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Optimized non-simd ycbcr lut converter code

pull/1632/head
Dmitry Pentin 5 years ago
parent
commit
2e25a3ee34
  1. 23
      src/ImageSharp/Formats/Jpeg/Components/Encoder/RgbToYCbCrConverterLut.cs

23
src/ImageSharp/Formats/Jpeg/Components/Encoder/RgbToYCbCrConverterLut.cs

@ -167,9 +167,7 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder
ref Rgb24 rgbStart = ref rgbSpan[0]; ref Rgb24 rgbStart = ref rgbSpan[0];
for (int i = 0; i < 8; i += 2) for (int i = 0; i < 8; i += 2)
{ {
Span<int> r = stackalloc int[8]; Span<int> rgbTriplets = stackalloc int[24]; // 8 pixels by 3 integers
Span<int> g = stackalloc int[8];
Span<int> b = stackalloc int[8];
for (int j = 0; j < 2; j++) for (int j = 0; j < 2; j++)
{ {
@ -183,10 +181,10 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder
Rgb24 px1 = Unsafe.Add(ref stride, k + 1); Rgb24 px1 = Unsafe.Add(ref stride, k + 1);
this.ConvertPixelInto(px1.R, px1.G, px1.B, ref yBlockLeft, (i + j) * 8 + k + 1); this.ConvertPixelInto(px1.R, px1.G, px1.B, ref yBlockLeft, (i + j) * 8 + k + 1);
int idx = k / 2; int idx = 3 * (k / 2);
r[idx] += px0.R + px1.R; rgbTriplets[idx] += px0.R + px1.R;
g[idx] += px0.G + px1.G; rgbTriplets[idx + 1] += px0.G + px1.G;
b[idx] += px0.B + px1.B; rgbTriplets[idx + 2] += px0.B + px1.B;
} }
// right // right
@ -199,10 +197,10 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder
Rgb24 px1 = Unsafe.Add(ref stride, k + 1); Rgb24 px1 = Unsafe.Add(ref stride, k + 1);
this.ConvertPixelInto(px1.R, px1.G, px1.B, ref yBlockRight, (i + j) * 8 + k + 1); this.ConvertPixelInto(px1.R, px1.G, px1.B, ref yBlockRight, (i + j) * 8 + k + 1);
int idx = 4 + (k / 2); int idx = 3 * (4 + (k / 2));
r[idx] += px0.R + px1.R; rgbTriplets[idx] += px0.R + px1.R;
g[idx] += px0.G + px1.G; rgbTriplets[idx + 1] += px0.G + px1.G;
b[idx] += px0.B + px1.B; rgbTriplets[idx + 2] += px0.B + px1.B;
} }
} }
@ -212,7 +210,8 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder
+ (i / 2) * 8; // which row + (i / 2) * 8; // which row
for (int j = 0; j < 8; j++) for (int j = 0; j < 8; j++)
{ {
this.ConvertPixelInto(r[j] / 4, g[j] / 4, b[j] / 4, ref cbBlock, ref crBlock, writeIdx + j); int idx = j * 3;
this.ConvertPixelInto(rgbTriplets[idx] / 4, rgbTriplets[idx + 1] / 4, rgbTriplets[idx + 2] / 4, ref cbBlock, ref crBlock, writeIdx + j);
} }
} }
} }

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