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Use ref parameter for AccumulateSSE16Neon

pull/2356/head
Brian Popow 3 years ago
parent
commit
2f673b9942
  1. 19
      src/ImageSharp/Formats/Webp/Lossy/LossyUtils.cs

19
src/ImageSharp/Formats/Webp/Lossy/LossyUtils.cs

@ -219,9 +219,14 @@ internal static class LossyUtils
private static int Vp8_Sse16x16_Neon(Span<byte> a, Span<byte> b)
{
Vector128<uint> sum = Vector128<uint>.Zero;
ref byte aRef = ref MemoryMarshal.GetReference(a);
ref byte bRef = ref MemoryMarshal.GetReference(b);
for (int y = 0; y < 16; y++)
{
sum = AccumulateSSE16Neon(a.Slice(y * WebpConstants.Bps), b.Slice(y * WebpConstants.Bps), sum);
sum = AccumulateSSE16Neon(
ref Unsafe.Add(ref aRef, y * WebpConstants.Bps),
ref Unsafe.Add(ref bRef, y * WebpConstants.Bps),
sum);
}
return Numerics.ReduceSumArm(sum);
@ -231,9 +236,14 @@ internal static class LossyUtils
private static int Vp8_Sse16x8_Neon(Span<byte> a, Span<byte> b)
{
Vector128<uint> sum = Vector128<uint>.Zero;
ref byte aRef = ref MemoryMarshal.GetReference(a);
ref byte bRef = ref MemoryMarshal.GetReference(b);
for (int y = 0; y < 8; y++)
{
sum = AccumulateSSE16Neon(a.Slice(y * WebpConstants.Bps), b.Slice(y * WebpConstants.Bps), sum);
sum = AccumulateSSE16Neon(
ref Unsafe.Add(ref aRef, y * WebpConstants.Bps),
ref Unsafe.Add(ref bRef, y * WebpConstants.Bps),
sum);
}
return Numerics.ReduceSumArm(sum);
@ -273,11 +283,8 @@ internal static class LossyUtils
}
[MethodImpl(InliningOptions.ShortMethod)]
private static Vector128<uint> AccumulateSSE16Neon(Span<byte> a, Span<byte> b, Vector128<uint> sum)
private static Vector128<uint> AccumulateSSE16Neon(ref byte aRef, ref byte bRef, Vector128<uint> sum)
{
ref byte aRef = ref MemoryMarshal.GetReference(a);
ref byte bRef = ref MemoryMarshal.GetReference(b);
Vector128<byte> a0 = Unsafe.As<byte, Vector128<byte>>(ref aRef);
Vector128<byte> b0 = Unsafe.As<byte, Vector128<byte>>(ref bRef);

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