diff --git a/src/ImageSharp/PixelFormats/Utils/Vector4Converters.AssociatedRgbaCompatible.cs b/src/ImageSharp/PixelFormats/Utils/Vector4Converters.AssociatedRgbaCompatible.cs index 05fd97ab4..b47779df8 100644 --- a/src/ImageSharp/PixelFormats/Utils/Vector4Converters.AssociatedRgbaCompatible.cs +++ b/src/ImageSharp/PixelFormats/Utils/Vector4Converters.AssociatedRgbaCompatible.cs @@ -371,10 +371,8 @@ internal static partial class Vector4Converters float byteAlpha = alpha * byte.MaxValue; float storedAlpha = (byte)Numerics.Clamp(byteAlpha + 0.5F, 0, byte.MaxValue); - byte quantizedAlpha = (byte)storedAlpha; - byte sourceAlphaByte = (byte)Numerics.Clamp(byteAlpha + 0.5F, 0, byte.MaxValue); - if (sourceAlphaByte == quantizedAlpha) + if (byteAlpha == storedAlpha) { // Quantization leaves alpha unchanged, so RGB is already associated correctly. Avoiding division preserves exact byte midpoints produced by scaling stored components. source *= byte.MaxValue;