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[SL.Core] Update descriptions on the ArrayPoolMemoryAllocator class

af/octree-no-pixelmap
daniaal 7 years ago
parent
commit
30a2ecfc23
  1. 16
      src/SixLabors.Core/Memory/ArrayPoolMemoryAllocator.CommonFactoryMethods.cs

16
src/SixLabors.Core/Memory/ArrayPoolMemoryAllocator.CommonFactoryMethods.cs

@ -42,26 +42,28 @@ namespace SixLabors.Memory
DefaultNormalPoolBucketCount);
}
/// <summary>
/// For environments with limited memory capabilities. Only small images are pooled, which can result in reduced througput.
/// For environments with very limited memory capabilities, only small buffers like image rows are pooled.
/// </summary>
/// <returns>The memory manager</returns>
public static ArrayPoolMemoryAllocator CreateWithModeratePooling()
public static ArrayPoolMemoryAllocator CreateWithMinimalPooling()
{
return new ArrayPoolMemoryAllocator(1024 * 1024, 32 * 1024, 16, 24);
return new ArrayPoolMemoryAllocator(64 * 1024, 32 * 1024, 8, 24);
}
/// <summary>
/// Only pool small buffers like image rows.
/// For environments with limited memory capabilities, only small array requests are pooled, which can result in reduced throughput.
/// </summary>
/// <returns>The memory manager</returns>
public static ArrayPoolMemoryAllocator CreateWithMinimalPooling()
public static ArrayPoolMemoryAllocator CreateWithModeratePooling()
{
return new ArrayPoolMemoryAllocator(64 * 1024, 32 * 1024, 8, 24);
return new ArrayPoolMemoryAllocator(1024 * 1024, 32 * 1024, 16, 24);
}
/// <summary>
/// RAM is not an issue for me, gimme maximum througput!
/// For environments where memory capabilities are not an issue, the maximum amount of array requests are pooled which results in optimal throughput.
/// </summary>
/// <returns>The memory manager</returns>
public static ArrayPoolMemoryAllocator CreateWithAggressivePooling()

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