mirror of https://github.com/SixLabors/ImageSharp
9 changed files with 142 additions and 5 deletions
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// Copyright (c) Six Labors.
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// Licensed under the Apache License, Version 2.0.
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using System; |
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using System.Numerics; |
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using SixLabors.ImageSharp.Formats.Tiff.Utils; |
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using SixLabors.ImageSharp.Memory; |
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using SixLabors.ImageSharp.PixelFormats; |
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namespace SixLabors.ImageSharp.Formats.Tiff.PhotometricInterpretation |
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{ |
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/// <summary>
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/// Implements the 'RGB' photometric interpretation with 32 bits for each channel.
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/// </summary>
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internal class RgbFloat323232TiffColor<TPixel> : TiffBaseColorDecoder<TPixel> |
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where TPixel : unmanaged, IPixel<TPixel> |
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{ |
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private readonly bool isBigEndian; |
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/// <summary>
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/// Initializes a new instance of the <see cref="RgbFloat323232TiffColor{TPixel}" /> class.
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/// </summary>
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/// <param name="isBigEndian">if set to <c>true</c> decodes the pixel data as big endian, otherwise as little endian.</param>
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public RgbFloat323232TiffColor(bool isBigEndian) => this.isBigEndian = isBigEndian; |
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/// <inheritdoc/>
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public override void Decode(ReadOnlySpan<byte> data, Buffer2D<TPixel> pixels, int left, int top, int width, int height) |
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{ |
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// Note: due to an issue with netcore 2.1 and default values and unpredictable behavior with those,
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// we define our own defaults as a workaround. See: https://github.com/dotnet/runtime/issues/55623
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var color = default(TPixel); |
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color.FromVector4(TiffUtils.Vector4Default); |
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int offset = 0; |
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byte[] buffer = new byte[4]; |
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for (int y = top; y < top + height; y++) |
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{ |
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Span<TPixel> pixelRow = pixels.GetRowSpan(y).Slice(left, width); |
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if (this.isBigEndian) |
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{ |
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for (int x = 0; x < pixelRow.Length; x++) |
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{ |
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data.Slice(offset, 4).CopyTo(buffer); |
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Array.Reverse(buffer); |
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float r = BitConverter.ToSingle(buffer, 0); |
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offset += 4; |
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data.Slice(offset, 4).CopyTo(buffer); |
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Array.Reverse(buffer); |
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float g = BitConverter.ToSingle(buffer, 0); |
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offset += 4; |
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data.Slice(offset, 4).CopyTo(buffer); |
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Array.Reverse(buffer); |
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float b = BitConverter.ToSingle(buffer, 0); |
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offset += 4; |
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var colorVector = new Vector4(r, g, b, 1.0f); |
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Array.Reverse(buffer); |
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color.FromVector4(colorVector); |
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pixelRow[x] = color; |
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} |
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} |
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else |
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{ |
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for (int x = 0; x < pixelRow.Length; x++) |
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{ |
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data.Slice(offset, 4).CopyTo(buffer); |
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float r = BitConverter.ToSingle(buffer, 0); |
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offset += 4; |
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data.Slice(offset, 4).CopyTo(buffer); |
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float g = BitConverter.ToSingle(buffer, 0); |
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offset += 4; |
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data.Slice(offset, 4).CopyTo(buffer); |
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float b = BitConverter.ToSingle(buffer, 0); |
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offset += 4; |
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var colorVector = new Vector4(r, g, b, 1.0f); |
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color.FromVector4(colorVector); |
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pixelRow[x] = color; |
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} |
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} |
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} |
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} |
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} |
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} |
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@ -0,0 +1,3 @@ |
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version https://git-lfs.github.com/spec/v1 |
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oid sha256:a1f889baa6f3bb99f15609848cdd47d548d3e2ed1b7b558d428550dfa3bd4bf9 |
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size 38050 |
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@ -0,0 +1,3 @@ |
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version https://git-lfs.github.com/spec/v1 |
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oid sha256:2c02be5dff2bcd5d60afbf379ba9095b0c8fd3a7a0063f684ac9ac9119f967a5 |
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size 38050 |
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