 x x x x
// a02 a12 a22 a32 x x x x
// a03 a13 a23 a33 x x x x
var inb0 = Vector128.Create(Unsafe.As<short, long>(ref Unsafe.Add(ref srcRef, 16)), 0);
var inb1 = Vector128.Create(Unsafe.As<short, long>(ref Unsafe.Add(ref srcRef, 20)), 0);
var inb2 = Vector128.Create(Unsafe.As<short, long>(ref Unsafe.Add(ref srcRef, 24)), 0);
var inb3 = Vector128.Create(Unsafe.As<short, long>(ref Unsafe.Add(ref srcRef, 28)), 0);
in0 = Sse2.UnpackLow(in0, inb0);
in1 = Sse2.UnpackLow(in1, inb1);
in2 = Sse2.UnpackLow(in2, inb2);
in3 = Sse2.UnpackLow(in3, inb3);
// a00 a10 a20 a30 b00 b10 b20 b30
// a01 a11 a21 a31 b01 b11 b21 b31
// a02 a12 a22 a32 b02 b12 b22 b32
// a03 a13 a23 a33 b03 b13 b23 b33
// Vertical pass and subsequent transpose.
// First pass, c and d calculations are longer because of the "trick" multiplications.
Vector128<short> a = Sse2.Add(in0.AsInt16(), in2.AsInt16());
Vector128<short> b = Sse2.Subtract(in0.AsInt16(), in2.AsInt16());
// c = MUL(in1, K2) - MUL(in3, K1) = MUL(in1, k2) - MUL(in3, k1) + in1 - in3
Vector128<short> c1 = Sse2.MultiplyHigh(in1.AsInt16(), K2);
Vector128<short> c2 = Sse2.MultiplyHigh(in3.AsInt16(), K1);
Vector128<short> c3 = Sse2.Subtract(in1.AsInt16(), in3.AsInt16());
Vector128<short> c4 = Sse2.Subtract(c1, c2);
Vector128<short> c = Sse2.Add(c3.AsInt16(), c4);
// d = MUL(in1, K1) + MUL(in3, K2) = MUL(in1, k1) + MUL(in3, k2) + in1 + in3
Vector128<short> d1 = Sse2.MultiplyHigh(in1.AsInt16(), K1);
Vector128<short> d2 = Sse2.MultiplyHigh(in3.AsInt16(), K2);
Vector128<short> d3 = Sse2.Add(in1.AsInt16(), in3.AsInt16());
Vector128<short> d4 = Sse2.Add(d1, d2);
Vector128<short> d = Sse2.Add(d3, d4);
// Second pass.
Vector128<short> tmp0 = Sse2.Add(a.AsInt16(), d);
Vector128<short> tmp1 = Sse2.Add(b.AsInt16(), c);
Vector128<short> tmp2 = Sse2.Subtract(b.AsInt16(), c);
Vector128<short> tmp3 = Sse2.Subtract(a.AsInt16(), d);
// Transpose the two 4x4.
Vp8Transpose_2_4x4_16b(tmp0, tmp1, tmp2, tmp3, out Vector128<long> t0, out Vector128<long> t1, out Vector128<long> t2, out Vector128<long> t3);
// Horizontal pass and subsequent transpose.
// First pass, c and d calculations are longer because of the "trick" multiplications.
Vector128<short> dc = Sse2.Add(t0.AsInt16(), Four);
a = Sse2.Add(dc, t2.AsInt16());
b = Sse2.Subtract(dc, t2.AsInt16());
// c = MUL(T1, K2) - MUL(T3, K1) = MUL(T1, k2) - MUL(T3, k1) + T1 - T3
c1 = Sse2.MultiplyHigh(t1.AsInt16(), K2);
c2 = Sse2.MultiplyHigh(t1.AsInt16(), K1);
c3 = Sse2.Subtract(t1.AsInt16(), t3.AsInt16());
c4 = Sse2.Subtract(c1, c2);
c = Sse2.Add(c3, c4);
// d = MUL(T1, K1) + MUL(T3, K2) = MUL(T1, k1) + MUL(T3, k2) + T1 + T3
d1 = Sse2.MultiplyHigh(t1.AsInt16(), K1);
d2 = Sse2.MultiplyHigh(t3.AsInt16(), K2);
d3 = Sse2.Add(t1.AsInt16(), t3.AsInt16());
d4 = Sse2.Add(d1, d2);
d = Sse2.Add(d3, d4);
// Second pass.
tmp0 = Sse2.Add(a, d);
tmp1 = Sse2.Add(b, c);
tmp2 = Sse2.Subtract(b, c);
tmp3 = Sse2.Subtract(a, d);
Vector128<short> shifted0 = Sse2.ShiftRightArithmetic(tmp0, 3);
Vector128<short> shifted1 = Sse2.ShiftRightArithmetic(tmp1, 3);
Vector128<short> shifted2 = Sse2.ShiftRightArithmetic(tmp2, 3);
Vector128<short> shifted3 = Sse2.ShiftRightArithmetic(tmp3, 3);
// Transpose the two 4x4.
Vp8Transpose_2_4x4_16b(shifted0, shifted1, shifted2, shifted3, out t0, out t1, out t2, out t3);
// Add inverse transform to 'dst' and store.
// Load the reference(s).
// Load eight bytes/pixels per line.
ref byte dstRef = ref MemoryMarshal.GetReference(dst);
Vector128<byte> dst0 = Vector128.Create(Unsafe.As<byte, long>(ref dstRef), 0).AsByte();
Vector128<byte> dst1 = Vector128.Create(Unsafe.As<byte, long>(ref Unsafe.Add(ref dstRef, WebpConstants.Bps)), 0).AsByte();
Vector128<byte> dst2 = Vector128.Create(Unsafe.As<byte, long>(ref Unsafe.Add(ref dstRef, WebpConstants.Bps * 2)), 0).AsByte();
Vector128<byte> dst3 = Vector128.Create(Unsafe.As<byte, long>(ref Unsafe.Add(ref dstRef, WebpConstants.Bps * 3)), 0).AsByte();
// Convert to 16b.
dst0 = Sse2.UnpackLow(dst0, Vector128<byte>.Zero);
dst1 = Sse2.UnpackLow(dst1, Vector128<byte>.Zero);
dst2 = Sse2.UnpackLow(dst2, Vector128<byte>.Zero);
dst3 = Sse2.UnpackLow(dst3, Vector128<byte>.Zero);
// Add the inverse transform(s).
dst0 = Sse2.Add(dst0.AsInt16(), t0.AsInt16()).AsByte();
dst1 = Sse2.Add(dst1.AsInt16(), t1.AsInt16()).AsByte();
dst2 = Sse2.Add(dst2.AsInt16(), t2.AsInt16()).AsByte();
dst3 = Sse2.Add(dst3.AsInt16(), t3.AsInt16()).AsByte();
// Unsigned saturate to 8b.
dst0 = Sse2.PackUnsignedSaturate(dst0.AsInt16(), dst0.AsInt16());
dst1 = Sse2.PackUnsignedSaturate(dst1.AsInt16(), dst1.AsInt16());
dst2 = Sse2.PackUnsignedSaturate(dst2.AsInt16(), dst2.AsInt16());
dst3 = Sse2.PackUnsignedSaturate(dst3.AsInt16(), dst3.AsInt16());
// Store the results.
// Store eight bytes/pixels per line.
ref byte outputRef = ref MemoryMarshal.GetReference(dst);
Unsafe.As<byte, Vector64<byte>>(ref outputRef) = dst0.GetLower();
Unsafe.As<byte, Vector64<byte>>(ref Unsafe.Add(ref outputRef, WebpConstants.Bps)) = dst1.GetLower();
Unsafe.As<byte, Vector64<byte>>(ref Unsafe.Add(ref outputRef, WebpConstants.Bps * 2)) = dst2.GetLower();
Unsafe.As<byte, Vector64<byte>>(ref Unsafe.Add(ref outputRef, WebpConstants.Bps * 3)) = dst3.GetLower();
}
else
#endif
{
TransformOne(src, dst, scratch);
TransformOne(src.Slice(16), dst.Slice(4), scratch);
}
}
public static void TransformOne(Span<short> src, Span<byte> dst, Span<int> scratch)

4
src/ImageSharp/Formats/Webp/Lossy/Vp8Encoding.cs

@ -208,10 +208,8 @@ namespace SixLabors.ImageSharp.Formats.Webp.Lossy
ref2 = Sse2.PackUnsignedSaturate(ref2InvAdded, ref2InvAdded);
ref3 = Sse2.PackUnsignedSaturate(ref3InvAdded, ref3InvAdded);
// Unsigned saturate to 8b.
ref byte outputRef = ref MemoryMarshal.GetReference(dst);
// Store eight bytes/pixels per line.
ref byte outputRef = ref MemoryMarshal.GetReference(dst);
Unsafe.As<byte, Vector64<byte>>(ref outputRef) = ref0.GetLower();
Unsafe.As<byte, Vector64<byte>>(ref Unsafe.Add(ref outputRef, WebpConstants.Bps)) = ref1.GetLower();
Unsafe.As<byte, Vector64<byte>>(ref Unsafe.Add(ref outputRef, WebpConstants.Bps * 2)) = ref2.GetLower();

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