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Replace Zip (de)compression with MS deflate stream.

Former-commit-id: 06d2d11922aa844dab91c857e540a6517eb88d45
Former-commit-id: 4aa397beff436e9fe6adb5640bad69230558cba8
Former-commit-id: 5ba4872f56b4db55b8c126ec9cefe5df19b28922
af/merge-core
James Jackson-South 10 years ago
parent
commit
358307d06d
  1. 139
      src/ImageProcessor/Formats/Png/PngEncoder.cs
  2. 37
      src/ImageProcessor/Formats/Png/Zlib/Adler32.cs
  3. 55
      src/ImageProcessor/Formats/Png/Zlib/Crc32.cs
  4. 31
      src/ImageProcessor/Formats/Png/Zlib/DeflateStrategy.cs
  5. 561
      src/ImageProcessor/Formats/Png/Zlib/Deflater.cs
  6. 145
      src/ImageProcessor/Formats/Png/Zlib/DeflaterConstants.cs
  7. 810
      src/ImageProcessor/Formats/Png/Zlib/DeflaterEngine.cs
  8. 889
      src/ImageProcessor/Formats/Png/Zlib/DeflaterHuffman.cs
  9. 446
      src/ImageProcessor/Formats/Png/Zlib/DeflaterOutputStream.cs
  10. 24
      src/ImageProcessor/Formats/Png/Zlib/DeflaterPending.cs
  11. 97
      src/ImageProcessor/Formats/Png/Zlib/GeneralBitFlags.cs
  12. 2
      src/ImageProcessor/Formats/Png/Zlib/IChecksum.cs
  13. 843
      src/ImageProcessor/Formats/Png/Zlib/Inflater.cs
  14. 196
      src/ImageProcessor/Formats/Png/Zlib/InflaterDynHeader.cs
  15. 225
      src/ImageProcessor/Formats/Png/Zlib/InflaterHuffmanTree.cs
  16. 268
      src/ImageProcessor/Formats/Png/Zlib/InflaterInputBuffer.cs
  17. 397
      src/ImageProcessor/Formats/Png/Zlib/InflaterInputStream.cs
  18. 217
      src/ImageProcessor/Formats/Png/Zlib/OutputWindow.cs
  19. 217
      src/ImageProcessor/Formats/Png/Zlib/PendingBuffer.cs
  20. 4
      src/ImageProcessor/Formats/Png/Zlib/README.md
  21. 279
      src/ImageProcessor/Formats/Png/Zlib/StreamManipulator.cs
  22. 263
      src/ImageProcessor/Formats/Png/Zlib/ZipConstants.cs
  23. 4
      src/ImageProcessor/Formats/Png/Zlib/ZlibInputStream.cs
  24. 14
      src/ImageProcessor/Formats/Png/Zlib/ZlibOutputStream.cs
  25. 8
      tests/ImageProcessor.Tests/Processors/Formats/EncoderDecoderTests.cs
  26. 1
      tests/ImageProcessor.Tests/TestImages/Formats/Png/mountain.png.REMOVED.git-id

139
src/ImageProcessor/Formats/Png/PngEncoder.cs

@ -14,17 +14,9 @@ namespace ImageProcessor.Formats
public class PngEncoder : IImageEncoder
{
/// <summary>
/// The maximum block size.
/// The maximum block size, defaults at 64k for uncompressed blocks.
/// </summary>
private const int MaxBlockSize = 0xFFFF;
/// <summary>
/// Initializes a new instance of the <see cref="PngEncoder"/> class.
/// </summary>
public PngEncoder()
{
this.Gamma = 2.2f;
}
private const int MaxBlockSize = 65535;
/// <summary>
/// Gets or sets the quality of output for images.
@ -40,40 +32,23 @@ namespace ImageProcessor.Formats
/// <summary>
/// The compression level 1-9.
/// TODO: Get other compression levels to work. Something is cutting of image content.
/// <remarks>Defaults to 6.</remarks>
/// </summary>
public int CompressionLevel { get; set; } = 6;
/// <summary>
/// Gets or sets a value indicating whether this encoder
/// will write the image uncompressed the stream.
/// </summary>
/// <value>
/// <c>true</c> if the image should be written uncompressed to
/// the stream; otherwise, <c>false</c>.
/// </value>
// TODO: We can't quickly return a color to non-premultiplied with this method.
// Should we remove?
//public bool IsWritingUncompressed { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this instance is writing
/// Gets or sets a value indicating whether this instance should write
/// gamma information to the stream. The default value is false.
/// </summary>
/// <value>
/// <c>True</c> if this instance is writing gamma
/// information to the stream; otherwise, <c>false</c>.
/// </value>
public bool IsWritingGamma { get; set; }
public bool WriteGamma { get; set; }
/// <summary>
/// Gets or sets the gamma value, that will be written
/// the the stream, when the <see cref="IsWritingGamma"/> property
/// is set to true. The default value is 2.2f.
/// the the stream, when the <see cref="WriteGamma"/> property
/// is set to true. The default value is 2.2F.
/// </summary>
/// <value>The gamma value of the image.</value>
public double Gamma { get; set; }
public double Gamma { get; set; } = 2.2F;
/// <inheritdoc/>
public bool IsSupportedFileExtension(string extension)
@ -111,9 +86,9 @@ namespace ImageProcessor.Formats
{
Width = image.Width,
Height = image.Height,
ColorType = 6,
ColorType = 6, // Each pixel is an R,G,B triple, followed by an alpha sample.
BitDepth = 8,
FilterMethod = 0,
FilterMethod = 0, // None
CompressionMethod = 0,
InterlaceMethod = 0
};
@ -121,16 +96,7 @@ namespace ImageProcessor.Formats
this.WriteHeaderChunk(stream, header);
this.WritePhysicalChunk(stream, image);
this.WriteGammaChunk(stream);
//if (this.IsWritingUncompressed)
//{
// this.WriteDataChunksFast(stream, image);
//}
//else
//{
this.WriteDataChunks(stream, image);
//}
this.WriteEndChunk(stream);
stream.Flush();
}
@ -187,6 +153,7 @@ namespace ImageProcessor.Formats
Image image = imageBase as Image;
if (image != null && image.HorizontalResolution > 0 && image.VerticalResolution > 0)
{
// 39.3700787 = inches in a meter.
int dpmX = (int)Math.Round(image.HorizontalResolution * 39.3700787d);
int dpmY = (int)Math.Round(image.VerticalResolution * 39.3700787d);
@ -207,7 +174,7 @@ namespace ImageProcessor.Formats
/// <param name="stream">The <see cref="Stream"/> containing image data.</param>
private void WriteGammaChunk(Stream stream)
{
if (this.IsWritingGamma)
if (this.WriteGamma)
{
int gammaValue = (int)(this.Gamma * 100000f);
@ -224,78 +191,6 @@ namespace ImageProcessor.Formats
}
}
/// <summary>
/// Writes the pixel information to the stream.
/// </summary>
/// <param name="stream">The <see cref="Stream"/> containing image data.</param>
/// <param name="imageBase">The image base.</param>
private void WriteDataChunksFast(Stream stream, ImageBase imageBase)
{
float[] pixels = imageBase.Pixels;
// Convert the pixel array to a new array for adding
// the filter byte.
byte[] data = new byte[(imageBase.Width * imageBase.Height * 4) + imageBase.Height];
int rowLength = (imageBase.Width * 4) + 1;
for (int y = 0; y < imageBase.Height; y++)
{
data[y * rowLength] = 0;
Array.Copy(pixels, y * imageBase.Width * 4, data, (y * rowLength) + 1, imageBase.Width * 4);
}
Adler32 adler32 = new Adler32();
adler32.Update(data);
using (MemoryStream tempStream = new MemoryStream())
{
int remainder = data.Length;
int blockCount;
if ((data.Length % MaxBlockSize) == 0)
{
blockCount = data.Length / MaxBlockSize;
}
else
{
blockCount = (data.Length / MaxBlockSize) + 1;
}
// Write headers
tempStream.WriteByte(0x78);
tempStream.WriteByte(0xDA);
for (int i = 0; i < blockCount; i++)
{
// Write the length
ushort length = (ushort)((remainder < MaxBlockSize) ? remainder : MaxBlockSize);
tempStream.WriteByte(length == remainder ? (byte)0x01 : (byte)0x00);
tempStream.Write(BitConverter.GetBytes(length), 0, 2);
// Write one's compliment of length
tempStream.Write(BitConverter.GetBytes((ushort)~length), 0, 2);
// Write blocks
tempStream.Write(data, i * MaxBlockSize, length);
// Next block
remainder -= MaxBlockSize;
}
WriteInteger(tempStream, (int)adler32.Value);
tempStream.Seek(0, SeekOrigin.Begin);
byte[] zipData = new byte[tempStream.Length];
tempStream.Read(zipData, 0, (int)tempStream.Length);
this.WriteChunk(stream, PngChunkTypes.Data, zipData);
}
}
/// <summary>
/// Writes the pixel information to the stream.
/// </summary>
@ -367,17 +262,13 @@ namespace ImageProcessor.Formats
{
memoryStream = new MemoryStream();
// TODO: Get this working!
//using (ZlibOutputStream outputStream = new ZlibOutputStream(memoryStream, this.CompressionLevel))
using (DeflaterOutputStream outputStream = new DeflaterOutputStream(memoryStream))
using (ZlibOutputStream outputStream = new ZlibOutputStream(memoryStream, this.CompressionLevel))
{
outputStream.Write(data, 0, data.Length);
outputStream.Flush();
outputStream.Finish();
bufferLength = (int)memoryStream.Length;
buffer = memoryStream.ToArray();
}
bufferLength = (int)memoryStream.Length;
buffer = memoryStream.ToArray();
}
finally
{

37
src/ImageProcessor/Formats/Png/Zlib/Adler32.cs

@ -52,9 +52,9 @@ namespace ImageProcessor.Formats
/// checked separately. (Any sequence of zeroes has a Fletcher
/// checksum of zero.)"
/// </remarks>
/// <see cref="InflaterInputStream"/>
/// <see cref="DeflaterOutputStream"/>
public sealed class Adler32 : IChecksum
/// <see cref="ZlibInputStream"/>
/// <see cref="ZlibOutputStream"/>
internal sealed class Adler32 : IChecksum
{
/// <summary>
/// largest prime smaller than 65536
@ -67,21 +67,18 @@ namespace ImageProcessor.Formats
private uint checksum;
/// <summary>
/// Initializes a new instance of the <see cref="Adler32"/> class. The checksum starts off with a value of 1.
/// Initializes a new instance of the <see cref="Adler32"/> class.
/// The checksum starts off with a value of 1.
/// </summary>
public Adler32()
{
this.Reset();
}
/// <summary>
/// Returns the Adler32 data checksum computed so far.
/// </summary>
/// <inheritdoc/>
public long Value => this.checksum;
/// <summary>
/// Resets the Adler32 checksum to the initial value.
/// </summary>
/// <inheritdoc/>
public void Reset()
{
this.checksum = 1;
@ -106,12 +103,7 @@ namespace ImageProcessor.Formats
this.checksum = (s2 << 16) + s1;
}
/// <summary>
/// Updates the checksum with an array of bytes.
/// </summary>
/// <param name="buffer">
/// The source of the data to update with.
/// </param>
/// <inheritdoc/>
public void Update(byte[] buffer)
{
if (buffer == null)
@ -122,18 +114,7 @@ namespace ImageProcessor.Formats
this.Update(buffer, 0, buffer.Length);
}
/// <summary>
/// Updates the checksum with the bytes taken from the array.
/// </summary>
/// <param name="buffer">
/// an array of bytes
/// </param>
/// <param name="offset">
/// the start of the data used for this update
/// </param>
/// <param name="count">
/// the number of bytes to use for this update
/// </param>
/// <inheritdoc/>
public void Update(byte[] buffer, int offset, int count)
{
if (buffer == null)

55
src/ImageProcessor/Formats/Png/Zlib/Crc32.cs

@ -12,6 +12,7 @@ namespace ImageProcessor.Formats
/// x^32+x^26+x^23+x^22+x^16+x^12+x^11+x^10+x^8+x^7+x^5+x^4+x^2+x+1.
/// </summary>
/// <remarks>
/// <para>
/// Polynomials over GF(2) are represented in binary, one bit per coefficient,
/// with the lowest powers in the most significant bit. Then adding polynomials
/// is just exclusive-or, and multiplying a polynomial by x is a right shift by
@ -19,7 +20,8 @@ namespace ImageProcessor.Formats
/// polynomial q, also with the lowest power in the most significant bit (so the
/// byte 0xb1 is the polynomial x^7+x^3+x+1), then the CRC is (q*x^32) mod p,
/// where a mod b means the remainder after dividing a by b.
///
/// </para>
/// <para>
/// This calculation is done using the shift-register method of multiplying and
/// taking the remainder. The register is initialized to zero, and for each
/// incoming bit, x^32 is added mod p to the register if the bit is a one (where
@ -27,15 +29,17 @@ namespace ImageProcessor.Formats
/// x (which is shifting right by one and adding x^32 mod p if the bit shifted
/// out is a one). We start with the highest power (least significant bit) of
/// q and repeat for all eight bits of q.
///
/// </para>
/// <para>
/// The table is simply the CRC of all possible eight bit values. This is all
/// the information needed to generate CRC's on data a byte at a time for all
/// combinations of CRC register values and incoming bytes.
/// </para>
/// </remarks>
public sealed class Crc32 : IChecksum
internal sealed class Crc32 : IChecksum
{
/// <summary>
/// The crc seed
/// The cycle redundancy check seed
/// </summary>
private const uint CrcSeed = 0xFFFFFFFF;
@ -99,13 +103,11 @@ namespace ImageProcessor.Formats
};
/// <summary>
/// The crc data checksum so far.
/// The data checksum so far.
/// </summary>
private uint crc;
/// <summary>
/// Gets or sets the CRC32 data checksum computed so far.
/// </summary>
/// <inheritdoc/>
public long Value
{
get
@ -119,16 +121,14 @@ namespace ImageProcessor.Formats
}
}
/// <summary>
/// Resets the CRC32 data checksum as if no update was ever called.
/// </summary>
/// <inheritdoc/>
public void Reset()
{
this.crc = 0;
}
/// <summary>
/// Updates the checksum with the int bval.
/// Updates the checksum with the given value.
/// </summary>
/// <param name="value">The byte is taken as the lower 8 bits of value.</param>
public void Update(int value)
@ -138,12 +138,7 @@ namespace ImageProcessor.Formats
this.crc ^= CrcSeed;
}
/// <summary>
/// Updates the checksum with the bytes taken from the array.
/// </summary>
/// <param name="buffer">
/// buffer an array of bytes
/// </param>
/// <inheritdoc/>
public void Update(byte[] buffer)
{
if (buffer == null)
@ -154,18 +149,7 @@ namespace ImageProcessor.Formats
this.Update(buffer, 0, buffer.Length);
}
/// <summary>
/// Adds the byte array to the data checksum.
/// </summary>
/// <param name = "buffer">
/// The buffer which contains the data
/// </param>
/// <param name = "offset">
/// The offset in the buffer where the data starts
/// </param>
/// <param name = "count">
/// The number of data bytes to update the CRC with.
/// </param>
/// <inheritdoc/>
public void Update(byte[] buffer, int offset, int count)
{
if (buffer == null)
@ -192,16 +176,5 @@ namespace ImageProcessor.Formats
this.crc ^= CrcSeed;
}
/// <summary>
/// Computes the crc value for the given byte.
/// </summary>
/// <param name="oldCrc">The previous value.</param>
/// <param name="value">The byte to compute against.</param>
/// <returns>The <see cref="uint"/></returns>
internal static uint ComputeCrc32(uint oldCrc, byte value)
{
return CrcTable[(oldCrc ^ value) & 0xFF] ^ (oldCrc >> 8);
}
}
}

31
src/ImageProcessor/Formats/Png/Zlib/DeflateStrategy.cs

@ -1,31 +0,0 @@
// <copyright file="DeflateStrategy.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessor.Formats
{
/// <summary>
/// Strategies for deflater
/// </summary>
public enum DeflateStrategy
{
/// <summary>
/// The default strategy
/// </summary>
Default = 0,
/// <summary>
/// This strategy will only allow longer string repetitions. It is
/// useful for random data with a small character set.
/// </summary>
Filtered = 1,
/// <summary>
/// This strategy will not look for string repetitions at all. It
/// only encodes with Huffman trees (which means, that more common
/// characters get a smaller encoding.
/// </summary>
HuffmanOnly = 2
}
}

561
src/ImageProcessor/Formats/Png/Zlib/Deflater.cs

@ -1,561 +0,0 @@
// <copyright file="Deflater.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessor.Formats
{
using System;
/// <summary>
/// This is the Deflater class. The deflater class compresses input
/// with the deflate algorithm described in RFC 1951. It has several
/// compression levels and three different strategies described below.
///
/// This class is <i>not</i> thread safe. This is inherent in the API, due
/// to the split of deflate and setInput.
///
/// author of the original java version : Jochen Hoenicke
/// </summary>
public class Deflater
{
/*
* The Deflater can do the following state transitions:
*
* (1) -> INIT_STATE ----> INIT_FINISHING_STATE ---.
* / | (2) (5) |
* / v (5) |
* (3)| SETDICT_STATE ---> SETDICT_FINISHING_STATE |(3)
* \ | (3) | ,--------'
* | | | (3) /
* v v (5) v v
* (1) -> BUSY_STATE ----> FINISHING_STATE
* | (6)
* v
* FINISHED_STATE
* \_____________________________________/
* | (7)
* v
* CLOSED_STATE
*
* (1) If we should produce a header we start in INIT_STATE, otherwise
* we start in BUSY_STATE.
* (2) A dictionary may be set only when we are in INIT_STATE, then
* we change the state as indicated.
* (3) Whether a dictionary is set or not, on the first call of deflate
* we change to BUSY_STATE.
* (4) -- intentionally left blank -- :)
* (5) FINISHING_STATE is entered, when flush() is called to indicate that
* there is no more INPUT. There are also states indicating, that
* the header wasn't written yet.
* (6) FINISHED_STATE is entered, when everything has been flushed to the
* internal pending output buffer.
* (7) At any time (7)
*
*/
/// <summary>
/// The best and slowest compression level. This tries to find very
/// long and distant string repetitions.
/// </summary>
public const int BestCompression = 9;
/// <summary>
/// The worst but fastest compression level.
/// </summary>
public const int BestSpeed = 1;
/// <summary>
/// The default compression level.
/// </summary>
public const int DefaultCompression = -1;
/// <summary>
/// This level won't compress at all but output uncompressed blocks.
/// </summary>
public const int NoCompression = 0;
/// <summary>
/// The compression method. This is the only method supported so far.
/// There is no need to use this constant at all.
/// </summary>
public const int Deflated = 8;
/// <summary>
/// The is dictionary set flag.
/// </summary>
private const int IsSetdict = 0x01;
/// <summary>
/// Flags whether flushing.
/// </summary>
private const int IsFlushing = 0x04;
/// <summary>
/// Flags whether finishing.
/// </summary>
private const int IsFinishing = 0x08;
/// <summary>
/// The initial stat flag
/// </summary>
private const int InitState = 0x00;
/// <summary>
/// Flags setting the dictionary.
/// </summary>
private const int SetdictState = 0x01;
/// <summary>
/// The busy state flag.
/// </summary>
private const int BusyState = 0x10;
/// <summary>
/// The flushing state flag.
/// </summary>
private const int FlushingState = 0x14;
/// <summary>
/// The finishing state flag.
/// </summary>
private const int FinishingState = 0x1c;
/// <summary>
/// The finished state flag.
/// </summary>
private const int FinishedState = 0x1e;
/// <summary>
/// The closed state flag.
/// </summary>
private const int ClosedState = 0x7f;
/// <summary>
/// The pending output.
/// </summary>
private readonly DeflaterPending pending;
/// <summary>
/// If true no Zlib/RFC1950 headers or footers are generated
/// </summary>
private readonly bool noZlibHeaderOrFooter;
/// <summary>
/// The deflater engine.
/// </summary>
private readonly DeflaterEngine engine;
/// <summary>
/// Compression level.
/// </summary>
private int deflaterLevel;
/// <summary>
/// The current state.
/// </summary>
private int state;
/// <summary>
/// The total bytes of output written.
/// </summary>
private long totalOut;
/// <summary>
/// Initializes a new instance of the <see cref="Deflater"/> class with the default compression level.
/// </summary>
public Deflater()
: this(DefaultCompression, false)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Deflater"/> class with the given compressin level.
/// </summary>
/// <param name="level">
/// The compression level, a value between NoCompression and BestCompression, or DefaultCompression.
/// </param>
/// <exception cref="System.ArgumentOutOfRangeException">If level is out of range.</exception>
public Deflater(int level)
: this(level, false)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Deflater"/> class with the given compressin level.
/// </summary>
/// <param name="level">
/// The compression level, a value between NoCompression and BestCompression, or DefaultCompression.
/// </param>
/// <param name="noZlibHeaderOrFooter">
/// True, if we should suppress the Zlib/RFC1950 header at the
/// beginning and the adler checksum at the end of the output. This is
/// useful for the GZIP/PKZIP formats.
/// </param>
/// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception>
public Deflater(int level, bool noZlibHeaderOrFooter)
{
if (level == DefaultCompression)
{
level = 6;
}
else if (level < NoCompression || level > BestCompression)
{
throw new ArgumentOutOfRangeException(nameof(level));
}
this.pending = new DeflaterPending();
this.engine = new DeflaterEngine(this.pending);
this.noZlibHeaderOrFooter = noZlibHeaderOrFooter;
this.SetStrategy(DeflateStrategy.Default);
this.SetLevel(level);
this.Reset();
}
/// <summary>
/// Gets the current adler checksum of the data that was processed so far.
/// </summary>
public int Adler => this.engine.Adler;
/// <summary>
/// Gets the number of input bytes processed so far.
/// </summary>
public long TotalIn => this.engine.TotalIn;
/// <summary>
/// Gets the number of output bytes so far.
/// </summary>
public long TotalOut => this.totalOut;
/// <summary>
/// Returns true if the stream was finished and no more output bytes
/// are available.
/// </summary>
public bool IsFinished => (this.state == FinishedState) && this.pending.IsFlushed;
/// <summary>
/// Returns true, if the input buffer is empty.
/// You should then call setInput().
/// NOTE: This method can also return true when the stream
/// was finished.
/// </summary>
public bool IsNeedingInput => this.engine.NeedsInput();
/// <summary>
/// Resets the deflater. The deflater acts afterwards as if it was
/// just created with the same compression level and strategy as it
/// had before.
/// </summary>
public void Reset()
{
this.state = this.noZlibHeaderOrFooter ? BusyState : InitState;
this.totalOut = 0;
this.pending.Reset();
this.engine.Reset();
}
/// <summary>
/// Flushes the current input block. Further calls to deflate() will
/// produce enough output to inflate everything in the current input
/// block. This is not part of Sun's JDK so I have made it package
/// private. It is used by DeflaterOutputStream to implement
/// flush().
/// </summary>
public void Flush()
{
this.state |= IsFlushing;
}
/// <summary>
/// Finishes the deflater with the current input block. It is an error
/// to give more input after this method was called. This method must
/// be called to force all bytes to be flushed.
/// </summary>
public void Finish()
{
this.state |= IsFlushing | IsFinishing;
}
/// <summary>
/// Sets the data which should be compressed next. This should be only
/// called when needsInput indicates that more input is needed.
/// If you call setInput when needsInput() returns false, the
/// previous input that is still pending will be thrown away.
/// The given byte array should not be changed, before needsInput() returns
/// true again.
/// This call is equivalent to <code>setInput(input, 0, input.length)</code>.
/// </summary>
/// <param name="input">
/// the buffer containing the input data.
/// </param>
/// <exception cref="System.InvalidOperationException">
/// if the buffer was finished() or ended().
/// </exception>
public void SetInput(byte[] input)
{
this.SetInput(input, 0, input.Length);
}
/// <summary>
/// Sets the data which should be compressed next. This should be
/// only called when needsInput indicates that more input is needed.
/// The given byte array should not be changed, before needsInput() returns
/// true again.
/// </summary>
/// <param name="input">
/// the buffer containing the input data.
/// </param>
/// <param name="offset">
/// the start of the data.
/// </param>
/// <param name="count">
/// the number of data bytes of input.
/// </param>
/// <exception cref="System.InvalidOperationException">
/// if the buffer was Finish()ed or if previous input is still pending.
/// </exception>
public void SetInput(byte[] input, int offset, int count)
{
if ((this.state & IsFinishing) != 0)
{
throw new InvalidOperationException("Finish() already called");
}
this.engine.SetInput(input, offset, count);
}
/// <summary>
/// Sets the compression level. There is no guarantee of the exact
/// position of the change, but if you call this when needsInput is
/// true the change of compression level will occur somewhere near
/// before the end of the so far given input.
/// </summary>
/// <param name="level">
/// the new compression level.
/// </param>
public void SetLevel(int level)
{
if (level == DefaultCompression)
{
level = 6;
}
else if (level < NoCompression || level > BestCompression)
{
throw new ArgumentOutOfRangeException(nameof(level));
}
if (this.deflaterLevel != level)
{
this.deflaterLevel = level;
this.engine.SetLevel(level);
}
}
/// <summary>
/// Get current compression level
/// </summary>
/// <returns>Returns the current compression level</returns>
public int GetLevel()
{
return this.deflaterLevel;
}
/// <summary>
/// Sets the compression strategy. Strategy is one of
/// DEFAULT_STRATEGY, HUFFMAN_ONLY and FILTERED. For the exact
/// position where the strategy is changed, the same as for
/// SetLevel() applies.
/// </summary>
/// <param name="strategy">
/// The new compression strategy.
/// </param>
public void SetStrategy(DeflateStrategy strategy)
{
this.engine.Strategy = strategy;
}
/// <summary>
/// Deflates the current input block with to the given array.
/// </summary>
/// <param name="output">
/// The buffer where compressed data is stored
/// </param>
/// <returns>
/// The number of compressed bytes added to the output, or 0 if either
/// IsNeedingInput() or IsFinished returns true or length is zero.
/// </returns>
public int Deflate(byte[] output)
{
return this.Deflate(output, 0, output.Length);
}
/// <summary>
/// Deflates the current input block to the given array.
/// </summary>
/// <param name="output">
/// Buffer to store the compressed data.
/// </param>
/// <param name="offset">
/// Offset into the output array.
/// </param>
/// <param name="length">
/// The maximum number of bytes that may be stored.
/// </param>
/// <returns>
/// The number of compressed bytes added to the output, or 0 if either
/// needsInput() or finished() returns true or length is zero.
/// </returns>
/// <exception cref="System.InvalidOperationException">
/// If Finish() was previously called.
/// </exception>
/// <exception cref="System.ArgumentOutOfRangeException">
/// If offset or length don't match the array length.
/// </exception>
public int Deflate(byte[] output, int offset, int length)
{
int origLength = length;
if (this.state == ClosedState)
{
throw new InvalidOperationException("Deflater closed");
}
if (this.state < BusyState)
{
// output header
int header = (Deflated +
((DeflaterConstants.MaxWbits - 8) << 4)) << 8;
int levelFlags = (this.deflaterLevel - 1) >> 1;
if (levelFlags < 0 || levelFlags > 3)
{
levelFlags = 3;
}
header |= levelFlags << 6;
if ((this.state & IsSetdict) != 0)
{
// Dictionary was set
header |= DeflaterConstants.PresetDict;
}
header += 31 - (header % 31);
this.pending.WriteShortMSB(header);
if ((this.state & IsSetdict) != 0)
{
int chksum = this.engine.Adler;
this.engine.ResetAdler();
this.pending.WriteShortMSB(chksum >> 16);
this.pending.WriteShortMSB(chksum & 0xffff);
}
this.state = BusyState | (this.state & (IsFlushing | IsFinishing));
}
for (; ;)
{
int count = this.pending.Flush(output, offset, length);
offset += count;
this.totalOut += count;
length -= count;
if (length == 0 || this.state == FinishedState)
{
break;
}
if (!this.engine.Deflate((this.state & IsFlushing) != 0, (this.state & IsFinishing) != 0))
{
if (this.state == BusyState)
{
// We need more input now
return origLength - length;
}
else if (this.state == FlushingState)
{
if (this.deflaterLevel != NoCompression)
{
/* We have to supply some lookahead. 8 bit lookahead
* is needed by the zlib inflater, and we must fill
* the next byte, so that all bits are flushed.
*/
int neededbits = 8 + ((-this.pending.BitCount) & 7);
while (neededbits > 0)
{
/* write a static tree block consisting solely of
* an EOF:
*/
this.pending.WriteBits(2, 10);
neededbits -= 10;
}
}
this.state = BusyState;
}
else if (this.state == FinishingState)
{
this.pending.AlignToByte();
// Compressed data is complete. Write footer information if required.
if (!this.noZlibHeaderOrFooter)
{
int adler = this.engine.Adler;
this.pending.WriteShortMSB(adler >> 16);
this.pending.WriteShortMSB(adler & 0xffff);
}
this.state = FinishedState;
}
}
}
return origLength - length;
}
/// <summary>
/// Sets the dictionary which should be used in the deflate process.
/// This call is equivalent to <code>setDictionary(dict, 0, dict.Length)</code>.
/// </summary>
/// <param name="dictionary">
/// the dictionary.
/// </param>
/// <exception cref="System.InvalidOperationException">
/// if SetInput () or Deflate () were already called or another dictionary was already set.
/// </exception>
public void SetDictionary(byte[] dictionary)
{
this.SetDictionary(dictionary, 0, dictionary.Length);
}
/// <summary>
/// Sets the dictionary which should be used in the deflate process.
/// The dictionary is a byte array containing strings that are
/// likely to occur in the data which should be compressed. The
/// dictionary is not stored in the compressed output, only a
/// checksum. To decompress the output you need to supply the same
/// dictionary again.
/// </summary>
/// <param name="dictionary">
/// The dictionary data
/// </param>
/// <param name="index">
/// The index where dictionary information commences.
/// </param>
/// <param name="count">
/// The number of bytes in the dictionary.
/// </param>
/// <exception cref="System.InvalidOperationException">
/// If SetInput () or Deflate() were already called or another dictionary was already set.
/// </exception>
public void SetDictionary(byte[] dictionary, int index, int count)
{
if (this.state != InitState)
{
throw new InvalidOperationException();
}
this.state = SetdictState;
this.engine.SetDictionary(dictionary, index, count);
}
}
}

145
src/ImageProcessor/Formats/Png/Zlib/DeflaterConstants.cs

@ -1,145 +0,0 @@
// <copyright file="DeflaterConstants.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessor.Formats
{
using System;
/// <summary>
/// This class contains constants used for deflation.
/// </summary>
public class DeflaterConstants
{
/// <summary>
/// Written to Zip file to identify a stored block
/// </summary>
public const int StoredBlock = 0;
/// <summary>
/// Identifies static tree in Zip file
/// </summary>
public const int StaticTrees = 1;
/// <summary>
/// Identifies dynamic tree in Zip file
/// </summary>
public const int DynTrees = 2;
/// <summary>
/// Header flag indicating a preset dictionary for deflation
/// </summary>
public const int PresetDict = 0x20;
/// <summary>
/// Sets internal buffer sizes for Huffman encoding
/// </summary>
public const int DefaultMemLevel = 8;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int MaxMatch = 258;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int MinMatch = 3;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int MaxWbits = 15;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int Wsize = 1 << MaxWbits;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int Wmask = Wsize - 1;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int HashBits = DefaultMemLevel + 7;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int HashSize = 1 << HashBits;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int HashMask = HashSize - 1;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int HashShift = (HashBits + MinMatch - 1) / MinMatch;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int MinLookahead = MaxMatch + MinMatch + 1;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int MaxDist = Wsize - MinLookahead;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int PendingBufSize = 1 << (DefaultMemLevel + 8);
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int Deflatestored = 0;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int Deflatefast = 1;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int Deflateslow = 2;
/// <summary>
/// Internal compression engine constant
/// </summary>
public static int MaxBlockSize => Math.Min(65535, PendingBufSize - 5);
/// <summary>
/// Internal compression engine constant
/// </summary>
public static int[] GoodLength => new[] { 0, 4, 4, 4, 4, 8, 8, 8, 32, 32 };
/// <summary>
/// Internal compression engine constant
/// </summary>
public static int[] MaxLazy => new[] { 0, 4, 5, 6, 4, 16, 16, 32, 128, 258 };
/// <summary>
/// Internal compression engine constant
/// </summary>
public static int[] NiceLength => new[] { 0, 8, 16, 32, 16, 32, 128, 128, 258, 258 };
/// <summary>
/// Internal compression engine constant
/// </summary>
public static int[] MaxChain => new[] { 0, 4, 8, 32, 16, 32, 128, 256, 1024, 4096 };
/// <summary>
/// Internal compression engine constant
/// </summary>
public static int[] ComprFunc => new[] { 0, 1, 1, 1, 1, 2, 2, 2, 2, 2 };
}
}

810
src/ImageProcessor/Formats/Png/Zlib/DeflaterEngine.cs

@ -1,810 +0,0 @@
// <copyright file="DeflaterEngine.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessor.Formats
{
using System;
/// <summary>
/// Low level compression engine for deflate algorithm which uses a 32K sliding window
/// with secondary compression from Huffman/Shannon-Fano codes.
/// </summary>
/// <remarks>
/// DEFLATE ALGORITHM:
///
/// The uncompressed stream is inserted into the window array. When
/// the window array is full the first half is thrown away and the
/// second half is copied to the beginning.
///
/// The head array is a hash table. Three characters build a hash value
/// and they the value points to the corresponding index in window of
/// the last string with this hash. The prev array implements a
/// linked list of matches with the same hash: prev[index &amp; WMASK] points
/// to the previous index with the same hash.
/// </remarks>
public class DeflaterEngine : DeflaterConstants
{
/// <summary>
/// One more than the maximum upper bounds.
/// </summary>
private const int TooFar = 4096;
/// <summary>
/// <code>prev[index &amp; WMASK]</code> points to the previous index that has the
/// same hash code as the string starting at index. This way
/// entries with the same hash code are in a linked list.
/// Note that the array should really be unsigned short, so you need
/// to and the values with 0xffff.
/// </summary>
private readonly short[] previousIndex;
/// <summary>
/// Hashtable, hashing three characters to an index for window, so
/// that window[index]..window[index+2] have this hash code.
/// Note that the array should really be unsigned short, so you need
/// to and the values with 0xffff.
/// </summary>
private readonly short[] head;
/// <summary>
/// This array contains the part of the uncompressed stream that
/// is of relevance. The current character is indexed by strstart.
/// </summary>
private readonly byte[] window;
/// <summary>
/// Stores the pending output of the deflator
/// </summary>
private readonly DeflaterPending pending;
/// <summary>
/// The huffman deflator
/// </summary>
private readonly DeflaterHuffman huffman;
/// <summary>
/// The adler checksum
/// </summary>
private readonly Adler32 adler;
/// <summary>
/// Hash index of string to be inserted.
/// </summary>
private int insertHashIndex;
/// <summary>
/// Index of the beginning of a match.
/// </summary>
private int matchStart;
/// <summary>
/// Length of best match
/// </summary>
private int matchLen;
/// <summary>
/// Set if previous match exists
/// </summary>
private bool prevAvailable;
/// <summary>
/// The index of the beinning of a block
/// </summary>
private int blockStart;
/// <summary>
/// Points to the current character in the window.
/// </summary>
private int strstart;
/// <summary>
/// lookahead is the number of characters starting at strstart in
/// window that are valid.
/// So window[strstart] until window[strstart+lookahead-1] are valid
/// characters.
/// </summary>
private int lookahead;
/// <summary>
/// The maximum chain length
/// </summary>
private int maxChain;
/// <summary>
/// The maximum lazy length
/// </summary>
private int maxLazy;
/// <summary>
/// The nice length
/// </summary>
private int niceLength;
/// <summary>
/// The good length
/// </summary>
private int goodLength;
/// <summary>
/// The current compression function.
/// </summary>
private int compressionFunction;
/// <summary>
/// The input data for compression.
/// </summary>
private byte[] inputBuf;
/// <summary>
/// The total bytes of input read.
/// </summary>
private long totalIn;
/// <summary>
/// The offset into inputBuf, where input data starts.
/// </summary>
private int inputOff;
/// <summary>
/// The end offset of the input data.
/// </summary>
private int inputEnd;
/// <summary>
/// Initializes a new instance of the <see cref="DeflaterEngine"/> class with a pending buffer.
/// </summary>
/// <param name="pending">The pending buffer to use</param>>
public DeflaterEngine(DeflaterPending pending)
{
this.pending = pending;
this.huffman = new DeflaterHuffman(pending);
this.adler = new Adler32();
this.window = new byte[2 * Wsize];
this.head = new short[HashSize];
this.previousIndex = new short[Wsize];
// We start at index 1, to avoid an implementation deficiency, that
// we cannot build a repeat pattern at index 0.
this.blockStart = this.strstart = 1;
}
/// <summary>
/// Get current value of Adler checksum
/// </summary>
public int Adler => unchecked((int)this.adler.Value);
/// <summary>
/// Total data processed
/// </summary>
public long TotalIn => this.totalIn;
/// <summary>
/// Get or sets the <see cref="DeflateStrategy"/>
/// </summary>
public DeflateStrategy Strategy { get; set; }
/// <summary>
/// Deflate drives actual compression of data
/// </summary>
/// <param name="flush">True to flush input buffers</param>
/// <param name="finish">Finish deflation with the current input.</param>
/// <returns>Returns true if progress has been made.</returns>
public bool Deflate(bool flush, bool finish)
{
bool progress;
do
{
this.FillWindow();
bool canFlush = flush && (this.inputOff == this.inputEnd);
switch (this.compressionFunction)
{
case Deflatestored:
progress = this.DeflateStored(canFlush, finish);
break;
case Deflatefast:
progress = this.DeflateFast(canFlush, finish);
break;
case Deflateslow:
progress = this.DeflateSlow(canFlush, finish);
break;
default:
throw new InvalidOperationException("unknown compressionFunction");
}
}
while (this.pending.IsFlushed && progress); // repeat while we have no pending output and progress was made
return progress;
}
/// <summary>
/// Sets input data to be deflated. Should only be called when <code>NeedsInput()</code>
/// returns true
/// </summary>
/// <param name="buffer">The buffer containing input data.</param>
/// <param name="offset">The offset of the first byte of data.</param>
/// <param name="count">The number of bytes of data to use as input.</param>
public void SetInput(byte[] buffer, int offset, int count)
{
if (buffer == null)
{
throw new ArgumentNullException(nameof(buffer));
}
if (offset < 0)
{
throw new ArgumentOutOfRangeException(nameof(offset));
}
if (count < 0)
{
throw new ArgumentOutOfRangeException(nameof(count));
}
if (this.inputOff < this.inputEnd)
{
throw new InvalidOperationException("Old input was not completely processed");
}
int end = offset + count;
// We want to throw an ArrayIndexOutOfBoundsException early. The
// check is very tricky: it also handles integer wrap around.
if ((offset > end) || (end > buffer.Length))
{
throw new ArgumentOutOfRangeException(nameof(count));
}
this.inputBuf = buffer;
this.inputOff = offset;
this.inputEnd = end;
}
/// <summary>
/// Determines if more <see cref="SetInput">input</see> is needed.
/// </summary>
/// <returns>Return true if input is needed via <see cref="SetInput">SetInput</see></returns>
public bool NeedsInput()
{
return this.inputEnd == this.inputOff;
}
/// <summary>
/// Set compression dictionary
/// </summary>
/// <param name="buffer">The buffer containing the dictionary data</param>
/// <param name="offset">The offset in the buffer for the first byte of data</param>
/// <param name="length">The length of the dictionary data.</param>
public void SetDictionary(byte[] buffer, int offset, int length)
{
this.adler.Update(buffer, offset, length);
if (length < MinMatch)
{
return;
}
if (length > MaxDist)
{
offset += length - MaxDist;
length = MaxDist;
}
Array.Copy(buffer, offset, this.window, this.strstart, length);
this.UpdateHash();
--length;
while (--length > 0)
{
this.InsertString();
this.strstart++;
}
this.strstart += 2;
this.blockStart = this.strstart;
}
/// <summary>
/// Reset internal state
/// </summary>
public void Reset()
{
this.huffman.Reset();
this.adler.Reset();
this.blockStart = this.strstart = 1;
this.lookahead = 0;
this.totalIn = 0;
this.prevAvailable = false;
this.matchLen = MinMatch - 1;
for (int i = 0; i < HashSize; i++)
{
this.head[i] = 0;
}
for (int i = 0; i < Wsize; i++)
{
this.previousIndex[i] = 0;
}
}
/// <summary>
/// Reset Adler checksum
/// </summary>
public void ResetAdler()
{
this.adler.Reset();
}
/// <summary>
/// Set the deflate level (0-9)
/// </summary>
/// <param name="level">The value to set the level to.</param>
public void SetLevel(int level)
{
if ((level < 0) || (level > 9))
{
throw new ArgumentOutOfRangeException(nameof(level));
}
this.goodLength = GoodLength[level];
this.maxLazy = MaxLazy[level];
this.niceLength = NiceLength[level];
this.maxChain = MaxChain[level];
if (ComprFunc[level] != this.compressionFunction)
{
switch (this.compressionFunction)
{
case Deflatestored:
if (this.strstart > this.blockStart)
{
this.huffman.FlushStoredBlock(this.window, this.blockStart, this.strstart - this.blockStart, false);
this.blockStart = this.strstart;
}
this.UpdateHash();
break;
case Deflatefast:
if (this.strstart > this.blockStart)
{
this.huffman.FlushBlock(this.window, this.blockStart, this.strstart - this.blockStart, false);
this.blockStart = this.strstart;
}
break;
case Deflateslow:
if (this.prevAvailable)
{
this.huffman.TallyLit(this.window[this.strstart - 1] & 0xff);
}
if (this.strstart > this.blockStart)
{
this.huffman.FlushBlock(this.window, this.blockStart, this.strstart - this.blockStart, false);
this.blockStart = this.strstart;
}
this.prevAvailable = false;
this.matchLen = MinMatch - 1;
break;
}
this.compressionFunction = ComprFunc[level];
}
}
/// <summary>
/// Fills the window
/// </summary>
public void FillWindow()
{
// If the window is almost full and there is insufficient lookahead,
// move the upper half to the lower one to make room in the upper half.
if (this.strstart >= Wsize + MaxDist)
{
this.SlideWindow();
}
// If there is not enough lookahead, but still some input left,
// read in the input
while (this.lookahead < MinLookahead && this.inputOff < this.inputEnd)
{
int more = (2 * Wsize) - this.lookahead - this.strstart;
if (more > this.inputEnd - this.inputOff)
{
more = this.inputEnd - this.inputOff;
}
Array.Copy(this.inputBuf, this.inputOff, this.window, this.strstart + this.lookahead, more);
this.adler.Update(this.inputBuf, this.inputOff, more);
this.inputOff += more;
this.totalIn += more;
this.lookahead += more;
}
if (this.lookahead >= MinMatch)
{
this.UpdateHash();
}
}
/// <summary>
/// Updates this hash.
/// </summary>
private void UpdateHash()
{
this.insertHashIndex = (this.window[this.strstart] << HashShift) ^ this.window[this.strstart + 1];
}
/// <summary>
/// Inserts the current string in the head hash and returns the previous
/// value for this hash.
/// </summary>
/// <returns>The previous hash value</returns>
private int InsertString()
{
short match;
int hash = ((this.insertHashIndex << HashShift) ^ this.window[this.strstart + (MinMatch - 1)]) & HashMask;
this.previousIndex[this.strstart & Wmask] = match = this.head[hash];
this.head[hash] = unchecked((short)this.strstart);
this.insertHashIndex = hash;
return match & 0xffff;
}
/// <summary>
/// Slides the current byte window to the ewlefvent part of the uncompressed stream.
/// </summary>
private void SlideWindow()
{
Array.Copy(this.window, Wsize, this.window, 0, Wsize);
this.matchStart -= Wsize;
this.strstart -= Wsize;
this.blockStart -= Wsize;
// Slide the hash table (could be avoided with 32 bit values
// at the expense of memory usage).
for (int i = 0; i < HashSize; ++i)
{
int m = this.head[i] & 0xffff;
this.head[i] = (short)(m >= Wsize ? (m - Wsize) : 0);
}
// Slide the prev table.
for (int i = 0; i < Wsize; i++)
{
int m = this.previousIndex[i] & 0xffff;
this.previousIndex[i] = (short)(m >= Wsize ? (m - Wsize) : 0);
}
}
/// <summary>
/// Find the best (longest) string in the window matching the
/// string starting at strstart.
///
/// Preconditions:
/// <code>
/// strstart + MAX_MATCH &lt;= window.length.</code>
/// </summary>
/// <param name="curMatch">The current match.</param>
/// <returns>True if a match greater than the minimum length is found</returns>
private bool FindLongestMatch(int curMatch)
{
int chainLength = this.maxChain;
int length = this.niceLength;
short[] previous = this.previousIndex;
int scan = this.strstart;
int bestEnd = this.strstart + this.matchLen;
int bestLength = Math.Max(this.matchLen, MinMatch - 1);
int limit = Math.Max(this.strstart - MaxDist, 0);
int strend = this.strstart + MaxMatch - 1;
byte scanEnd1 = this.window[bestEnd - 1];
byte scanEnd = this.window[bestEnd];
// Do not waste too much time if we already have a good match:
if (bestLength >= this.goodLength)
{
chainLength >>= 2;
}
// Do not look for matches beyond the end of the input. This is necessary
// to make deflate deterministic.
if (length > this.lookahead)
{
length = this.lookahead;
}
do
{
if (this.window[curMatch + bestLength] != scanEnd ||
this.window[curMatch + bestLength - 1] != scanEnd1 ||
this.window[curMatch] != this.window[scan] ||
this.window[curMatch + 1] != this.window[scan + 1])
{
continue;
}
int match = curMatch + 2;
scan += 2;
// We check for insufficient lookahead only every 8th comparison;
// the 256th check will be made at strstart + 258.
while (
this.window[++scan] == this.window[++match] &&
this.window[++scan] == this.window[++match] &&
this.window[++scan] == this.window[++match] &&
this.window[++scan] == this.window[++match] &&
this.window[++scan] == this.window[++match] &&
this.window[++scan] == this.window[++match] &&
this.window[++scan] == this.window[++match] &&
this.window[++scan] == this.window[++match] &&
(scan < strend))
{
// Do nothing
}
if (scan > bestEnd)
{
this.matchStart = curMatch;
bestEnd = scan;
bestLength = scan - this.strstart;
if (bestLength >= length)
{
break;
}
scanEnd1 = this.window[bestEnd - 1];
scanEnd = this.window[bestEnd];
}
scan = this.strstart;
}
while ((curMatch = previous[curMatch & Wmask] & 0xffff) > limit && --chainLength != 0);
this.matchLen = Math.Min(bestLength, this.lookahead);
return this.matchLen >= MinMatch;
}
/// <summary>
/// Returns a value indicating whether the uncompressed block is stored.
/// </summary>
/// <param name="flush">Whether to flush the stream.</param>
/// <param name="finish">Whether to finish the stream.</param>
/// <returns>The <see cref="bool"/></returns>
private bool DeflateStored(bool flush, bool finish)
{
if (!flush && (this.lookahead == 0))
{
return false;
}
this.strstart += this.lookahead;
this.lookahead = 0;
int storedLength = this.strstart - this.blockStart;
if ((storedLength >= MaxBlockSize) || // Block is full
(this.blockStart < Wsize && storedLength >= MaxDist) || // Block may move out of window
flush)
{
bool lastBlock = finish;
if (storedLength > MaxBlockSize)
{
storedLength = MaxBlockSize;
lastBlock = false;
}
this.huffman.FlushStoredBlock(this.window, this.blockStart, storedLength, lastBlock);
this.blockStart += storedLength;
return !lastBlock;
}
return true;
}
/// <summary>
/// Performs a fast deflation of the input stream return a value to indicate succes.
/// </summary>
/// <param name="flush">Whether to flush the stream.</param>
/// <param name="finish">Whether to finish the stream.</param>
/// <returns>The <see cref="bool"/></returns>
private bool DeflateFast(bool flush, bool finish)
{
if (this.lookahead < MinLookahead && !flush)
{
return false;
}
while (this.lookahead >= MinLookahead || flush)
{
if (this.lookahead == 0)
{
// We are flushing everything
this.huffman.FlushBlock(this.window, this.blockStart, this.strstart - this.blockStart, finish);
this.blockStart = this.strstart;
return false;
}
if (this.strstart > (2 * Wsize) - MinLookahead)
{
// slide window, as FindLongestMatch needs this.
// This should only happen when flushing and the window
// is almost full.
this.SlideWindow();
}
int hashHead;
if (this.lookahead >= MinMatch &&
(hashHead = this.InsertString()) != 0 &&
this.Strategy != DeflateStrategy.HuffmanOnly &&
this.strstart - hashHead <= MaxDist &&
this.FindLongestMatch(hashHead))
{
// longestMatch sets matchStart and matchLen
bool full = this.huffman.TallyDist(this.strstart - this.matchStart, this.matchLen);
this.lookahead -= this.matchLen;
if (this.matchLen <= this.maxLazy && this.lookahead >= MinMatch)
{
while (--this.matchLen > 0)
{
++this.strstart;
this.InsertString();
}
++this.strstart;
}
else
{
this.strstart += this.matchLen;
if (this.lookahead >= MinMatch - 1)
{
this.UpdateHash();
}
}
this.matchLen = MinMatch - 1;
if (!full)
{
continue;
}
}
else
{
// No match found
this.huffman.TallyLit(this.window[this.strstart] & 0xff);
++this.strstart;
--this.lookahead;
}
if (this.huffman.IsFull())
{
bool lastBlock = finish && (this.lookahead == 0);
this.huffman.FlushBlock(this.window, this.blockStart, this.strstart - this.blockStart, lastBlock);
this.blockStart = this.strstart;
return !lastBlock;
}
}
return true;
}
/// <summary>
/// Performs a slow deflation of the input stream return a value to indicate succes.
/// </summary>
/// <param name="flush">Whether to flush the stream.</param>
/// <param name="finish">Whether to finish the stream.</param>
/// <returns>The <see cref="bool"/></returns>
private bool DeflateSlow(bool flush, bool finish)
{
if (this.lookahead < MinLookahead && !flush)
{
return false;
}
while (this.lookahead >= MinLookahead || flush)
{
if (this.lookahead == 0)
{
if (this.prevAvailable)
{
this.huffman.TallyLit(this.window[this.strstart - 1] & 0xff);
}
this.prevAvailable = false;
// We are flushing everything
this.huffman.FlushBlock(this.window, this.blockStart, this.strstart - this.blockStart, finish);
this.blockStart = this.strstart;
return false;
}
if (this.strstart >= (2 * Wsize) - MinLookahead)
{
// slide window, as FindLongestMatch needs this.
// This should only happen when flushing and the window
// is almost full.
this.SlideWindow();
}
int prevMatch = this.matchStart;
int prevLen = this.matchLen;
if (this.lookahead >= MinMatch)
{
int hashHead = this.InsertString();
if (this.Strategy != DeflateStrategy.HuffmanOnly &&
hashHead != 0 &&
this.strstart - hashHead <= MaxDist &&
this.FindLongestMatch(hashHead))
{
// longestMatch sets matchStart and matchLen
// Discard match if too small and too far away
if (this.matchLen <= 5 && (this.Strategy == DeflateStrategy.Filtered || (this.matchLen == MinMatch && this.strstart - this.matchStart > TooFar)))
{
this.matchLen = MinMatch - 1;
}
}
}
// previous match was better
if ((prevLen >= MinMatch) && (this.matchLen <= prevLen))
{
this.huffman.TallyDist(this.strstart - 1 - prevMatch, prevLen);
prevLen -= 2;
do
{
this.strstart++;
this.lookahead--;
if (this.lookahead >= MinMatch)
{
this.InsertString();
}
}
while (--prevLen > 0);
this.strstart++;
this.lookahead--;
this.prevAvailable = false;
this.matchLen = MinMatch - 1;
}
else
{
if (this.prevAvailable)
{
this.huffman.TallyLit(this.window[this.strstart - 1] & 0xff);
}
this.prevAvailable = true;
this.strstart++;
this.lookahead--;
}
if (this.huffman.IsFull())
{
int len = this.strstart - this.blockStart;
if (this.prevAvailable)
{
len--;
}
bool lastBlock = finish && (this.lookahead == 0) && !this.prevAvailable;
this.huffman.FlushBlock(this.window, this.blockStart, len, lastBlock);
this.blockStart += len;
return !lastBlock;
}
}
return true;
}
}
}

889
src/ImageProcessor/Formats/Png/Zlib/DeflaterHuffman.cs

@ -1,889 +0,0 @@
namespace ImageProcessor.Formats
{
using System;
/// <summary>
/// This is the DeflaterHuffman class.
///
/// This class is <i>not</i> thread safe. This is inherent in the API, due
/// to the split of Deflate and SetInput.
///
/// author of the original java version : Jochen Hoenicke
/// </summary>
public class DeflaterHuffman
{
/// <summary>
/// The buffer size.
/// </summary>
private const int Buffersize = 1 << (DeflaterConstants.DefaultMemLevel + 6);
/// <summary>
/// The number of literals.
/// </summary>
private const int LiteralCount = 286;
/// <summary>
/// Number of distance codes
/// </summary>
private const int DistanceCodeCount = 30;
/// <summary>
/// Number of codes used to transfer bit lengths
/// </summary>
private const int BitLengthCount = 19;
/// <summary>
/// Repeat previous bit length 3-6 times (2 bits of repeat count)
/// </summary>
private const int Repeat3To6 = 16;
/// <summary>
/// Repeat a zero length 3-10 times (3 bits of repeat count)
/// </summary>
private const int Repeat3To10 = 17;
/// <summary>
/// Repeat a zero length 11-138 times (7 bits of repeat count)
/// </summary>
private const int Repeat11To138 = 18;
/// <summary>
/// The end of file flag.
/// </summary>
private const int Eof = 256;
/// <summary>
/// The lengths of the bit length codes are sent in order of decreasing
/// probability, to avoid transmitting the lengths for unused bit length codes.
/// </summary>
private static readonly int[] BitLengthOrder = { 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 };
/// <summary>
/// Bit data reversed.
/// </summary>
private static readonly byte[] Bit4Reverse = { 0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15 };
/// <summary>
/// The literal codes.
/// </summary>
private static short[] staticLCodes;
private static byte[] staticLLength;
private static short[] staticDCodes;
private static byte[] staticDLength;
/// <summary>
/// A binary tree, with the property, that the parent node is smaller than both child nodes.
/// </summary>
private class Tree
{
/// <summary>
/// The minimum number of codes.
/// </summary>
private readonly int minimumNumberOfCodes;
/// <summary>
/// The array of codes.
/// </summary>
private short[] codes;
private readonly int[] blCounts;
private readonly int maxLength;
private readonly DeflaterHuffman deflater;
/// <summary>
/// Initializes a new instance of the <see cref="Tree"/> class.
/// </summary>
/// <param name="huffman">The <see cref="DeflaterHuffman"/></param>
/// <param name="elems">The elements.</param>
/// <param name="minCodes">The minimum number of codes.</param>
/// <param name="maxLength">The maximum length.</param>
public Tree(DeflaterHuffman huffman, int elems, int minCodes, int maxLength)
{
this.deflater = huffman;
this.minimumNumberOfCodes = minCodes;
this.maxLength = maxLength;
this.Frequencies = new short[elems];
this.blCounts = new int[maxLength];
}
/// <summary>
/// Gets the number of codes.
/// </summary>
public int NumberOfCodes { get; private set; }
/// <summary>
/// Gets the frequencies.
/// </summary>
public short[] Frequencies { get; }
/// <summary>
/// Gets or sets the length.
/// </summary>
public byte[] Length { get; private set; }
/// <summary>
/// Resets the internal state of the tree
/// </summary>
public void Reset()
{
for (int i = 0; i < this.Frequencies.Length; i++)
{
this.Frequencies[i] = 0;
}
this.codes = null;
this.Length = null;
}
/// <summary>
/// Writes a code symbol.
/// </summary>
/// <param name="code">The code index.</param>
public void WriteSymbol(int code)
{
this.deflater.pending.WriteBits(this.codes[code] & 0xffff, this.Length[code]);
}
/// <summary>
/// Set static codes and length
/// </summary>
/// <param name="staticCodes">new codes</param>
/// <param name="staticLengths">length for new codes</param>
public void SetStaticCodes(short[] staticCodes, byte[] staticLengths)
{
this.codes = staticCodes;
this.Length = staticLengths;
}
/// <summary>
/// Build dynamic codes and lengths
/// </summary>
public void BuildCodes()
{
int numSymbols = this.Frequencies.Length;
int[] nextCode = new int[this.maxLength];
int code = 0;
this.codes = new short[numSymbols];
for (int bits = 0; bits < this.maxLength; bits++)
{
nextCode[bits] = code;
code += this.blCounts[bits] << (15 - bits);
}
for (int i = 0; i < this.NumberOfCodes; i++)
{
int bits = this.Length[i];
if (bits > 0)
{
this.codes[i] = BitReverse(nextCode[bits - 1]);
nextCode[bits - 1] += 1 << (16 - bits);
}
}
}
public void BuildTree()
{
int numSymbols = this.Frequencies.Length;
// Heap is a priority queue, sorted by frequency, least frequent
// nodes first. The heap is a binary tree, with the property, that
// the parent node is smaller than both child nodes. This assures
// that the smallest node is the first parent.
//
// The binary tree is encoded in an array: 0 is root node and
// the nodes 2//n+1, 2//n+2 are the child nodes of node n.
int[] heap = new int[numSymbols];
int heapLen = 0;
int maxCode = 0;
for (int n = 0; n < numSymbols; n++)
{
int freq = this.Frequencies[n];
if (freq != 0)
{
// Insert n into heap
int pos = heapLen++;
int ppos;
while (pos > 0 && this.Frequencies[heap[ppos = (pos - 1) / 2]] > freq)
{
heap[pos] = heap[ppos];
pos = ppos;
}
heap[pos] = n;
maxCode = n;
}
}
// We could encode a single literal with 0 bits but then we
// don't see the literals. Therefore we force at least two
// literals to avoid this case. We don't care about order in
// this case, both literals get a 1 bit code.
while (heapLen < 2)
{
int node = maxCode < 2 ? ++maxCode : 0;
heap[heapLen++] = node;
}
this.NumberOfCodes = Math.Max(maxCode + 1, this.minimumNumberOfCodes);
int numLeafs = heapLen;
int[] childs = new int[(4 * heapLen) - 2];
int[] values = new int[(2 * heapLen) - 1];
int numNodes = numLeafs;
for (int i = 0; i < heapLen; i++)
{
int node = heap[i];
childs[2 * i] = node;
childs[(2 * i) + 1] = -1;
values[i] = this.Frequencies[node] << 8;
heap[i] = i;
}
// Construct the Huffman tree by repeatedly combining the least two
// frequent nodes.
do
{
int first = heap[0];
int last = heap[--heapLen];
// Propagate the hole to the leafs of the heap
int ppos = 0;
int path = 1;
while (path < heapLen)
{
if (path + 1 < heapLen && values[heap[path]] > values[heap[path + 1]])
{
path++;
}
heap[ppos] = heap[path];
ppos = path;
path = (path * 2) + 1;
}
// Now propagate the last element down along path. Normally
// it shouldn't go too deep.
int lastVal = values[last];
while ((path = ppos) > 0 && values[heap[ppos = (path - 1) / 2]] > lastVal)
{
heap[path] = heap[ppos];
}
heap[path] = last;
int second = heap[0];
// Create a new node father of first and second
last = numNodes++;
childs[2 * last] = first;
childs[(2 * last) + 1] = second;
int mindepth = Math.Min(values[first] & 0xff, values[second] & 0xff);
values[last] = lastVal = values[first] + values[second] - mindepth + 1;
// Again, propagate the hole to the leafs
ppos = 0;
path = 1;
while (path < heapLen)
{
if (path + 1 < heapLen && values[heap[path]] > values[heap[path + 1]])
{
path++;
}
heap[ppos] = heap[path];
ppos = path;
path = (ppos * 2) + 1;
}
// Now propagate the new element down along path
while ((path = ppos) > 0 && values[heap[ppos = (path - 1) / 2]] > lastVal)
{
heap[path] = heap[ppos];
}
heap[path] = last;
}
while (heapLen > 1);
if (heap[0] != (childs.Length / 2) - 1)
{
throw new ImageFormatException("Heap invariant violated");
}
this.BuildLength(childs);
}
/// <summary>
/// Get encoded length
/// </summary>
/// <returns>Encoded length, the sum of frequencies * lengths</returns>
public int GetEncodedLength()
{
int len = 0;
for (int i = 0; i < this.Frequencies.Length; i++)
{
len += this.Frequencies[i] * this.Length[i];
}
return len;
}
/// <summary>
/// Scan a literal or distance tree to determine the frequencies of the codes
/// in the bit length tree.
/// </summary>
public void CalcBLFreq(Tree blTree)
{
int max_count; /* max repeat count */
int min_count; /* min repeat count */
int count; /* repeat count of the current code */
int curlen = -1; /* length of current code */
int i = 0;
while (i < this.NumberOfCodes)
{
count = 1;
int nextlen = this.Length[i];
if (nextlen == 0)
{
max_count = 138;
min_count = 3;
}
else
{
max_count = 6;
min_count = 3;
if (curlen != nextlen)
{
blTree.Frequencies[nextlen]++;
count = 0;
}
}
curlen = nextlen;
i++;
while (i < this.NumberOfCodes && curlen == this.Length[i])
{
i++;
if (++count >= max_count)
{
break;
}
}
if (count < min_count)
{
blTree.Frequencies[curlen] += (short)count;
}
else if (curlen != 0)
{
blTree.Frequencies[Repeat3To6]++;
}
else if (count <= 10)
{
blTree.Frequencies[Repeat3To10]++;
}
else
{
blTree.Frequencies[Repeat11To138]++;
}
}
}
/// <summary>
/// Write tree values
/// </summary>
/// <param name="blTree">Tree to write</param>
public void WriteTree(Tree blTree)
{
int max_count; // max repeat count
int min_count; // min repeat count
int count; // repeat count of the current code
int curlen = -1; // length of current code
int i = 0;
while (i < this.NumberOfCodes)
{
count = 1;
int nextlen = this.Length[i];
if (nextlen == 0)
{
max_count = 138;
min_count = 3;
}
else
{
max_count = 6;
min_count = 3;
if (curlen != nextlen)
{
blTree.WriteSymbol(nextlen);
count = 0;
}
}
curlen = nextlen;
i++;
while (i < this.NumberOfCodes && curlen == this.Length[i])
{
i++;
if (++count >= max_count)
{
break;
}
}
if (count < min_count)
{
while (count-- > 0)
{
blTree.WriteSymbol(curlen);
}
}
else if (curlen != 0)
{
blTree.WriteSymbol(Repeat3To6);
this.deflater.pending.WriteBits(count - 3, 2);
}
else if (count <= 10)
{
blTree.WriteSymbol(Repeat3To10);
this.deflater.pending.WriteBits(count - 3, 3);
}
else
{
blTree.WriteSymbol(Repeat11To138);
this.deflater.pending.WriteBits(count - 11, 7);
}
}
}
private void BuildLength(int[] childs)
{
this.Length = new byte[this.Frequencies.Length];
int numNodes = childs.Length / 2;
int numLeafs = (numNodes + 1) / 2;
int overflow = 0;
for (int i = 0; i < this.maxLength; i++)
{
this.blCounts[i] = 0;
}
// First calculate optimal bit lengths
int[] lengths = new int[numNodes];
lengths[numNodes - 1] = 0;
for (int i = numNodes - 1; i >= 0; i--)
{
if (childs[(2 * i) + 1] != -1)
{
int bitLength = lengths[i] + 1;
if (bitLength > this.maxLength)
{
bitLength = this.maxLength;
overflow++;
}
lengths[childs[2 * i]] = lengths[childs[(2 * i) + 1]] = bitLength;
}
else
{
// A leaf node
int bitLength = lengths[i];
this.blCounts[bitLength - 1]++;
this.Length[childs[2 * i]] = (byte)lengths[i];
}
}
if (overflow == 0)
{
return;
}
int incrBitLen = this.maxLength - 1;
do
{
// Find the first bit length which could increase:
while (this.blCounts[--incrBitLen] == 0)
{
}
// Move this node one down and remove a corresponding
// number of overflow nodes.
do
{
this.blCounts[incrBitLen]--;
this.blCounts[++incrBitLen]++;
overflow -= 1 << (this.maxLength - 1 - incrBitLen);
}
while (overflow > 0 && incrBitLen < this.maxLength - 1);
}
while (overflow > 0);
// We may have overshot above. Move some nodes from maxLength to
// maxLength-1 in that case.
this.blCounts[this.maxLength - 1] += overflow;
this.blCounts[this.maxLength - 2] -= overflow;
// Now recompute all bit lengths, scanning in increasing
// frequency. It is simpler to reconstruct all lengths instead of
// fixing only the wrong ones. This idea is taken from 'ar'
// written by Haruhiko Okumura.
// The nodes were inserted with decreasing frequency into the childs
// array.
int nodePtr = 2 * numLeafs;
for (int bits = this.maxLength; bits != 0; bits--)
{
int n = this.blCounts[bits - 1];
while (n > 0)
{
int childPtr = 2 * childs[nodePtr++];
if (childs[childPtr + 1] == -1)
{
// We found another leaf
this.Length[childs[childPtr]] = (byte)bits;
n--;
}
}
}
}
}
/// <summary>
/// Pending buffer to use
/// </summary>
public DeflaterPending pending;
Tree literalTree;
Tree distTree;
Tree blTree;
// Buffer for distances
short[] d_buf;
byte[] l_buf;
int last_lit;
int extra_bits;
static DeflaterHuffman()
{
// See RFC 1951 3.2.6
// Literal codes
staticLCodes = new short[LiteralCount];
staticLLength = new byte[LiteralCount];
int i = 0;
while (i < 144)
{
staticLCodes[i] = BitReverse((0x030 + i) << 8);
staticLLength[i++] = 8;
}
while (i < 256)
{
staticLCodes[i] = BitReverse((0x190 - 144 + i) << 7);
staticLLength[i++] = 9;
}
while (i < 280)
{
staticLCodes[i] = BitReverse((0x000 - 256 + i) << 9);
staticLLength[i++] = 7;
}
while (i < LiteralCount)
{
staticLCodes[i] = BitReverse((0x0c0 - 280 + i) << 8);
staticLLength[i++] = 8;
}
// Distance codes
staticDCodes = new short[DistanceCodeCount];
staticDLength = new byte[DistanceCodeCount];
for (i = 0; i < DistanceCodeCount; i++)
{
staticDCodes[i] = BitReverse(i << 11);
staticDLength[i] = 5;
}
}
/// <summary>
/// Initializes a new instance of the <see cref="DeflaterHuffman"/> class with a pending buffer.
/// </summary>
/// <param name="pending">Pending buffer to use</param>
public DeflaterHuffman(DeflaterPending pending)
{
this.pending = pending;
this.literalTree = new Tree(this, LiteralCount, 257, 15);
this.distTree = new Tree(this, DistanceCodeCount, 1, 15);
this.blTree = new Tree(this, BitLengthCount, 4, 7);
this.d_buf = new short[Buffersize];
this.l_buf = new byte[Buffersize];
}
/// <summary>
/// Reverse the bits of a 16 bit value.
/// </summary>
/// <param name="toReverse">Value to reverse bits</param>
/// <returns>Value with bits reversed</returns>
public static short BitReverse(int toReverse)
{
return (short)(Bit4Reverse[toReverse & 0xF] << 12 |
Bit4Reverse[(toReverse >> 4) & 0xF] << 8 |
Bit4Reverse[(toReverse >> 8) & 0xF] << 4 |
Bit4Reverse[toReverse >> 12]);
}
/// <summary>
/// Resets the internal state
/// </summary>
public void Reset()
{
this.last_lit = 0;
this.extra_bits = 0;
this.literalTree.Reset();
this.distTree.Reset();
this.blTree.Reset();
}
/// <summary>
/// Write all trees to pending buffer
/// </summary>
/// <param name="blTreeCodes">The number/rank of treecodes to send.</param>
public void SendAllTrees(int blTreeCodes)
{
this.blTree.BuildCodes();
this.literalTree.BuildCodes();
this.distTree.BuildCodes();
this.pending.WriteBits(this.literalTree.NumberOfCodes - 257, 5);
this.pending.WriteBits(this.distTree.NumberOfCodes - 1, 5);
this.pending.WriteBits(blTreeCodes - 4, 4);
for (int rank = 0; rank < blTreeCodes; rank++)
{
this.pending.WriteBits(this.blTree.Length[BitLengthOrder[rank]], 3);
}
this.literalTree.WriteTree(this.blTree);
this.distTree.WriteTree(this.blTree);
}
/// <summary>
/// Compress current buffer writing data to pending buffer
/// </summary>
public void CompressBlock()
{
for (int i = 0; i < this.last_lit; i++)
{
int litlen = this.l_buf[i] & 0xff;
int dist = this.d_buf[i];
if (dist-- != 0)
{
int lc = Lcode(litlen);
this.literalTree.WriteSymbol(lc);
int bits = (lc - 261) / 4;
if (bits > 0 && bits <= 5)
{
this.pending.WriteBits(litlen & ((1 << bits) - 1), bits);
}
int dc = Dcode(dist);
this.distTree.WriteSymbol(dc);
bits = (dc / 2) - 1;
if (bits > 0)
{
this.pending.WriteBits(dist & ((1 << bits) - 1), bits);
}
}
else
{
this.literalTree.WriteSymbol(litlen);
}
}
this.literalTree.WriteSymbol(Eof);
}
/// <summary>
/// Flush block to output with no compression
/// </summary>
/// <param name="stored">Data to write</param>
/// <param name="storedOffset">Index of first byte to write</param>
/// <param name="storedLength">Count of bytes to write</param>
/// <param name="lastBlock">True if this is the last block</param>
public void FlushStoredBlock(byte[] stored, int storedOffset, int storedLength, bool lastBlock)
{
this.pending.WriteBits((DeflaterConstants.StoredBlock << 1) + (lastBlock ? 1 : 0), 3);
this.pending.AlignToByte();
this.pending.WriteShort(storedLength);
this.pending.WriteShort(~storedLength);
this.pending.WriteBlock(stored, storedOffset, storedLength);
this.Reset();
}
/// <summary>
/// Flush block to output with compression
/// </summary>
/// <param name="stored">Data to flush</param>
/// <param name="storedOffset">Index of first byte to flush</param>
/// <param name="storedLength">Count of bytes to flush</param>
/// <param name="lastBlock">True if this is the last block</param>
public void FlushBlock(byte[] stored, int storedOffset, int storedLength, bool lastBlock)
{
this.literalTree.Frequencies[Eof]++;
// Build trees
this.literalTree.BuildTree();
this.distTree.BuildTree();
// Calculate bitlen frequency
this.literalTree.CalcBLFreq(this.blTree);
this.distTree.CalcBLFreq(this.blTree);
// Build bitlen tree
this.blTree.BuildTree();
int blTreeCodes = 4;
for (int i = 18; i > blTreeCodes; i--)
{
if (this.blTree.Length[BitLengthOrder[i]] > 0)
{
blTreeCodes = i + 1;
}
}
int opt_len = 14 + (blTreeCodes * 3) + this.blTree.GetEncodedLength() +
this.literalTree.GetEncodedLength() + this.distTree.GetEncodedLength() +
this.extra_bits;
int static_len = this.extra_bits;
for (int i = 0; i < LiteralCount; i++)
{
static_len += this.literalTree.Frequencies[i] * staticLLength[i];
}
for (int i = 0; i < DistanceCodeCount; i++)
{
static_len += this.distTree.Frequencies[i] * staticDLength[i];
}
if (opt_len >= static_len)
{
// Force static trees
opt_len = static_len;
}
if (storedOffset >= 0 && storedLength + 4 < opt_len >> 3)
{
// Store Block
this.FlushStoredBlock(stored, storedOffset, storedLength, lastBlock);
}
else if (opt_len == static_len)
{
// Encode with static tree
this.pending.WriteBits((DeflaterConstants.StaticTrees << 1) + (lastBlock ? 1 : 0), 3);
this.literalTree.SetStaticCodes(staticLCodes, staticLLength);
this.distTree.SetStaticCodes(staticDCodes, staticDLength);
this.CompressBlock();
this.Reset();
}
else
{
// Encode with dynamic tree
this.pending.WriteBits((DeflaterConstants.DynTrees << 1) + (lastBlock ? 1 : 0), 3);
this.SendAllTrees(blTreeCodes);
this.CompressBlock();
this.Reset();
}
}
/// <summary>
/// Get value indicating if internal buffer is full
/// </summary>
/// <returns>true if buffer is full</returns>
public bool IsFull()
{
return this.last_lit >= Buffersize;
}
/// <summary>
/// Add literal to buffer
/// </summary>
/// <param name="literal">Literal value to add to buffer.</param>
/// <returns>Value indicating internal buffer is full</returns>
public bool TallyLit(int literal)
{
this.d_buf[this.last_lit] = 0;
this.l_buf[this.last_lit++] = (byte)literal;
this.literalTree.Frequencies[literal]++;
return this.IsFull();
}
/// <summary>
/// Add distance code and length to literal and distance trees
/// </summary>
/// <param name="distance">Distance code</param>
/// <param name="length">Length</param>
/// <returns>Value indicating if internal buffer is full</returns>
public bool TallyDist(int distance, int length)
{
this.d_buf[this.last_lit] = (short)distance;
this.l_buf[this.last_lit++] = (byte)(length - 3);
int lc = Lcode(length - 3);
this.literalTree.Frequencies[lc]++;
if (lc >= 265 && lc < 285)
{
this.extra_bits += (lc - 261) / 4;
}
int dc = Dcode(distance - 1);
this.distTree.Frequencies[dc]++;
if (dc >= 4)
{
this.extra_bits += (dc / 2) - 1;
}
return this.IsFull();
}
private static int Lcode(int length)
{
if (length == 255)
{
return 285;
}
int code = 257;
while (length >= 8)
{
code += 4;
length >>= 1;
}
return code + length;
}
private static int Dcode(int distance)
{
int code = 0;
while (distance >= 4)
{
code += 2;
distance >>= 1;
}
return code + distance;
}
}
}

446
src/ImageProcessor/Formats/Png/Zlib/DeflaterOutputStream.cs

@ -1,446 +0,0 @@
// <copyright file="DeflaterOutputStream.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessor.Formats
{
using System;
using System.IO;
/// <summary>
/// A special stream deflating or compressing the bytes that are
/// written to it. It uses a Deflater to perform actual deflating.<br/>
/// Authors of the original java version : Tom Tromey, Jochen Hoenicke
/// </summary>
public class DeflaterOutputStream : Stream
{
/// <summary>
/// The deflater which is used to deflate the stream.
/// </summary>
private readonly Deflater deflater;
/// <summary>
/// Base stream the deflater depends on.
/// </summary>
private readonly Stream baseOutputStream;
/// <summary>
/// This buffer is used temporarily to retrieve the bytes from the
/// deflater and write them to the underlying output stream.
/// </summary>
private readonly byte[] bytebuffer;
/// <summary>
/// The password
/// </summary>
private string password;
/// <summary>
/// The keys
/// </summary>
private uint[] keys;
/// <summary>
/// Whether the stream is closed
/// </summary>
private bool isClosed;
/// <summary>
/// Whether dispose should close the underlying stream.
/// </summary>
private bool isStreamOwner = true;
/// <summary>
/// Initializes a new instance of the <see cref="DeflaterOutputStream"/> class
/// with a default Deflater and default buffer size.
/// </summary>
/// <param name="baseOutputStream">
/// the output stream where deflated output should be written.
/// </param>
public DeflaterOutputStream(Stream baseOutputStream)
: this(baseOutputStream, new Deflater(), 512)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="DeflaterOutputStream"/> class
/// with the given Deflater and default buffer size.
/// </summary>
/// <param name="baseOutputStream">
/// the output stream where deflated output should be written.
/// </param>
/// <param name="deflater">
/// the underlying deflater.
/// </param>
public DeflaterOutputStream(Stream baseOutputStream, Deflater deflater)
: this(baseOutputStream, deflater, 512)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="DeflaterOutputStream"/> class
/// with the given Deflater and buffer size.
/// </summary>
/// <param name="baseOutputStream">
/// The output stream where deflated output is written.
/// </param>
/// <param name="deflater">
/// The underlying deflater to use
/// </param>
/// <param name="bufferSize">
/// The buffer size in bytes to use when deflating (minimum value 512)
/// </param>
/// <exception cref="ArgumentOutOfRangeException">buffersize is less than or equal to zero.</exception>
/// <exception cref="ArgumentException">baseOutputStream does not support writing.</exception>
/// <exception cref="ArgumentNullException">deflater instance is null.</exception>
public DeflaterOutputStream(Stream baseOutputStream, Deflater deflater, int bufferSize)
{
if (baseOutputStream == null)
{
throw new ArgumentNullException(nameof(baseOutputStream));
}
if (baseOutputStream.CanWrite == false)
{
throw new ArgumentException("Must support writing", nameof(baseOutputStream));
}
if (deflater == null)
{
throw new ArgumentNullException(nameof(deflater));
}
if (bufferSize < 512)
{
throw new ArgumentOutOfRangeException(nameof(bufferSize));
}
this.baseOutputStream = baseOutputStream;
this.bytebuffer = new byte[bufferSize];
this.deflater = deflater;
}
/// <summary>
/// Get/set flag indicating ownership of the underlying stream.
/// When the flag is true <see cref="Dispose"></see> will close the underlying stream also.
/// </summary>
public bool IsStreamOwner
{
get { return this.isStreamOwner; }
set { this.isStreamOwner = value; }
}
/// <summary>
/// Allows client to determine if an entry can be patched after its added
/// </summary>
public bool CanPatchEntries => this.baseOutputStream.CanSeek;
/// <summary>
/// Get/set the password used for encryption.
/// </summary>
/// <remarks>When set to null or if the password is empty no encryption is performed</remarks>
public string Password
{
get
{
return this.password;
}
set
{
if ((value != null) && (value.Length == 0))
{
this.password = null;
}
else
{
this.password = value;
}
}
}
/// <summary>
/// Gets value indicating stream can be read from
/// </summary>
public override bool CanRead => false;
/// <summary>
/// Gets a value indicating if seeking is supported for this stream
/// This property always returns false
/// </summary>
public override bool CanSeek => false;
/// <summary>
/// Get value indicating if this stream supports writing
/// </summary>
public override bool CanWrite => this.baseOutputStream.CanWrite;
/// <summary>
/// Get current length of stream
/// </summary>
public override long Length => this.baseOutputStream.Length;
/// <summary>
/// Gets the current position within the stream.
/// </summary>
/// <exception cref="NotSupportedException">Any attempt to set position</exception>
public override long Position
{
get
{
return this.baseOutputStream.Position;
}
set
{
throw new NotSupportedException("Position property not supported");
}
}
/// <summary>
/// Finishes the stream by calling finish() on the deflater.
/// </summary>
/// <exception cref="ImageFormatException">
/// Not all input is deflated
/// </exception>
public virtual void Finish()
{
this.deflater.Finish();
while (!this.deflater.IsFinished)
{
int len = this.deflater.Deflate(this.bytebuffer, 0, this.bytebuffer.Length);
if (len <= 0)
{
break;
}
if (this.keys != null)
{
this.EncryptBlock(this.bytebuffer, 0, len);
}
this.baseOutputStream.Write(this.bytebuffer, 0, len);
}
if (!this.deflater.IsFinished)
{
throw new ImageFormatException("Can't deflate all input?");
}
this.baseOutputStream.Flush();
this.keys = null;
}
/// <summary>
/// Sets the current position of this stream to the given value. Not supported by this class!
/// </summary>
/// <param name="offset">The offset relative to the <paramref name="origin"/> to seek.</param>
/// <param name="origin">The <see cref="SeekOrigin"/> to seek from.</param>
/// <returns>The new position in the stream.</returns>
/// <exception cref="NotSupportedException">Any access</exception>
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotSupportedException("DeflaterOutputStream Seek not supported");
}
/// <summary>
/// Sets the length of this stream to the given value. Not supported by this class!
/// </summary>
/// <param name="value">The new stream length.</param>
/// <exception cref="NotSupportedException">Any access</exception>
public override void SetLength(long value)
{
throw new NotSupportedException("DeflaterOutputStream SetLength not supported");
}
/// <summary>
/// Read a byte from stream advancing position by one
/// </summary>
/// <returns>The byte read cast to an int. THe value is -1 if at the end of the stream.</returns>
/// <exception cref="NotSupportedException">Any access</exception>
public override int ReadByte()
{
throw new NotSupportedException("DeflaterOutputStream ReadByte not supported");
}
/// <summary>
/// Read a block of bytes from stream
/// </summary>
/// <param name="buffer">The buffer to store read data in.</param>
/// <param name="offset">The offset to start storing at.</param>
/// <param name="count">The maximum number of bytes to read.</param>
/// <returns>The actual number of bytes read. Zero if end of stream is detected.</returns>
/// <exception cref="NotSupportedException">Any access</exception>
public override int Read(byte[] buffer, int offset, int count)
{
throw new NotSupportedException("DeflaterOutputStream Read not supported");
}
/// <summary>
/// Flushes the stream by calling <see cref="DeflaterOutputStream.Flush">Flush</see> on the deflater and then
/// on the underlying stream. This ensures that all bytes are flushed.
/// </summary>
public override void Flush()
{
this.deflater.Flush();
this.Deflate();
this.baseOutputStream.Flush();
}
/// <summary>
/// Writes a single byte to the compressed output stream.
/// </summary>
/// <param name="value">
/// The byte value.
/// </param>
public override void WriteByte(byte value)
{
byte[] b = new byte[1];
b[0] = value;
this.Write(b, 0, 1);
}
/// <summary>
/// Writes bytes from an array to the compressed stream.
/// </summary>
/// <param name="buffer">
/// The byte array
/// </param>
/// <param name="offset">
/// The offset into the byte array where to start.
/// </param>
/// <param name="count">
/// The number of bytes to write.
/// </param>
public override void Write(byte[] buffer, int offset, int count)
{
this.deflater.SetInput(buffer, offset, count);
this.Deflate();
}
/// <summary>
/// Encrypt a block of data
/// </summary>
/// <param name="buffer">
/// Data to encrypt. NOTE the original contents of the buffer are lost
/// </param>
/// <param name="offset">
/// Offset of first byte in buffer to encrypt
/// </param>
/// <param name="length">
/// Number of bytes in buffer to encrypt
/// </param>
protected void EncryptBlock(byte[] buffer, int offset, int length)
{
for (int i = offset; i < offset + length; ++i)
{
byte oldbyte = buffer[i];
buffer[i] ^= this.EncryptByte();
this.UpdateKeys(oldbyte);
}
}
/// <summary>
/// Initializes encryption keys based on given <paramref name="pssword"/>.
/// </summary>
/// <param name="pssword">The password.</param>
protected void InitializePassword(string pssword)
{
this.keys = new uint[]
{
0x12345678,
0x23456789,
0x34567890
};
byte[] rawPassword = ZipConstants.ConvertToArray(pssword);
foreach (byte b in rawPassword)
{
this.UpdateKeys(b);
}
}
/// <summary>
/// Encrypt a single byte
/// </summary>
/// <returns>
/// The encrypted value
/// </returns>
protected byte EncryptByte()
{
uint temp = (this.keys[2] & 0xFFFF) | 2;
return (byte)((temp * (temp ^ 1)) >> 8);
}
/// <summary>
/// Update encryption keys
/// </summary>
/// <param name="ch">The character.</param>
protected void UpdateKeys(byte ch)
{
this.keys[0] = Crc32.ComputeCrc32(this.keys[0], ch);
this.keys[1] = this.keys[1] + (byte)this.keys[0];
this.keys[1] = (this.keys[1] * 134775813) + 1;
this.keys[2] = Crc32.ComputeCrc32(this.keys[2], (byte)(this.keys[1] >> 24));
}
/// <summary>
/// Deflates everything in the input buffers. This will call
/// <code>def.deflate()</code> until all bytes from the input buffers
/// are processed.
/// </summary>
protected void Deflate()
{
while (!this.deflater.IsNeedingInput)
{
int deflateCount = this.deflater.Deflate(this.bytebuffer, 0, this.bytebuffer.Length);
if (deflateCount <= 0)
{
break;
}
if (this.keys != null)
{
this.EncryptBlock(this.bytebuffer, 0, deflateCount);
}
this.baseOutputStream.Write(this.bytebuffer, 0, deflateCount);
}
if (!this.deflater.IsNeedingInput)
{
throw new ImageFormatException("DeflaterOutputStream can't deflate all input?");
}
}
/// <summary>
/// Calls <see cref="Finish"/> and closes the underlying
/// stream when <see cref="IsStreamOwner"></see> is true.
/// </summary>
/// <param name="disposing">If true, the object gets disposed.</param>
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing && !this.isClosed)
{
this.isClosed = true;
try
{
this.Finish();
this.keys = null;
}
finally
{
if (this.isStreamOwner)
{
this.baseOutputStream.Dispose();
}
}
}
}
}
}

24
src/ImageProcessor/Formats/Png/Zlib/DeflaterPending.cs

@ -1,24 +0,0 @@
// <copyright file="DeflaterPending.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessor.Formats
{
/// <summary>
/// This class stores the pending output of the Deflater.
///
/// author of the original java version : Jochen Hoenicke
/// </summary>
public class DeflaterPending : PendingBuffer
{
/// <summary>
/// Initializes a new instance of the <see cref="DeflaterPending"/> class.
/// Construct instance with default buffer size
/// </summary>
public DeflaterPending()
: base(DeflaterConstants.PendingBufSize)
{
}
}
}

97
src/ImageProcessor/Formats/Png/Zlib/GeneralBitFlags.cs

@ -1,97 +0,0 @@
// <copyright file="GeneralBitFlags.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessor.Formats
{
using System;
/// <summary>
/// Defines the contents of the general bit flags field for an archive entry.
/// </summary>
[Flags]
public enum GeneralBitFlags
{
/// <summary>
/// Bit 0 if set indicates that the file is encrypted
/// </summary>
Encrypted = 0x0001,
/// <summary>
/// Bits 1 and 2 - Two bits defining the compression method (only for Method 6 Imploding and 8,9 Deflating)
/// </summary>
Method = 0x0006,
/// <summary>
/// Bit 3 if set indicates a trailing data desciptor is appended to the entry data
/// </summary>
Descriptor = 0x0008,
/// <summary>
/// Bit 4 is reserved for use with method 8 for enhanced deflation
/// </summary>
ReservedPKware4 = 0x0010,
/// <summary>
/// Bit 5 if set indicates the file contains Pkzip compressed patched data.
/// Requires version 2.7 or greater.
/// </summary>
Patched = 0x0020,
/// <summary>
/// Bit 6 if set indicates strong encryption has been used for this entry.
/// </summary>
StrongEncryption = 0x0040,
/// <summary>
/// Bit 7 is currently unused
/// </summary>
Unused7 = 0x0080,
/// <summary>
/// Bit 8 is currently unused
/// </summary>
Unused8 = 0x0100,
/// <summary>
/// Bit 9 is currently unused
/// </summary>
Unused9 = 0x0200,
/// <summary>
/// Bit 10 is currently unused
/// </summary>
Unused10 = 0x0400,
/// <summary>
/// Bit 11 if set indicates the filename and
/// comment fields for this file must be encoded using UTF-8.
/// </summary>
UnicodeText = 0x0800,
/// <summary>
/// Bit 12 is documented as being reserved by PKware for enhanced compression.
/// </summary>
EnhancedCompress = 0x1000,
/// <summary>
/// Bit 13 if set indicates that values in the local header are masked to hide
/// their actual values, and the central directory is encrypted.
/// </summary>
/// <remarks>
/// Used when encrypting the central directory contents.
/// </remarks>
HeaderMasked = 0x2000,
/// <summary>
/// Bit 14 is documented as being reserved for use by PKware
/// </summary>
ReservedPkware14 = 0x4000,
/// <summary>
/// Bit 15 is documented as being reserved for use by PKware
/// </summary>
ReservedPkware15 = 0x8000
}
}

2
src/ImageProcessor/Formats/Png/Zlib/IChecksum.cs

@ -9,7 +9,7 @@ namespace ImageProcessor.Formats
/// Interface to compute a data checksum used by checked input/output streams.
/// A data checksum can be updated by one byte or with a byte array. After each
/// update the value of the current checksum can be returned by calling
/// <code>getValue</code>. The complete checksum object can also be reset
/// <code>Value</code>. The complete checksum object can also be reset
/// so it can be used again with new data.
/// </summary>
public interface IChecksum

843
src/ImageProcessor/Formats/Png/Zlib/Inflater.cs

@ -1,843 +0,0 @@
namespace ImageProcessor.Formats
{
using System;
/// <summary>
/// Inflater is used to decompress data that has been compressed according
/// to the "deflate" standard described in rfc1951.
///
/// By default Zlib (rfc1950) headers and footers are expected in the input.
/// You can use constructor <code> public Inflater(bool noHeader)</code> passing true
/// if there is no Zlib header information
///
/// The usage is as following. First you have to set some input with
/// <code>SetInput()</code>, then Inflate() it. If inflate doesn't
/// inflate any bytes there may be three reasons:
/// <ul>
/// <li>IsNeedingInput() returns true because the input buffer is empty.
/// You have to provide more input with <code>SetInput()</code>.
/// NOTE: IsNeedingInput() also returns true when, the stream is finished.
/// </li>
/// <li>IsNeedingDictionary() returns true, you have to provide a preset
/// dictionary with <code>SetDictionary()</code>.</li>
/// <li>IsFinished returns true, the inflater has finished.</li>
/// </ul>
/// Once the first output byte is produced, a dictionary will not be
/// needed at a later stage.
///
/// author of the original java version : John Leuner, Jochen Hoenicke
/// </summary>
public class Inflater
{
/// <summary>
/// Copy lengths for literal codes 257..285
/// </summary>
private static readonly int[] CPLENS =
{
3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,
35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258
};
/// <summary>
/// Extra bits for literal codes 257..285
/// </summary>
private static readonly int[] CPLEXT =
{
0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2,
3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0
};
/// <summary>
/// Copy offsets for distance codes 0..29
/// </summary>
private static readonly int[] CPDIST =
{
1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,
8193, 12289, 16385, 24577
};
/// <summary>
/// Extra bits for distance codes
/// </summary>
private static readonly int[] CPDEXT =
{
0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6,
7, 7, 8, 8, 9, 9, 10, 10, 11, 11,
12, 12, 13, 13
};
/// <summary>
/// These are the possible states for an inflater
/// </summary>
private const int DECODE_HEADER = 0;
private const int DECODE_DICT = 1;
private const int DECODE_BLOCKS = 2;
private const int DECODE_STORED_LEN1 = 3;
private const int DECODE_STORED_LEN2 = 4;
private const int DECODE_STORED = 5;
private const int DECODE_DYN_HEADER = 6;
private const int DECODE_HUFFMAN = 7;
private const int DECODE_HUFFMAN_LENBITS = 8;
private const int DECODE_HUFFMAN_DIST = 9;
private const int DECODE_HUFFMAN_DISTBITS = 10;
private const int DECODE_CHKSUM = 11;
private const int FINISHED = 12;
/// <summary>
/// This variable contains the current state.
/// </summary>
private int mode;
/// <summary>
/// The adler checksum of the dictionary or of the decompressed
/// stream, as it is written in the header resp. footer of the
/// compressed stream.
/// Only valid if mode is DECODE_DICT or DECODE_CHKSUM.
/// </summary>
private int readAdler;
/// <summary>
/// The number of bits needed to complete the current state. This
/// is valid, if mode is DECODE_DICT, DECODE_CHKSUM,
/// DECODE_HUFFMAN_LENBITS or DECODE_HUFFMAN_DISTBITS.
/// </summary>
private int neededBits;
private int repLength;
private int repDist;
private int uncomprLen;
/// <summary>
/// True, if the last block flag was set in the last block of the
/// inflated stream. This means that the stream ends after the
/// current block.
/// </summary>
private bool isLastBlock;
/// <summary>
/// The total number of inflated bytes.
/// </summary>
private long totalOut;
/// <summary>
/// The total number of bytes set with setInput(). This is not the
/// value returned by the TotalIn property, since this also includes the
/// unprocessed input.
/// </summary>
private long totalIn;
/// <summary>
/// This variable stores the noHeader flag that was given to the constructor.
/// True means, that the inflated stream doesn't contain a Zlib header or
/// footer.
/// </summary>
private bool noHeader;
private StreamManipulator input;
private OutputWindow outputWindow;
private InflaterDynHeader dynHeader;
private InflaterHuffmanTree litlenTree, distTree;
private Adler32 adler;
/// <summary>
/// Initializes a new instance of the <see cref="Inflater"/> class.
/// RFC1950/Zlib headers and footers will be expected in the input data
/// </summary>
public Inflater()
: this(false)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Inflater"/> class.
/// </summary>
/// <param name="noHeader">
/// True if no RFC1950/Zlib header and footer fields are expected in the input data
///
/// This is used for GZIPed/Zipped input.
///
/// For compatibility with
/// Sun JDK you should provide one byte of input more than needed in
/// this case.
/// </param>
public Inflater(bool noHeader)
{
this.noHeader = noHeader;
this.adler = new Adler32();
this.input = new StreamManipulator();
this.outputWindow = new OutputWindow();
this.mode = noHeader ? DECODE_BLOCKS : DECODE_HEADER;
}
/// <summary>
/// Resets the inflater so that a new stream can be decompressed. All
/// pending input and output will be discarded.
/// </summary>
public void Reset()
{
this.mode = this.noHeader ? DECODE_BLOCKS : DECODE_HEADER;
this.totalIn = 0;
this.totalOut = 0;
this.input.Reset();
this.outputWindow.Reset();
this.dynHeader = null;
this.litlenTree = null;
this.distTree = null;
this.isLastBlock = false;
this.adler.Reset();
}
/// <summary>
/// Decodes a zlib/RFC1950 header.
/// </summary>
/// <returns>
/// False if more input is needed.
/// </returns>
/// <exception cref="ImageFormatException">
/// The header is invalid.
/// </exception>
private bool DecodeHeader()
{
int header = this.input.PeekBits(16);
if (header < 0)
{
return false;
}
this.input.DropBits(16);
// The header is written in "wrong" byte order
header = ((header << 8) | (header >> 8)) & 0xffff;
if (header % 31 != 0)
{
throw new ImageFormatException("Header checksum illegal");
}
if ((header & 0x0f00) != (Deflater.Deflated << 8))
{
throw new ImageFormatException("Compression Method unknown");
}
/* Maximum size of the backwards window in bits.
* We currently ignore this, but we could use it to make the
* inflater window more space efficient. On the other hand the
* full window (15 bits) is needed most times, anyway.
int max_wbits = ((header & 0x7000) >> 12) + 8;
*/
if ((header & 0x0020) == 0)
{ // Dictionary flag?
this.mode = DECODE_BLOCKS;
}
else
{
this.mode = DECODE_DICT;
this.neededBits = 32;
}
return true;
}
/// <summary>
/// Decodes the dictionary checksum after the deflate header.
/// </summary>
/// <returns>
/// False if more input is needed.
/// </returns>
private bool DecodeDict()
{
while (this.neededBits > 0)
{
int dictByte = this.input.PeekBits(8);
if (dictByte < 0)
{
return false;
}
this.input.DropBits(8);
this.readAdler = (this.readAdler << 8) | dictByte;
this.neededBits -= 8;
}
return false;
}
/// <summary>
/// Decodes the huffman encoded symbols in the input stream.
/// </summary>
/// <returns>
/// false if more input is needed, true if output window is
/// full or the current block ends.
/// </returns>
/// <exception cref="ImageFormatException">
/// if deflated stream is invalid.
/// </exception>
private bool DecodeHuffman()
{
int free = this.outputWindow.GetFreeSpace();
while (free >= 258)
{
int symbol;
switch (this.mode)
{
case DECODE_HUFFMAN:
// This is the inner loop so it is optimized a bit
while (((symbol = this.litlenTree.GetSymbol(this.input)) & ~0xff) == 0)
{
this.outputWindow.Write(symbol);
if (--free < 258)
{
return true;
}
}
if (symbol < 257)
{
if (symbol < 0)
{
return false;
}
else
{
// symbol == 256: end of block
this.distTree = null;
this.litlenTree = null;
this.mode = DECODE_BLOCKS;
return true;
}
}
try
{
this.repLength = CPLENS[symbol - 257];
this.neededBits = CPLEXT[symbol - 257];
}
catch (Exception)
{
throw new ImageFormatException("Illegal rep length code");
}
goto case DECODE_HUFFMAN_LENBITS; // fall through
case DECODE_HUFFMAN_LENBITS:
if (this.neededBits > 0)
{
this.mode = DECODE_HUFFMAN_LENBITS;
int i = this.input.PeekBits(this.neededBits);
if (i < 0)
{
return false;
}
this.input.DropBits(this.neededBits);
this.repLength += i;
}
this.mode = DECODE_HUFFMAN_DIST;
goto case DECODE_HUFFMAN_DIST; // fall through
case DECODE_HUFFMAN_DIST:
symbol = this.distTree.GetSymbol(this.input);
if (symbol < 0)
{
return false;
}
try
{
this.repDist = CPDIST[symbol];
this.neededBits = CPDEXT[symbol];
}
catch (Exception)
{
throw new ImageFormatException("Illegal rep dist code");
}
goto case DECODE_HUFFMAN_DISTBITS; // fall through
case DECODE_HUFFMAN_DISTBITS:
if (this.neededBits > 0)
{
this.mode = DECODE_HUFFMAN_DISTBITS;
int i = this.input.PeekBits(this.neededBits);
if (i < 0)
{
return false;
}
this.input.DropBits(this.neededBits);
this.repDist += i;
}
this.outputWindow.Repeat(this.repLength, this.repDist);
free -= this.repLength;
this.mode = DECODE_HUFFMAN;
break;
default:
throw new ImageFormatException("Inflater unknown mode");
}
}
return true;
}
/// <summary>
/// Decodes the adler checksum after the deflate stream.
/// </summary>
/// <returns>
/// false if more input is needed.
/// </returns>
/// <exception cref="ImageFormatException">
/// If checksum doesn't match.
/// </exception>
private bool DecodeChksum()
{
while (this.neededBits > 0)
{
int chkByte = this.input.PeekBits(8);
if (chkByte < 0)
{
return false;
}
this.input.DropBits(8);
this.readAdler = (this.readAdler << 8) | chkByte;
this.neededBits -= 8;
}
if ((int)this.adler.Value != this.readAdler)
{
throw new ImageFormatException("Adler chksum doesn't match: " + (int)this.adler.Value + " vs. " + this.readAdler);
}
this.mode = FINISHED;
return false;
}
/// <summary>
/// Decodes the deflated stream.
/// </summary>
/// <returns>
/// false if more input is needed, or if finished.
/// </returns>
/// <exception cref="ImageFormatException">
/// if deflated stream is invalid.
/// </exception>
private bool Decode()
{
switch (this.mode)
{
case DECODE_HEADER:
return this.DecodeHeader();
case DECODE_DICT:
return this.DecodeDict();
case DECODE_CHKSUM:
return this.DecodeChksum();
case DECODE_BLOCKS:
if (this.isLastBlock)
{
if (this.noHeader)
{
this.mode = FINISHED;
return false;
}
else
{
this.input.SkipToByteBoundary();
this.neededBits = 32;
this.mode = DECODE_CHKSUM;
return true;
}
}
int type = this.input.PeekBits(3);
if (type < 0)
{
return false;
}
this.input.DropBits(3);
if ((type & 1) != 0)
{
this.isLastBlock = true;
}
switch (type >> 1)
{
case DeflaterConstants.StoredBlock:
this.input.SkipToByteBoundary();
this.mode = DECODE_STORED_LEN1;
break;
case DeflaterConstants.StaticTrees:
this.litlenTree = InflaterHuffmanTree.defLitLenTree;
this.distTree = InflaterHuffmanTree.defDistTree;
this.mode = DECODE_HUFFMAN;
break;
case DeflaterConstants.DynTrees:
this.dynHeader = new InflaterDynHeader();
this.mode = DECODE_DYN_HEADER;
break;
default:
throw new ImageFormatException("Unknown block type " + type);
}
return true;
case DECODE_STORED_LEN1:
{
if ((this.uncomprLen = this.input.PeekBits(16)) < 0)
{
return false;
}
this.input.DropBits(16);
this.mode = DECODE_STORED_LEN2;
}
goto case DECODE_STORED_LEN2; // fall through
case DECODE_STORED_LEN2:
{
int nlen = this.input.PeekBits(16);
if (nlen < 0)
{
return false;
}
this.input.DropBits(16);
if (nlen != (this.uncomprLen ^ 0xffff))
{
throw new ImageFormatException("broken uncompressed block");
}
this.mode = DECODE_STORED;
}
goto case DECODE_STORED; // fall through
case DECODE_STORED:
{
int more = this.outputWindow.CopyStored(this.input, this.uncomprLen);
this.uncomprLen -= more;
if (this.uncomprLen == 0)
{
this.mode = DECODE_BLOCKS;
return true;
}
return !this.input.IsNeedingInput;
}
case DECODE_DYN_HEADER:
if (!this.dynHeader.Decode(this.input))
{
return false;
}
this.litlenTree = this.dynHeader.BuildLitLenTree();
this.distTree = this.dynHeader.BuildDistTree();
this.mode = DECODE_HUFFMAN;
goto case DECODE_HUFFMAN; // fall through
case DECODE_HUFFMAN:
case DECODE_HUFFMAN_LENBITS:
case DECODE_HUFFMAN_DIST:
case DECODE_HUFFMAN_DISTBITS:
return this.DecodeHuffman();
case FINISHED:
return false;
default:
throw new ImageFormatException("Inflater.Decode unknown mode");
}
}
/// <summary>
/// Sets the preset dictionary. This should only be called, if
/// needsDictionary() returns true and it should set the same
/// dictionary, that was used for deflating. The getAdler()
/// function returns the checksum of the dictionary needed.
/// </summary>
/// <param name="buffer">
/// The dictionary.
/// </param>
public void SetDictionary(byte[] buffer)
{
this.SetDictionary(buffer, 0, buffer.Length);
}
/// <summary>
/// Sets the preset dictionary. This should only be called, if
/// needsDictionary() returns true and it should set the same
/// dictionary, that was used for deflating. The getAdler()
/// function returns the checksum of the dictionary needed.
/// </summary>
/// <param name="buffer">
/// The dictionary.
/// </param>
/// <param name="index">
/// The index into buffer where the dictionary starts.
/// </param>
/// <param name="count">
/// The number of bytes in the dictionary.
/// </param>
/// <exception cref="System.InvalidOperationException">
/// No dictionary is needed.
/// </exception>
/// <exception cref="ImageFormatException">
/// The adler checksum for the buffer is invalid
/// </exception>
public void SetDictionary(byte[] buffer, int index, int count)
{
if (buffer == null)
{
throw new ArgumentNullException(nameof(buffer));
}
if (index < 0)
{
throw new ArgumentOutOfRangeException(nameof(index));
}
if (count < 0)
{
throw new ArgumentOutOfRangeException(nameof(count));
}
if (!this.IsNeedingDictionary)
{
throw new InvalidOperationException("Dictionary is not needed");
}
this.adler.Update(buffer, index, count);
if ((int)this.adler.Value != this.readAdler)
{
throw new ImageFormatException("Wrong adler checksum");
}
this.adler.Reset();
this.outputWindow.CopyDict(buffer, index, count);
this.mode = DECODE_BLOCKS;
}
/// <summary>
/// Sets the input. This should only be called, if needsInput()
/// returns true.
/// </summary>
/// <param name="buffer">
/// the input.
/// </param>
public void SetInput(byte[] buffer)
{
this.SetInput(buffer, 0, buffer.Length);
}
/// <summary>
/// Sets the input. This should only be called, if needsInput()
/// returns true.
/// </summary>
/// <param name="buffer">
/// The source of input data
/// </param>
/// <param name="index">
/// The index into buffer where the input starts.
/// </param>
/// <param name="count">
/// The number of bytes of input to use.
/// </param>
/// <exception cref="System.InvalidOperationException">
/// No input is needed.
/// </exception>
/// <exception cref="System.ArgumentOutOfRangeException">
/// The index and/or count are wrong.
/// </exception>
public void SetInput(byte[] buffer, int index, int count)
{
this.input.SetInput(buffer, index, count);
this.totalIn += (long)count;
}
/// <summary>
/// Inflates the compressed stream to the output buffer. If this
/// returns 0, you should check, whether IsNeedingDictionary(),
/// IsNeedingInput() or IsFinished() returns true, to determine why no
/// further output is produced.
/// </summary>
/// <param name="buffer">
/// the output buffer.
/// </param>
/// <returns>
/// The number of bytes written to the buffer, 0 if no further
/// output can be produced.
/// </returns>
/// <exception cref="System.ArgumentOutOfRangeException">
/// if buffer has length 0.
/// </exception>
/// <exception cref="System.FormatException">
/// if deflated stream is invalid.
/// </exception>
public int Inflate(byte[] buffer)
{
if (buffer == null)
{
throw new ArgumentNullException(nameof(buffer));
}
return this.Inflate(buffer, 0, buffer.Length);
}
/// <summary>
/// Inflates the compressed stream to the output buffer. If this
/// returns 0, you should check, whether needsDictionary(),
/// needsInput() or finished() returns true, to determine why no
/// further output is produced.
/// </summary>
/// <param name="buffer">
/// the output buffer.
/// </param>
/// <param name="offset">
/// the offset in buffer where storing starts.
/// </param>
/// <param name="count">
/// the maximum number of bytes to output.
/// </param>
/// <returns>
/// the number of bytes written to the buffer, 0 if no further output can be produced.
/// </returns>
/// <exception cref="System.ArgumentOutOfRangeException">
/// if count is less than 0.
/// </exception>
/// <exception cref="System.ArgumentOutOfRangeException">
/// if the index and / or count are wrong.
/// </exception>
/// <exception cref="System.FormatException">
/// if deflated stream is invalid.
/// </exception>
public int Inflate(byte[] buffer, int offset, int count)
{
if (buffer == null)
{
throw new ArgumentNullException(nameof(buffer));
}
if (count < 0)
{
throw new ArgumentOutOfRangeException(nameof(count), "count cannot be negative");
}
if (offset < 0)
{
throw new ArgumentOutOfRangeException(nameof(offset), "offset cannot be negative");
}
if (offset + count > buffer.Length)
{
throw new ArgumentException("count exceeds buffer bounds");
}
// Special case: count may be zero
if (count == 0)
{
if (!this.IsFinished)
{ // -jr- 08-Nov-2003 INFLATE_BUG fix..
this.Decode();
}
return 0;
}
int bytesCopied = 0;
do
{
if (this.mode != DECODE_CHKSUM)
{
/* Don't give away any output, if we are waiting for the
* checksum in the input stream.
*
* With this trick we have always:
* IsNeedingInput() and not IsFinished()
* implies more output can be produced.
*/
int more = this.outputWindow.CopyOutput(buffer, offset, count);
if (more > 0)
{
this.adler.Update(buffer, offset, more);
offset += more;
bytesCopied += more;
this.totalOut += (long)more;
count -= more;
if (count == 0)
{
return bytesCopied;
}
}
}
}
while (this.Decode() || ((this.outputWindow.GetAvailable() > 0) && (this.mode != DECODE_CHKSUM)));
return bytesCopied;
}
/// <summary>
/// Returns true, if the input buffer is empty.
/// You should then call setInput().
/// NOTE: This method also returns true when the stream is finished.
/// </summary>
public bool IsNeedingInput => this.input.IsNeedingInput;
/// <summary>
/// Returns true, if a preset dictionary is needed to inflate the input.
/// </summary>
public bool IsNeedingDictionary => this.mode == DECODE_DICT && this.neededBits == 0;
/// <summary>
/// Returns true, if the inflater has finished. This means, that no
/// input is needed and no output can be produced.
/// </summary>
public bool IsFinished => this.mode == FINISHED && this.outputWindow.GetAvailable() == 0;
/// <summary>
/// Gets the adler checksum. This is either the checksum of all
/// uncompressed bytes returned by inflate(), or if needsDictionary()
/// returns true (and thus no output was yet produced) this is the
/// adler checksum of the expected dictionary.
/// </summary>
/// <returns>
/// the adler checksum.
/// </returns>
public int Adler => this.IsNeedingDictionary ? this.readAdler : (int)this.adler.Value;
/// <summary>
/// Gets the total number of output bytes returned by Inflate().
/// </summary>
/// <returns>
/// the total number of output bytes.
/// </returns>
public long TotalOut => this.totalOut;
/// <summary>
/// Gets the total number of processed compressed input bytes.
/// </summary>
/// <returns>
/// The total number of bytes of processed input bytes.
/// </returns>
public long TotalIn => this.totalIn - (long)this.RemainingInput;
/// <summary>
/// Gets the number of unprocessed input bytes. Useful, if the end of the
/// stream is reached and you want to further process the bytes after
/// the deflate stream.
/// </summary>
/// <returns>
/// The number of bytes of the input which have not been processed.
/// </returns>
public int RemainingInput => this.input.AvailableBytes; // TODO: Should this be a long?
}
}

196
src/ImageProcessor/Formats/Png/Zlib/InflaterDynHeader.cs

@ -1,196 +0,0 @@
namespace ImageProcessor.Formats
{
using System;
class InflaterDynHeader
{
#region Constants
const int LNUM = 0;
const int DNUM = 1;
const int BLNUM = 2;
const int BLLENS = 3;
const int LENS = 4;
const int REPS = 5;
static readonly int[] repMin = { 3, 3, 11 };
static readonly int[] repBits = { 2, 3, 7 };
static readonly int[] BL_ORDER =
{ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 };
#endregion
#region Constructors
public InflaterDynHeader()
{
}
#endregion
public bool Decode(StreamManipulator input)
{
decode_loop:
for (;;)
{
switch (mode)
{
case LNUM:
lnum = input.PeekBits(5);
if (lnum < 0)
{
return false;
}
lnum += 257;
input.DropBits(5);
// System.err.println("LNUM: "+lnum);
mode = DNUM;
goto case DNUM; // fall through
case DNUM:
dnum = input.PeekBits(5);
if (dnum < 0)
{
return false;
}
dnum++;
input.DropBits(5);
// System.err.println("DNUM: "+dnum);
num = lnum + dnum;
litdistLens = new byte[num];
mode = BLNUM;
goto case BLNUM; // fall through
case BLNUM:
blnum = input.PeekBits(4);
if (blnum < 0)
{
return false;
}
blnum += 4;
input.DropBits(4);
blLens = new byte[19];
ptr = 0;
// System.err.println("BLNUM: "+blnum);
mode = BLLENS;
goto case BLLENS; // fall through
case BLLENS:
while (ptr < blnum)
{
int len = input.PeekBits(3);
if (len < 0)
{
return false;
}
input.DropBits(3);
// System.err.println("blLens["+BL_ORDER[ptr]+"]: "+len);
blLens[BL_ORDER[ptr]] = (byte)len;
ptr++;
}
blTree = new InflaterHuffmanTree(blLens);
blLens = null;
ptr = 0;
mode = LENS;
goto case LENS; // fall through
case LENS:
{
int symbol;
while (((symbol = blTree.GetSymbol(input)) & ~15) == 0)
{
/* Normal case: symbol in [0..15] */
// System.err.println("litdistLens["+ptr+"]: "+symbol);
litdistLens[ptr++] = lastLen = (byte)symbol;
if (ptr == num)
{
/* Finished */
return true;
}
}
/* need more input ? */
if (symbol < 0)
{
return false;
}
/* otherwise repeat code */
if (symbol >= 17)
{
/* repeat zero */
// System.err.println("repeating zero");
lastLen = 0;
}
else
{
if (ptr == 0)
{
throw new ImageFormatException();
}
}
repSymbol = symbol - 16;
}
mode = REPS;
goto case REPS; // fall through
case REPS:
{
int bits = repBits[repSymbol];
int count = input.PeekBits(bits);
if (count < 0)
{
return false;
}
input.DropBits(bits);
count += repMin[repSymbol];
// System.err.println("litdistLens repeated: "+count);
if (ptr + count > num)
{
throw new ImageFormatException();
}
while (count-- > 0)
{
litdistLens[ptr++] = lastLen;
}
if (ptr == num)
{
/* Finished */
return true;
}
}
mode = LENS;
goto decode_loop;
}
}
}
public InflaterHuffmanTree BuildLitLenTree()
{
byte[] litlenLens = new byte[lnum];
Array.Copy(litdistLens, 0, litlenLens, 0, lnum);
return new InflaterHuffmanTree(litlenLens);
}
public InflaterHuffmanTree BuildDistTree()
{
byte[] distLens = new byte[dnum];
Array.Copy(litdistLens, lnum, distLens, 0, dnum);
return new InflaterHuffmanTree(distLens);
}
#region Instance Fields
byte[] blLens;
byte[] litdistLens;
InflaterHuffmanTree blTree;
/// <summary>
/// The current decode mode
/// </summary>
int mode;
int lnum, dnum, blnum, num;
int repSymbol;
byte lastLen;
int ptr;
#endregion
}
}

225
src/ImageProcessor/Formats/Png/Zlib/InflaterHuffmanTree.cs

@ -1,225 +0,0 @@
namespace ImageProcessor.Formats
{
using System;
/// <summary>
/// Huffman tree used for inflation
/// </summary>
public class InflaterHuffmanTree
{
#region Constants
const int MAX_BITLEN = 15;
#endregion
#region Instance Fields
short[] tree;
#endregion
/// <summary>
/// Literal length tree
/// </summary>
public static InflaterHuffmanTree defLitLenTree;
/// <summary>
/// Distance tree
/// </summary>
public static InflaterHuffmanTree defDistTree;
static InflaterHuffmanTree()
{
try
{
byte[] codeLengths = new byte[288];
int i = 0;
while (i < 144)
{
codeLengths[i++] = 8;
}
while (i < 256)
{
codeLengths[i++] = 9;
}
while (i < 280)
{
codeLengths[i++] = 7;
}
while (i < 288)
{
codeLengths[i++] = 8;
}
defLitLenTree = new InflaterHuffmanTree(codeLengths);
codeLengths = new byte[32];
i = 0;
while (i < 32)
{
codeLengths[i++] = 5;
}
defDistTree = new InflaterHuffmanTree(codeLengths);
}
catch (Exception)
{
throw new ImageFormatException("InflaterHuffmanTree: static tree length illegal");
}
}
#region Constructors
/// <summary>
/// Constructs a Huffman tree from the array of code lengths.
/// </summary>
/// <param name = "codeLengths">
/// the array of code lengths
/// </param>
public InflaterHuffmanTree(byte[] codeLengths)
{
BuildTree(codeLengths);
}
#endregion
void BuildTree(byte[] codeLengths)
{
int[] blCount = new int[MAX_BITLEN + 1];
int[] nextCode = new int[MAX_BITLEN + 1];
for (int i = 0; i < codeLengths.Length; i++)
{
int bits = codeLengths[i];
if (bits > 0)
{
blCount[bits]++;
}
}
int code = 0;
int treeSize = 512;
for (int bits = 1; bits <= MAX_BITLEN; bits++)
{
nextCode[bits] = code;
code += blCount[bits] << (16 - bits);
if (bits >= 10)
{
/* We need an extra table for bit lengths >= 10. */
int start = nextCode[bits] & 0x1ff80;
int end = code & 0x1ff80;
treeSize += (end - start) >> (16 - bits);
}
}
/* -jr comment this out! doesnt work for dynamic trees and pkzip 2.04g
if (code != 65536)
{
throw new SharpZipBaseException("Code lengths don't add up properly.");
}
*/
/* Now create and fill the extra tables from longest to shortest
* bit len. This way the sub trees will be aligned.
*/
tree = new short[treeSize];
int treePtr = 512;
for (int bits = MAX_BITLEN; bits >= 10; bits--)
{
int end = code & 0x1ff80;
code -= blCount[bits] << (16 - bits);
int start = code & 0x1ff80;
for (int i = start; i < end; i += 1 << 7)
{
tree[DeflaterHuffman.BitReverse(i)] = (short)((-treePtr << 4) | bits);
treePtr += 1 << (bits - 9);
}
}
for (int i = 0; i < codeLengths.Length; i++)
{
int bits = codeLengths[i];
if (bits == 0)
{
continue;
}
code = nextCode[bits];
int revcode = DeflaterHuffman.BitReverse(code);
if (bits <= 9)
{
do
{
tree[revcode] = (short)((i << 4) | bits);
revcode += 1 << bits;
} while (revcode < 512);
}
else
{
int subTree = tree[revcode & 511];
int treeLen = 1 << (subTree & 15);
subTree = -(subTree >> 4);
do
{
tree[subTree | (revcode >> 9)] = (short)((i << 4) | bits);
revcode += 1 << bits;
} while (revcode < treeLen);
}
nextCode[bits] = code + (1 << (16 - bits));
}
}
/// <summary>
/// Reads the next symbol from input. The symbol is encoded using the
/// huffman tree.
/// </summary>
/// <param name="input">
/// input the input source.
/// </param>
/// <returns>
/// the next symbol, or -1 if not enough input is available.
/// </returns>
public int GetSymbol(StreamManipulator input)
{
int lookahead, symbol;
if ((lookahead = input.PeekBits(9)) >= 0)
{
if ((symbol = tree[lookahead]) >= 0)
{
input.DropBits(symbol & 15);
return symbol >> 4;
}
int subtree = -(symbol >> 4);
int bitlen = symbol & 15;
if ((lookahead = input.PeekBits(bitlen)) >= 0)
{
symbol = tree[subtree | (lookahead >> 9)];
input.DropBits(symbol & 15);
return symbol >> 4;
}
else
{
int bits = input.AvailableBits;
lookahead = input.PeekBits(bits);
symbol = tree[subtree | (lookahead >> 9)];
if ((symbol & 15) <= bits)
{
input.DropBits(symbol & 15);
return symbol >> 4;
}
else
{
return -1;
}
}
}
else
{
int bits = input.AvailableBits;
lookahead = input.PeekBits(bits);
symbol = tree[lookahead];
if (symbol >= 0 && (symbol & 15) <= bits)
{
input.DropBits(symbol & 15);
return symbol >> 4;
}
else
{
return -1;
}
}
}
}
}

268
src/ImageProcessor/Formats/Png/Zlib/InflaterInputBuffer.cs

@ -1,268 +0,0 @@
namespace ImageProcessor.Formats
{
using System;
using System.IO;
/// <summary>
/// An input buffer customised for use by <see cref="InflaterInputStream"/>
/// </summary>
/// <remarks>
/// The buffer supports decryption of incoming data.
/// </remarks>
public class InflaterInputBuffer
{
/// <summary>
/// Initialise a new instance of <see cref="InflaterInputBuffer"/> with a default buffer size
/// </summary>
/// <param name="stream">The stream to buffer.</param>
public InflaterInputBuffer(Stream stream) : this(stream, 4096)
{
}
/// <summary>
/// Initialise a new instance of <see cref="InflaterInputBuffer"/>
/// </summary>
/// <param name="stream">The stream to buffer.</param>
/// <param name="bufferSize">The size to use for the buffer</param>
/// <remarks>A minimum buffer size of 1KB is permitted. Lower sizes are treated as 1KB.</remarks>
public InflaterInputBuffer(Stream stream, int bufferSize)
{
inputStream = stream;
if (bufferSize < 1024)
{
bufferSize = 1024;
}
rawData = new byte[bufferSize];
clearText = rawData;
}
/// <summary>
/// Get the length of bytes bytes in the <see cref="RawData"/>
/// </summary>
public int RawLength
{
get
{
return rawLength;
}
}
/// <summary>
/// Get the contents of the raw data buffer.
/// </summary>
/// <remarks>This may contain encrypted data.</remarks>
public byte[] RawData
{
get
{
return rawData;
}
}
/// <summary>
/// Get the number of useable bytes in <see cref="ClearText"/>
/// </summary>
public int ClearTextLength
{
get
{
return clearTextLength;
}
}
/// <summary>
/// Get the contents of the clear text buffer.
/// </summary>
public byte[] ClearText
{
get
{
return clearText;
}
}
/// <summary>
/// Get/set the number of bytes available
/// </summary>
public int Available
{
get { return available; }
set { available = value; }
}
/// <summary>
/// Call <see cref="Inflater.SetInput(byte[], int, int)"/> passing the current clear text buffer contents.
/// </summary>
/// <param name="inflater">The inflater to set input for.</param>
public void SetInflaterInput(Inflater inflater)
{
if (available > 0)
{
inflater.SetInput(clearText, clearTextLength - available, available);
available = 0;
}
}
/// <summary>
/// Fill the buffer from the underlying input stream.
/// </summary>
public void Fill()
{
rawLength = 0;
int toRead = rawData.Length;
while (toRead > 0)
{
int count = inputStream.Read(rawData, rawLength, toRead);
if (count <= 0)
{
break;
}
rawLength += count;
toRead -= count;
}
clearTextLength = rawLength;
available = clearTextLength;
}
/// <summary>
/// Read a buffer directly from the input stream
/// </summary>
/// <param name="buffer">The buffer to fill</param>
/// <returns>Returns the number of bytes read.</returns>
public int ReadRawBuffer(byte[] buffer)
{
return ReadRawBuffer(buffer, 0, buffer.Length);
}
/// <summary>
/// Read a buffer directly from the input stream
/// </summary>
/// <param name="outBuffer">The buffer to read into</param>
/// <param name="offset">The offset to start reading data into.</param>
/// <param name="length">The number of bytes to read.</param>
/// <returns>Returns the number of bytes read.</returns>
public int ReadRawBuffer(byte[] outBuffer, int offset, int length)
{
if (length < 0)
{
throw new ArgumentOutOfRangeException("length");
}
int currentOffset = offset;
int currentLength = length;
while (currentLength > 0)
{
if (available <= 0)
{
Fill();
if (available <= 0)
{
return 0;
}
}
int toCopy = Math.Min(currentLength, available);
Array.Copy(rawData, rawLength - (int)available, outBuffer, currentOffset, toCopy);
currentOffset += toCopy;
currentLength -= toCopy;
available -= toCopy;
}
return length;
}
/// <summary>
/// Read clear text data from the input stream.
/// </summary>
/// <param name="outBuffer">The buffer to add data to.</param>
/// <param name="offset">The offset to start adding data at.</param>
/// <param name="length">The number of bytes to read.</param>
/// <returns>Returns the number of bytes actually read.</returns>
public int ReadClearTextBuffer(byte[] outBuffer, int offset, int length)
{
if (length < 0)
{
throw new ArgumentOutOfRangeException("length");
}
int currentOffset = offset;
int currentLength = length;
while (currentLength > 0)
{
if (available <= 0)
{
Fill();
if (available <= 0)
{
return 0;
}
}
int toCopy = Math.Min(currentLength, available);
Array.Copy(clearText, clearTextLength - (int)available, outBuffer, currentOffset, toCopy);
currentOffset += toCopy;
currentLength -= toCopy;
available -= toCopy;
}
return length;
}
/// <summary>
/// Read a <see cref="byte"/> from the input stream.
/// </summary>
/// <returns>Returns the byte read.</returns>
public int ReadLeByte()
{
if (available <= 0)
{
Fill();
if (available <= 0)
{
throw new ImageFormatException("EOF in header");
}
}
byte result = rawData[rawLength - available];
available -= 1;
return result;
}
/// <summary>
/// Read an <see cref="short"/> in little endian byte order.
/// </summary>
/// <returns>The short value read case to an int.</returns>
public int ReadLeShort()
{
return ReadLeByte() | (ReadLeByte() << 8);
}
/// <summary>
/// Read an <see cref="int"/> in little endian byte order.
/// </summary>
/// <returns>The int value read.</returns>
public int ReadLeInt()
{
return ReadLeShort() | (ReadLeShort() << 16);
}
/// <summary>
/// Read a <see cref="long"/> in little endian byte order.
/// </summary>
/// <returns>The long value read.</returns>
public long ReadLeLong()
{
return (uint)ReadLeInt() | ((long)ReadLeInt() << 32);
}
int rawLength;
byte[] rawData;
int clearTextLength;
byte[] clearText;
int available;
Stream inputStream;
}
}

397
src/ImageProcessor/Formats/Png/Zlib/InflaterInputStream.cs

@ -1,397 +0,0 @@
namespace ImageProcessor.Formats
{
using System;
using System.IO;
//using ICSharpCode.SharpZipLib;
//using ICSharpCode.SharpZipLib.Zip;
//using ICSharpCode.SharpZipLib.Zip.Compression;
/// <summary>
/// This filter stream is used to decompress data compressed using the "deflate"
/// format. The "deflate" format is described in RFC 1951.
///
/// This stream may form the basis for other decompression filters, such
/// as the <see cref="ICSharpCode.SharpZipLib.GZip.GZipInputStream">GZipInputStream</see>.
///
/// Author of the original java version : John Leuner.
/// </summary>
public class InflaterInputStream : Stream
{
#region Constructors
/// <summary>
/// Create an InflaterInputStream with the default decompressor
/// and a default buffer size of 4KB.
/// </summary>
/// <param name = "baseInputStream">
/// The InputStream to read bytes from
/// </param>
public InflaterInputStream(Stream baseInputStream)
: this(baseInputStream, new Inflater(), 4096)
{
}
/// <summary>
/// Create an InflaterInputStream with the specified decompressor
/// and a default buffer size of 4KB.
/// </summary>
/// <param name = "baseInputStream">
/// The source of input data
/// </param>
/// <param name = "inf">
/// The decompressor used to decompress data read from baseInputStream
/// </param>
public InflaterInputStream(Stream baseInputStream, Inflater inf)
: this(baseInputStream, inf, 4096)
{
}
/// <summary>
/// Create an InflaterInputStream with the specified decompressor and the specified buffer size.
/// </summary>
/// <param name = "baseInputStream">
/// The InputStream to read bytes from
/// </param>
/// <param name = "inflater">
/// The decompressor to use
/// </param>
/// <param name = "bufferSize">
/// Size of the buffer to use
/// </param>
public InflaterInputStream(Stream baseInputStream, Inflater inflater, int bufferSize)
{
if (baseInputStream == null)
{
throw new ArgumentNullException("baseInputStream");
}
if (inflater == null)
{
throw new ArgumentNullException("inflater");
}
if (bufferSize <= 0)
{
throw new ArgumentOutOfRangeException("bufferSize");
}
this.baseInputStream = baseInputStream;
this.inf = inflater;
inputBuffer = new InflaterInputBuffer(baseInputStream, bufferSize);
}
#endregion
/// <summary>
/// Get/set flag indicating ownership of underlying stream.
/// When the flag is true <see cref="Dispose"/> will close the underlying stream also.
/// </summary>
/// <remarks>
/// The default value is true.
/// </remarks>
public bool IsStreamOwner
{
get { return isStreamOwner; }
set { isStreamOwner = value; }
}
/// <summary>
/// Skip specified number of bytes of uncompressed data
/// </summary>
/// <param name ="count">
/// Number of bytes to skip
/// </param>
/// <returns>
/// The number of bytes skipped, zero if the end of
/// stream has been reached
/// </returns>
/// <exception cref="ArgumentOutOfRangeException">
/// <paramref name="count">The number of bytes</paramref> to skip is less than or equal to zero.
/// </exception>
public long Skip(long count)
{
if (count <= 0)
{
throw new ArgumentOutOfRangeException("count");
}
// v0.80 Skip by seeking if underlying stream supports it...
if (baseInputStream.CanSeek)
{
baseInputStream.Seek(count, SeekOrigin.Current);
return count;
}
else
{
int length = 2048;
if (count < length)
{
length = (int)count;
}
byte[] tmp = new byte[length];
int readCount = 1;
long toSkip = count;
while ((toSkip > 0) && (readCount > 0))
{
if (toSkip < length)
{
length = (int)toSkip;
}
readCount = baseInputStream.Read(tmp, 0, length);
toSkip -= readCount;
}
return count - toSkip;
}
}
/// <summary>
/// Returns 0 once the end of the stream (EOF) has been reached.
/// Otherwise returns 1.
/// </summary>
public virtual int Available
{
get
{
return inf.IsFinished ? 0 : 1;
}
}
/// <summary>
/// Fills the buffer with more data to decompress.
/// </summary>
/// <exception cref="SharpZipBaseException">
/// Stream ends early
/// </exception>
protected void Fill()
{
// Protect against redundant calls
if (inputBuffer.Available <= 0)
{
inputBuffer.Fill();
if (inputBuffer.Available <= 0)
{
throw new ImageFormatException("Unexpected EOF");
}
}
inputBuffer.SetInflaterInput(inf);
}
#region Stream Overrides
/// <summary>
/// Gets a value indicating whether the current stream supports reading
/// </summary>
public override bool CanRead
{
get
{
return baseInputStream.CanRead;
}
}
/// <summary>
/// Gets a value of false indicating seeking is not supported for this stream.
/// </summary>
public override bool CanSeek
{
get
{
return false;
}
}
/// <summary>
/// Gets a value of false indicating that this stream is not writeable.
/// </summary>
public override bool CanWrite
{
get
{
return false;
}
}
/// <summary>
/// A value representing the length of the stream in bytes.
/// </summary>
public override long Length
{
get
{
return inputBuffer.RawLength;
}
}
/// <summary>
/// The current position within the stream.
/// Throws a NotSupportedException when attempting to set the position
/// </summary>
/// <exception cref="NotSupportedException">Attempting to set the position</exception>
public override long Position
{
get
{
return baseInputStream.Position;
}
set
{
throw new NotSupportedException("InflaterInputStream Position not supported");
}
}
/// <summary>
/// Flushes the baseInputStream
/// </summary>
public override void Flush()
{
baseInputStream.Flush();
}
/// <summary>
/// Sets the position within the current stream
/// Always throws a NotSupportedException
/// </summary>
/// <param name="offset">The relative offset to seek to.</param>
/// <param name="origin">The <see cref="SeekOrigin"/> defining where to seek from.</param>
/// <returns>The new position in the stream.</returns>
/// <exception cref="NotSupportedException">Any access</exception>
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotSupportedException("Seek not supported");
}
/// <summary>
/// Set the length of the current stream
/// Always throws a NotSupportedException
/// </summary>
/// <param name="value">The new length value for the stream.</param>
/// <exception cref="NotSupportedException">Any access</exception>
public override void SetLength(long value)
{
throw new NotSupportedException("InflaterInputStream SetLength not supported");
}
/// <summary>
/// Writes a sequence of bytes to stream and advances the current position
/// This method always throws a NotSupportedException
/// </summary>
/// <param name="buffer">Thew buffer containing data to write.</param>
/// <param name="offset">The offset of the first byte to write.</param>
/// <param name="count">The number of bytes to write.</param>
/// <exception cref="NotSupportedException">Any access</exception>
public override void Write(byte[] buffer, int offset, int count)
{
throw new NotSupportedException("InflaterInputStream Write not supported");
}
/// <summary>
/// Writes one byte to the current stream and advances the current position
/// Always throws a NotSupportedException
/// </summary>
/// <param name="value">The byte to write.</param>
/// <exception cref="NotSupportedException">Any access</exception>
public override void WriteByte(byte value)
{
throw new NotSupportedException("InflaterInputStream WriteByte not supported");
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing && !isClosed)
{
isClosed = true;
if (isStreamOwner)
{
baseInputStream.Dispose();
}
}
}
/// <summary>
/// Reads decompressed data into the provided buffer byte array
/// </summary>
/// <param name ="buffer">
/// The array to read and decompress data into
/// </param>
/// <param name ="offset">
/// The offset indicating where the data should be placed
/// </param>
/// <param name ="count">
/// The number of bytes to decompress
/// </param>
/// <returns>The number of bytes read. Zero signals the end of stream</returns>
/// <exception cref="SharpZipBaseException">
/// Inflater needs a dictionary
/// </exception>
public override int Read(byte[] buffer, int offset, int count)
{
if (inf.IsNeedingDictionary)
{
throw new ImageFormatException("Need a dictionary");
}
int remainingBytes = count;
while (true)
{
int bytesRead = inf.Inflate(buffer, offset, remainingBytes);
offset += bytesRead;
remainingBytes -= bytesRead;
if (remainingBytes == 0 || inf.IsFinished)
{
break;
}
if (inf.IsNeedingInput)
{
Fill();
}
else if (bytesRead == 0)
{
throw new ImageFormatException("Dont know what to do");
}
}
return count - remainingBytes;
}
#endregion
#region Instance Fields
/// <summary>
/// Decompressor for this stream
/// </summary>
protected Inflater inf;
/// <summary>
/// <see cref="InflaterInputBuffer">Input buffer</see> for this stream.
/// </summary>
protected InflaterInputBuffer inputBuffer;
/// <summary>
/// Base stream the inflater reads from.
/// </summary>
private Stream baseInputStream;
/// <summary>
/// The compressed size
/// </summary>
protected long csize;
/// <summary>
/// Flag indicating wether this instance has been closed or not.
/// </summary>
bool isClosed;
/// <summary>
/// Flag indicating wether this instance is designated the stream owner.
/// When closing if this flag is true the underlying stream is closed.
/// </summary>
bool isStreamOwner = true;
#endregion
}
}

217
src/ImageProcessor/Formats/Png/Zlib/OutputWindow.cs

@ -1,217 +0,0 @@
namespace ImageProcessor.Formats
{
using System;
/// <summary>
/// Contains the output from the Inflation process.
/// We need to have a window so that we can refer backwards into the output stream
/// to repeat stuff.<br/>
/// Author of the original java version : John Leuner
/// </summary>
public class OutputWindow
{
#region Constants
const int WindowSize = 1 << 15;
const int WindowMask = WindowSize - 1;
#endregion
#region Instance Fields
byte[] window = new byte[WindowSize]; //The window is 2^15 bytes
int windowEnd;
int windowFilled;
#endregion
/// <summary>
/// Write a byte to this output window
/// </summary>
/// <param name="value">value to write</param>
/// <exception cref="InvalidOperationException">
/// if window is full
/// </exception>
public void Write(int value)
{
if (windowFilled++ == WindowSize)
{
throw new InvalidOperationException("Window full");
}
window[windowEnd++] = (byte)value;
windowEnd &= WindowMask;
}
private void SlowRepeat(int repStart, int length, int distance)
{
while (length-- > 0)
{
window[windowEnd++] = window[repStart++];
windowEnd &= WindowMask;
repStart &= WindowMask;
}
}
/// <summary>
/// Append a byte pattern already in the window itself
/// </summary>
/// <param name="length">length of pattern to copy</param>
/// <param name="distance">distance from end of window pattern occurs</param>
/// <exception cref="InvalidOperationException">
/// If the repeated data overflows the window
/// </exception>
public void Repeat(int length, int distance)
{
if ((windowFilled += length) > WindowSize)
{
throw new InvalidOperationException("Window full");
}
int repStart = (windowEnd - distance) & WindowMask;
int border = WindowSize - length;
if ((repStart <= border) && (windowEnd < border))
{
if (length <= distance)
{
System.Array.Copy(window, repStart, window, windowEnd, length);
windowEnd += length;
}
else
{
// We have to copy manually, since the repeat pattern overlaps.
while (length-- > 0)
{
window[windowEnd++] = window[repStart++];
}
}
}
else
{
SlowRepeat(repStart, length, distance);
}
}
/// <summary>
/// Copy from input manipulator to internal window
/// </summary>
/// <param name="input">source of data</param>
/// <param name="length">length of data to copy</param>
/// <returns>the number of bytes copied</returns>
public int CopyStored(StreamManipulator input, int length)
{
length = Math.Min(Math.Min(length, WindowSize - windowFilled), input.AvailableBytes);
int copied;
int tailLen = WindowSize - windowEnd;
if (length > tailLen)
{
copied = input.CopyBytes(window, windowEnd, tailLen);
if (copied == tailLen)
{
copied += input.CopyBytes(window, 0, length - tailLen);
}
}
else
{
copied = input.CopyBytes(window, windowEnd, length);
}
windowEnd = (windowEnd + copied) & WindowMask;
windowFilled += copied;
return copied;
}
/// <summary>
/// Copy dictionary to window
/// </summary>
/// <param name="dictionary">source dictionary</param>
/// <param name="offset">offset of start in source dictionary</param>
/// <param name="length">length of dictionary</param>
/// <exception cref="InvalidOperationException">
/// If window isnt empty
/// </exception>
public void CopyDict(byte[] dictionary, int offset, int length)
{
if (dictionary == null)
{
throw new ArgumentNullException("dictionary");
}
if (windowFilled > 0)
{
throw new InvalidOperationException();
}
if (length > WindowSize)
{
offset += length - WindowSize;
length = WindowSize;
}
System.Array.Copy(dictionary, offset, window, 0, length);
windowEnd = length & WindowMask;
}
/// <summary>
/// Get remaining unfilled space in window
/// </summary>
/// <returns>Number of bytes left in window</returns>
public int GetFreeSpace()
{
return WindowSize - windowFilled;
}
/// <summary>
/// Get bytes available for output in window
/// </summary>
/// <returns>Number of bytes filled</returns>
public int GetAvailable()
{
return windowFilled;
}
/// <summary>
/// Copy contents of window to output
/// </summary>
/// <param name="output">buffer to copy to</param>
/// <param name="offset">offset to start at</param>
/// <param name="len">number of bytes to count</param>
/// <returns>The number of bytes copied</returns>
/// <exception cref="InvalidOperationException">
/// If a window underflow occurs
/// </exception>
public int CopyOutput(byte[] output, int offset, int len)
{
int copyEnd = windowEnd;
if (len > windowFilled)
{
len = windowFilled;
}
else
{
copyEnd = (windowEnd - windowFilled + len) & WindowMask;
}
int copied = len;
int tailLen = len - copyEnd;
if (tailLen > 0)
{
System.Array.Copy(window, WindowSize - tailLen, output, offset, tailLen);
offset += tailLen;
len = copyEnd;
}
System.Array.Copy(window, copyEnd - len, output, offset, len);
windowFilled -= copied;
if (windowFilled < 0)
{
throw new InvalidOperationException();
}
return copied;
}
/// <summary>
/// Reset by clearing window so <see cref="GetAvailable">GetAvailable</see> returns 0
/// </summary>
public void Reset()
{
windowFilled = windowEnd = 0;
}
}
}

217
src/ImageProcessor/Formats/Png/Zlib/PendingBuffer.cs

@ -1,217 +0,0 @@
namespace ImageProcessor.Formats
{
/// <summary>
/// This class is general purpose class for writing data to a buffer.
///
/// It allows you to write bits as well as bytes
/// Based on DeflaterPending.java
///
/// author of the original java version : Jochen Hoenicke
/// </summary>
public class PendingBuffer
{
#region Instance Fields
/// <summary>
/// Internal work buffer
/// </summary>
byte[] buffer_;
int start;
int end;
uint bits;
int bitCount;
#endregion
#region Constructors
/// <summary>
/// construct instance using default buffer size of 4096
/// </summary>
public PendingBuffer() : this(4096)
{
}
/// <summary>
/// construct instance using specified buffer size
/// </summary>
/// <param name="bufferSize">
/// size to use for internal buffer
/// </param>
public PendingBuffer(int bufferSize)
{
buffer_ = new byte[bufferSize];
}
#endregion
/// <summary>
/// Clear internal state/buffers
/// </summary>
public void Reset()
{
start = end = bitCount = 0;
}
/// <summary>
/// Write a byte to buffer
/// </summary>
/// <param name="value">
/// The value to write
/// </param>
public void WriteByte(int value)
{
buffer_[end++] = unchecked((byte)value);
}
/// <summary>
/// Write a short value to buffer LSB first
/// </summary>
/// <param name="value">
/// The value to write.
/// </param>
public void WriteShort(int value)
{
buffer_[end++] = unchecked((byte)value);
buffer_[end++] = unchecked((byte)(value >> 8));
}
/// <summary>
/// write an integer LSB first
/// </summary>
/// <param name="value">The value to write.</param>
public void WriteInt(int value)
{
buffer_[end++] = unchecked((byte)value);
buffer_[end++] = unchecked((byte)(value >> 8));
buffer_[end++] = unchecked((byte)(value >> 16));
buffer_[end++] = unchecked((byte)(value >> 24));
}
/// <summary>
/// Write a block of data to buffer
/// </summary>
/// <param name="block">data to write</param>
/// <param name="offset">offset of first byte to write</param>
/// <param name="length">number of bytes to write</param>
public void WriteBlock(byte[] block, int offset, int length)
{
System.Array.Copy(block, offset, buffer_, end, length);
end += length;
}
/// <summary>
/// The number of bits written to the buffer
/// </summary>
public int BitCount
{
get
{
return bitCount;
}
}
/// <summary>
/// Align internal buffer on a byte boundary
/// </summary>
public void AlignToByte()
{
if (bitCount > 0)
{
buffer_[end++] = unchecked((byte)bits);
if (bitCount > 8)
{
buffer_[end++] = unchecked((byte)(bits >> 8));
}
}
bits = 0;
bitCount = 0;
}
/// <summary>
/// Write bits to internal buffer
/// </summary>
/// <param name="b">source of bits</param>
/// <param name="count">number of bits to write</param>
public void WriteBits(int b, int count)
{
bits |= (uint)(b << bitCount);
bitCount += count;
if (bitCount >= 16)
{
buffer_[end++] = unchecked((byte)bits);
buffer_[end++] = unchecked((byte)(bits >> 8));
bits >>= 16;
bitCount -= 16;
}
}
/// <summary>
/// Write a short value to internal buffer most significant byte first
/// </summary>
/// <param name="s">value to write</param>
public void WriteShortMSB(int s)
{
buffer_[end++] = unchecked((byte)(s >> 8));
buffer_[end++] = unchecked((byte)s);
}
/// <summary>
/// Indicates if buffer has been flushed
/// </summary>
public bool IsFlushed
{
get
{
return end == 0;
}
}
/// <summary>
/// Flushes the pending buffer into the given output array. If the
/// output array is to small, only a partial flush is done.
/// </summary>
/// <param name="output">The output array.</param>
/// <param name="offset">The offset into output array.</param>
/// <param name="length">The maximum number of bytes to store.</param>
/// <returns>The number of bytes flushed.</returns>
public int Flush(byte[] output, int offset, int length)
{
if (bitCount >= 8)
{
buffer_[end++] = unchecked((byte)bits);
bits >>= 8;
bitCount -= 8;
}
if (length > end - start)
{
length = end - start;
System.Array.Copy(buffer_, start, output, offset, length);
start = 0;
end = 0;
}
else
{
System.Array.Copy(buffer_, start, output, offset, length);
start += length;
}
return length;
}
/// <summary>
/// Convert internal buffer to byte array.
/// Buffer is empty on completion
/// </summary>
/// <returns>
/// The internal buffer contents converted to a byte array.
/// </returns>
public byte[] ToByteArray()
{
byte[] result = new byte[end - start];
System.Array.Copy(buffer_, start, result, 0, result.Length);
start = 0;
end = 0;
return result;
}
}
}

4
src/ImageProcessor/Formats/Png/Zlib/README.md

@ -1,2 +1,2 @@
The contents of this folder have been copied from https://github.com/ygrenier/SharpZipLib.Portable
in order to allow the project to run the NET 4.6 portable classes.
Adler32.cs and Crc32.cs have been copied from
https://github.com/ygrenier/SharpZipLib.Portable

279
src/ImageProcessor/Formats/Png/Zlib/StreamManipulator.cs

@ -1,279 +0,0 @@
namespace ImageProcessor.Formats
{
using System;
/// <summary>
/// This class allows us to retrieve a specified number of bits from
/// the input buffer, as well as copy big byte blocks.
///
/// It uses an int buffer to store up to 31 bits for direct
/// manipulation. This guarantees that we can get at least 16 bits,
/// but we only need at most 15, so this is all safe.
///
/// There are some optimizations in this class, for example, you must
/// never peek more than 8 bits more than needed, and you must first
/// peek bits before you may drop them. This is not a general purpose
/// class but optimized for the behaviour of the Inflater.
///
/// authors of the original java version : John Leuner, Jochen Hoenicke
/// </summary>
public class StreamManipulator
{
#region Constructors
/// <summary>
/// Constructs a default StreamManipulator with all buffers empty
/// </summary>
public StreamManipulator()
{
}
#endregion
/// <summary>
/// Get the next sequence of bits but don't increase input pointer. bitCount must be
/// less or equal 16 and if this call succeeds, you must drop
/// at least n - 8 bits in the next call.
/// </summary>
/// <param name="bitCount">The number of bits to peek.</param>
/// <returns>
/// the value of the bits, or -1 if not enough bits available. */
/// </returns>
public int PeekBits(int bitCount)
{
if (bitsInBuffer_ < bitCount)
{
if (windowStart_ == windowEnd_)
{
return -1; // ok
}
buffer_ |= (uint)((window_[windowStart_++] & 0xff |
(window_[windowStart_++] & 0xff) << 8) << bitsInBuffer_);
bitsInBuffer_ += 16;
}
return (int)(buffer_ & ((1 << bitCount) - 1));
}
/// <summary>
/// Drops the next n bits from the input. You should have called PeekBits
/// with a bigger or equal n before, to make sure that enough bits are in
/// the bit buffer.
/// </summary>
/// <param name="bitCount">The number of bits to drop.</param>
public void DropBits(int bitCount)
{
buffer_ >>= bitCount;
bitsInBuffer_ -= bitCount;
}
/// <summary>
/// Gets the next n bits and increases input pointer. This is equivalent
/// to <see cref="PeekBits"/> followed by <see cref="DropBits"/>, except for correct error handling.
/// </summary>
/// <param name="bitCount">The number of bits to retrieve.</param>
/// <returns>
/// the value of the bits, or -1 if not enough bits available.
/// </returns>
public int GetBits(int bitCount)
{
int bits = PeekBits(bitCount);
if (bits >= 0)
{
DropBits(bitCount);
}
return bits;
}
/// <summary>
/// Gets the number of bits available in the bit buffer. This must be
/// only called when a previous PeekBits() returned -1.
/// </summary>
/// <returns>
/// the number of bits available.
/// </returns>
public int AvailableBits
{
get
{
return bitsInBuffer_;
}
}
/// <summary>
/// Gets the number of bytes available.
/// </summary>
/// <returns>
/// The number of bytes available.
/// </returns>
public int AvailableBytes
{
get
{
return windowEnd_ - windowStart_ + (bitsInBuffer_ >> 3);
}
}
/// <summary>
/// Skips to the next byte boundary.
/// </summary>
public void SkipToByteBoundary()
{
buffer_ >>= (bitsInBuffer_ & 7);
bitsInBuffer_ &= ~7;
}
/// <summary>
/// Returns true when SetInput can be called
/// </summary>
public bool IsNeedingInput
{
get
{
return windowStart_ == windowEnd_;
}
}
/// <summary>
/// Copies bytes from input buffer to output buffer starting
/// at output[offset]. You have to make sure, that the buffer is
/// byte aligned. If not enough bytes are available, copies fewer
/// bytes.
/// </summary>
/// <param name="output">
/// The buffer to copy bytes to.
/// </param>
/// <param name="offset">
/// The offset in the buffer at which copying starts
/// </param>
/// <param name="length">
/// The length to copy, 0 is allowed.
/// </param>
/// <returns>
/// The number of bytes copied, 0 if no bytes were available.
/// </returns>
/// <exception cref="ArgumentOutOfRangeException">
/// Length is less than zero
/// </exception>
/// <exception cref="InvalidOperationException">
/// Bit buffer isnt byte aligned
/// </exception>
public int CopyBytes(byte[] output, int offset, int length)
{
if (length < 0)
{
throw new ArgumentOutOfRangeException("length");
}
if ((bitsInBuffer_ & 7) != 0)
{
// bits_in_buffer may only be 0 or a multiple of 8
throw new InvalidOperationException("Bit buffer is not byte aligned!");
}
int count = 0;
while ((bitsInBuffer_ > 0) && (length > 0))
{
output[offset++] = (byte)buffer_;
buffer_ >>= 8;
bitsInBuffer_ -= 8;
length--;
count++;
}
if (length == 0)
{
return count;
}
int avail = windowEnd_ - windowStart_;
if (length > avail)
{
length = avail;
}
System.Array.Copy(window_, windowStart_, output, offset, length);
windowStart_ += length;
if (((windowStart_ - windowEnd_) & 1) != 0)
{
// We always want an even number of bytes in input, see peekBits
buffer_ = (uint)(window_[windowStart_++] & 0xff);
bitsInBuffer_ = 8;
}
return count + length;
}
/// <summary>
/// Resets state and empties internal buffers
/// </summary>
public void Reset()
{
buffer_ = 0;
windowStart_ = windowEnd_ = bitsInBuffer_ = 0;
}
/// <summary>
/// Add more input for consumption.
/// Only call when IsNeedingInput returns true
/// </summary>
/// <param name="buffer">data to be input</param>
/// <param name="offset">offset of first byte of input</param>
/// <param name="count">number of bytes of input to add.</param>
public void SetInput(byte[] buffer, int offset, int count)
{
if (buffer == null)
{
throw new ArgumentNullException("buffer");
}
if (offset < 0)
{
#if NETCF_1_0
throw new ArgumentOutOfRangeException("offset");
#else
throw new ArgumentOutOfRangeException("offset", "Cannot be negative");
#endif
}
if (count < 0)
{
#if NETCF_1_0
throw new ArgumentOutOfRangeException("count");
#else
throw new ArgumentOutOfRangeException("count", "Cannot be negative");
#endif
}
if (windowStart_ < windowEnd_)
{
throw new InvalidOperationException("Old input was not completely processed");
}
int end = offset + count;
// We want to throw an ArrayIndexOutOfBoundsException early.
// Note the check also handles integer wrap around.
if ((offset > end) || (end > buffer.Length))
{
throw new ArgumentOutOfRangeException("count");
}
if ((count & 1) != 0)
{
// We always want an even number of bytes in input, see PeekBits
buffer_ |= (uint)((buffer[offset++] & 0xff) << bitsInBuffer_);
bitsInBuffer_ += 8;
}
window_ = buffer;
windowStart_ = offset;
windowEnd_ = end;
}
#region Instance Fields
private byte[] window_;
private int windowStart_;
private int windowEnd_;
private uint buffer_;
private int bitsInBuffer_;
#endregion
}
}

263
src/ImageProcessor/Formats/Png/Zlib/ZipConstants.cs

@ -1,263 +0,0 @@
// <copyright file="ZipConstants.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessor.Formats
{
using System.Text;
/// <summary>
/// This class contains constants used for Zip format files
/// </summary>
public static class ZipConstants
{
/// <summary>
/// The version made by field for entries in the central header when created by this library
/// </summary>
/// <remarks>
/// This is also the Zip version for the library when comparing against the version required to extract
/// for an entry. </remarks>
public const int VersionMadeBy = 51; // was 45 before AES
/// <summary>
/// The minimum version required to support strong encryption
/// </summary>
public const int VersionStrongEncryption = 50;
/// <summary>
/// Version indicating AES encryption
/// </summary>
public const int VERSION_AES = 51;
/// <summary>
/// The version required for Zip64 extensions (4.5 or higher)
/// </summary>
public const int VersionZip64 = 45;
/// <summary>
/// Size of local entry header (excluding variable length fields at end)
/// </summary>
public const int LocalHeaderBaseSize = 30;
/// <summary>
/// Size of Zip64 data descriptor
/// </summary>
public const int Zip64DataDescriptorSize = 24;
/// <summary>
/// Size of data descriptor
/// </summary>
public const int DataDescriptorSize = 16;
/// <summary>
/// Size of central header entry (excluding variable fields)
/// </summary>
public const int CentralHeaderBaseSize = 46;
/// <summary>
/// Size of end of central record (excluding variable fields)
/// </summary>
public const int EndOfCentralRecordBaseSize = 22;
/// <summary>
/// Size of 'classic' cryptographic header stored before any entry data
/// </summary>
public const int CryptoHeaderSize = 12;
/// <summary>
/// Signature for local entry header
/// </summary>
public const int LocalHeaderSignature = 'P' | ('K' << 8) | (3 << 16) | (4 << 24);
/// <summary>
/// Signature for spanning entry
/// </summary>
public const int SpanningSignature = 'P' | ('K' << 8) | (7 << 16) | (8 << 24);
/// <summary>
/// Signature for temporary spanning entry
/// </summary>
public const int SpanningTempSignature = 'P' | ('K' << 8) | ('0' << 16) | ('0' << 24);
/// <summary>
/// Signature for data descriptor
/// </summary>
/// <remarks>
/// This is only used where the length, Crc, or compressed size isnt known when the
/// entry is created and the output stream doesnt support seeking.
/// The local entry cannot be 'patched' with the correct values in this case
/// so the values are recorded after the data prefixed by this header, as well as in the central directory.
/// </remarks>
public const int DataDescriptorSignature = 'P' | ('K' << 8) | (7 << 16) | (8 << 24);
/// <summary>
/// Signature for central header
/// </summary>
public const int CentralHeaderSignature = 'P' | ('K' << 8) | (1 << 16) | (2 << 24);
/// <summary>
/// Signature for Zip64 central file header
/// </summary>
public const int Zip64CentralFileHeaderSignature = 'P' | ('K' << 8) | (6 << 16) | (6 << 24);
/// <summary>
/// Signature for Zip64 central directory locator
/// </summary>
public const int Zip64CentralDirLocatorSignature = 'P' | ('K' << 8) | (6 << 16) | (7 << 24);
/// <summary>
/// Signature for archive extra data signature (were headers are encrypted).
/// </summary>
public const int ArchiveExtraDataSignature = 'P' | ('K' << 8) | (6 << 16) | (7 << 24);
/// <summary>
/// Central header digitial signature
/// </summary>
public const int CentralHeaderDigitalSignature = 'P' | ('K' << 8) | (5 << 16) | (5 << 24);
/// <summary>
/// End of central directory record signature
/// </summary>
public const int EndOfCentralDirectorySignature = 'P' | ('K' << 8) | (5 << 16) | (6 << 24);
/// <summary>
/// PCL don't support CodePage so we used Encoding instead of
/// </summary>
public static Encoding DefaultEncoding { get; set; } = Encoding.UTF8;
/// <summary>
/// Convert a portion of a byte array to a string.
/// </summary>
/// <param name="data">
/// Data to convert to string
/// </param>
/// <param name="count">
/// Number of bytes to convert starting from index 0
/// </param>
/// <returns>
/// data[0]..data[count - 1] converted to a string
/// </returns>
public static string ConvertToString(byte[] data, int count)
{
if (data == null)
{
return string.Empty;
}
return DefaultEncoding.GetString(data, 0, count);
}
/// <summary>
/// Convert a byte array to string
/// </summary>
/// <param name="data">
/// Byte array to convert
/// </param>
/// <returns>
/// <paramref name="data">data</paramref>converted to a string
/// </returns>
public static string ConvertToString(byte[] data)
{
if (data == null)
{
return string.Empty;
}
return ConvertToString(data, data.Length);
}
/// <summary>
/// Convert a byte array to string
/// </summary>
/// <param name="flags">The applicable general purpose bits flags</param>
/// <param name="data">
/// Byte array to convert
/// </param>
/// <param name="count">The number of bytes to convert.</param>
/// <returns>
/// <paramref name="data">data</paramref>converted to a string
/// </returns>
public static string ConvertToStringExt(int flags, byte[] data, int count)
{
if (data == null)
{
return string.Empty;
}
if ((flags & (int)GeneralBitFlags.UnicodeText) != 0)
{
return Encoding.UTF8.GetString(data, 0, count);
}
else
{
return ConvertToString(data, count);
}
}
/// <summary>
/// Convert a byte array to string
/// </summary>
/// <param name="flags">The applicable general purpose bits flags</param>
/// <param name="data">Byte array to convert</param>
/// <returns>
/// <paramref name="data">data</paramref>converted to a string
/// </returns>
public static string ConvertToStringExt(int flags, byte[] data)
{
if (data == null)
{
return string.Empty;
}
if ((flags & (int)GeneralBitFlags.UnicodeText) != 0)
{
return Encoding.UTF8.GetString(data, 0, data.Length);
}
else
{
return ConvertToString(data, data.Length);
}
}
/// <summary>
/// Convert a string to a byte array
/// </summary>
/// <param name="str">
/// String to convert to an array
/// </param>
/// <returns>Converted array</returns>
public static byte[] ConvertToArray(string str)
{
if (str == null)
{
return new byte[0];
}
return DefaultEncoding.GetBytes(str);
}
/// <summary>
/// Convert a string to a byte array
/// </summary>
/// <param name="flags">The applicable <see cref="GeneralBitFlags">general purpose bits flags</see></param>
/// <param name="str">
/// String to convert to an array
/// </param>
/// <returns>Converted array</returns>
public static byte[] ConvertToArray(int flags, string str)
{
if (str == null)
{
return new byte[0];
}
if ((flags & (int)GeneralBitFlags.UnicodeText) != 0)
{
return Encoding.UTF8.GetBytes(str);
}
return ConvertToArray(str);
}
}
}

4
src/ImageProcessor/Formats/Png/Zlib/NewFolder/ZlibInputStream.cs → src/ImageProcessor/Formats/Png/Zlib/ZlibInputStream.cs

@ -5,7 +5,7 @@ namespace ImageProcessor.Formats
using System.IO;
using System.IO.Compression;
internal class ZlibInputStream : Stream
internal sealed class ZlibInputStream : Stream
{
/// <summary>
/// A value indicating whether this instance of the given entity has been disposed.
@ -146,7 +146,7 @@ namespace ImageProcessor.Formats
for (int i = 0; i < 4; i++)
{
// we dont really check/use this
this.crcread[i] = (byte)rawStream.ReadByte();
this.crcread[i] = (byte)this.rawStream.ReadByte();
}
}

14
src/ImageProcessor/Formats/Png/Zlib/NewFolder/ZlibOutputStream.cs → src/ImageProcessor/Formats/Png/Zlib/ZlibOutputStream.cs

@ -1,11 +1,15 @@

// <copyright file="ZlibOutputStream.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessor.Formats
{
using System;
using System.IO;
using System.IO.Compression;
internal class ZlibOutputStream : Stream
internal sealed class ZlibOutputStream : Stream
{
/// <summary>
/// The raw stream containing the uncompressed image data.
@ -48,8 +52,8 @@ namespace ImageProcessor.Formats
// 4-bit information field depending on the compression method.
// bits 0 to 3 CM Compression method
// bits 4 to 7 CINFO Compression info
// 0 1
//
// 0 1
// +---+---+
// |CMF|FLG|
// +---+---+
@ -95,8 +99,6 @@ namespace ImageProcessor.Formats
level = CompressionLevel.NoCompression;
}
// I must create with leaveopen=true always and do the closing myself, because MS implementation
// of DeflateStream: I cant force a flush of the underlying stream without closing.
this.deflateStream = new DeflateStream(this.rawStream, level, true);
}
@ -181,7 +183,7 @@ namespace ImageProcessor.Formats
}
else {
// Second hack: empty input?
// Hack: empty input?
this.rawStream.WriteByte(3);
this.rawStream.WriteByte(0);
}

8
tests/ImageProcessor.Tests/Processors/Formats/EncoderDecoderTests.cs

@ -17,10 +17,10 @@
Directory.CreateDirectory("TestOutput/Encode");
}
foreach (FileInfo file in new DirectoryInfo("TestOutput/Encode").GetFiles())
{
file.Delete();
}
//foreach (FileInfo file in new DirectoryInfo("TestOutput/Encode").GetFiles())
//{
// file.Delete();
//}
foreach (string file in Files)
{

1
tests/ImageProcessor.Tests/TestImages/Formats/Png/mountain.png.REMOVED.git-id

@ -1 +0,0 @@
e51bffc5ceb300a70039c9c3ce4542eff47925ea
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