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@ -8,7 +8,7 @@ namespace ImageSharp.Processing.Processors |
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using System; |
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using System.Numerics; |
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using System.Threading.Tasks; |
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using ImageSharp.Memory; |
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using ImageSharp.PixelFormats; |
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/// <summary>
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@ -69,10 +69,9 @@ namespace ImageSharp.Processing.Processors |
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startX = 0; |
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} |
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using (PixelAccessor<TPixel> targetPixels = new PixelAccessor<TPixel>(source.Width, source.Height)) |
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using (PixelAccessor<TPixel> sourcePixels = source.Lock()) |
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using (var targetPixels = new PixelAccessor<TPixel>(source.Width, source.Height)) |
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{ |
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sourcePixels.CopyTo(targetPixels); |
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source.CopyTo(targetPixels); |
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Parallel.For( |
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minY, |
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@ -80,6 +79,9 @@ namespace ImageSharp.Processing.Processors |
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this.ParallelOptions, |
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y => |
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{ |
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Span<TPixel> sourceRow = source.GetRowSpan(y); |
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Span<TPixel> targetRow = targetPixels.GetRowSpan(y); |
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for (int x = startX; x < endX; x++) |
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{ |
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int maxIntensity = 0; |
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@ -107,6 +109,8 @@ namespace ImageSharp.Processing.Processors |
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break; |
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} |
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Span<TPixel> sourceOffsetRow = source.GetRowSpan(offsetY); |
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for (int fx = 0; fx <= radius; fx++) |
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{ |
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int fxr = fx - radius; |
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@ -121,13 +125,13 @@ namespace ImageSharp.Processing.Processors |
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if (offsetX < maxX) |
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{ |
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// ReSharper disable once AccessToDisposedClosure
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Vector4 color = sourcePixels[offsetX, offsetY].ToVector4(); |
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var vector = sourceOffsetRow[offsetX].ToVector4(); |
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float sourceRed = color.X; |
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float sourceBlue = color.Z; |
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float sourceGreen = color.Y; |
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float sourceRed = vector.X; |
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float sourceBlue = vector.Z; |
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float sourceGreen = vector.Y; |
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int currentIntensity = (int)Math.Round((sourceBlue + sourceGreen + sourceRed) / 3.0 * (levels - 1)); |
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int currentIntensity = (int)MathF.Round((sourceBlue + sourceGreen + sourceRed) / 3F * (levels - 1)); |
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intensityBin[currentIntensity] += 1; |
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blueBin[currentIntensity] += sourceBlue; |
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@ -146,9 +150,8 @@ namespace ImageSharp.Processing.Processors |
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float green = MathF.Abs(greenBin[maxIndex] / maxIntensity); |
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float blue = MathF.Abs(blueBin[maxIndex] / maxIntensity); |
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TPixel packed = default(TPixel); |
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packed.PackFromVector4(new Vector4(red, green, blue, sourcePixels[x, y].ToVector4().W)); |
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targetPixels[x, y] = packed; |
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ref TPixel pixel = ref targetRow[x]; |
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pixel.PackFromVector4(new Vector4(red, green, blue, sourceRow[x].ToVector4().W)); |
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} |
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} |
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}); |
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