diff --git a/src/ImageSharp/Processing/Processors/Quantization/WuFrameQuantizer{TPixel}.cs b/src/ImageSharp/Processing/Processors/Quantization/WuFrameQuantizer{TPixel}.cs
index 7c4d6420b..75b922e34 100644
--- a/src/ImageSharp/Processing/Processors/Quantization/WuFrameQuantizer{TPixel}.cs
+++ b/src/ImageSharp/Processing/Processors/Quantization/WuFrameQuantizer{TPixel}.cs
@@ -5,7 +5,6 @@ using System;
using System.Buffers;
using System.Numerics;
using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
using SixLabors.ImageSharp.Advanced;
using SixLabors.ImageSharp.Memory;
using SixLabors.ImageSharp.PixelFormats;
@@ -784,94 +783,6 @@ namespace SixLabors.ImageSharp.Processing.Processors.Quantization
=> new Vector4(this.R, this.G, this.B, this.A) / this.Weight / 255F;
}
- private struct Moment
- {
- ///
- /// Moment of r*P(c).
- ///
- public long R;
-
- ///
- /// Moment of g*P(c).
- ///
- public long G;
-
- ///
- /// Moment of b*P(c).
- ///
- public long B;
-
- ///
- /// Moment of a*P(c).
- ///
- public long A;
-
- ///
- /// Moment of P(c).
- ///
- public long Weight;
-
- ///
- /// Moment of c^2*P(c).
- ///
- public double Moment2;
-
- [MethodImpl(InliningOptions.ShortMethod)]
- public static Moment operator +(Moment x, Moment y)
- {
- x.R += y.R;
- x.G += y.G;
- x.B += y.B;
- x.A += y.A;
- x.Weight += y.Weight;
- x.Moment2 += y.Moment2;
- return x;
- }
-
- [MethodImpl(InliningOptions.ShortMethod)]
- public static Moment operator -(Moment x, Moment y)
- {
- x.R -= y.R;
- x.G -= y.G;
- x.B -= y.B;
- x.A -= y.A;
- x.Weight -= y.Weight;
- x.Moment2 -= y.Moment2;
- return x;
- }
-
- [MethodImpl(InliningOptions.ShortMethod)]
- public static Moment operator -(Moment x)
- {
- x.R = -x.R;
- x.G = -x.G;
- x.B = -x.B;
- x.A = -x.A;
- x.Weight = -x.Weight;
- x.Moment2 = -x.Moment2;
- return x;
- }
-
- [MethodImpl(InliningOptions.ShortMethod)]
- public static Moment operator +(Moment x, Rgba32 y)
- {
- x.R += y.R;
- x.G += y.G;
- x.B += y.B;
- x.A += y.A;
- x.Weight++;
-
- var vector = new Vector4(y.R, y.G, y.B, y.A);
- x.Moment2 += Vector4.Dot(vector, vector);
-
- return x;
- }
-
- [MethodImpl(InliningOptions.ShortMethod)]
- public readonly Vector4 Normalize()
- => new Vector4(this.R, this.G, this.B, this.A) / this.Weight / 255F;
- }
-
///
/// Represents a box color cube.
///