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progress on pixel conposer/blender combinations

pull/641/head
Vicente Penades 8 years ago
parent
commit
4bb5f9f45e
  1. 4451
      src/ImageSharp/PixelFormats/PixelBlenders/PorterDuffFunctions.Generated.cs
  2. 426
      src/ImageSharp/PixelFormats/PixelBlenders/PorterDuffFunctions.Generated.tt
  3. 159
      src/ImageSharp/PixelFormats/PixelBlenders/PorterDuffFunctions.cs
  4. 23
      tests/ImageSharp.Tests/Drawing/SolidFillBlendedShapesTests.cs

4451
src/ImageSharp/PixelFormats/PixelBlenders/PorterDuffFunctions.Generated.cs

File diff suppressed because it is too large

426
src/ImageSharp/PixelFormats/PixelBlenders/PorterDuffFunctions.Generated.tt

@ -1,237 +1,191 @@
<# <#
// Copyright (c) Six Labors and contributors. // Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0. // Licensed under the Apache License, Version 2.0.
#> #>
<#@ template debug="false" hostspecific="false" language="C#" #> <#@ template debug="false" hostspecific="false" language="C#" #>
<#@ assembly name="System.Core" #> <#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #> <#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #> <#@ import namespace="System.Text" #>
<#@ import namespace="System.Collections.Generic" #> <#@ import namespace="System.Collections.Generic" #>
<#@ output extension=".cs" #> <#@ output extension=".cs" #>
// Copyright (c) Six Labors and contributors. // Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0. // Licensed under the Apache License, Version 2.0.
// <auto-generated /> // <auto-generated />
using System; using System;
using System.Numerics; using System.Numerics;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
namespace SixLabors.ImageSharp.PixelFormats.PixelBlenders namespace SixLabors.ImageSharp.PixelFormats.PixelBlenders
{ {
internal static partial class PorterDuffFunctions internal static partial class PorterDuffFunctions
{ {
<# void GeneratePixelBlenders(string blender) { #>
<# void GenerateVectorCompositor(string name, string sourceVar, string destVar, string blendVar)
{ [MethodImpl(MethodImplOptions.AggressiveInlining)]
int a_s = sourceVar == "Vector4.Zero" ? 0 : 1; public static Vector4 <#=blender#>_Src(Vector4 backdrop, Vector4 source, float opacity)
int a_b = destVar == "Vector4.Zero" ? 0 : 1; {
int a_x = blendVar == "Vector4.Zero" ? 0 : 1; opacity = opacity.Clamp(0, 1);
#> source.W *= opacity;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector4 <#=name#>(Vector4 backdrop, Vector4 source, Vector4 xform) return source;
{ }
// calculate weights
float xw = backdrop.W * source.W; [MethodImpl(MethodImplOptions.AggressiveInlining)]
float bw = backdrop.W - xw; public static Vector4 <#=blender#>_SrcAtop(Vector4 backdrop, Vector4 source, float opacity)
float sw = source.W - xw; {
opacity = opacity.Clamp(0, 1);
// calculate final alpha source.W *= opacity;
float fw = (sw * <#=a_s#>) + (bw * <#=a_b#>) + (xw * <#=a_x#>);
return Atop(backdrop, source, <#=blender#>(backdrop, source));
// calculate final value }
xform = ((<#=blendVar#> * xw) + (<#=destVar#> * bw) + (<#=sourceVar#> * sw)) / MathF.Max(fw, Constants.Epsilon);
xform.W = fw; [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector4 <#=blender#>_SrcOver(Vector4 backdrop, Vector4 source, float opacity)
return xform; {
} opacity = opacity.Clamp(0, 1);
<# } #> source.W *= opacity;
return Over(backdrop, source, <#=blender#>(backdrop, source));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
<# void GeneratePixelBlenders(string blender) { #> public static Vector4 <#=blender#>_SrcIn(Vector4 backdrop, Vector4 source, float opacity)
{
[MethodImpl(MethodImplOptions.AggressiveInlining)] opacity = opacity.Clamp(0, 1);
public static Vector4 <#=blender#>_Src(Vector4 backdrop, Vector4 source, float opacity) source.W *= opacity;
{
opacity = opacity.Clamp(0, 1); return In(backdrop, source, <#=blender#>(backdrop, source));
source.W *= opacity; }
return Src(backdrop, source, <#=blender#>(backdrop, source)); [MethodImpl(MethodImplOptions.AggressiveInlining)]
} public static Vector4 <#=blender#>_SrcOut(Vector4 backdrop, Vector4 source, float opacity)
{
[MethodImpl(MethodImplOptions.AggressiveInlining)] opacity = opacity.Clamp(0, 1);
public static Vector4 <#=blender#>_SrcAtop(Vector4 backdrop, Vector4 source, float opacity) source.W *= opacity;
{
opacity = opacity.Clamp(0, 1); return Out(backdrop, source);
source.W *= opacity; }
return SrcAtop(backdrop, source, <#=blender#>(backdrop, source)); [MethodImpl(MethodImplOptions.AggressiveInlining)]
} public static Vector4 <#=blender#>_Dest(Vector4 backdrop, Vector4 source, float opacity)
{
[MethodImpl(MethodImplOptions.AggressiveInlining)] return backdrop;
public static Vector4 <#=blender#>_SrcOver(Vector4 backdrop, Vector4 source, float opacity) }
{
opacity = opacity.Clamp(0, 1); [MethodImpl(MethodImplOptions.AggressiveInlining)]
source.W *= opacity; public static Vector4 <#=blender#>_DestAtop(Vector4 backdrop, Vector4 source, float opacity)
{
return SrcOver(backdrop, source, <#=blender#>(backdrop, source)); opacity = opacity.Clamp(0, 1);
} source.W *= opacity;
[MethodImpl(MethodImplOptions.AggressiveInlining)] return Atop(source, backdrop, <#=blender#>(source, backdrop));
public static Vector4 <#=blender#>_SrcIn(Vector4 backdrop, Vector4 source, float opacity) }
{
opacity = opacity.Clamp(0, 1); [MethodImpl(MethodImplOptions.AggressiveInlining)]
source.W *= opacity; public static Vector4 <#=blender#>_DestOver(Vector4 backdrop, Vector4 source, float opacity)
{
return SrcIn(backdrop, source, <#=blender#>(backdrop, source)); opacity = opacity.Clamp(0, 1);
} source.W *= opacity;
[MethodImpl(MethodImplOptions.AggressiveInlining)] return Over(source, backdrop, <#=blender#>(source, backdrop));
public static Vector4 <#=blender#>_SrcOut(Vector4 backdrop, Vector4 source, float opacity) }
{
opacity = opacity.Clamp(0, 1); [MethodImpl(MethodImplOptions.AggressiveInlining)]
source.W *= opacity; public static Vector4 <#=blender#>_DestIn(Vector4 backdrop, Vector4 source, float opacity)
{
return SrcOut(backdrop, source, <#=blender#>(backdrop, source)); opacity = opacity.Clamp(0, 1);
} source.W *= opacity;
[MethodImpl(MethodImplOptions.AggressiveInlining)] return In(source, backdrop, <#=blender#>(source, backdrop));
public static Vector4 <#=blender#>_Dest(Vector4 backdrop, Vector4 source, float opacity) }
{
opacity = opacity.Clamp(0, 1); [MethodImpl(MethodImplOptions.AggressiveInlining)]
source.W *= opacity; public static Vector4 <#=blender#>_DestOut(Vector4 backdrop, Vector4 source, float opacity)
{
return Dest(backdrop, source, <#=blender#>(backdrop, source)); opacity = opacity.Clamp(0, 1);
} source.W *= opacity;
[MethodImpl(MethodImplOptions.AggressiveInlining)] return Out(source, backdrop);
public static Vector4 <#=blender#>_DestAtop(Vector4 backdrop, Vector4 source, float opacity) }
{
opacity = opacity.Clamp(0, 1); [MethodImpl(MethodImplOptions.AggressiveInlining)]
source.W *= opacity; public static Vector4 <#=blender#>_Xor(Vector4 backdrop, Vector4 source, float opacity)
{
return DestAtop(backdrop, source, <#=blender#>(backdrop, source)); opacity = opacity.Clamp(0, 1);
} source.W *= opacity;
[MethodImpl(MethodImplOptions.AggressiveInlining)] return Xor(backdrop, source);
public static Vector4 <#=blender#>_DestOver(Vector4 backdrop, Vector4 source, float opacity) }
{
opacity = opacity.Clamp(0, 1); [MethodImpl(MethodImplOptions.AggressiveInlining)]
source.W *= opacity; public static Vector4 <#=blender#>_Clear(Vector4 backdrop, Vector4 source, float opacity)
{
return DestOver(backdrop, source, <#=blender#>(backdrop, source)); opacity = opacity.Clamp(0, 1);
} source.W *= opacity;
[MethodImpl(MethodImplOptions.AggressiveInlining)] return Clear(backdrop, source);
public static Vector4 <#=blender#>_DestIn(Vector4 backdrop, Vector4 source, float opacity) }
{ <# } #>
opacity = opacity.Clamp(0, 1);
source.W *= opacity;
<# void GenerateGenericPixelBlender(string blender, string composer) { #>
return DestIn(backdrop, source, <#=blender#>(backdrop, source));
} [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static TPixel <#=blender#>_<#=composer#><TPixel>(TPixel backdrop, TPixel source, float opacity)
[MethodImpl(MethodImplOptions.AggressiveInlining)] where TPixel : struct, IPixel<TPixel>
public static Vector4 <#=blender#>_DestOut(Vector4 backdrop, Vector4 source, float opacity) {
{ TPixel dest = default;
opacity = opacity.Clamp(0, 1); dest.PackFromVector4(<#=blender#>_<#=composer#>(backdrop.ToVector4(),source.ToVector4(),opacity));
source.W *= opacity; return dest;
}
return DestOut(backdrop, source, <#=blender#>(backdrop, source));
} <# } #>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector4 <#=blender#>_Clear(Vector4 backdrop, Vector4 source, float opacity) #region Blenders
{ <#
opacity = opacity.Clamp(0, 1);
source.W *= opacity; string[] composers = new []{
"Src" ,
return Clear(backdrop, source, source); "SrcAtop" ,
} "SrcOver" ,
"SrcIn" ,
[MethodImpl(MethodImplOptions.AggressiveInlining)] "SrcOut" ,
public static Vector4 <#=blender#>_Xor(Vector4 backdrop, Vector4 source, float opacity) "Dest" ,
{ "DestAtop" ,
opacity = opacity.Clamp(0, 1); "DestOver" ,
source.W *= opacity; "DestIn" ,
"DestOut" ,
return Xor(backdrop, source, source); "Clear" ,
} "Xor" ,
};
<# } #>
string[] blenders = new []{
"Normal" ,
<# void GenerateGenericPixelBlender(string blender, string composer) { #> "Multiply" ,
"Add" ,
[MethodImpl(MethodImplOptions.AggressiveInlining)] "Subtract" ,
public static TPixel <#=blender#>_<#=composer#><TPixel>(TPixel backdrop, TPixel source, float opacity) "Screen" ,
where TPixel : struct, IPixel<TPixel> "Darken" ,
{ "Lighten" ,
TPixel dest = default; "Overlay" ,
dest.PackFromVector4(<#=blender#>_<#=composer#>(backdrop.ToVector4(),source.ToVector4(),opacity)); "HardLight"
return dest; };
}
foreach(var blender in blenders)
<# } #> {
GeneratePixelBlenders(blender);
#region Blenders
<# foreach(var composer in composers)
{
// GenerateVectorCompositor("Src", "source", "Vector4.Zero", "xform"); GenerateGenericPixelBlender(blender,composer);
GenerateVectorCompositor("SrcAtop", "Vector4.Zero", "backdrop", "xform"); }
GenerateVectorCompositor("SrcOver", "source", "backdrop", "xform"); }
// GenerateVectorCompositor("SrcIn", "Vector4.Zero", "Vector4.Zero", "xform");
// GenerateVectorCompositor("SrcOut", "source", "Vector4.Zero", "Vector4.Zero"); #>
GenerateVectorCompositor("Dest", "Vector4.Zero", "backdrop", "backdrop");
// GenerateVectorCompositor("DestAtop", "source", "Vector4.Zero", "backdrop"); #endregion
// GenerateVectorCompositor("DestOver", "source", "backdrop", "backdrop"); }
// GenerateVectorCompositor("DestIn", "Vector4.Zero", "Vector4.Zero", "backdrop");
GenerateVectorCompositor("DestOut", "Vector4.Zero", "backdrop", "Vector4.Zero");
// GenerateVectorCompositor("Clear", "Vector4.Zero", "Vector4.Zero", "Vector4.Zero");
GenerateVectorCompositor("Xor", "source", "backdrop", "Vector4.Zero");
string[] composers = new []{
"Src" ,
"SrcAtop" ,
"SrcOver" ,
"SrcIn" ,
"SrcOut" ,
"Dest" ,
"DestAtop" ,
"DestOver" ,
"DestIn" ,
"DestOut" ,
"Clear" ,
"Xor" ,
};
string[] blenders = new []{
"Normal" ,
"Multiply" ,
"Add" ,
"Subtract" ,
"Screen" ,
"Darken" ,
"Lighten" ,
"Overlay" ,
"HardLight"
};
foreach(var blender in blenders)
{
GeneratePixelBlenders(blender);
foreach(var composer in composers)
{
GenerateGenericPixelBlender(blender,composer);
}
}
#>
#endregion
}
} }

159
src/ImageSharp/PixelFormats/PixelBlenders/PorterDuffFunctions.cs

@ -179,125 +179,78 @@ namespace SixLabors.ImageSharp.PixelFormats.PixelBlenders
return xform; return xform;
} }
public static Vector4 Over(Vector4 dst, Vector4 src, Vector4 blend)
{
// calculate weights
float blendW = dst.W * src.W;
float dstW = dst.W - blendW;
float srcW = src.W - blendW;
// calculate final alpha
float alpha = dstW + srcW + blendW;
// calculate final color
Vector4 color = dst * dstW + src * srcW + blend * blendW;
// unpremultiply
color /= MathF.Max(alpha, Constants.Epsilon);
color.W = alpha;
return color;
}
public static Vector4 Atop(Vector4 dst, Vector4 src, Vector4 blend)
{
// calculate weights
float blendW = dst.W * src.W;
float dstW = dst.W - blendW;
[MethodImpl(MethodImplOptions.AggressiveInlining)] // calculate final alpha
public static Vector4 Src(Vector4 backdrop, Vector4 source, Vector4 xform) float alpha = dstW + blendW;
{
// calculate weights // calculate final color
float xw = backdrop.W * source.W; Vector4 color = dst * dstW + blend * blendW;
float bw = backdrop.W - xw;
float sw = source.W - xw; // unpremultiply
color /= MathF.Max(alpha, Constants.Epsilon);
// calculate final alpha color.W = alpha;
float fw = (sw * 1) + (bw * 0) + (xw * 1);
// calculate final value
xform = ((xform * xw) + (Vector4.Zero * bw) + (source * sw)) / MathF.Max(fw, Constants.Epsilon);
xform.W = fw;
return Vector4.Lerp(backdrop, xform, source.W);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector4 SrcIn(Vector4 backdrop, Vector4 source, Vector4 xform)
{
// calculate weights
float xw = backdrop.W * source.W;
// calculate final value
xform.W = xw;
return Vector4.Lerp(backdrop, xform, source.W);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)] return color;
public static Vector4 SrcOut(Vector4 backdrop, Vector4 source, Vector4 xform)
{
// calculate weights
float xw = backdrop.W * source.W;
float bw = backdrop.W - xw;
float sw = source.W - xw;
// calculate final alpha
float fw = sw;
// calculate final value
xform = source;
xform.W = fw;
return Vector4.Lerp(backdrop, xform, source.W);
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] public static Vector4 In(Vector4 dst, Vector4 src, Vector4 blend)
public static Vector4 DestAtop(Vector4 backdrop, Vector4 source, Vector4 xform) {
{ blend.W = dst.W * src.W;
// calculate weights
float xw = backdrop.W * source.W; return blend;
float bw = backdrop.W - xw;
float sw = source.W - xw;
// calculate final alpha
float fw = (sw * 1) + (bw * 0) + (xw * 1);
// calculate final value
xform = ((backdrop * xw) + (Vector4.Zero * bw) + (source * sw)) / MathF.Max(fw, Constants.Epsilon);
xform.W = fw;
return Vector4.Lerp(backdrop, xform, source.W);
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] public static Vector4 Out(Vector4 dst, Vector4 src)
public static Vector4 DestOver(Vector4 backdrop, Vector4 source, Vector4 xform) {
{ // calculate final alpha
// calculate weights src.W = (1 - dst.W) * src.W;
float xw = backdrop.W * source.W;
float bw = backdrop.W - xw; return src;
float sw = source.W - xw;
// calculate final alpha
float fw = (sw * 1) + (bw * 1) + (xw * 1);
// calculate final value
xform = ((backdrop * xw) + (backdrop * bw) + (source * sw)) / MathF.Max(fw, Constants.Epsilon);
xform.W = fw;
return Vector4.Lerp(backdrop, xform, source.W);
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] public static Vector4 Xor(Vector4 dst, Vector4 src)
public static Vector4 DestIn(Vector4 backdrop, Vector4 source, Vector4 xform) {
{ float srcW = 1 - dst.W;
// calculate weights float dstW = 1 - src.W;
float xw = backdrop.W * source.W;
float bw = backdrop.W - xw; float alpha = src.W * srcW + dst.W * dstW;
float sw = source.W - xw; Vector4 color = src.W * src * srcW + dst.W * dst * dstW;
// calculate final alpha // unpremultiply
float fw = (sw * 0) + (bw * 0) + (xw * 1); color /= MathF.Max(alpha, Constants.Epsilon);
color.W = alpha;
// calculate final value
xform = ((backdrop * xw) + (Vector4.Zero * bw) + (Vector4.Zero * sw)) / MathF.Max(fw, Constants.Epsilon); return color;
xform.W = fw;
return Vector4.Lerp(backdrop, xform, source.W);
} }
/// <summary> private static Vector4 Clear(Vector4 backdrop, Vector4 source)
/// General composition function for all modes, with a general solution for alpha channel
/// </summary>
/// <param name="backdrop">Original Backdrop color</param>
/// <param name="source">Original source color</param>
/// <param name="xform">Desired transformed color, without taking Alpha channel in account</param>
/// <returns>The final color</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector4 Clear(Vector4 backdrop, Vector4 source, Vector4 xform)
{ {
return Vector4.Lerp(backdrop, Vector4.Zero, xform.W); return Vector4.Lerp(backdrop, Vector4.Zero, source.W);
} }
#endregion #endregion

23
tests/ImageSharp.Tests/Drawing/SolidFillBlendedShapesTests.cs

@ -116,21 +116,26 @@ namespace SixLabors.ImageSharp.Tests.Drawing
public void _1DarkBlueRect_2BlendBlackEllipse<TPixel>(TestImageProvider<TPixel> provider, PixelBlenderMode mode) public void _1DarkBlueRect_2BlendBlackEllipse<TPixel>(TestImageProvider<TPixel> provider, PixelBlenderMode mode)
where TPixel : struct, IPixel<TPixel> where TPixel : struct, IPixel<TPixel>
{ {
using (Image<TPixel> img = provider.GetImage()) using(Image<TPixel> dstImg = provider.GetImage(), srcImg = provider.GetImage())
{ {
int scaleX = (img.Width / 100); int scaleX = (dstImg.Width / 100);
int scaleY = (img.Height / 100); int scaleY = (dstImg.Height / 100);
img.Mutate(
dstImg.Mutate(
x => x.Fill( x => x.Fill(
NamedColors<TPixel>.DarkBlue, NamedColors<TPixel>.DarkBlue,
new Rectangle(0 * scaleX, 40 * scaleY, 100 * scaleX, 20 * scaleY))); new Rectangle(0 * scaleX, 40 * scaleY, 100 * scaleX, 20 * scaleY)));
img.Mutate(
srcImg.Mutate(
x => x.Fill( x => x.Fill(
new GraphicsOptions(true) { BlenderMode = mode },
NamedColors<TPixel>.Black, NamedColors<TPixel>.Black,
new Shapes.EllipsePolygon(40 * scaleX, 50 * scaleY, 50 * scaleX, 50 * scaleY))); new Shapes.EllipsePolygon(40 * scaleX, 50 * scaleY, 50 * scaleX, 50 * scaleY)));
dstImg.Mutate(
x => x.DrawImage(new GraphicsOptions(true) { BlenderMode = mode }, srcImg)
);
VerifyImage(provider, mode, img); VerifyImage(provider, mode, dstImg);
} }
} }

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