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@ -13,44 +13,13 @@ namespace ImageProcessorCore.Processors |
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/// </summary>
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public class RotateProcessor : ImageSampler |
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{ |
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/// <summary>
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/// The image used for storing the first pass pixels.
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/// </summary>
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private Image firstPass; |
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/// <summary>
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/// The angle of rotation in degrees.
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/// </summary>
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private float angle; |
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/// <inheritdoc/>
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public override int Parallelism { get; set; } = 1; |
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/// <summary>
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/// Gets or sets the angle of rotation in degrees.
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/// </summary>
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public float Angle |
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{ |
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get |
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{ |
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return this.angle; |
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} |
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set |
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{ |
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if (value > 360) |
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{ |
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value -= 360; |
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} |
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if (value < 0) |
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{ |
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value += 360; |
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} |
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this.angle = value; |
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} |
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} |
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public float Angle { get; set; } |
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/// <summary>
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/// Gets or sets the center point.
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@ -65,46 +34,44 @@ namespace ImageProcessorCore.Processors |
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/// <inheritdoc/>
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protected override void OnApply(ImageBase target, ImageBase source, Rectangle targetRectangle, Rectangle sourceRectangle) |
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{ |
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// If we are expanding we need to pad the bounds of the source rectangle.
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// We can use the resizer in nearest neighbor mode to do this fairly quickly.
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if (this.Expand) |
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{ |
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// First find out how big the target rectangle should be.
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Point centre = this.Center == Point.Empty ? Rectangle.Center(sourceRectangle) : this.Center; |
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Matrix3x2 rotation = Point.CreateRotation(centre, -this.angle); |
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Rectangle rectangle = ImageMaths.GetBoundingRectangle(sourceRectangle, rotation); |
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ResizeOptions options = new ResizeOptions |
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{ |
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Size = new Size(rectangle.Width, rectangle.Height), |
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Mode = ResizeMode.BoxPad |
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}; |
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// Get the padded bounds and resize the image.
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Rectangle bounds = ResizeHelper.CalculateTargetLocationAndBounds(source, options); |
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this.firstPass = new Image(rectangle.Width, rectangle.Height); |
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target.SetPixels(rectangle.Width, rectangle.Height, new float[rectangle.Width * rectangle.Height * 4]); |
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new ResizeProcessor(new NearestNeighborResampler()).Apply(this.firstPass, source, rectangle.Width, rectangle.Height, bounds, sourceRectangle); |
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} |
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else |
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{ |
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// Just clone the pixels across.
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this.firstPass = new Image(source.Width, source.Height); |
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this.firstPass.ClonePixels(source.Width, source.Height, source.Pixels); |
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Matrix3x2 rotation = Point.CreateRotation(centre, -this.Angle); |
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Matrix3x2 invertedRotation; |
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Matrix3x2.Invert(rotation, out invertedRotation); |
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Rectangle bounds = ImageMaths.GetBoundingRectangle(source.Bounds, invertedRotation); |
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target.SetPixels(bounds.Width, bounds.Height, new float[bounds.Width * bounds.Height * 4]); |
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} |
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} |
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/// <inheritdoc/>
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protected override void Apply(ImageBase target, ImageBase source, Rectangle targetRectangle, Rectangle sourceRectangle, int startY, int endY) |
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{ |
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int height = this.firstPass.Height; |
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int height = target.Height; |
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int startX = 0; |
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int endX = this.firstPass.Width; |
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Point centre = this.Center == Point.Empty ? Rectangle.Center(this.firstPass.Bounds) : this.Center; |
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Matrix3x2 rotation = Point.CreateRotation(centre, -this.angle); |
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int endX = target.Width; |
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Point centre = this.Center == Point.Empty ? Rectangle.Center(target.Bounds) : this.Center; |
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//Matrix3x2 invertedRotation;
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Matrix3x2 rotation = Point.CreateRotation(centre, -this.Angle); |
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//Matrix3x2.Invert(rotation, out invertedRotation);
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//Vector2 rightTop = Vector2.Transform(new Vector2(source.Width, 0), invertedRotation);
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//Vector2 leftBottom = Vector2.Transform(new Vector2(0, source.Height), invertedRotation);
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//if (this.Angle < 0)
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//{
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// rotation = Point.CreateRotation(new Point((int)-leftBottom.X, (int)leftBottom.Y), -this.Angle);
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//}
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//if (this.Angle > 0)
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//{
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// rotation = Point.CreateRotation(new Point((int)rightTop.X, (int)-rightTop.Y), -this.Angle);
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//}
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// Since we are not working in parallel we use full height and width
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// of the first pass image.
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using (PixelAccessor firstPassPixels = this.firstPass.Lock()) |
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using (PixelAccessor sourcePixels = source.Lock()) |
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using (PixelAccessor targetPixels = target.Lock()) |
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{ |
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Parallel.For( |
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@ -114,11 +81,10 @@ namespace ImageProcessorCore.Processors |
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{ |
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for (int x = startX; x < endX; x++) |
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{ |
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// Rotate at the centre point
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Point rotated = Point.Rotate(new Point(x, y), rotation); |
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if (this.firstPass.Bounds.Contains(rotated.X, rotated.Y)) |
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if (source.Bounds.Contains(rotated.X, rotated.Y)) |
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{ |
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targetPixels[x, y] = firstPassPixels[rotated.X, rotated.Y]; |
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targetPixels[x, y] = sourcePixels[rotated.X, rotated.Y]; |
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} |
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} |
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