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Add AVX2 version of Vp8_Sse4X4

pull/1860/head
Brian Popow 5 years ago
parent
commit
383f455d3a
  1. 36
      src/ImageSharp/Formats/Webp/Lossy/LossyUtils.cs

36
src/ImageSharp/Formats/Webp/Lossy/LossyUtils.cs

@ -32,15 +32,48 @@ namespace SixLabors.ImageSharp.Formats.Webp.Lossy
public static int Vp8_Sse4X4(Span<byte> a, Span<byte> b)
{
#if SUPPORTS_RUNTIME_INTRINSICS
if (Avx2.IsSupported)
{
// Load values.
ref byte aRef = ref MemoryMarshal.GetReference(a);
ref byte bRef = ref MemoryMarshal.GetReference(b);
var a0 = Vector256.Create(
Unsafe.As<byte, Vector128<byte>>(ref aRef),
Unsafe.As<byte, Vector128<byte>>(ref Unsafe.Add(ref aRef, WebpConstants.Bps)));
var a1 = Vector256.Create(
Unsafe.As<byte, Vector128<byte>>(ref Unsafe.Add(ref aRef, WebpConstants.Bps * 2)),
Unsafe.As<byte, Vector128<byte>>(ref Unsafe.Add(ref aRef, WebpConstants.Bps * 3)));
var b0 = Vector256.Create(
Unsafe.As<byte, Vector128<byte>>(ref bRef),
Unsafe.As<byte, Vector128<byte>>(ref Unsafe.Add(ref bRef, WebpConstants.Bps)));
var b1 = Vector256.Create(
Unsafe.As<byte, Vector128<byte>>(ref Unsafe.Add(ref bRef, WebpConstants.Bps * 2)),
Unsafe.As<byte, Vector128<byte>>(ref Unsafe.Add(ref bRef, WebpConstants.Bps * 3)));
// Combine pair of lines.
Vector256<int> a01 = Avx2.UnpackLow(a0.AsInt32(), a1.AsInt32());
Vector256<int> b01 = Avx2.UnpackLow(b0.AsInt32(), b1.AsInt32());
// Convert to 16b.
Vector256<byte> a01s = Avx2.UnpackLow(a01.AsByte(), Vector256<byte>.Zero);
Vector256<byte> b01s = Avx2.UnpackLow(b01.AsByte(), Vector256<byte>.Zero);
// subtract, square and accumulate.
Vector256<byte> d0 = Avx2.SubtractSaturate(a01s, b01s);
Vector256<int> e0 = Avx2.MultiplyAddAdjacent(d0.AsInt16(), d0.AsInt16());
return Numerics.ReduceSum(e0);
}
if (Sse2.IsSupported)
{
// Load values.
ref byte aRef = ref MemoryMarshal.GetReference(a);
ref byte bRef = ref MemoryMarshal.GetReference(b);
Vector128<byte> a0 = Unsafe.As<byte, Vector128<byte>>(ref aRef);
Vector128<byte> a1 = Unsafe.As<byte, Vector128<byte>>(ref Unsafe.Add(ref aRef, WebpConstants.Bps));
Vector128<byte> a2 = Unsafe.As<byte, Vector128<byte>>(ref Unsafe.Add(ref aRef, WebpConstants.Bps * 2));
Vector128<byte> a3 = Unsafe.As<byte, Vector128<byte>>(ref Unsafe.Add(ref aRef, WebpConstants.Bps * 3));
ref byte bRef = ref MemoryMarshal.GetReference(b);
Vector128<byte> b0 = Unsafe.As<byte, Vector128<byte>>(ref bRef);
Vector128<byte> b1 = Unsafe.As<byte, Vector128<byte>>(ref Unsafe.Add(ref bRef, WebpConstants.Bps));
Vector128<byte> b2 = Unsafe.As<byte, Vector128<byte>>(ref Unsafe.Add(ref bRef, WebpConstants.Bps * 2));
@ -67,7 +100,6 @@ namespace SixLabors.ImageSharp.Formats.Webp.Lossy
return Numerics.ReduceSum(sum);
}
else
#endif
{
return Vp8_SseNxN(a, b, 4, 4);

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