From 4e21188efeca88bac1c326e4ae9726a0732e5ef6 Mon Sep 17 00:00:00 2001 From: James Jackson-South Date: Wed, 26 Feb 2025 14:35:54 +1000 Subject: [PATCH] Fix all known quantizing issues --- src/ImageSharp/Common/InlineArray.cs | 29 + src/ImageSharp/Common/InlineArray.tt | 38 + src/ImageSharp/Formats/Bmp/BmpMetadata.cs | 3 +- .../Formats/Cur/CurFrameMetadata.cs | 1 + src/ImageSharp/Formats/Cur/CurMetadata.cs | 3 +- src/ImageSharp/Formats/EncodingUtilities.cs | 39 +- src/ImageSharp/Formats/Gif/GifDecoderCore.cs | 141 +++- src/ImageSharp/Formats/Gif/GifEncoderCore.cs | 93 ++- .../Formats/Gif/GifFrameMetadata.cs | 3 +- src/ImageSharp/Formats/Gif/GifMetadata.cs | 12 +- .../Formats/IFormatFrameMetadata.cs | 6 +- src/ImageSharp/Formats/IFormatMetadata.cs | 8 +- .../Formats/IQuantizingImageEncoder.cs | 4 +- .../Formats/Ico/IcoFrameMetadata.cs | 1 + src/ImageSharp/Formats/Ico/IcoMetadata.cs | 3 +- src/ImageSharp/Formats/Png/PngEncoder.cs | 12 - src/ImageSharp/Formats/Png/PngEncoderCore.cs | 246 +++--- src/ImageSharp/Formats/Png/PngMetadata.cs | 3 +- .../Formats/TransparentColorMode.cs | 2 +- .../Formats/Webp/BitReader/BitReaderBase.cs | 2 +- .../Formats/Webp/Lossy/Vp8Decoder.cs | 14 +- .../Formats/Webp/WebpAnimationDecoder.cs | 110 ++- .../Formats/Webp/WebpCommonUtils.cs | 2 +- src/ImageSharp/ImageSharp.csproj | 14 + src/ImageSharp/IndexedImageFrame{TPixel}.cs | 4 +- .../CloningImageProcessor{TPixel}.cs | 6 +- .../Processors/Dithering/IDither.cs | 4 +- .../IPaletteDitherImageProcessor{TPixel}.cs | 8 +- .../Processors/ImageProcessor{TPixel}.cs | 7 +- .../Quantization/EuclideanPixelMap{TPixel}.cs | 521 +++++++++--- .../Quantization/IQuantizer{TPixel}.cs | 12 +- .../Quantization/OctreeQuantizer{TPixel}.cs | 766 +++++++++++++++--- .../Quantization/PaletteQuantizer.cs | 23 +- .../Quantization/PaletteQuantizer{TPixel}.cs | 55 +- .../Quantization/QuantizerConstants.cs | 19 +- .../Quantization/QuantizerOptions.cs | 11 + .../Quantization/QuantizerUtilities.cs | 38 +- .../Quantization/WuQuantizer{TPixel}.cs | 71 +- .../Transforms/TransformProcessor{TPixel}.cs | 15 +- .../Formats/Gif/GifEncoderTests.cs | 11 + .../Formats/Png/PngEncoderTests.cs | 46 +- .../Formats/WebP/WebpCommonUtilsTests.cs | 4 +- .../Formats/WebP/WebpDecoderTests.cs | 16 + .../ImageSharp.Tests/Image/ImageFrameTests.cs | 2 +- tests/ImageSharp.Tests/Image/ImageTests.cs | 2 +- .../Quantization/WuQuantizerTests.cs | 4 +- tests/ImageSharp.Tests/TestImages.cs | 2 + .../ReferenceCodecs/MagickReferenceDecoder.cs | 36 +- ...de_8BitColor_WithOctreeQuantizer_rgb32.bmp | 2 +- ...Encode_8BitColor_WithWuQuantizer_rgb32.bmp | 2 +- ...onFilterInBox_Rgba32_CalliphoraPartial.png | 4 +- ...erFilterInBox_Rgba32_CalliphoraPartial.png | 4 +- ...rksWithAllErrorDiffusers_Bike_Atkinson.png | 4 +- ..._WorksWithAllErrorDiffusers_Bike_Burks.png | 4 +- ...hAllErrorDiffusers_Bike_FloydSteinberg.png | 4 +- ...lErrorDiffusers_Bike_JarvisJudiceNinke.png | 4 +- ...orksWithAllErrorDiffusers_Bike_Sierra2.png | 4 +- ...orksWithAllErrorDiffusers_Bike_Sierra3.png | 4 +- ...sWithAllErrorDiffusers_Bike_SierraLite.png | 4 +- ...thAllErrorDiffusers_Bike_StevensonArce.png | 4 +- ...WorksWithAllErrorDiffusers_Bike_Stucki.png | 4 +- ...orDiffusers_CalliphoraPartial_Atkinson.png | 4 +- ...ErrorDiffusers_CalliphoraPartial_Burks.png | 4 +- ...users_CalliphoraPartial_FloydSteinberg.png | 4 +- ...rs_CalliphoraPartial_JarvisJudiceNinke.png | 4 +- ...rorDiffusers_CalliphoraPartial_Sierra2.png | 4 +- ...rorDiffusers_CalliphoraPartial_Sierra3.png | 4 +- ...Diffusers_CalliphoraPartial_SierraLite.png | 4 +- ...fusers_CalliphoraPartial_StevensonArce.png | 4 +- ...rrorDiffusers_CalliphoraPartial_Stucki.png | 4 +- ...DependOnSinglePixelType_Bgra32_filter0.png | 4 +- ...tDependOnSinglePixelType_Rgb24_filter0.png | 4 +- ...DependOnSinglePixelType_Rgba32_filter0.png | 4 +- ...ndOnSinglePixelType_RgbaVector_filter0.png | 4 +- ..._WorksWithAllDitherers_Bike_Bayer16x16.png | 4 +- ...er_WorksWithAllDitherers_Bike_Bayer2x2.png | 4 +- ...er_WorksWithAllDitherers_Bike_Bayer4x4.png | 4 +- ...er_WorksWithAllDitherers_Bike_Bayer8x8.png | 4 +- ..._WorksWithAllDitherers_Bike_Ordered3x3.png | 4 +- ...Ditherers_CalliphoraPartial_Bayer16x16.png | 4 +- ...llDitherers_CalliphoraPartial_Bayer2x2.png | 4 +- ...llDitherers_CalliphoraPartial_Bayer4x4.png | 4 +- ...llDitherers_CalliphoraPartial_Bayer8x8.png | 4 +- ...Ditherers_CalliphoraPartial_Ordered3x3.png | 4 +- ...e1962_Rgba32_issue1962_tiniest_gif_1st.png | 4 +- ...2012BadMinCode_Rgba32_issue2012_drona1.png | 4 +- ...zed_Encode_Artifacts_Rgba32_issue_2469.png | 4 +- ...antized_Encode_Alpha_Rgba32_Issue_2668.png | 4 +- ...InBox_Bike_OctreeQuantizer_ErrorDither.png | 4 +- ...ionInBox_Bike_OctreeQuantizer_NoDither.png | 4 +- ...Box_Bike_OctreeQuantizer_OrderedDither.png | 4 +- ...ke_WebSafePaletteQuantizer_ErrorDither.png | 4 +- ..._Bike_WebSafePaletteQuantizer_NoDither.png | 4 +- ..._WebSafePaletteQuantizer_OrderedDither.png | 4 +- ...ike_WernerPaletteQuantizer_ErrorDither.png | 4 +- ...x_Bike_WernerPaletteQuantizer_NoDither.png | 4 +- ...e_WernerPaletteQuantizer_OrderedDither.png | 4 +- ...tionInBox_Bike_WuQuantizer_ErrorDither.png | 4 +- ...onInBox_Bike_WuQuantizer_OrderedDither.png | 4 +- ...oraPartial_OctreeQuantizer_ErrorDither.png | 4 +- ...iphoraPartial_OctreeQuantizer_NoDither.png | 4 +- ...aPartial_OctreeQuantizer_OrderedDither.png | 4 +- ...al_WebSafePaletteQuantizer_ErrorDither.png | 4 +- ...rtial_WebSafePaletteQuantizer_NoDither.png | 4 +- ..._WebSafePaletteQuantizer_OrderedDither.png | 4 +- ...ial_WernerPaletteQuantizer_ErrorDither.png | 4 +- ...artial_WernerPaletteQuantizer_NoDither.png | 4 +- ...l_WernerPaletteQuantizer_OrderedDither.png | 4 +- ...liphoraPartial_WuQuantizer_ErrorDither.png | 4 +- ...phoraPartial_WuQuantizer_OrderedDither.png | 4 +- ...david_OctreeQuantizer_ErrorDither_0.25.png | 4 +- ..._david_OctreeQuantizer_ErrorDither_0.5.png | 4 +- ...david_OctreeQuantizer_ErrorDither_0.75.png | 4 +- ...le_david_OctreeQuantizer_ErrorDither_0.png | 4 +- ...le_david_OctreeQuantizer_ErrorDither_1.png | 4 +- ...vid_OctreeQuantizer_OrderedDither_0.25.png | 4 +- ...avid_OctreeQuantizer_OrderedDither_0.5.png | 4 +- ...vid_OctreeQuantizer_OrderedDither_0.75.png | 4 +- ..._david_OctreeQuantizer_OrderedDither_0.png | 4 +- ..._david_OctreeQuantizer_OrderedDither_1.png | 4 +- ...bSafePaletteQuantizer_ErrorDither_0.25.png | 4 +- ...ebSafePaletteQuantizer_ErrorDither_0.5.png | 4 +- ...bSafePaletteQuantizer_ErrorDither_0.75.png | 4 +- ..._WebSafePaletteQuantizer_ErrorDither_0.png | 4 +- ..._WebSafePaletteQuantizer_ErrorDither_1.png | 4 +- ...afePaletteQuantizer_OrderedDither_0.25.png | 4 +- ...SafePaletteQuantizer_OrderedDither_0.5.png | 4 +- ...afePaletteQuantizer_OrderedDither_0.75.png | 4 +- ...ebSafePaletteQuantizer_OrderedDither_0.png | 4 +- ...ebSafePaletteQuantizer_OrderedDither_1.png | 4 +- ...ernerPaletteQuantizer_ErrorDither_0.25.png | 4 +- ...WernerPaletteQuantizer_ErrorDither_0.5.png | 4 +- ...ernerPaletteQuantizer_ErrorDither_0.75.png | 4 +- ...d_WernerPaletteQuantizer_ErrorDither_0.png | 4 +- ...d_WernerPaletteQuantizer_ErrorDither_1.png | 4 +- ...nerPaletteQuantizer_OrderedDither_0.25.png | 4 +- ...rnerPaletteQuantizer_OrderedDither_0.5.png | 4 +- ...nerPaletteQuantizer_OrderedDither_0.75.png | 4 +- ...WernerPaletteQuantizer_OrderedDither_0.png | 4 +- ...WernerPaletteQuantizer_OrderedDither_1.png | 4 +- ...ale_david_WuQuantizer_ErrorDither_0.25.png | 4 +- ...cale_david_WuQuantizer_ErrorDither_0.5.png | 4 +- ...ale_david_WuQuantizer_ErrorDither_0.75.png | 4 +- ...gScale_david_WuQuantizer_ErrorDither_0.png | 4 +- ...gScale_david_WuQuantizer_ErrorDither_1.png | 4 +- ...e_david_WuQuantizer_OrderedDither_0.25.png | 4 +- ...le_david_WuQuantizer_OrderedDither_0.5.png | 4 +- ...e_david_WuQuantizer_OrderedDither_0.75.png | 4 +- ...cale_david_WuQuantizer_OrderedDither_0.png | 4 +- ...cale_david_WuQuantizer_OrderedDither_1.png | 4 +- ...ation_Bike_OctreeQuantizer_ErrorDither.png | 4 +- ...tization_Bike_OctreeQuantizer_NoDither.png | 4 +- ...ion_Bike_OctreeQuantizer_OrderedDither.png | 4 +- ...ke_WebSafePaletteQuantizer_ErrorDither.png | 4 +- ..._Bike_WebSafePaletteQuantizer_NoDither.png | 4 +- ..._WebSafePaletteQuantizer_OrderedDither.png | 4 +- ...ike_WernerPaletteQuantizer_ErrorDither.png | 4 +- ...n_Bike_WernerPaletteQuantizer_NoDither.png | 4 +- ...e_WernerPaletteQuantizer_OrderedDither.png | 4 +- ...ntization_Bike_WuQuantizer_ErrorDither.png | 4 +- ...Quantization_Bike_WuQuantizer_NoDither.png | 4 +- ...ization_Bike_WuQuantizer_OrderedDither.png | 4 +- ...oraPartial_OctreeQuantizer_ErrorDither.png | 4 +- ...iphoraPartial_OctreeQuantizer_NoDither.png | 4 +- ...aPartial_OctreeQuantizer_OrderedDither.png | 4 +- ...al_WebSafePaletteQuantizer_ErrorDither.png | 4 +- ...rtial_WebSafePaletteQuantizer_NoDither.png | 4 +- ..._WebSafePaletteQuantizer_OrderedDither.png | 4 +- ...ial_WernerPaletteQuantizer_ErrorDither.png | 4 +- ...artial_WernerPaletteQuantizer_NoDither.png | 4 +- ...l_WernerPaletteQuantizer_OrderedDither.png | 4 +- ...liphoraPartial_WuQuantizer_ErrorDither.png | 4 +- ...CalliphoraPartial_WuQuantizer_NoDither.png | 4 +- ...phoraPartial_WuQuantizer_OrderedDither.png | 4 +- tests/Images/Input/Gif/issues/issue_2866.gif | 3 + .../Images/Input/Png/issues/issue_2469-i.png | 3 + tests/Images/Input/Webp/issues/Issue2866.webp | 3 + 177 files changed, 2120 insertions(+), 861 deletions(-) create mode 100644 src/ImageSharp/Common/InlineArray.cs create mode 100644 src/ImageSharp/Common/InlineArray.tt create mode 100644 tests/Images/Input/Gif/issues/issue_2866.gif create mode 100644 tests/Images/Input/Png/issues/issue_2469-i.png create mode 100644 tests/Images/Input/Webp/issues/Issue2866.webp diff --git a/src/ImageSharp/Common/InlineArray.cs b/src/ImageSharp/Common/InlineArray.cs new file mode 100644 index 000000000..358121d0a --- /dev/null +++ b/src/ImageSharp/Common/InlineArray.cs @@ -0,0 +1,29 @@ +// Copyright (c) Six Labors. +// Licensed under the Six Labors Split License. + +// + +using System; +using System.Runtime.CompilerServices; + +namespace SixLabors.ImageSharp; + +/// +/// Represents a safe, fixed sized buffer of 4 elements. +/// +[InlineArray(4)] +internal struct InlineArray4 +{ + private T t; +} + +/// +/// Represents a safe, fixed sized buffer of 16 elements. +/// +[InlineArray(16)] +internal struct InlineArray16 +{ + private T t; +} + + diff --git a/src/ImageSharp/Common/InlineArray.tt b/src/ImageSharp/Common/InlineArray.tt new file mode 100644 index 000000000..fae6ab227 --- /dev/null +++ b/src/ImageSharp/Common/InlineArray.tt @@ -0,0 +1,38 @@ +<#@ template debug="false" hostspecific="false" language="C#" #> +<#@ assembly name="System.Core" #> +<#@ import namespace="System.Linq" #> +<#@ import namespace="System.Text" #> +<#@ import namespace="System.Collections.Generic" #> +// Copyright (c) Six Labors. +// Licensed under the Six Labors Split License. + +// + +using System; +using System.Runtime.CompilerServices; + +namespace SixLabors.ImageSharp; + +<#GenerateInlineArrays();#> + +<#+ +private static int[] Lengths = new int[] {4, 16 }; + +void GenerateInlineArrays() +{ + foreach (int length in Lengths) + { +#> +/// +/// Represents a safe, fixed sized buffer of <#=length#> elements. +/// +[InlineArray(<#=length#>)] +internal struct InlineArray<#=length#> +{ + private T t; +} + +<#+ + } +} +#> diff --git a/src/ImageSharp/Formats/Bmp/BmpMetadata.cs b/src/ImageSharp/Formats/Bmp/BmpMetadata.cs index d0c60421c..1dac74ba3 100644 --- a/src/ImageSharp/Formats/Bmp/BmpMetadata.cs +++ b/src/ImageSharp/Formats/Bmp/BmpMetadata.cs @@ -158,6 +158,5 @@ public class BmpMetadata : IFormatMetadata /// public void AfterImageApply(Image destination) where TPixel : unmanaged, IPixel - { - } + => this.ColorTable = null; } diff --git a/src/ImageSharp/Formats/Cur/CurFrameMetadata.cs b/src/ImageSharp/Formats/Cur/CurFrameMetadata.cs index 01b7fbce0..f1ebec72f 100644 --- a/src/ImageSharp/Formats/Cur/CurFrameMetadata.cs +++ b/src/ImageSharp/Formats/Cur/CurFrameMetadata.cs @@ -126,6 +126,7 @@ public class CurFrameMetadata : IFormatFrameMetadata float ratioY = destination.Height / (float)source.Height; this.EncodingWidth = ScaleEncodingDimension(this.EncodingWidth, destination.Width, ratioX); this.EncodingHeight = ScaleEncodingDimension(this.EncodingHeight, destination.Height, ratioY); + this.ColorTable = null; } /// diff --git a/src/ImageSharp/Formats/Cur/CurMetadata.cs b/src/ImageSharp/Formats/Cur/CurMetadata.cs index 19de7f434..5c725e291 100644 --- a/src/ImageSharp/Formats/Cur/CurMetadata.cs +++ b/src/ImageSharp/Formats/Cur/CurMetadata.cs @@ -152,8 +152,7 @@ public class CurMetadata : IFormatMetadata /// public void AfterImageApply(Image destination) where TPixel : unmanaged, IPixel - { - } + => this.ColorTable = null; /// IDeepCloneable IDeepCloneable.DeepClone() => this.DeepClone(); diff --git a/src/ImageSharp/Formats/EncodingUtilities.cs b/src/ImageSharp/Formats/EncodingUtilities.cs index a979fdf6f..db951b1c3 100644 --- a/src/ImageSharp/Formats/EncodingUtilities.cs +++ b/src/ImageSharp/Formats/EncodingUtilities.cs @@ -3,6 +3,7 @@ using System.Buffers; using System.Numerics; +using System.Runtime.CompilerServices; using System.Runtime.Intrinsics; using SixLabors.ImageSharp.Memory; using SixLabors.ImageSharp.PixelFormats; @@ -24,13 +25,29 @@ internal static class EncodingUtilities /// to better compression in some cases. /// /// The type of the pixel. - /// The cloned where the transparent pixels will be changed. + /// The where the transparent pixels will be changed. /// The color to replace transparent pixels with. - public static void ClearTransparentPixels(ImageFrame clone, Color color) + public static void ClearTransparentPixels(ImageFrame frame, Color color) + where TPixel : unmanaged, IPixel + => ClearTransparentPixels(frame.Configuration, frame.PixelBuffer, color); + + /// + /// Convert transparent pixels, to pixels represented by , which can yield + /// to better compression in some cases. + /// + /// The type of the pixel. + /// The configuration. + /// The where the transparent pixels will be changed. + /// The color to replace transparent pixels with. + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static void ClearTransparentPixels( + Configuration configuration, + Buffer2D buffer, + Color color) where TPixel : unmanaged, IPixel { - Buffer2DRegion buffer = clone.PixelBuffer.GetRegion(); - ClearTransparentPixels(clone.Configuration, ref buffer, color); + Buffer2DRegion region = buffer.GetRegion(); + ClearTransparentPixels(configuration, in region, color); } /// @@ -39,29 +56,27 @@ internal static class EncodingUtilities /// /// The type of the pixel. /// The configuration. - /// The cloned where the transparent pixels will be changed. + /// The where the transparent pixels will be changed. /// The color to replace transparent pixels with. public static void ClearTransparentPixels( Configuration configuration, - ref Buffer2DRegion clone, + in Buffer2DRegion region, Color color) where TPixel : unmanaged, IPixel { - using IMemoryOwner vectors = configuration.MemoryAllocator.Allocate(clone.Width); + using IMemoryOwner vectors = configuration.MemoryAllocator.Allocate(region.Width); Span vectorsSpan = vectors.GetSpan(); Vector4 replacement = color.ToScaledVector4(); - for (int y = 0; y < clone.Height; y++) + for (int y = 0; y < region.Height; y++) { - Span span = clone.DangerousGetRowSpan(y); + Span span = region.DangerousGetRowSpan(y); PixelOperations.Instance.ToVector4(configuration, span, vectorsSpan, PixelConversionModifiers.Scale); ClearTransparentPixelRow(vectorsSpan, replacement); PixelOperations.Instance.FromVector4Destructive(configuration, vectorsSpan, span, PixelConversionModifiers.Scale); } } - private static void ClearTransparentPixelRow( - Span vectorsSpan, - Vector4 replacement) + private static void ClearTransparentPixelRow(Span vectorsSpan, Vector4 replacement) { if (Vector128.IsHardwareAccelerated) { diff --git a/src/ImageSharp/Formats/Gif/GifDecoderCore.cs b/src/ImageSharp/Formats/Gif/GifDecoderCore.cs index e18166c4b..e9012436e 100644 --- a/src/ImageSharp/Formats/Gif/GifDecoderCore.cs +++ b/src/ImageSharp/Formats/Gif/GifDecoderCore.cs @@ -89,6 +89,11 @@ internal sealed class GifDecoderCore : ImageDecoderCore /// private GifMetadata? gifMetadata; + /// + /// The background color used to fill the frame. + /// + private Color backgroundColor; + /// /// Initializes a new instance of the class. /// @@ -108,9 +113,13 @@ internal sealed class GifDecoderCore : ImageDecoderCore uint frameCount = 0; Image? image = null; ImageFrame? previousFrame = null; + FrameDisposalMode? previousDisposalMode = null; + bool globalColorTableUsed = false; + try { this.ReadLogicalScreenDescriptorAndGlobalColorTable(stream); + TPixel backgroundPixel = this.backgroundColor.ToPixel(); // Loop though the respective gif parts and read the data. int nextFlag = stream.ReadByte(); @@ -123,7 +132,7 @@ internal sealed class GifDecoderCore : ImageDecoderCore break; } - this.ReadFrame(stream, ref image, ref previousFrame); + globalColorTableUsed |= this.ReadFrame(stream, ref image, ref previousFrame, ref previousDisposalMode, backgroundPixel); // Reset per-frame state. this.imageDescriptor = default; @@ -158,6 +167,13 @@ internal sealed class GifDecoderCore : ImageDecoderCore break; } } + + // We cannot always trust the global GIF palette has actually been used. + // https://github.com/SixLabors/ImageSharp/issues/2866 + if (!globalColorTableUsed) + { + this.gifMetadata.ColorTableMode = FrameColorTableMode.Local; + } } finally { @@ -179,6 +195,8 @@ internal sealed class GifDecoderCore : ImageDecoderCore uint frameCount = 0; ImageFrameMetadata? previousFrame = null; List framesMetadata = []; + bool globalColorTableUsed = false; + try { this.ReadLogicalScreenDescriptorAndGlobalColorTable(stream); @@ -194,7 +212,7 @@ internal sealed class GifDecoderCore : ImageDecoderCore break; } - this.ReadFrameMetadata(stream, framesMetadata, ref previousFrame); + globalColorTableUsed |= this.ReadFrameMetadata(stream, framesMetadata, ref previousFrame); // Reset per-frame state. this.imageDescriptor = default; @@ -229,6 +247,13 @@ internal sealed class GifDecoderCore : ImageDecoderCore break; } } + + // We cannot always trust the global GIF palette has actually been used. + // https://github.com/SixLabors/ImageSharp/issues/2866 + if (!globalColorTableUsed) + { + this.gifMetadata.ColorTableMode = FrameColorTableMode.Local; + } } finally { @@ -416,7 +441,15 @@ internal sealed class GifDecoderCore : ImageDecoderCore /// The containing image data. /// The image to decode the information to. /// The previous frame. - private void ReadFrame(BufferedReadStream stream, ref Image? image, ref ImageFrame? previousFrame) + /// The previous frame disposal mode. + /// The background color pixel. + /// Whether the frame has a global color table. + private bool ReadFrame( + BufferedReadStream stream, + ref Image? image, + ref ImageFrame? previousFrame, + ref FrameDisposalMode? previousDisposalMode, + TPixel backgroundPixel) where TPixel : unmanaged, IPixel { this.ReadImageDescriptor(stream); @@ -438,10 +471,12 @@ internal sealed class GifDecoderCore : ImageDecoderCore } ReadOnlySpan colorTable = MemoryMarshal.Cast(rawColorTable); - this.ReadFrameColors(stream, ref image, ref previousFrame, colorTable); + this.ReadFrameColors(stream, ref image, ref previousFrame, ref previousDisposalMode, colorTable, backgroundPixel); // Skip any remaining blocks SkipBlock(stream); + + return !hasLocalColorTable; } /// @@ -451,46 +486,36 @@ internal sealed class GifDecoderCore : ImageDecoderCore /// The containing image data. /// The image to decode the information to. /// The previous frame. + /// The previous frame disposal mode. /// The color table containing the available colors. + /// The background color pixel. private void ReadFrameColors( BufferedReadStream stream, ref Image? image, ref ImageFrame? previousFrame, - ReadOnlySpan colorTable) + ref FrameDisposalMode? previousDisposalMode, + ReadOnlySpan colorTable, + TPixel backgroundPixel) where TPixel : unmanaged, IPixel { GifImageDescriptor descriptor = this.imageDescriptor; int imageWidth = this.logicalScreenDescriptor.Width; int imageHeight = this.logicalScreenDescriptor.Height; bool transFlag = this.graphicsControlExtension.TransparencyFlag; - - ImageFrame? prevFrame = null; - ImageFrame? currentFrame = null; - ImageFrame imageFrame; + FrameDisposalMode disposalMethod = this.graphicsControlExtension.DisposalMethod; + ImageFrame currentFrame; if (previousFrame is null) { - if (!transFlag) - { - image = new Image(this.configuration, imageWidth, imageHeight, Color.Black.ToPixel(), this.metadata); - } - else - { - // This initializes the image to become fully transparent because the alpha channel is zero. - image = new Image(this.configuration, imageWidth, imageHeight, this.metadata); - } + image = transFlag + ? new Image(this.configuration, imageWidth, imageHeight, this.metadata) + : new Image(this.configuration, imageWidth, imageHeight, backgroundPixel, this.metadata); this.SetFrameMetadata(image.Frames.RootFrame.Metadata); - - imageFrame = image.Frames.RootFrame; + currentFrame = image.Frames.RootFrame; } else { - if (this.graphicsControlExtension.DisposalMethod == FrameDisposalMode.RestoreToPrevious) - { - prevFrame = previousFrame; - } - // We create a clone of the frame and add it. // We will overpaint the difference of pixels on the current frame to create a complete image. // This ensures that we have enough pixel data to process without distortion. #2450 @@ -498,9 +523,19 @@ internal sealed class GifDecoderCore : ImageDecoderCore this.SetFrameMetadata(currentFrame.Metadata); - imageFrame = currentFrame; + if (previousDisposalMode == FrameDisposalMode.RestoreToBackground) + { + this.RestoreToBackground(currentFrame, backgroundPixel, transFlag); + } + } + + Rectangle interest = Rectangle.Intersect(image.Bounds, new(descriptor.Left, descriptor.Top, descriptor.Width, descriptor.Height)); + previousFrame = currentFrame; + previousDisposalMode = disposalMethod; - this.RestoreToBackground(imageFrame); + if (disposalMethod == FrameDisposalMode.RestoreToBackground) + { + this.restoreArea = interest; } if (colorTable.Length == 0) @@ -568,7 +603,7 @@ internal sealed class GifDecoderCore : ImageDecoderCore // #403 The left + width value can be larger than the image width int maxX = Math.Min(descriptorRight, imageWidth); - Span row = imageFrame.PixelBuffer.DangerousGetRowSpan(writeY); + Span row = currentFrame.PixelBuffer.DangerousGetRowSpan(writeY); // Take the descriptorLeft..maxX slice of the row, so the loop can be simplified. row = row[descriptorLeft..maxX]; @@ -599,19 +634,6 @@ internal sealed class GifDecoderCore : ImageDecoderCore } } } - - if (prevFrame != null) - { - previousFrame = prevFrame; - return; - } - - previousFrame = currentFrame ?? image.Frames.RootFrame; - - if (this.graphicsControlExtension.DisposalMethod == FrameDisposalMode.RestoreToBackground) - { - this.restoreArea = new Rectangle(descriptor.Left, descriptor.Top, descriptor.Width, descriptor.Height); - } } /// @@ -620,7 +642,8 @@ internal sealed class GifDecoderCore : ImageDecoderCore /// The containing image data. /// The collection of frame metadata. /// The previous frame metadata. - private void ReadFrameMetadata(BufferedReadStream stream, List frameMetadata, ref ImageFrameMetadata? previousFrame) + /// Whether the frame has a global color table. + private bool ReadFrameMetadata(BufferedReadStream stream, List frameMetadata, ref ImageFrameMetadata? previousFrame) { this.ReadImageDescriptor(stream); @@ -632,6 +655,11 @@ internal sealed class GifDecoderCore : ImageDecoderCore this.currentLocalColorTable ??= this.configuration.MemoryAllocator.Allocate(768, AllocationOptions.Clean); stream.Read(this.currentLocalColorTable.GetSpan()[..length]); } + else + { + this.currentLocalColorTable = null; + this.currentLocalColorTableSize = 0; + } // Skip the frame indices. Pixels length + mincode size. // The gif format does not tell us the length of the compressed data beforehand. @@ -649,6 +677,8 @@ internal sealed class GifDecoderCore : ImageDecoderCore // Skip any remaining blocks SkipBlock(stream); + + return !this.imageDescriptor.LocalColorTableFlag; } /// @@ -656,7 +686,9 @@ internal sealed class GifDecoderCore : ImageDecoderCore /// /// The pixel format. /// The frame. - private void RestoreToBackground(ImageFrame frame) + /// The background color. + /// Whether the background is transparent. + private void RestoreToBackground(ImageFrame frame, TPixel background, bool transparent) where TPixel : unmanaged, IPixel { if (this.restoreArea is null) @@ -666,7 +698,14 @@ internal sealed class GifDecoderCore : ImageDecoderCore Rectangle interest = Rectangle.Intersect(frame.Bounds, this.restoreArea.Value); Buffer2DRegion pixelRegion = frame.PixelBuffer.GetRegion(interest); - pixelRegion.Clear(); + if (transparent) + { + pixelRegion.Clear(); + } + else + { + pixelRegion.Fill(background); + } this.restoreArea = null; } @@ -775,7 +814,19 @@ internal sealed class GifDecoderCore : ImageDecoderCore } } - this.gifMetadata.BackgroundColorIndex = this.logicalScreenDescriptor.BackgroundColorIndex; + // If the global color table is present, we can set the background color + // otherwise we default to transparent to match browser behavior. + ReadOnlyMemory? table = this.gifMetadata.GlobalColorTable; + byte index = this.logicalScreenDescriptor.BackgroundColorIndex; + if (table is not null && index < table.Value.Length) + { + this.backgroundColor = table.Value.Span[index]; + this.gifMetadata.BackgroundColorIndex = index; + } + else + { + this.backgroundColor = Color.Transparent; + } } private unsafe struct ScratchBuffer diff --git a/src/ImageSharp/Formats/Gif/GifEncoderCore.cs b/src/ImageSharp/Formats/Gif/GifEncoderCore.cs index 797e825dc..a4830d779 100644 --- a/src/ImageSharp/Formats/Gif/GifEncoderCore.cs +++ b/src/ImageSharp/Formats/Gif/GifEncoderCore.cs @@ -39,6 +39,11 @@ internal sealed class GifEncoderCore /// private IQuantizer? quantizer; + /// + /// The fallback quantizer to use when no quantizer is provided. + /// + private static readonly IQuantizer FallbackQuantizer = KnownQuantizers.Octree; + /// /// Whether the quantizer was supplied via options. /// @@ -67,6 +72,9 @@ internal sealed class GifEncoderCore /// private readonly ushort? repeatCount; + /// + /// The transparent color mode. + /// private readonly TransparentColorMode transparentColorMode; /// @@ -104,14 +112,18 @@ internal sealed class GifEncoderCore GifMetadata gifMetadata = image.Metadata.CloneGifMetadata(); this.colorTableMode ??= gifMetadata.ColorTableMode; bool useGlobalTable = this.colorTableMode == FrameColorTableMode.Global; - - // Quantize the first image frame returning a palette. - IndexedImageFrame? quantized = null; + bool useGlobalTableForFirstFrame = useGlobalTable; // Work out if there is an explicit transparent index set for the frame. We use that to ensure the // correct value is set for the background index when quantizing. GifFrameMetadata frameMetadata = GetGifFrameMetadata(image.Frames.RootFrame, -1); + if (frameMetadata.ColorTableMode == FrameColorTableMode.Local) + { + useGlobalTableForFirstFrame = false; + } + // Quantize the first image frame returning a palette. + IndexedImageFrame? quantized = null; if (this.quantizer is null) { // Is this a gif with color information. If so use that, otherwise use octree. @@ -121,21 +133,22 @@ internal sealed class GifEncoderCore int transparencyIndex = GetTransparentIndex(quantized, frameMetadata); if (transparencyIndex >= 0 || gifMetadata.GlobalColorTable.Value.Length < 256) { - this.quantizer = new PaletteQuantizer(gifMetadata.GlobalColorTable.Value, new() { Dither = null }, transparencyIndex); + this.quantizer = new PaletteQuantizer(gifMetadata.GlobalColorTable.Value, new() { Dither = null }); } else { - this.quantizer = KnownQuantizers.Octree; + this.quantizer = FallbackQuantizer; } } else { - this.quantizer = KnownQuantizers.Octree; + this.quantizer = FallbackQuantizer; } } // Quantize the first frame. Checking to see whether we can clear the transparent pixels // to allow for a smaller color palette and encoded result. + Color background = Color.Transparent; using (IQuantizer frameQuantizer = this.quantizer.CreatePixelSpecificQuantizer(this.configuration)) { ImageFrame? clonedFrame = null; @@ -147,24 +160,40 @@ internal sealed class GifEncoderCore clonedFrame = image.Frames.RootFrame.Clone(); GifFrameMetadata frameMeta = clonedFrame.Metadata.GetGifMetadata(); - Color background = frameMeta.DisposalMode == FrameDisposalMode.RestoreToBackground - ? this.backgroundColor ?? Color.Transparent - : Color.Transparent; + if (frameMeta.DisposalMode == FrameDisposalMode.RestoreToBackground) + { + background = this.backgroundColor ?? Color.Transparent; + } EncodingUtilities.ClearTransparentPixels(clonedFrame, background); } ImageFrame encodingFrame = clonedFrame ?? image.Frames.RootFrame; - if (useGlobalTable) + if (useGlobalTableForFirstFrame) { - frameQuantizer.BuildPalette(configuration, mode, strategy, image); - quantized = frameQuantizer.QuantizeFrame(encodingFrame, image.Bounds); + if (useGlobalTable) + { + frameQuantizer.BuildPalette(configuration, mode, strategy, image, background); + quantized = frameQuantizer.QuantizeFrame(encodingFrame, image.Bounds); + } + else + { + frameQuantizer.BuildPalette(configuration, mode, strategy, encodingFrame, background); + quantized = frameQuantizer.QuantizeFrame(encodingFrame, encodingFrame.Bounds); + } } else { - frameQuantizer.BuildPalette(configuration, mode, strategy, encodingFrame); - quantized = frameQuantizer.QuantizeFrame(encodingFrame, image.Bounds); + quantized = this.QuantizeAdditionalFrameAndUpdateMetadata( + encodingFrame, + encodingFrame.Bounds, + frameMetadata, + true, + default, + false, + frameMetadata.HasTransparency ? frameMetadata.TransparencyIndex : -1, + background); } clonedFrame?.Dispose(); @@ -259,8 +288,8 @@ internal sealed class GifEncoderCore return; } - PaletteQuantizer paletteQuantizer = default; - bool hasPaletteQuantizer = false; + PaletteQuantizer globalPaletteQuantizer = default; + bool hasGlobalPaletteQuantizer = false; // Store the first frame as a reference for de-duplication comparison. ImageFrame previousFrame = image.Frames.RootFrame; @@ -280,14 +309,13 @@ internal sealed class GifEncoderCore GifFrameMetadata gifMetadata = GetGifFrameMetadata(currentFrame, globalTransparencyIndex); bool useLocal = this.colorTableMode == FrameColorTableMode.Local || (gifMetadata.ColorTableMode == FrameColorTableMode.Local); - if (!useLocal && !hasPaletteQuantizer && i > 0) + if (!useLocal && !hasGlobalPaletteQuantizer && i > 0) { // The palette quantizer can reuse the same global pixel map across multiple frames since the palette is unchanging. // This allows a reduction of memory usage across multi-frame gifs using a global palette // and also allows use to reuse the cache from previous runs. - int transparencyIndex = gifMetadata.HasTransparency ? gifMetadata.TransparencyIndex : -1; - paletteQuantizer = new(this.configuration, this.quantizer!.Options, globalPalette, transparencyIndex); - hasPaletteQuantizer = true; + globalPaletteQuantizer = new(this.configuration, this.quantizer!.Options, globalPalette); + hasGlobalPaletteQuantizer = true; } this.EncodeAdditionalFrame( @@ -298,7 +326,7 @@ internal sealed class GifEncoderCore encodingFrame, useLocal, gifMetadata, - paletteQuantizer, + globalPaletteQuantizer, previousDisposalMode); previousFrame = currentFrame; @@ -307,9 +335,9 @@ internal sealed class GifEncoderCore } finally { - if (hasPaletteQuantizer) + if (hasGlobalPaletteQuantizer) { - paletteQuantizer.Dispose(); + globalPaletteQuantizer.Dispose(); } } } @@ -387,7 +415,8 @@ internal sealed class GifEncoderCore useLocal, globalPaletteQuantizer, difference, - transparencyIndex); + transparencyIndex, + background); this.WriteGraphicalControlExtension(metadata, stream); @@ -410,7 +439,8 @@ internal sealed class GifEncoderCore bool useLocal, PaletteQuantizer globalPaletteQuantizer, bool hasDuplicates, - int transparencyIndex) + int transparencyIndex, + Color transparentColor) where TPixel : unmanaged, IPixel { IndexedImageFrame quantized; @@ -434,14 +464,14 @@ internal sealed class GifEncoderCore transparencyIndex = palette.Length; metadata.TransparencyIndex = ClampIndex(transparencyIndex); - PaletteQuantizer quantizer = new(palette, new() { Dither = null }, transparencyIndex); + PaletteQuantizer quantizer = new(palette, new() { Dither = null }, transparencyIndex, transparentColor); using IQuantizer frameQuantizer = quantizer.CreatePixelSpecificQuantizer(this.configuration, quantizer.Options); quantized = frameQuantizer.BuildPaletteAndQuantizeFrame(encodingFrame, bounds); } else { // We must quantize the frame to generate a local color table. - IQuantizer quantizer = this.hasQuantizer ? this.quantizer! : KnownQuantizers.Octree; + IQuantizer quantizer = this.hasQuantizer ? this.quantizer! : FallbackQuantizer; using IQuantizer frameQuantizer = quantizer.CreatePixelSpecificQuantizer(this.configuration, quantizer.Options); quantized = frameQuantizer.BuildPaletteAndQuantizeFrame(encodingFrame, bounds); @@ -454,7 +484,7 @@ internal sealed class GifEncoderCore else { // Just use the local palette. - PaletteQuantizer quantizer = new(palette, new() { Dither = null }, transparencyIndex); + PaletteQuantizer quantizer = new(palette, new() { Dither = null }, transparencyIndex, transparentColor); using IQuantizer frameQuantizer = quantizer.CreatePixelSpecificQuantizer(this.configuration, quantizer.Options); quantized = frameQuantizer.BuildPaletteAndQuantizeFrame(encodingFrame, bounds); } @@ -462,7 +492,7 @@ internal sealed class GifEncoderCore else { // We must quantize the frame to generate a local color table. - IQuantizer quantizer = this.hasQuantizer ? this.quantizer! : KnownQuantizers.Octree; + IQuantizer quantizer = this.hasQuantizer ? this.quantizer! : FallbackQuantizer; using IQuantizer frameQuantizer = quantizer.CreatePixelSpecificQuantizer(this.configuration, quantizer.Options); quantized = frameQuantizer.BuildPaletteAndQuantizeFrame(encodingFrame, bounds); @@ -486,7 +516,8 @@ internal sealed class GifEncoderCore else { // Quantize the image using the global palette. - // Individual frames, though using the shared palette, can use a different transparent index to represent transparency. + // Individual frames, though using the shared palette, can use a different transparent index + // to represent transparency. // A difference was captured but the metadata does not have transparency. if (hasDuplicates && !metadata.HasTransparency) @@ -496,7 +527,7 @@ internal sealed class GifEncoderCore metadata.TransparencyIndex = ClampIndex(transparencyIndex); } - globalPaletteQuantizer.SetTransparentIndex(transparencyIndex); + globalPaletteQuantizer.SetTransparencyIndex(transparencyIndex, transparentColor.ToPixel()); quantized = globalPaletteQuantizer.QuantizeFrame(encodingFrame, bounds); } diff --git a/src/ImageSharp/Formats/Gif/GifFrameMetadata.cs b/src/ImageSharp/Formats/Gif/GifFrameMetadata.cs index 5fe892c65..92bd114e8 100644 --- a/src/ImageSharp/Formats/Gif/GifFrameMetadata.cs +++ b/src/ImageSharp/Formats/Gif/GifFrameMetadata.cs @@ -129,8 +129,7 @@ public class GifFrameMetadata : IFormatFrameMetadata /// public void AfterFrameApply(ImageFrame source, ImageFrame destination) where TPixel : unmanaged, IPixel - { - } + => this.LocalColorTable = null; /// IDeepCloneable IDeepCloneable.DeepClone() => this.DeepClone(); diff --git a/src/ImageSharp/Formats/Gif/GifMetadata.cs b/src/ImageSharp/Formats/Gif/GifMetadata.cs index 517609af4..fc6c9ab9a 100644 --- a/src/ImageSharp/Formats/Gif/GifMetadata.cs +++ b/src/ImageSharp/Formats/Gif/GifMetadata.cs @@ -101,7 +101,7 @@ public class GifMetadata : IFormatMetadata /// public PixelTypeInfo GetPixelTypeInfo() { - int bpp = this.GlobalColorTable.HasValue + int bpp = this.ColorTableMode == FrameColorTableMode.Global && this.GlobalColorTable.HasValue ? Numerics.Clamp(ColorNumerics.GetBitsNeededForColorDepth(this.GlobalColorTable.Value.Length), 1, 8) : 8; @@ -115,15 +115,16 @@ public class GifMetadata : IFormatMetadata /// public FormatConnectingMetadata ToFormatConnectingMetadata() { - Color color = this.GlobalColorTable.HasValue && this.GlobalColorTable.Value.Span.Length > this.BackgroundColorIndex + bool global = this.ColorTableMode == FrameColorTableMode.Global; + Color color = global && this.GlobalColorTable.HasValue && this.GlobalColorTable.Value.Span.Length > this.BackgroundColorIndex ? this.GlobalColorTable.Value.Span[this.BackgroundColorIndex] : Color.Transparent; - return new() + return new FormatConnectingMetadata() { AnimateRootFrame = true, + ColorTable = global ? this.GlobalColorTable : null, BackgroundColor = color, - ColorTable = this.GlobalColorTable, ColorTableMode = this.ColorTableMode, PixelTypeInfo = this.GetPixelTypeInfo(), RepeatCount = this.RepeatCount, @@ -133,8 +134,7 @@ public class GifMetadata : IFormatMetadata /// public void AfterImageApply(Image destination) where TPixel : unmanaged, IPixel - { - } + => this.GlobalColorTable = null; /// IDeepCloneable IDeepCloneable.DeepClone() => this.DeepClone(); diff --git a/src/ImageSharp/Formats/IFormatFrameMetadata.cs b/src/ImageSharp/Formats/IFormatFrameMetadata.cs index 20f27d050..261cc1263 100644 --- a/src/ImageSharp/Formats/IFormatFrameMetadata.cs +++ b/src/ImageSharp/Formats/IFormatFrameMetadata.cs @@ -14,7 +14,7 @@ public interface IFormatFrameMetadata : IDeepCloneable /// Converts the metadata to a instance. /// /// The . - FormatConnectingFrameMetadata ToFormatConnectingFrameMetadata(); + public FormatConnectingFrameMetadata ToFormatConnectingFrameMetadata(); /// /// This method is called after a process has been applied to the image frame. @@ -22,7 +22,7 @@ public interface IFormatFrameMetadata : IDeepCloneable /// The type of pixel format. /// The source image frame. /// The destination image frame. - void AfterFrameApply(ImageFrame source, ImageFrame destination) + public void AfterFrameApply(ImageFrame source, ImageFrame destination) where TPixel : unmanaged, IPixel; } @@ -39,6 +39,6 @@ public interface IFormatFrameMetadata : IFormatFrameMetadata, IDeepClonea /// The . /// The . #pragma warning disable CA1000 // Do not declare static members on generic types - static abstract TSelf FromFormatConnectingFrameMetadata(FormatConnectingFrameMetadata metadata); + public static abstract TSelf FromFormatConnectingFrameMetadata(FormatConnectingFrameMetadata metadata); #pragma warning restore CA1000 // Do not declare static members on generic types } diff --git a/src/ImageSharp/Formats/IFormatMetadata.cs b/src/ImageSharp/Formats/IFormatMetadata.cs index a351431c9..3142b465c 100644 --- a/src/ImageSharp/Formats/IFormatMetadata.cs +++ b/src/ImageSharp/Formats/IFormatMetadata.cs @@ -14,20 +14,20 @@ public interface IFormatMetadata : IDeepCloneable /// Converts the metadata to a instance. /// /// The pixel type info. - PixelTypeInfo GetPixelTypeInfo(); + public PixelTypeInfo GetPixelTypeInfo(); /// /// Converts the metadata to a instance. /// /// The . - FormatConnectingMetadata ToFormatConnectingMetadata(); + public FormatConnectingMetadata ToFormatConnectingMetadata(); /// /// This method is called after a process has been applied to the image. /// /// The type of pixel format. /// The destination image . - void AfterImageApply(Image destination) + public void AfterImageApply(Image destination) where TPixel : unmanaged, IPixel; } @@ -44,6 +44,6 @@ public interface IFormatMetadata : IFormatMetadata, IDeepCloneable /// The . /// The . #pragma warning disable CA1000 // Do not declare static members on generic types - static abstract TSelf FromFormatConnectingMetadata(FormatConnectingMetadata metadata); + public static abstract TSelf FromFormatConnectingMetadata(FormatConnectingMetadata metadata); #pragma warning restore CA1000 // Do not declare static members on generic types } diff --git a/src/ImageSharp/Formats/IQuantizingImageEncoder.cs b/src/ImageSharp/Formats/IQuantizingImageEncoder.cs index 5edf6e40e..1ce2aa091 100644 --- a/src/ImageSharp/Formats/IQuantizingImageEncoder.cs +++ b/src/ImageSharp/Formats/IQuantizingImageEncoder.cs @@ -13,12 +13,12 @@ public interface IQuantizingImageEncoder /// /// Gets the quantizer used to generate the color palette. /// - IQuantizer? Quantizer { get; } + public IQuantizer? Quantizer { get; } /// /// Gets the used for quantization when building color palettes. /// - IPixelSamplingStrategy PixelSamplingStrategy { get; } + public IPixelSamplingStrategy PixelSamplingStrategy { get; } } /// diff --git a/src/ImageSharp/Formats/Ico/IcoFrameMetadata.cs b/src/ImageSharp/Formats/Ico/IcoFrameMetadata.cs index 62aa705cb..77096d524 100644 --- a/src/ImageSharp/Formats/Ico/IcoFrameMetadata.cs +++ b/src/ImageSharp/Formats/Ico/IcoFrameMetadata.cs @@ -119,6 +119,7 @@ public class IcoFrameMetadata : IFormatFrameMetadata float ratioY = destination.Height / (float)source.Height; this.EncodingWidth = ScaleEncodingDimension(this.EncodingWidth, destination.Width, ratioX); this.EncodingHeight = ScaleEncodingDimension(this.EncodingHeight, destination.Height, ratioY); + this.ColorTable = null; } /// diff --git a/src/ImageSharp/Formats/Ico/IcoMetadata.cs b/src/ImageSharp/Formats/Ico/IcoMetadata.cs index a6c2704b3..09c1da1b1 100644 --- a/src/ImageSharp/Formats/Ico/IcoMetadata.cs +++ b/src/ImageSharp/Formats/Ico/IcoMetadata.cs @@ -152,8 +152,7 @@ public class IcoMetadata : IFormatMetadata /// public void AfterImageApply(Image destination) where TPixel : unmanaged, IPixel - { - } + => this.ColorTable = null; /// IDeepCloneable IDeepCloneable.DeepClone() => this.DeepClone(); diff --git a/src/ImageSharp/Formats/Png/PngEncoder.cs b/src/ImageSharp/Formats/Png/PngEncoder.cs index 63e675b50..1032f8852 100644 --- a/src/ImageSharp/Formats/Png/PngEncoder.cs +++ b/src/ImageSharp/Formats/Png/PngEncoder.cs @@ -1,8 +1,6 @@ // Copyright (c) Six Labors. // Licensed under the Six Labors Split License. -using SixLabors.ImageSharp.Processing.Processors.Quantization; - namespace SixLabors.ImageSharp.Formats.Png; /// @@ -10,16 +8,6 @@ namespace SixLabors.ImageSharp.Formats.Png; /// public class PngEncoder : QuantizingAnimatedImageEncoder { - /// - /// Initializes a new instance of the class. - /// - public PngEncoder() - - // Hack. TODO: Investigate means to fix/optimize the Wu quantizer. - // The Wu quantizer does not handle the default sampling strategy well for some larger images. - // It's expensive and the results are not better than the extensive strategy. - => this.PixelSamplingStrategy = new ExtensivePixelSamplingStrategy(); - /// /// Gets the number of bits per sample or per palette index (not per pixel). /// Not all values are allowed for all values. diff --git a/src/ImageSharp/Formats/Png/PngEncoderCore.cs b/src/ImageSharp/Formats/Png/PngEncoderCore.cs index ea36d9fe1..45d7d1270 100644 --- a/src/ImageSharp/Formats/Png/PngEncoderCore.cs +++ b/src/ImageSharp/Formats/Png/PngEncoderCore.cs @@ -3,8 +3,8 @@ using System.Buffers; using System.Buffers.Binary; +using System.Diagnostics.CodeAnalysis; using System.IO.Hashing; -using System.Numerics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Intrinsics; @@ -119,18 +119,13 @@ internal sealed class PngEncoderCore : IDisposable /// private IQuantizer? quantizer; - /// - /// Any explicit quantized transparent index provided by the background color. - /// - private int derivedTransparencyIndex = -1; - /// /// The default background color of the canvas when animating. /// This color may be used to fill the unused space on the canvas around the frames, /// as well as the transparent pixels of the first frame. /// The background color is also used when a frame disposal mode is . /// - private readonly Color? backgroundColor; + private Color? backgroundColor; /// /// The number of times any animation is repeated. @@ -158,7 +153,6 @@ internal sealed class PngEncoderCore : IDisposable this.memoryAllocator = configuration.MemoryAllocator; this.encoder = encoder; this.quantizer = encoder.Quantizer; - this.backgroundColor = encoder.BackgroundColor; this.repeatCount = encoder.RepeatCount; this.animateRootFrame = encoder.AnimateRootFrame; } @@ -187,74 +181,92 @@ internal sealed class PngEncoderCore : IDisposable ImageFrame? clonedFrame = null; ImageFrame currentFrame = image.Frames.RootFrame; - int currentFrameIndex = 0; + IndexedImageFrame? quantized = null; + PaletteQuantizer? paletteQuantizer = null; + Buffer2DRegion currentFrameRegion = currentFrame.PixelBuffer.GetRegion(); - bool clearTransparency = EncodingUtilities.ShouldClearTransparentPixels(this.encoder.TransparentColorMode); - if (clearTransparency) + try { - currentFrame = clonedFrame = currentFrame.Clone(); - EncodingUtilities.ClearTransparentPixels(currentFrame, Color.Transparent); - } + int currentFrameIndex = 0; - // Do not move this. We require an accurate bit depth for the header chunk. - IndexedImageFrame? quantized = this.CreateQuantizedImageAndUpdateBitDepth( - pngMetadata, - currentFrame, - currentFrame.Bounds, - null); - - this.WriteHeaderChunk(stream); - this.WriteGammaChunk(stream); - this.WriteCicpChunk(stream, metadata); - this.WriteColorProfileChunk(stream, metadata); - this.WritePaletteChunk(stream, quantized); - this.WriteTransparencyChunk(stream, pngMetadata); - this.WritePhysicalChunk(stream, metadata); - this.WriteExifChunk(stream, metadata); - this.WriteXmpChunk(stream, metadata); - this.WriteTextChunks(stream, pngMetadata); + bool clearTransparency = EncodingUtilities.ShouldClearTransparentPixels(this.encoder.TransparentColorMode); + if (clearTransparency) + { + currentFrame = clonedFrame = currentFrame.Clone(); + currentFrameRegion = currentFrame.PixelBuffer.GetRegion(); + EncodingUtilities.ClearTransparentPixels(this.configuration, in currentFrameRegion, this.backgroundColor.Value); + } - if (image.Frames.Count > 1) - { - this.WriteAnimationControlChunk( - stream, - (uint)(image.Frames.Count - (pngMetadata.AnimateRootFrame ? 0 : 1)), - this.repeatCount ?? pngMetadata.RepeatCount); - } + // Do not move this. We require an accurate bit depth for the header chunk. + quantized = this.CreateQuantizedImageAndUpdateBitDepth( + pngMetadata, + image, + currentFrame, + currentFrame.Bounds, + null); + + this.WriteHeaderChunk(stream); + this.WriteGammaChunk(stream); + this.WriteCicpChunk(stream, metadata); + this.WriteColorProfileChunk(stream, metadata); + this.WritePaletteChunk(stream, quantized); + this.WriteTransparencyChunk(stream, pngMetadata); + this.WritePhysicalChunk(stream, metadata); + this.WriteExifChunk(stream, metadata); + this.WriteXmpChunk(stream, metadata); + this.WriteTextChunks(stream, pngMetadata); - // If the first frame isn't animated, write it as usual and skip it when writing animated frames - bool userAnimateRootFrame = this.animateRootFrame == true; - if ((!userAnimateRootFrame && !pngMetadata.AnimateRootFrame) || image.Frames.Count == 1) - { - cancellationToken.ThrowIfCancellationRequested(); - FrameControl frameControl = new((uint)this.width, (uint)this.height); - this.WriteDataChunks(frameControl, currentFrame.PixelBuffer.GetRegion(), quantized, stream, false); - currentFrameIndex++; - } + if (image.Frames.Count > 1) + { + this.WriteAnimationControlChunk( + stream, + (uint)(image.Frames.Count - (pngMetadata.AnimateRootFrame ? 0 : 1)), + this.repeatCount ?? pngMetadata.RepeatCount); + } + + // If the first frame isn't animated, write it as usual and skip it when writing animated frames + bool userAnimateRootFrame = this.animateRootFrame == true; + if ((!userAnimateRootFrame && !pngMetadata.AnimateRootFrame) || image.Frames.Count == 1) + { + cancellationToken.ThrowIfCancellationRequested(); + FrameControl frameControl = new((uint)this.width, (uint)this.height); + this.WriteDataChunks(in frameControl, in currentFrameRegion, quantized, stream, false); + currentFrameIndex++; + } - try - { if (image.Frames.Count > 1) { // Write the first animated frame. currentFrame = image.Frames[currentFrameIndex]; + currentFrameRegion = currentFrame.PixelBuffer.GetRegion(); + PngFrameMetadata frameMetadata = currentFrame.Metadata.GetPngMetadata(); FrameDisposalMode previousDisposal = frameMetadata.DisposalMode; FrameControl frameControl = this.WriteFrameControlChunk(stream, frameMetadata, currentFrame.Bounds, 0); uint sequenceNumber = 1; if (pngMetadata.AnimateRootFrame) { - this.WriteDataChunks(frameControl, currentFrame.PixelBuffer.GetRegion(), quantized, stream, false); + this.WriteDataChunks(in frameControl, in currentFrameRegion, quantized, stream, false); } else { - sequenceNumber += this.WriteDataChunks(frameControl, currentFrame.PixelBuffer.GetRegion(), quantized, stream, true); + sequenceNumber += this.WriteDataChunks(in frameControl, in currentFrameRegion, quantized, stream, true); } currentFrameIndex++; // Capture the global palette for reuse on subsequent frames. - ReadOnlyMemory? previousPalette = quantized?.Palette.ToArray(); + ReadOnlyMemory previousPalette = quantized?.Palette.ToArray(); + + if (!previousPalette.IsEmpty) + { + // Use the previously derived global palette and a shared quantizer to + // quantize the subsequent frames. This allows us to cache the color matching resolution. + paletteQuantizer ??= new( + this.configuration, + this.quantizer!.Options, + previousPalette); + } // Write following frames. ImageFrame previousFrame = image.Frames.RootFrame; @@ -267,13 +279,16 @@ internal sealed class PngEncoderCore : IDisposable cancellationToken.ThrowIfCancellationRequested(); ImageFrame? prev = previousDisposal == FrameDisposalMode.RestoreToBackground ? null : previousFrame; + currentFrame = image.Frames[currentFrameIndex]; + currentFrameRegion = currentFrame.PixelBuffer.GetRegion(); + ImageFrame? nextFrame = currentFrameIndex < image.Frames.Count - 1 ? image.Frames[currentFrameIndex + 1] : null; frameMetadata = currentFrame.Metadata.GetPngMetadata(); bool blend = frameMetadata.BlendMode == FrameBlendMode.Over; Color background = frameMetadata.DisposalMode == FrameDisposalMode.RestoreToBackground - ? this.backgroundColor ?? Color.Transparent + ? this.backgroundColor.Value : Color.Transparent; (bool difference, Rectangle bounds) = @@ -296,8 +311,20 @@ internal sealed class PngEncoderCore : IDisposable // Dispose of previous quantized frame and reassign. quantized?.Dispose(); - quantized = this.CreateQuantizedImageAndUpdateBitDepth(pngMetadata, encodingFrame, bounds, previousPalette); - sequenceNumber += this.WriteDataChunks(frameControl, encodingFrame.PixelBuffer.GetRegion(bounds), quantized, stream, true) + 1; + + quantized = this.CreateQuantizedFrame( + this.encoder, + this.colorType, + this.bitDepth, + pngMetadata, + image, + encodingFrame, + bounds, + paletteQuantizer, + default); + + Buffer2DRegion encodingFrameRegion = encodingFrame.PixelBuffer.GetRegion(bounds); + sequenceNumber += this.WriteDataChunks(in frameControl, in encodingFrameRegion, quantized, stream, true) + 1; previousFrame = currentFrame; previousDisposal = frameMetadata.DisposalMode; @@ -313,6 +340,7 @@ internal sealed class PngEncoderCore : IDisposable // Dispose of allocations from final frame. clonedFrame?.Dispose(); quantized?.Dispose(); + paletteQuantizer?.Dispose(); } } @@ -328,18 +356,35 @@ internal sealed class PngEncoderCore : IDisposable /// /// The type of the pixel. /// The image metadata. - /// The frame to quantize. + /// The image. + /// The current image frame. /// The area of interest within the frame. - /// Any previously derived palette. + /// The quantizer containing any previously derived palette. /// The quantized image. private IndexedImageFrame? CreateQuantizedImageAndUpdateBitDepth( PngMetadata metadata, + Image image, ImageFrame frame, Rectangle bounds, - ReadOnlyMemory? previousPalette) + PaletteQuantizer? paletteQuantizer) where TPixel : unmanaged, IPixel { - IndexedImageFrame? quantized = this.CreateQuantizedFrame(this.encoder, this.colorType, this.bitDepth, metadata, frame, bounds, previousPalette); + PngFrameMetadata frameMetadata = frame.Metadata.GetPngMetadata(); + Color background = frameMetadata.DisposalMode == FrameDisposalMode.RestoreToBackground + ? this.backgroundColor ?? Color.Transparent + : Color.Transparent; + + IndexedImageFrame? quantized = this.CreateQuantizedFrame( + this.encoder, + this.colorType, + this.bitDepth, + metadata, + image, + frame, + bounds, + paletteQuantizer, + background); + this.bitDepth = CalculateBitDepth(this.colorType, this.bitDepth, quantized); return quantized; } @@ -1105,7 +1150,7 @@ internal sealed class PngEncoderCore : IDisposable /// The quantized pixel data. Can be null. /// The stream. /// Is writing fdAT or IDAT. - private uint WriteDataChunks(FrameControl frameControl, Buffer2DRegion frame, IndexedImageFrame? quantized, Stream stream, bool isFrame) + private uint WriteDataChunks(in FrameControl frameControl, in Buffer2DRegion frame, IndexedImageFrame? quantized, Stream stream, bool isFrame) where TPixel : unmanaged, IPixel { byte[] buffer; @@ -1123,12 +1168,12 @@ internal sealed class PngEncoderCore : IDisposable } else { - this.EncodeAdam7Pixels(frame, deflateStream); + this.EncodeAdam7Pixels(in frame, deflateStream); } } else { - this.EncodePixels(frame, quantized, deflateStream); + this.EncodePixels(in frame, quantized, deflateStream); } } @@ -1196,7 +1241,7 @@ internal sealed class PngEncoderCore : IDisposable /// The image frame pixel buffer. /// The quantized pixels. /// The deflate stream. - private void EncodePixels(Buffer2DRegion pixels, IndexedImageFrame? quantized, ZlibDeflateStream deflateStream) + private void EncodePixels(in Buffer2DRegion pixels, IndexedImageFrame? quantized, ZlibDeflateStream deflateStream) where TPixel : unmanaged, IPixel { int bytesPerScanline = this.CalculateScanlineLength(pixels.Width); @@ -1222,7 +1267,7 @@ internal sealed class PngEncoderCore : IDisposable /// The type of the pixel. /// The image frame pixel buffer. /// The deflate stream. - private void EncodeAdam7Pixels(Buffer2DRegion pixels, ZlibDeflateStream deflateStream) + private void EncodeAdam7Pixels(in Buffer2DRegion pixels, ZlibDeflateStream deflateStream) where TPixel : unmanaged, IPixel { for (int pass = 0; pass < 7; pass++) @@ -1258,7 +1303,7 @@ internal sealed class PngEncoderCore : IDisposable // Encode data // Note: quantized parameter not used // Note: row parameter not used - this.CollectAndFilterPixelRow(block, ref filter, ref attempt, null, -1); + this.CollectAndFilterPixelRow(block, ref filter, ref attempt, null, -1); deflateStream.Write(filter); this.SwapScanlineBuffers(); @@ -1432,6 +1477,7 @@ internal sealed class PngEncoderCore : IDisposable /// The PNG metadata. /// if set to true [use16 bit]. /// The bytes per pixel. + [MemberNotNull(nameof(backgroundColor))] private void SanitizeAndSetEncoderOptions( PngEncoder encoder, PngMetadata pngMetadata, @@ -1473,6 +1519,7 @@ internal sealed class PngEncoderCore : IDisposable this.interlaceMode = encoder.InterlaceMethod ?? pngMetadata.InterlaceMethod; this.chunkFilter = encoder.SkipMetadata ? PngChunkFilter.ExcludeAll : encoder.ChunkFilter ?? PngChunkFilter.None; + this.backgroundColor = encoder.BackgroundColor ?? pngMetadata.TransparentColor ?? Color.Transparent; } /// @@ -1483,17 +1530,21 @@ internal sealed class PngEncoderCore : IDisposable /// The color type. /// The bits per component. /// The image metadata. - /// The frame to quantize. + /// The image. + /// The current image frame. /// The frame area of interest. - /// Any previously derived palette. + /// The quantizer containing any previously derived palette. + /// The background color. private IndexedImageFrame? CreateQuantizedFrame( QuantizingImageEncoder encoder, PngColorType colorType, byte bitDepth, PngMetadata metadata, + Image image, ImageFrame frame, Rectangle bounds, - ReadOnlyMemory? previousPalette) + PaletteQuantizer? paletteQuantizer, + Color backgroundColor) where TPixel : unmanaged, IPixel { if (colorType is not PngColorType.Palette) @@ -1501,55 +1552,52 @@ internal sealed class PngEncoderCore : IDisposable return null; } - if (previousPalette is not null) + if (paletteQuantizer.HasValue) { - // Use the previously derived palette created by quantizing the root frame to quantize the current frame. - using PaletteQuantizer paletteQuantizer = new( - this.configuration, - this.quantizer!.Options, - previousPalette.Value, - this.derivedTransparencyIndex); - paletteQuantizer.BuildPalette(encoder.PixelSamplingStrategy, frame); - return paletteQuantizer.QuantizeFrame(frame, bounds); + return paletteQuantizer.Value.QuantizeFrame(frame, bounds); } // Use the metadata to determine what quantization depth to use if no quantizer has been set. if (this.quantizer is null) { - if (metadata.ColorTable is not null) + if (metadata.ColorTable?.Length > 0) { // We can use the color data from the decoded metadata here. // We avoid dithering by default to preserve the original colors. - ReadOnlySpan palette = metadata.ColorTable.Value.Span; - - // Certain operations perform alpha premultiplication, which can cause the color to change so we - // must search for the transparency index in the palette. - // Transparent pixels are much more likely to be found at the end of a palette. - int index = -1; - for (int i = palette.Length - 1; i >= 0; i--) - { - Vector4 instance = palette[i].ToScaledVector4(); - if (instance.W == 0f) - { - index = i; - break; - } - } - - this.derivedTransparencyIndex = index; - - this.quantizer = new PaletteQuantizer(metadata.ColorTable.Value, new() { Dither = null }, this.derivedTransparencyIndex); + this.quantizer = new PaletteQuantizer(metadata.ColorTable.Value, new() { Dither = null }); } else { - this.quantizer = new WuQuantizer(new QuantizerOptions { MaxColors = ColorNumerics.GetColorCountForBitDepth(bitDepth) }); + // Don't use transparency threshold for quantization PNG can handle multiple transparent colors. + this.quantizer = new WuQuantizer(new QuantizerOptions { TransparencyThreshold = 0, MaxColors = ColorNumerics.GetColorCountForBitDepth(bitDepth) }); } } // Create quantized frame returning the palette and set the bit depth. using IQuantizer frameQuantizer = this.quantizer.CreatePixelSpecificQuantizer(frame.Configuration); - frameQuantizer.BuildPalette(encoder.PixelSamplingStrategy, frame); + if (image.Frames.Count > 1) + { + // Encoding animated frames with a global palette requires a transparent pixel in the palette + // since we only encode the delta between frames. To ensure that we have a transparent pixel + // we create a fake frame with a containing only transparent pixels and add it to the palette. + using Buffer2D px = image.Configuration.MemoryAllocator.Allocate2D(Math.Min(256, image.Width), Math.Min(256, image.Height)); + TPixel backGroundPixel = backgroundColor.ToPixel(); + for (int i = 0; i < px.Height; i++) + { + px.DangerousGetRowSpan(i).Fill(backGroundPixel); + } + + frameQuantizer.AddPaletteColors(px.GetRegion()); + } + + frameQuantizer.BuildPalette( + this.configuration, + encoder.TransparentColorMode, + encoder.PixelSamplingStrategy, + image, + backgroundColor); + return frameQuantizer.QuantizeFrame(frame, bounds); } diff --git a/src/ImageSharp/Formats/Png/PngMetadata.cs b/src/ImageSharp/Formats/Png/PngMetadata.cs index 00cba088c..bb80438ba 100644 --- a/src/ImageSharp/Formats/Png/PngMetadata.cs +++ b/src/ImageSharp/Formats/Png/PngMetadata.cs @@ -250,8 +250,7 @@ public class PngMetadata : IFormatMetadata /// public void AfterImageApply(Image destination) where TPixel : unmanaged, IPixel - { - } + => this.ColorTable = null; /// IDeepCloneable IDeepCloneable.DeepClone() => this.DeepClone(); diff --git a/src/ImageSharp/Formats/TransparentColorMode.cs b/src/ImageSharp/Formats/TransparentColorMode.cs index 39986b502..5b52e5fa7 100644 --- a/src/ImageSharp/Formats/TransparentColorMode.cs +++ b/src/ImageSharp/Formats/TransparentColorMode.cs @@ -18,5 +18,5 @@ public enum TransparentColorMode /// to fully transparent pixels (all components set to zero), /// which may improve compression. /// - Clear = 1, + Clear = 1 } diff --git a/src/ImageSharp/Formats/Webp/BitReader/BitReaderBase.cs b/src/ImageSharp/Formats/Webp/BitReader/BitReaderBase.cs index 83f9e797a..2b843cc8f 100644 --- a/src/ImageSharp/Formats/Webp/BitReader/BitReaderBase.cs +++ b/src/ImageSharp/Formats/Webp/BitReader/BitReaderBase.cs @@ -32,7 +32,7 @@ internal abstract class BitReaderBase : IDisposable /// Used for allocating memory during reading data from the stream. protected static IMemoryOwner ReadImageDataFromStream(Stream input, int bytesToRead, MemoryAllocator memoryAllocator) { - IMemoryOwner data = memoryAllocator.Allocate(bytesToRead); + IMemoryOwner data = memoryAllocator.Allocate(bytesToRead, AllocationOptions.Clean); Span dataSpan = data.Memory.Span; input.Read(dataSpan[..bytesToRead], 0, bytesToRead); diff --git a/src/ImageSharp/Formats/Webp/Lossy/Vp8Decoder.cs b/src/ImageSharp/Formats/Webp/Lossy/Vp8Decoder.cs index b3c5bfaf4..eb4a51751 100644 --- a/src/ImageSharp/Formats/Webp/Lossy/Vp8Decoder.cs +++ b/src/ImageSharp/Formats/Webp/Lossy/Vp8Decoder.cs @@ -67,14 +67,14 @@ internal class Vp8Decoder : IDisposable int extraY = extraRows * this.CacheYStride; int extraUv = extraRows / 2 * this.CacheUvStride; this.YuvBuffer = memoryAllocator.Allocate((WebpConstants.Bps * 17) + (WebpConstants.Bps * 9) + extraY); - this.CacheY = memoryAllocator.Allocate((16 * this.CacheYStride) + extraY); + this.CacheY = memoryAllocator.Allocate((16 * this.CacheYStride) + extraY, AllocationOptions.Clean); int cacheUvSize = (16 * this.CacheUvStride) + extraUv; - this.CacheU = memoryAllocator.Allocate(cacheUvSize); - this.CacheV = memoryAllocator.Allocate(cacheUvSize); - this.TmpYBuffer = memoryAllocator.Allocate((int)width); - this.TmpUBuffer = memoryAllocator.Allocate((int)width); - this.TmpVBuffer = memoryAllocator.Allocate((int)width); - this.Pixels = memoryAllocator.Allocate((int)(width * height * 4)); + this.CacheU = memoryAllocator.Allocate(cacheUvSize, AllocationOptions.Clean); + this.CacheV = memoryAllocator.Allocate(cacheUvSize, AllocationOptions.Clean); + this.TmpYBuffer = memoryAllocator.Allocate((int)width, AllocationOptions.Clean); + this.TmpUBuffer = memoryAllocator.Allocate((int)width, AllocationOptions.Clean); + this.TmpVBuffer = memoryAllocator.Allocate((int)width, AllocationOptions.Clean); + this.Pixels = memoryAllocator.Allocate((int)(width * height * 4), AllocationOptions.Clean); #if DEBUG // Filling those buffers with 205, is only useful for debugging, diff --git a/src/ImageSharp/Formats/Webp/WebpAnimationDecoder.cs b/src/ImageSharp/Formats/Webp/WebpAnimationDecoder.cs index b74337ef3..173d9436d 100644 --- a/src/ImageSharp/Formats/Webp/WebpAnimationDecoder.cs +++ b/src/ImageSharp/Formats/Webp/WebpAnimationDecoder.cs @@ -81,16 +81,29 @@ internal class WebpAnimationDecoder : IDisposable /// The width of the image. /// The height of the image. /// The size of the image data in bytes. - public Image Decode(BufferedReadStream stream, WebpFeatures features, uint width, uint height, uint completeDataSize) + public Image Decode( + BufferedReadStream stream, + WebpFeatures features, + uint width, + uint height, + uint completeDataSize) where TPixel : unmanaged, IPixel { Image? image = null; ImageFrame? previousFrame = null; + WebpFrameData? prevFrameData = null; this.metadata = new ImageMetadata(); this.webpMetadata = this.metadata.GetWebpMetadata(); this.webpMetadata.RepeatCount = features.AnimationLoopCount; + Color backgroundColor = this.backgroundColorHandling == BackgroundColorHandling.Ignore + ? Color.Transparent + : features.AnimationBackgroundColor!.Value; + + this.webpMetadata.BackgroundColor = backgroundColor; + TPixel backgroundPixel = backgroundColor.ToPixel(); + Span buffer = stackalloc byte[4]; uint frameCount = 0; int remainingBytes = (int)completeDataSize; @@ -101,10 +114,16 @@ internal class WebpAnimationDecoder : IDisposable switch (chunkType) { case WebpChunkType.FrameData: - Color backgroundColor = this.backgroundColorHandling == BackgroundColorHandling.Ignore - ? Color.FromPixel(new Bgra32(0, 0, 0, 0)) - : features.AnimationBackgroundColor!.Value; - uint dataSize = this.ReadFrame(stream, ref image, ref previousFrame, width, height, backgroundColor); + + uint dataSize = this.ReadFrame( + stream, + ref image, + ref previousFrame, + ref prevFrameData, + width, + height, + backgroundPixel); + remainingBytes -= (int)dataSize; break; case WebpChunkType.Xmp: @@ -132,10 +151,18 @@ internal class WebpAnimationDecoder : IDisposable /// The stream, where the image should be decoded from. Cannot be null. /// The image to decode the information to. /// The previous frame. + /// The previous frame data. /// The width of the image. /// The height of the image. /// The default background color of the canvas in. - private uint ReadFrame(BufferedReadStream stream, ref Image? image, ref ImageFrame? previousFrame, uint width, uint height, Color backgroundColor) + private uint ReadFrame( + BufferedReadStream stream, + ref Image? image, + ref ImageFrame? previousFrame, + ref WebpFrameData? prevFrameData, + uint width, + uint height, + TPixel backgroundColor) where TPixel : unmanaged, IPixel { WebpFrameData frameData = WebpFrameData.Parse(stream); @@ -174,40 +201,51 @@ internal class WebpAnimationDecoder : IDisposable break; } - ImageFrame? currentFrame = null; - ImageFrame imageFrame; + ImageFrame currentFrame; if (previousFrame is null) { - image = new Image(this.configuration, (int)width, (int)height, backgroundColor.ToPixel(), this.metadata); - - SetFrameMetadata(image.Frames.RootFrame.Metadata, frameData); + image = new Image(this.configuration, (int)width, (int)height, backgroundColor, this.metadata); - imageFrame = image.Frames.RootFrame; + currentFrame = image.Frames.RootFrame; + SetFrameMetadata(currentFrame.Metadata, frameData); } else { - currentFrame = image!.Frames.AddFrame(previousFrame); // This clones the frame and adds it the collection. + // If the frame is a key frame we do not need to clone the frame or clear it. + bool isKeyFrame = prevFrameData?.DisposalMethod is FrameDisposalMode.RestoreToBackground + && this.restoreArea == image!.Bounds; - SetFrameMetadata(currentFrame.Metadata, frameData); + if (isKeyFrame) + { + currentFrame = image!.Frames.CreateFrame(backgroundColor); + } + else + { + // This clones the frame and adds it the collection. + currentFrame = image!.Frames.AddFrame(previousFrame); + if (prevFrameData?.DisposalMethod is FrameDisposalMode.RestoreToBackground) + { + this.RestoreToBackground(currentFrame, backgroundColor); + } + } - imageFrame = currentFrame; + SetFrameMetadata(currentFrame.Metadata, frameData); } - Rectangle regionRectangle = frameData.Bounds; + Rectangle interest = frameData.Bounds; + bool blend = previousFrame != null && frameData.BlendingMethod == FrameBlendMode.Over; + using Buffer2D pixelData = this.DecodeImageFrameData(frameData, webpInfo); + DrawDecodedImageFrameOnCanvas(pixelData, currentFrame, interest, blend); + + webpInfo?.Dispose(); + previousFrame = currentFrame; + prevFrameData = frameData; if (frameData.DisposalMethod is FrameDisposalMode.RestoreToBackground) { - this.RestoreToBackground(imageFrame, backgroundColor); + this.restoreArea = interest; } - using Buffer2D decodedImageFrame = this.DecodeImageFrameData(frameData, webpInfo); - - bool blend = previousFrame != null && frameData.BlendingMethod == FrameBlendMode.Over; - DrawDecodedImageFrameOnCanvas(decodedImageFrame, imageFrame, regionRectangle, blend); - - previousFrame = currentFrame ?? image.Frames.RootFrame; - this.restoreArea = regionRectangle; - return (uint)(stream.Position - streamStartPosition); } @@ -257,31 +295,26 @@ internal class WebpAnimationDecoder : IDisposable try { - Buffer2D pixelBufferDecoded = decodedFrame.PixelBuffer; + Buffer2D decodeBuffer = decodedFrame.PixelBuffer; if (webpInfo.IsLossless) { - WebpLosslessDecoder losslessDecoder = - new(webpInfo.Vp8LBitReader, this.memoryAllocator, this.configuration); - losslessDecoder.Decode(pixelBufferDecoded, (int)webpInfo.Width, (int)webpInfo.Height); + WebpLosslessDecoder losslessDecoder = new(webpInfo.Vp8LBitReader, this.memoryAllocator, this.configuration); + losslessDecoder.Decode(decodeBuffer, (int)webpInfo.Width, (int)webpInfo.Height); } else { WebpLossyDecoder lossyDecoder = new(webpInfo.Vp8BitReader, this.memoryAllocator, this.configuration); - lossyDecoder.Decode(pixelBufferDecoded, (int)webpInfo.Width, (int)webpInfo.Height, webpInfo, this.alphaData); + lossyDecoder.Decode(decodeBuffer, (int)webpInfo.Width, (int)webpInfo.Height, webpInfo, this.alphaData); } - return pixelBufferDecoded; + return decodeBuffer; } catch { decodedFrame?.Dispose(); throw; } - finally - { - webpInfo.Dispose(); - } } /// @@ -335,7 +368,7 @@ internal class WebpAnimationDecoder : IDisposable /// The pixel format. /// The image frame. /// Color of the background. - private void RestoreToBackground(ImageFrame imageFrame, Color backgroundColor) + private void RestoreToBackground(ImageFrame imageFrame, TPixel backgroundColor) where TPixel : unmanaged, IPixel { if (!this.restoreArea.HasValue) @@ -345,8 +378,9 @@ internal class WebpAnimationDecoder : IDisposable Rectangle interest = Rectangle.Intersect(imageFrame.Bounds, this.restoreArea.Value); Buffer2DRegion pixelRegion = imageFrame.PixelBuffer.GetRegion(interest); - TPixel backgroundPixel = backgroundColor.ToPixel(); - pixelRegion.Fill(backgroundPixel); + pixelRegion.Fill(backgroundColor); + + this.restoreArea = null; } /// diff --git a/src/ImageSharp/Formats/Webp/WebpCommonUtils.cs b/src/ImageSharp/Formats/Webp/WebpCommonUtils.cs index a1e9821c0..1ca409f9a 100644 --- a/src/ImageSharp/Formats/Webp/WebpCommonUtils.cs +++ b/src/ImageSharp/Formats/Webp/WebpCommonUtils.cs @@ -18,7 +18,7 @@ internal static class WebpCommonUtils /// /// The row to check. /// Returns true if alpha has non-0xff values. - public static unsafe bool CheckNonOpaque(Span row) + public static unsafe bool CheckNonOpaque(ReadOnlySpan row) { if (Avx2.IsSupported) { diff --git a/src/ImageSharp/ImageSharp.csproj b/src/ImageSharp/ImageSharp.csproj index 0d36340bf..36c9375bd 100644 --- a/src/ImageSharp/ImageSharp.csproj +++ b/src/ImageSharp/ImageSharp.csproj @@ -44,6 +44,11 @@ + + True + True + InlineArray.tt + @@ -51,6 +56,11 @@ + + True + True + InlineArray.tt + True True @@ -154,6 +164,10 @@ + + TextTemplatingFileGenerator + InlineArray.cs + ImageMetadataExtensions.cs TextTemplatingFileGenerator diff --git a/src/ImageSharp/IndexedImageFrame{TPixel}.cs b/src/ImageSharp/IndexedImageFrame{TPixel}.cs index 6807e77ad..49c9e33eb 100644 --- a/src/ImageSharp/IndexedImageFrame{TPixel}.cs +++ b/src/ImageSharp/IndexedImageFrame{TPixel}.cs @@ -30,7 +30,7 @@ public sealed class IndexedImageFrame : IPixelSource, IDisposable /// The frame width. /// The frame height. /// The color palette. - internal IndexedImageFrame(Configuration configuration, int width, int height, ReadOnlyMemory palette) + public IndexedImageFrame(Configuration configuration, int width, int height, ReadOnlyMemory palette) { Guard.NotNull(configuration, nameof(configuration)); Guard.MustBeLessThanOrEqualTo(palette.Length, QuantizerConstants.MaxColors, nameof(palette)); @@ -42,7 +42,7 @@ public sealed class IndexedImageFrame : IPixelSource, IDisposable this.Height = height; this.pixelBuffer = configuration.MemoryAllocator.Allocate2D(width, height); - // Copy the palette over. We want the lifetime of this frame to be independant of any palette source. + // Copy the palette over. We want the lifetime of this frame to be independent of any palette source. this.paletteOwner = configuration.MemoryAllocator.Allocate(palette.Length); palette.Span.CopyTo(this.paletteOwner.GetSpan()); this.Palette = this.paletteOwner.Memory[..palette.Length]; diff --git a/src/ImageSharp/Processing/Processors/CloningImageProcessor{TPixel}.cs b/src/ImageSharp/Processing/Processors/CloningImageProcessor{TPixel}.cs index abe32e388..bc34f759a 100644 --- a/src/ImageSharp/Processing/Processors/CloningImageProcessor{TPixel}.cs +++ b/src/ImageSharp/Processing/Processors/CloningImageProcessor{TPixel}.cs @@ -132,16 +132,14 @@ public abstract class CloningImageProcessor : ICloningImageProcessorThe source image. Cannot be null. /// The cloned/destination image. Cannot be null. protected virtual void AfterFrameApply(ImageFrame source, ImageFrame destination) - { - } + => destination.Metadata.AfterFrameApply(source, destination); /// /// This method is called after the process is applied to prepare the processor. /// /// The cloned/destination image. Cannot be null. protected virtual void AfterImageApply(Image destination) - { - } + => destination.Metadata.AfterImageApply(destination); /// /// Disposes the object and frees resources for the Garbage Collector. diff --git a/src/ImageSharp/Processing/Processors/Dithering/IDither.cs b/src/ImageSharp/Processing/Processors/Dithering/IDither.cs index ac2921b98..321760127 100644 --- a/src/ImageSharp/Processing/Processors/Dithering/IDither.cs +++ b/src/ImageSharp/Processing/Processors/Dithering/IDither.cs @@ -21,7 +21,7 @@ public interface IDither /// The source image. /// The destination quantized frame. /// The region of interest bounds. - void ApplyQuantizationDither( + public void ApplyQuantizationDither( ref TFrameQuantizer quantizer, ImageFrame source, IndexedImageFrame destination, @@ -38,7 +38,7 @@ public interface IDither /// The palette dithering processor. /// The source image. /// The region of interest bounds. - void ApplyPaletteDither( + public void ApplyPaletteDither( in TPaletteDitherImageProcessor processor, ImageFrame source, Rectangle bounds) diff --git a/src/ImageSharp/Processing/Processors/Dithering/IPaletteDitherImageProcessor{TPixel}.cs b/src/ImageSharp/Processing/Processors/Dithering/IPaletteDitherImageProcessor{TPixel}.cs index e406d82c6..347e2f0ef 100644 --- a/src/ImageSharp/Processing/Processors/Dithering/IPaletteDitherImageProcessor{TPixel}.cs +++ b/src/ImageSharp/Processing/Processors/Dithering/IPaletteDitherImageProcessor{TPixel}.cs @@ -15,22 +15,22 @@ public interface IPaletteDitherImageProcessor /// /// Gets the configuration instance to use when performing operations. /// - Configuration Configuration { get; } + public Configuration Configuration { get; } /// /// Gets the dithering palette. /// - ReadOnlyMemory Palette { get; } + public ReadOnlyMemory Palette { get; } /// /// Gets the dithering scale used to adjust the amount of dither. Range 0..1. /// - float DitherScale { get; } + public float DitherScale { get; } /// /// Returns the color from the dithering palette corresponding to the given color. /// /// The color to match. /// The match. - TPixel GetPaletteColor(TPixel color); + public TPixel GetPaletteColor(TPixel color); } diff --git a/src/ImageSharp/Processing/Processors/ImageProcessor{TPixel}.cs b/src/ImageSharp/Processing/Processors/ImageProcessor{TPixel}.cs index 2fa79220e..e1f7d1fff 100644 --- a/src/ImageSharp/Processing/Processors/ImageProcessor{TPixel}.cs +++ b/src/ImageSharp/Processing/Processors/ImageProcessor{TPixel}.cs @@ -95,7 +95,7 @@ public abstract class ImageProcessor : IImageProcessor protected abstract void OnFrameApply(ImageFrame source); /// - /// This method is called after the process is applied to prepare the processor. + /// This method is called after the process is applied to each frame. /// /// The source image. Cannot be null. protected virtual void AfterFrameApply(ImageFrame source) @@ -103,11 +103,10 @@ public abstract class ImageProcessor : IImageProcessor } /// - /// This method is called after the process is applied to prepare the processor. + /// This method is called after the process is applied to the complete image. /// protected virtual void AfterImageApply() - { - } + => this.Source.Metadata.AfterImageApply(this.Source); /// /// Disposes the object and frees resources for the Garbage Collector. diff --git a/src/ImageSharp/Processing/Processors/Quantization/EuclideanPixelMap{TPixel}.cs b/src/ImageSharp/Processing/Processors/Quantization/EuclideanPixelMap{TPixel}.cs index 4fd37d479..d11376e3b 100644 --- a/src/ImageSharp/Processing/Processors/Quantization/EuclideanPixelMap{TPixel}.cs +++ b/src/ImageSharp/Processing/Processors/Quantization/EuclideanPixelMap{TPixel}.cs @@ -2,6 +2,7 @@ // Licensed under the Six Labors Split License. using System.Buffers; +using System.Numerics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using SixLabors.ImageSharp.Memory; @@ -21,13 +22,7 @@ internal sealed class EuclideanPixelMap : IDisposable where TPixel : unmanaged, IPixel { private Rgba32[] rgbaPalette; - private int transparentIndex; - private readonly TPixel transparentMatch; - - /// - /// Do not make this readonly! Struct value would be always copied on non-readonly method calls. - /// - private ColorDistanceCache cache; + private readonly HybridColorDistanceCache cache; private readonly Configuration configuration; /// @@ -36,26 +31,12 @@ internal sealed class EuclideanPixelMap : IDisposable /// The configuration. /// The color palette to map from. public EuclideanPixelMap(Configuration configuration, ReadOnlyMemory palette) - : this(configuration, palette, -1) - { - } - - /// - /// Initializes a new instance of the class. - /// - /// The configuration. - /// The color palette to map from. - /// An explicit index at which to match transparent pixels. - public EuclideanPixelMap(Configuration configuration, ReadOnlyMemory palette, int transparentIndex = -1) { this.configuration = configuration; this.Palette = palette; this.rgbaPalette = new Rgba32[palette.Length]; - this.cache = new ColorDistanceCache(configuration.MemoryAllocator); + this.cache = new HybridColorDistanceCache(configuration.MemoryAllocator); PixelOperations.Instance.ToRgba32(configuration, this.Palette.Span, this.rgbaPalette); - - this.transparentIndex = transparentIndex; - this.transparentMatch = TPixel.FromRgba32(default); } /// @@ -70,21 +51,27 @@ internal sealed class EuclideanPixelMap : IDisposable /// /// The color to match. /// The matched color. + /// The transparency threshold. /// The index. - [MethodImpl(InliningOptions.ShortMethod)] - public int GetClosestColor(TPixel color, out TPixel match) + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public int GetClosestColor(TPixel color, out TPixel match, short transparencyThreshold = -1) { ref TPixel paletteRef = ref MemoryMarshal.GetReference(this.Palette.Span); Rgba32 rgba = color.ToRgba32(); + if (transparencyThreshold > -1 && rgba.A < transparencyThreshold) + { + rgba = default; + } + // Check if the color is in the lookup table - if (!this.cache.TryGetValue(rgba, out short index)) + if (this.cache.TryGetValue(rgba, out short index)) { - return this.GetClosestColorSlow(rgba, ref paletteRef, out match); + match = Unsafe.Add(ref paletteRef, (ushort)index); + return index; } - match = Unsafe.Add(ref paletteRef, (ushort)index); - return index; + return this.GetClosestColorSlow(rgba, ref paletteRef, out match); } /// @@ -96,46 +83,25 @@ internal sealed class EuclideanPixelMap : IDisposable this.Palette = palette; this.rgbaPalette = new Rgba32[palette.Length]; PixelOperations.Instance.ToRgba32(this.configuration, this.Palette.Span, this.rgbaPalette); - this.transparentIndex = -1; this.cache.Clear(); } - /// - /// Allows setting the transparent index after construction. - /// - /// An explicit index at which to match transparent pixels. - public void SetTransparentIndex(int index) - { - if (index != this.transparentIndex) - { - this.cache.Clear(); - } - - this.transparentIndex = index; - } - - [MethodImpl(InliningOptions.ShortMethod)] + [MethodImpl(MethodImplOptions.NoInlining)] private int GetClosestColorSlow(Rgba32 rgba, ref TPixel paletteRef, out TPixel match) { // Loop through the palette and find the nearest match. int index = 0; - - if (this.transparentIndex >= 0 && rgba == default) - { - // We have explicit instructions. No need to search. - index = this.transparentIndex; - this.cache.Add(rgba, (byte)index); - match = this.transparentMatch; - return index; - } - float leastDistance = float.MaxValue; for (int i = 0; i < this.rgbaPalette.Length; i++) { Rgba32 candidate = this.rgbaPalette[i]; - float distance = DistanceSquared(rgba, candidate); + if (candidate.PackedValue == rgba.PackedValue) + { + index = i; + break; + } - // If it's an exact match, exit the loop + float distance = DistanceSquared(rgba, candidate); if (distance == 0) { index = i; @@ -144,7 +110,6 @@ internal sealed class EuclideanPixelMap : IDisposable if (distance < leastDistance) { - // Less than... assign. index = i; leastDistance = distance; } @@ -153,6 +118,7 @@ internal sealed class EuclideanPixelMap : IDisposable // Now I have the index, pop it into the cache for next time this.cache.Add(rgba, (byte)index); match = Unsafe.Add(ref paletteRef, (uint)index); + return index; } @@ -162,96 +128,415 @@ internal sealed class EuclideanPixelMap : IDisposable /// The first point. /// The second point. /// The distance squared. - [MethodImpl(InliningOptions.ShortMethod)] + [MethodImpl(MethodImplOptions.AggressiveInlining)] private static float DistanceSquared(Rgba32 a, Rgba32 b) { - float deltaR = a.R - b.R; - float deltaG = a.G - b.G; - float deltaB = a.B - b.B; - float deltaA = a.A - b.A; - return (deltaR * deltaR) + (deltaG * deltaG) + (deltaB * deltaB) + (deltaA * deltaA); + Vector4 va = new(a.R, a.G, a.B, a.A); + Vector4 vb = new(b.R, b.G, b.B, b.A); + return Vector4.DistanceSquared(va, vb); } public void Dispose() => this.cache.Dispose(); /// - /// A cache for storing color distance matching results. + /// A hybrid color distance cache that combines a small, fixed-capacity exact-match dictionary + /// (ExactCache, ~4–5 KB for up to 512 entries) with a coarse lookup table (CoarseCache) for 5,5,5,6 precision. /// /// - /// - /// The granularity of the cache has been determined based upon the current - /// suite of test images and provides the lowest possible memory usage while - /// providing enough match accuracy. - /// Entry count is currently limited to 2335905 entries (4MB). - /// + /// ExactCache provides O(1) lookup for common cases using a simple 256-entry hash-based dictionary, while CoarseCache + /// quantizes RGB channels to 5 bits (yielding 32^3 buckets) and alpha to 6 bits, storing up to 4 alpha entries per bucket + /// (a design chosen based on probability theory to capture most real-world variations) for a total memory footprint of + /// roughly 576 KB. Lookups and insertions are performed in constant time, making the overall design both fast and memory-predictable. /// - private unsafe struct ColorDistanceCache : IDisposable +#pragma warning disable CA1001 // Types that own disposable fields should be disposable + // https://github.com/dotnet/roslyn-analyzers/issues/6151 + private readonly unsafe struct HybridColorDistanceCache : IDisposable +#pragma warning restore CA1001 // Types that own disposable fields should be disposable { - private const int IndexRBits = 5; - private const int IndexGBits = 5; - private const int IndexBBits = 5; - private const int IndexABits = 6; - private const int IndexRCount = (1 << IndexRBits) + 1; - private const int IndexGCount = (1 << IndexGBits) + 1; - private const int IndexBCount = (1 << IndexBBits) + 1; - private const int IndexACount = (1 << IndexABits) + 1; - private const int RShift = 8 - IndexRBits; - private const int GShift = 8 - IndexGBits; - private const int BShift = 8 - IndexBBits; - private const int AShift = 8 - IndexABits; - private const int Entries = IndexRCount * IndexGCount * IndexBCount * IndexACount; - private MemoryHandle tableHandle; - private readonly IMemoryOwner table; - private readonly short* tablePointer; - - public ColorDistanceCache(MemoryAllocator allocator) + private readonly CoarseCache coarseCache; + private readonly ExactCache exactCache; + + public HybridColorDistanceCache(MemoryAllocator allocator) + { + this.exactCache = new ExactCache(allocator); + this.coarseCache = new CoarseCache(allocator); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public readonly void Add(Rgba32 color, short index) { - this.table = allocator.Allocate(Entries); - this.table.GetSpan().Fill(-1); - this.tableHandle = this.table.Memory.Pin(); - this.tablePointer = (short*)this.tableHandle.Pointer; + if (this.exactCache.TryAdd(color.PackedValue, index)) + { + return; + } + + this.coarseCache.Add(color, index); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public readonly bool TryGetValue(Rgba32 color, out short match) + { + if (this.exactCache.TryGetValue(color.PackedValue, out match)) + { + return true; // Exact match found + } + + if (this.coarseCache.TryGetValue(color, out match)) + { + return true; // Coarse match found + } + + match = -1; + return false; + } + + public readonly void Clear() + { + this.exactCache.Clear(); + this.coarseCache.Clear(); + } + + public void Dispose() + { + this.exactCache.Dispose(); + this.coarseCache.Dispose(); + } + } + + /// + /// A fixed-capacity dictionary with exactly 512 entries mapping a key + /// to a value. + /// + /// + /// The dictionary is implemented using a fixed array of 512 buckets and an entries array + /// of the same size. The bucket for a key is computed as (key & 0x1FF), and collisions are + /// resolved through a linked chain stored in the field. + /// The overall memory usage is approximately 4–5 KB. Both lookup and insertion operations are, + /// on average, O(1) since the bucket is determined via a simple bitmask and collision chains are + /// typically very short; in the worst-case, the number of iterations is bounded by 256. + /// This guarantees highly efficient and predictable performance for small, fixed-size color palettes. + /// + internal sealed unsafe class ExactCache : IDisposable + { + // Buckets array: each bucket holds the index (0-based) into the entries array + // of the first entry in the chain, or -1 if empty. + private readonly IMemoryOwner bucketsOwner; + private MemoryHandle bucketsHandle; + private short* buckets; + + // Entries array: stores up to 256 entries. + private readonly IMemoryOwner entriesOwner; + private MemoryHandle entriesHandle; + private Entry* entries; + + public const int Capacity = 512; + + public ExactCache(MemoryAllocator allocator) + { + this.Count = 0; + + // Allocate exactly 512 ints for buckets. + this.bucketsOwner = allocator.Allocate(Capacity, AllocationOptions.Clean); + Span bucketSpan = this.bucketsOwner.GetSpan(); + bucketSpan.Fill(-1); + this.bucketsHandle = this.bucketsOwner.Memory.Pin(); + this.buckets = (short*)this.bucketsHandle.Pointer; + + // Allocate exactly 512 entries. + this.entriesOwner = allocator.Allocate(Capacity, AllocationOptions.Clean); + this.entriesHandle = this.entriesOwner.Memory.Pin(); + this.entries = (Entry*)this.entriesHandle.Pointer; } - [MethodImpl(InliningOptions.ShortMethod)] - public readonly void Add(Rgba32 rgba, byte index) + public int Count { get; private set; } + + /// + /// Adds a key/value pair to the dictionary. + /// If the key already exists, the dictionary is left unchanged. + /// + /// The key to add. + /// The value to add. + /// if the key was added; otherwise, . + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public bool TryAdd(uint key, short value) { - int idx = GetPaletteIndex(rgba); - this.tablePointer[idx] = index; + if (this.Count == Capacity) + { + return false; // Dictionary is full. + } + + // The key is a 32-bit unsigned integer representing an RGBA color, where the bytes are laid out as R|G|B|A + // (with R in the most significant byte and A in the least significant). + // To compute the bucket index: + // 1. (key >> 16) extracts the top 16 bits, effectively giving us the R and G channels. + // 2. (key >> 8) shifts the key right by 8 bits, bringing R, G, and B into the lower 24 bits (dropping A). + // 3. XORing these two values with the original key mixes bits from all four channels (R, G, B, and A), + // which helps to counteract situations where one or more channels have a limited range. + // 4. Finally, we apply a bitmask of 0x1FF to keep only the lowest 9 bits, ensuring the result is between 0 and 511, + // which corresponds to our fixed bucket count of 512. + int bucket = (int)(((key >> 16) ^ (key >> 8) ^ key) & 0x1FF); + int i = this.buckets[bucket]; + + // Traverse the collision chain. + Entry* entries = this.entries; + while (i != -1) + { + Entry e = entries[i]; + if (e.Key == key) + { + // Key already exists; do not overwrite. + return false; + } + + i = e.Next; + } + + short index = (short)this.Count; + this.Count++; + + // Insert the new entry: + entries[index].Key = key; + entries[index].Value = value; + + // Link this new entry into the bucket chain. + entries[index].Next = this.buckets[bucket]; + this.buckets[bucket] = index; + return true; } - [MethodImpl(InliningOptions.ShortMethod)] - public readonly bool TryGetValue(Rgba32 rgba, out short match) + /// + /// Tries to retrieve the value associated with the specified key. + /// Returns true if the key is found; otherwise, returns false. + /// + /// The key to search for. + /// The value associated with the key, if found. + /// if the key is found; otherwise, . + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public bool TryGetValue(uint key, out short value) { - int idx = GetPaletteIndex(rgba); - match = this.tablePointer[idx]; - return match > -1; + int bucket = (int)(((key >> 16) ^ (key >> 8) ^ key) & 0x1FF); + int i = this.buckets[bucket]; + + // If the bucket is empty, return immediately. + if (i == -1) + { + value = -1; + return false; + } + + // Traverse the chain. + Entry* entries = this.entries; + do + { + Entry e = entries[i]; + if (e.Key == key) + { + value = e.Value; + return true; + } + + i = e.Next; + } + while (i != -1); + + value = -1; + return false; } /// - /// Clears the cache resetting each entry to empty. + /// Clears the dictionary. /// - [MethodImpl(InliningOptions.ShortMethod)] - public readonly void Clear() => this.table.GetSpan().Fill(-1); + public void Clear() + { + Span bucketSpan = this.bucketsOwner.GetSpan(); + bucketSpan.Fill(-1); + this.Count = 0; + } - [MethodImpl(InliningOptions.ShortMethod)] - private static int GetPaletteIndex(Rgba32 rgba) + public void Dispose() { - int rIndex = rgba.R >> RShift; - int gIndex = rgba.G >> GShift; - int bIndex = rgba.B >> BShift; - int aIndex = rgba.A >> AShift; - - return (aIndex * (IndexRCount * IndexGCount * IndexBCount)) + - (rIndex * (IndexGCount * IndexBCount)) + - (gIndex * IndexBCount) + bIndex; + this.bucketsHandle.Dispose(); + this.bucketsOwner.Dispose(); + this.entriesHandle.Dispose(); + this.entriesOwner.Dispose(); + this.buckets = null; + this.entries = null; + } + + private struct Entry + { + public uint Key; // The key (packed RGBA) + public short Value; // The value; -1 means unused. + public short Next; // Index of the next entry in the chain, or -1 if none. + } + } + + /// + /// + /// CoarseCache is a fast, low-memory lookup structure for caching palette indices associated with RGBA values, + /// using a quantized representation of 5,5,5,6 (RGB: 5 bits each, Alpha: 6 bits). + /// + /// + /// The cache quantizes the RGB channels to 5 bits each, resulting in 32 levels per channel and a total of 32³ = 32,768 buckets. + /// Each bucket is represented by an , which holds a small, inline array of alpha entries. + /// Each alpha entry stores the alpha value quantized to 6 bits (0–63) along with a palette index (a 16-bit value). + /// + /// + /// Performance Characteristics: + /// - Lookup: O(1) for computing the bucket index from the RGB channels, plus a small constant time (up to 4 iterations) + /// to search through the alpha entries in the bucket. + /// - Insertion: O(1) for bucket index computation and a quick linear search over a very small (fixed) number of entries. + /// + /// + /// Memory Characteristics: + /// - The cache consists of 32,768 buckets. + /// - Each is implemented using an inline array with a capacity of 4 entries. + /// - Each bucket occupies approximately 18 bytes. + /// - Overall, the buckets occupy roughly 32,768 × 18 = 589,824 bytes (576 KB). + /// + /// + /// This design provides nearly constant-time lookup and insertion with minimal memory usage, + /// making it ideal for applications such as color distance caching in images with a limited palette (up to 256 entries). + /// + /// + internal sealed unsafe class CoarseCache : IDisposable + { + // Use 5 bits per channel for R, G, and B: 32 levels each. + // Total buckets = 32^3 = 32768. + private const int RgbBits = 5; + private const int BucketCount = 1 << (RgbBits * 3); // 32768 + private readonly IMemoryOwner bucketsOwner; + private readonly AlphaBucket* buckets; + private MemoryHandle bucketHandle; + + public CoarseCache(MemoryAllocator allocator) + { + this.bucketsOwner = allocator.Allocate(BucketCount, AllocationOptions.Clean); + this.bucketHandle = this.bucketsOwner.Memory.Pin(); + this.buckets = (AlphaBucket*)this.bucketHandle.Pointer; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static int GetBucketIndex(byte r, byte g, byte b) + { + int qr = r >> (8 - RgbBits); + int qg = g >> (8 - RgbBits); + int qb = b >> (8 - RgbBits); + + // Combine the quantized channels into a single index. + return (qr << (RgbBits * 2)) | (qg << RgbBits) | qb; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static byte QuantizeAlpha(byte a) + + // Quantize to 6 bits: shift right by (8 - 6) = 2 bits. + => (byte)(a >> 2); + + public void Add(Rgba32 color, short paletteIndex) + { + int bucketIndex = GetBucketIndex(color.R, color.G, color.B); + byte quantAlpha = QuantizeAlpha(color.A); + this.buckets[bucketIndex].Add(quantAlpha, paletteIndex); } public void Dispose() { - if (this.table != null) + this.bucketHandle.Dispose(); + this.bucketsOwner.Dispose(); + } + + public bool TryGetValue(Rgba32 color, out short paletteIndex) + { + int bucketIndex = GetBucketIndex(color.R, color.G, color.B); + byte quantAlpha = QuantizeAlpha(color.A); + return this.buckets[bucketIndex].TryGetValue(quantAlpha, out paletteIndex); + } + + public void Clear() + { + Span bucketsSpan = this.bucketsOwner.GetSpan(); + bucketsSpan.Clear(); + } + + public struct AlphaEntry + { + // Store the alpha value quantized to 6 bits (0..63) + public byte QuantizedAlpha; + public short PaletteIndex; + } + + public struct AlphaBucket + { + // Fixed capacity for alpha entries in this bucket. + // We choose a capacity of 4 for several reasons: + // + // 1. The alpha channel is quantized to 6 bits, so there are 64 possible distinct values. + // In the worst-case, a given RGB bucket might encounter up to 64 different alpha values. + // + // 2. However, in practice (based on probability theory and typical image data), + // the number of unique alpha values that actually occur for a given quantized RGB + // bucket is usually very small. If you randomly sample 4 values out of 64, + // the probability that these 4 samples are all unique is high if the distribution + // of alpha values is skewed or if only a few alpha values are used. + // + // 3. Statistically, for many real-world images, most RGB buckets will have only a couple + // of unique alpha values. Allocating 4 slots per bucket provides a good trade-off: + // it captures the common-case scenario while keeping overall memory usage low. + // + // 4. Even if more than 4 unique alpha values occur in a bucket, + // our design overwrites the first entry. This behavior gives us some "wriggle room" + // while preserving the most frequently encountered or most recent values. + public const int Capacity = 4; + public byte Count; + private InlineArray4 entries; + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public bool TryGetValue(byte quantizedAlpha, out short paletteIndex) { - this.tableHandle.Dispose(); - this.table.Dispose(); + for (int i = 0; i < this.Count; i++) + { + ref AlphaEntry entry = ref this.entries[i]; + if (entry.QuantizedAlpha == quantizedAlpha) + { + paletteIndex = entry.PaletteIndex; + return true; + } + } + + paletteIndex = -1; + return false; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Add(byte quantizedAlpha, short paletteIndex) + { + // Check for an existing entry with the same quantized alpha. + for (int i = 0; i < this.Count; i++) + { + ref AlphaEntry entry = ref this.entries[i]; + if (entry.QuantizedAlpha == quantizedAlpha) + { + // Update palette index if found. + entry.PaletteIndex = paletteIndex; + return; + } + } + + // If there's room, add a new entry. + if (this.Count < Capacity) + { + ref AlphaEntry newEntry = ref this.entries[this.Count]; + newEntry.QuantizedAlpha = quantizedAlpha; + newEntry.PaletteIndex = paletteIndex; + this.Count++; + } + else + { + // Bucket is full. Overwrite the first entry to give us some wriggle room. + this.entries[0].QuantizedAlpha = quantizedAlpha; + this.entries[0].PaletteIndex = paletteIndex; + } } } } diff --git a/src/ImageSharp/Processing/Processors/Quantization/IQuantizer{TPixel}.cs b/src/ImageSharp/Processing/Processors/Quantization/IQuantizer{TPixel}.cs index 35bbb1289..dc5bdbd62 100644 --- a/src/ImageSharp/Processing/Processors/Quantization/IQuantizer{TPixel}.cs +++ b/src/ImageSharp/Processing/Processors/Quantization/IQuantizer{TPixel}.cs @@ -16,12 +16,12 @@ public interface IQuantizer : IDisposable /// /// Gets the configuration. /// - Configuration Configuration { get; } + public Configuration Configuration { get; } /// /// Gets the quantizer options defining quantization rules. /// - QuantizerOptions Options { get; } + public QuantizerOptions Options { get; } /// /// Gets the quantized color palette. @@ -29,13 +29,13 @@ public interface IQuantizer : IDisposable /// /// The palette has not been built via . /// - ReadOnlyMemory Palette { get; } + public ReadOnlyMemory Palette { get; } /// /// Adds colors to the quantized palette from the given pixel source. /// /// The of source pixels to register. - void AddPaletteColors(Buffer2DRegion pixelRegion); + public void AddPaletteColors(in Buffer2DRegion pixelRegion); /// /// Quantizes an image frame and return the resulting output pixels. @@ -49,7 +49,7 @@ public interface IQuantizer : IDisposable /// Only executes the second (quantization) step. The palette has to be built by calling . /// To run both steps, use . /// - IndexedImageFrame QuantizeFrame(ImageFrame source, Rectangle bounds); + public IndexedImageFrame QuantizeFrame(ImageFrame source, Rectangle bounds); /// /// Returns the index and color from the quantized palette corresponding to the given color. @@ -57,7 +57,7 @@ public interface IQuantizer : IDisposable /// The color to match. /// The matched color. /// The index. - byte GetQuantizedColor(TPixel color, out TPixel match); + public byte GetQuantizedColor(TPixel color, out TPixel match); // TODO: Enable bulk operations. // void GetQuantizedColors(ReadOnlySpan colors, ReadOnlySpan palette, Span indices, Span matches); diff --git a/src/ImageSharp/Processing/Processors/Quantization/OctreeQuantizer{TPixel}.cs b/src/ImageSharp/Processing/Processors/Quantization/OctreeQuantizer{TPixel}.cs index 8b39b7457..be00bc433 100644 --- a/src/ImageSharp/Processing/Processors/Quantization/OctreeQuantizer{TPixel}.cs +++ b/src/ImageSharp/Processing/Processors/Quantization/OctreeQuantizer{TPixel}.cs @@ -30,6 +30,7 @@ public struct OctreeQuantizer : IQuantizer private ReadOnlyMemory palette; private EuclideanPixelMap? pixelMap; private readonly bool isDithering; + private readonly short transparencyThreshold; private bool isDisposed; /// @@ -44,8 +45,9 @@ public struct OctreeQuantizer : IQuantizer this.Options = options; this.maxColors = this.Options.MaxColors; + this.transparencyThreshold = (short)(this.Options.TransparencyThreshold * 255); this.bitDepth = Numerics.Clamp(ColorNumerics.GetBitsNeededForColorDepth(this.maxColors), 1, 8); - this.octree = new Octree(this.bitDepth); + this.octree = new Octree(this.bitDepth, this.maxColors, this.transparencyThreshold, configuration.MemoryAllocator); this.paletteOwner = configuration.MemoryAllocator.Allocate(this.maxColors, AllocationOptions.Clean); this.pixelMap = default; this.palette = default; @@ -60,65 +62,54 @@ public struct OctreeQuantizer : IQuantizer public QuantizerOptions Options { get; } /// - public readonly ReadOnlyMemory Palette + public ReadOnlyMemory Palette { get { - QuantizerUtilities.CheckPaletteState(in this.palette); + if (this.palette.IsEmpty) + { + this.ResolvePalette(); + QuantizerUtilities.CheckPaletteState(in this.palette); + } + return this.palette; } } /// - public void AddPaletteColors(Buffer2DRegion pixelRegion) + public readonly void AddPaletteColors(in Buffer2DRegion pixelRegion) { - using (IMemoryOwner buffer = this.Configuration.MemoryAllocator.Allocate(pixelRegion.Width)) + using IMemoryOwner buffer = this.Configuration.MemoryAllocator.Allocate(pixelRegion.Width); + Span bufferSpan = buffer.GetSpan(); + + // Loop through each row + for (int y = 0; y < pixelRegion.Height; y++) { - Span bufferSpan = buffer.GetSpan(); + Span row = pixelRegion.DangerousGetRowSpan(y); + PixelOperations.Instance.ToRgba32(this.Configuration, row, bufferSpan); - // Loop through each row - for (int y = 0; y < pixelRegion.Height; y++) + Octree octree = this.octree; + int transparencyThreshold = this.transparencyThreshold; + for (int x = 0; x < bufferSpan.Length; x++) { - Span row = pixelRegion.DangerousGetRowSpan(y); - PixelOperations.Instance.ToRgba32(this.Configuration, row, bufferSpan); - - for (int x = 0; x < bufferSpan.Length; x++) - { - Rgba32 rgba = bufferSpan[x]; - - // Add the color to the Octree - this.octree.AddColor(rgba); - } + // Add the color to the Octree + octree.AddColor(bufferSpan[x]); } } + } - int paletteIndex = 0; + private void ResolvePalette() + { + short paletteIndex = 0; Span paletteSpan = this.paletteOwner.GetSpan(); - // On very rare occasions, (blur.png), the quantizer does not preserve a - // transparent entry when palletizing the captured colors. - // To workaround this we ensure the palette ends with the default color - // for higher bit depths. Lower bit depths will correctly reduce the palette. - // TODO: Investigate more evenly reduced palette reduction. - int max = this.maxColors; - if (this.bitDepth >= 4) - { - max--; - } - - this.octree.Palletize(paletteSpan, max, ref paletteIndex); + this.octree.Palettize(paletteSpan, ref paletteIndex); ReadOnlyMemory result = this.paletteOwner.Memory[..paletteSpan.Length]; - // When called multiple times by QuantizerUtilities.BuildPalette - // this prevents memory churn caused by reallocation. - if (this.pixelMap is null) + if (this.isDithering) { this.pixelMap = new EuclideanPixelMap(this.Configuration, result); } - else - { - this.pixelMap.Clear(result); - } this.palette = result; } @@ -132,18 +123,19 @@ public struct OctreeQuantizer : IQuantizer [MethodImpl(InliningOptions.ShortMethod)] public readonly byte GetQuantizedColor(TPixel color, out TPixel match) { - // Octree only maps the RGB component of a color - // so cannot tell the difference between a fully transparent - // pixel and a black one. - if (this.isDithering || color.Equals(default)) + // Due to the addition of new colors by dithering that are not part of the original histogram, + // the octree nodes might not match the correct color. + // In this case, we must use the pixel map to get the closest color. + if (this.isDithering) { - return (byte)this.pixelMap!.GetClosestColor(color, out match); + return (byte)this.pixelMap!.GetClosestColor(color, out match, this.transparencyThreshold); } ref TPixel paletteRef = ref MemoryMarshal.GetReference(this.palette.Span); - byte index = (byte)this.octree.GetPaletteIndex(color); - match = Unsafe.Add(ref paletteRef, index); - return index; + + int index = this.octree.GetPaletteIndex(color); + match = Unsafe.Add(ref paletteRef, (nuint)index); + return (byte)index; } /// @@ -155,16 +147,521 @@ public struct OctreeQuantizer : IQuantizer this.paletteOwner.Dispose(); this.pixelMap?.Dispose(); this.pixelMap = null; + this.octree.Dispose(); + } + } + + /// + /// A hexadecatree-based color quantization structure used for fast color distance lookups and palette generation. + /// This tree maintains a fixed pool of nodes (capacity 4096) where each node can have up to 16 children, stores + /// color accumulation data, and supports dynamic node allocation and reduction. It offers near-constant-time insertions + /// and lookups while consuming roughly 240 KB for the node pool. + /// + internal sealed class Octree : IDisposable + { + // Pooled buffer for OctreeNodes. + private readonly IMemoryOwner nodesOwner; + + // Reducible nodes: one per level; we use an integer index; -1 means “no node.” + private readonly short[] reducibleNodes; + + // Maximum number of allowable colors. + private readonly int maxColors; + + // Maximum significant bits. + private readonly int maxColorBits; + + // The threshold for transparent colors. + private readonly short transparencyThreshold; + + // Instead of a reference to the root, we store the index of the root node. + // Index 0 is reserved for the root. + private readonly short rootIndex; + + // Running index for node allocation. Start at 1 so that index 0 is reserved for the root. + private short nextNode = 1; + + // Previously quantized node (index; -1 if none) and its color. + private int previousNode; + private Rgba32 previousColor; + + // Free list for reclaimed node indices. + private readonly Stack freeIndices = new(); + + /// + /// Initializes a new instance of the class. + /// + /// The maximum number of significant bits in the image. + /// The maximum number of colors to allow in the palette. + /// The threshold for transparent colors. + /// The memory allocator. + public Octree(int maxColorBits, int maxColors, short transparencyThreshold, MemoryAllocator allocator) + { + this.maxColorBits = maxColorBits; + this.maxColors = maxColors; + this.transparencyThreshold = transparencyThreshold; + this.Leaves = 0; + this.previousNode = -1; + this.previousColor = default; + + // Allocate a conservative buffer for nodes. + const int capacity = 4096; + this.nodesOwner = allocator.Allocate(capacity, AllocationOptions.Clean); + + // Create the reducible nodes array (one per level 0 .. maxColorBits-1). + this.reducibleNodes = new short[this.maxColorBits]; + this.reducibleNodes.AsSpan().Fill(-1); + + // Reserve index 0 for the root. + this.rootIndex = 0; + ref OctreeNode root = ref this.Nodes[this.rootIndex]; + root.Initialize(0, this.maxColorBits, this, this.rootIndex); + } + + /// + /// Gets or sets the number of leaves in the tree. + /// + public int Leaves { get; set; } + + /// + /// Gets the full collection of nodes as a span. + /// + internal Span Nodes => this.nodesOwner.Memory.Span; + + /// + /// Add a color to the Octree. + /// + /// The color to add. + public void AddColor(Rgba32 color) + { + // Ensure that the tree is not already full. + if (this.nextNode >= this.Nodes.Length && this.freeIndices.Count == 0) + { + while (this.Leaves > this.maxColors) + { + this.Reduce(); + } + } + + if (color.A < this.transparencyThreshold) + { + color = default; + } + + // If the color is the same as the previous color, increment the node. + // Otherwise, add a new node. + if (this.previousColor.Equals(color)) + { + if (this.previousNode == -1) + { + this.previousColor = color; + OctreeNode.AddColor(this.rootIndex, color, this.maxColorBits, 0, this); + } + else + { + OctreeNode.Increment(this.previousNode, color, this); + } + } + else + { + this.previousColor = color; + OctreeNode.AddColor(this.rootIndex, color, this.maxColorBits, 0, this); + } + } + + /// + /// Construct the palette from the octree. + /// + /// The palette to construct. + /// The current palette index. + public void Palettize(Span palette, ref short paletteIndex) + { + while (this.Leaves > this.maxColors) + { + this.Reduce(); + } + + this.Nodes[this.rootIndex].ConstructPalette(this, palette, ref paletteIndex); + } + + /// + /// Get the palette index for the passed color. + /// + /// The color to get the palette index for. + /// The . + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public int GetPaletteIndex(TPixel color) + => this.Nodes[this.rootIndex].GetPaletteIndex(color.ToRgba32(), 0, this); + + /// + /// Track the previous node and color. + /// + /// The node index. + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void TrackPrevious(int nodeIndex) + => this.previousNode = nodeIndex; + + /// + /// Reduce the depth of the tree. + /// + private void Reduce() + { + // Find the deepest level containing at least one reducible node + int index = this.maxColorBits - 1; + while ((index > 0) && (this.reducibleNodes[index] == -1)) + { + index--; + } + + // Reduce the node most recently added to the list at level 'index' + ref OctreeNode node = ref this.Nodes[this.reducibleNodes[index]]; + this.reducibleNodes[index] = node.NextReducibleIndex; + + // Decrement the leaf count after reducing the node + node.Reduce(this); + + // And just in case I've reduced the last color to be added, and the next color to + // be added is the same, invalidate the previousNode... + this.previousNode = -1; + } + + // Allocate a new OctreeNode from the pooled buffer. + // First check the freeIndices stack. + internal short AllocateNode() + { + if (this.freeIndices.Count > 0) + { + return this.freeIndices.Pop(); + } + + if (this.nextNode >= this.Nodes.Length) + { + return -1; + } + + short newIndex = this.nextNode; + this.nextNode++; + return newIndex; + } + + /// + /// Free a node index, making it available for re-allocation. + /// + /// The index to free. + [MethodImpl(MethodImplOptions.AggressiveInlining)] + internal void FreeNode(short index) + { + this.freeIndices.Push(index); + this.Leaves--; + } + + /// + public void Dispose() => this.nodesOwner.Dispose(); + + [StructLayout(LayoutKind.Sequential)] + internal unsafe struct OctreeNode + { + public bool Leaf; + public int PixelCount; + public int Red; + public int Green; + public int Blue; + public int Alpha; + public short PaletteIndex; + public short NextReducibleIndex; + private InlineArray16 children; + + [UnscopedRef] + public Span Children => this.children; + + /// + /// Initialize the . + /// + /// The level of the node. + /// The number of significant color bits in the image. + /// The parent octree. + /// The index of the node. + public void Initialize(int level, int colorBits, Octree octree, short index) + { + // Construct the new node. + this.Leaf = level == colorBits; + this.Red = 0; + this.Green = 0; + this.Blue = 0; + this.Alpha = 0; + this.PixelCount = 0; + this.PaletteIndex = 0; + this.NextReducibleIndex = -1; + + // Always clear the Children array. + this.Children.Fill(-1); + + if (this.Leaf) + { + octree.Leaves++; + } + else + { + // Add this node to the reducible nodes list for its level. + this.NextReducibleIndex = octree.reducibleNodes[level]; + octree.reducibleNodes[level] = index; + } + } + + /// + /// Add a color to the Octree. + /// + /// The node index. + /// The color to add. + /// The number of significant color bits in the image. + /// The level of the node. + /// The parent octree. + public static void AddColor(int nodeIndex, Rgba32 color, int colorBits, int level, Octree octree) + { + ref OctreeNode node = ref octree.Nodes[nodeIndex]; + if (node.Leaf) + { + Increment(nodeIndex, color, octree); + octree.TrackPrevious(nodeIndex); + } + else + { + int index = GetColorIndex(color, level); + short childIndex; + + Span children = node.Children; + childIndex = children[index]; + + if (childIndex == -1) + { + childIndex = octree.AllocateNode(); + + if (childIndex == -1) + { + // No room in the tree, so increment the count and return. + Increment(nodeIndex, color, octree); + octree.TrackPrevious(nodeIndex); + return; + } + + ref OctreeNode child = ref octree.Nodes[childIndex]; + child.Initialize(level + 1, colorBits, octree, childIndex); + children[index] = childIndex; + } + + AddColor(childIndex, color, colorBits, level + 1, octree); + } + } + + /// + /// Increment the color components of this node. + /// + /// The node index. + /// The color to increment by. + /// The parent octree. + public static void Increment(int nodeIndex, Rgba32 color, Octree octree) + { + ref OctreeNode node = ref octree.Nodes[nodeIndex]; + node.PixelCount++; + node.Red += color.R; + node.Green += color.G; + node.Blue += color.B; + node.Alpha += color.A; + } + + /// + /// Reduce this node by ensuring its children are all reduced (i.e. leaves) and then merging their data. + /// + /// The parent octree. + public void Reduce(Octree octree) + { + // If already a leaf, do nothing. + if (this.Leaf) + { + return; + } + + // Now merge the (presumably reduced) children. + int pixelCount = 0; + int sumRed = 0, sumGreen = 0, sumBlue = 0, sumAlpha = 0; + Span children = this.Children; + for (int i = 0; i < children.Length; i++) + { + short childIndex = children[i]; + if (childIndex != -1) + { + ref OctreeNode child = ref octree.Nodes[childIndex]; + int pixels = child.PixelCount; + + sumRed += child.Red; + sumGreen += child.Green; + sumBlue += child.Blue; + sumAlpha += child.Alpha; + pixelCount += pixels; + + // Free the child immediately. + children[i] = -1; + octree.FreeNode(childIndex); + } + } + + if (pixelCount > 0) + { + this.Red = sumRed; + this.Green = sumGreen; + this.Blue = sumBlue; + this.Alpha = sumAlpha; + this.PixelCount = pixelCount; + } + else + { + this.Red = this.Green = this.Blue = this.Alpha = 0; + this.PixelCount = 0; + } + + this.Leaf = true; + octree.Leaves++; + } + + /// + /// Traverse the tree to construct the palette. + /// + /// The parent octree. + /// The palette to construct. + /// The current palette index. + public void ConstructPalette(Octree octree, Span palette, ref short paletteIndex) + { + if (this.Leaf) + { + Vector4 sum = new(this.Red, this.Green, this.Blue, this.Alpha); + Vector4 offset = new(this.PixelCount >> 1); + Vector4 vector = Vector4.Clamp( + (sum + offset) / this.PixelCount, + Vector4.Zero, + new Vector4(255)); + + if (vector.W < octree.transparencyThreshold) + { + vector = default; + } + + palette[paletteIndex] = TPixel.FromRgba32(new Rgba32((byte)vector.X, (byte)vector.Y, (byte)vector.Z, (byte)vector.W)); + + this.PaletteIndex = paletteIndex++; + } + else + { + Span children = this.Children; + for (int i = 0; i < children.Length; i++) + { + int childIndex = children[i]; + if (childIndex != -1) + { + octree.Nodes[childIndex].ConstructPalette(octree, palette, ref paletteIndex); + } + } + } + } + + /// + /// Get the palette index for the passed color. + /// + /// The color to get the palette index for. + /// The level of the node. + /// The parent octree. + public int GetPaletteIndex(Rgba32 color, int level, Octree octree) + { + if (color.A < octree.transparencyThreshold) + { + color = default; + } + + if (this.Leaf) + { + return this.PaletteIndex; + } + + int colorIndex = GetColorIndex(color, level); + Span children = this.Children; + int childIndex = children[colorIndex]; + if (childIndex != -1) + { + return octree.Nodes[childIndex].GetPaletteIndex(color, level + 1, octree); + } + + for (int i = 0; i < children.Length; i++) + { + childIndex = children[i]; + if (childIndex != -1) + { + int childPaletteIndex = octree.Nodes[childIndex].GetPaletteIndex(color, level + 1, octree); + if (childPaletteIndex != -1) + { + return childPaletteIndex; + } + } + } + + return -1; + } + + /// + /// Gets the color index at the given level. + /// + /// The color to get the index for. + /// The level to get the index at. + public static int GetColorIndex(Rgba32 color, int level) + { + // Determine how many bits to shift based on the current tree level. + // At level 0, shift = 7; as level increases, the shift decreases. + int shift = 7 - level; + byte mask = (byte)(1 << shift); + + // Compute the luminance of the RGB components using the BT.709 standard. + // This gives a measure of brightness for the color. + int luminance = ColorNumerics.Get8BitBT709Luminance(color.R, color.G, color.B); + + // Define thresholds for determining when to include the alpha bit in the index. + // The thresholds are scaled according to the current level. + // 128 is the midpoint of the 8-bit range (0–255), so shifting it right by 'level' + // produces a threshold that scales with the color cube subdivision. + int darkThreshold = 128 >> level; + + // The light threshold is set symmetrically: 255 minus the scaled midpoint. + int lightThreshold = 255 - (128 >> level); + + // If the pixel is fully opaque and its brightness falls between the dark and light thresholds, + // ignore the alpha channel to maximize RGB resolution. + // Otherwise (if the pixel is dark, light, or semi-transparent), include the alpha bit + // to preserve any gradient that may be present. + if (color.A == 255 && luminance > darkThreshold && luminance < lightThreshold) + { + // Extract one bit each from R, G, and B channels and combine them into a 3-bit index. + int rBits = ((color.R & mask) >> shift) << 2; + int gBits = ((color.G & mask) >> shift) << 1; + int bBits = (color.B & mask) >> shift; + return rBits | gBits | bBits; + } + else + { + // Extract one bit from each channel including alpha (alpha becomes the most significant bit). + int aBits = ((color.A & mask) >> shift) << 3; + int rBits = ((color.R & mask) >> shift) << 2; + int gBits = ((color.G & mask) >> shift) << 1; + int bBits = (color.B & mask) >> shift; + return aBits | rBits | gBits | bBits; + } + } } } /// /// Class which does the actual quantization. /// - private sealed class Octree + private sealed class Octree2 { /// - /// The root of the Octree + /// The root of the Octree2 /// private readonly OctreeNode root; @@ -173,6 +670,11 @@ public struct OctreeQuantizer : IQuantizer /// private readonly int maxColorBits; + /// + /// The threshold for transparent colors. + /// + private readonly int transparencyThreshold; + /// /// Store the last node quantized /// @@ -184,14 +686,16 @@ public struct OctreeQuantizer : IQuantizer private Rgba32 previousColor; /// - /// Initializes a new instance of the class. + /// Initializes a new instance of the class. /// /// /// The maximum number of significant bits in the image /// - public Octree(int maxColorBits) + /// The threshold for transparent colors. + public Octree2(int maxColorBits, int transparencyThreshold) { this.maxColorBits = maxColorBits; + this.transparencyThreshold = transparencyThreshold; this.Leaves = 0; this.ReducibleNodes = new OctreeNode[9]; this.root = new OctreeNode(0, this.maxColorBits, this); @@ -221,43 +725,46 @@ public struct OctreeQuantizer : IQuantizer } /// - /// Add a given color value to the Octree + /// Add a given color value to the Octree2 /// /// The color to add. public void AddColor(Rgba32 color) { + if (color.A < this.transparencyThreshold) + { + color.A = 0; + } + // Check if this request is for the same color as the last if (this.previousColor.Equals(color)) { // If so, check if I have a previous node setup. - // This will only occur if the first color in the image - // happens to be black, with an alpha component of zero. if (this.previousNode is null) { this.previousColor = color; - this.root.AddColor(ref color, this.maxColorBits, 0, this); + this.root.AddColor(color, this.maxColorBits, 0, this); } else { // Just update the previous node - this.previousNode.Increment(ref color); + this.previousNode.Increment(color, this); } } else { this.previousColor = color; - this.root.AddColor(ref color, this.maxColorBits, 0, this); + this.root.AddColor(color, this.maxColorBits, 0, this); } } /// - /// Convert the nodes in the Octree to a palette with a maximum of colorCount colors + /// Convert the nodes in the Octree2 to a palette with a maximum of colorCount colors /// /// The palette to fill. /// The maximum number of colors /// The palette index, used to calculate the final size of the palette. [MethodImpl(InliningOptions.ShortMethod)] - public void Palletize(Span palette, int colorCount, ref int paletteIndex) + public void Palettize(Span palette, int colorCount, ref int paletteIndex) { while (this.Leaves > colorCount) { @@ -276,10 +783,7 @@ public struct OctreeQuantizer : IQuantizer /// [MethodImpl(InliningOptions.ShortMethod)] public int GetPaletteIndex(TPixel color) - { - Rgba32 rgba = color.ToRgba32(); - return this.root.GetPaletteIndex(ref rgba, 0); - } + => this.root.GetPaletteIndex(color.ToRgba32(), 0); /// /// Keep track of the previous node that was quantized @@ -307,7 +811,7 @@ public struct OctreeQuantizer : IQuantizer this.ReducibleNodes[index] = node.NextReducible; // Decrement the leaf count after reducing the node - this.Leaves -= node.Reduce(); + this.Leaves -= node.Reduce(this); // And just in case I've reduced the last color to be added, and the next color to // be added is the same, invalidate the previousNode... @@ -349,6 +853,11 @@ public struct OctreeQuantizer : IQuantizer /// private int blue; + /// + /// Alpha component + /// + private int alpha; + /// /// The index of this node in the palette /// @@ -360,12 +869,12 @@ public struct OctreeQuantizer : IQuantizer /// The level in the tree = 0 - 7. /// The number of significant color bits in the image. /// The tree to which this node belongs. - public OctreeNode(int level, int colorBits, Octree octree) + public OctreeNode(int level, int colorBits, Octree2 octree) { // Construct the new node this.leaf = level == colorBits; - this.red = this.green = this.blue = 0; + this.red = this.green = this.blue = this.alpha = 0; this.pixelCount = 0; // If a leaf, increment the leaf count @@ -380,7 +889,7 @@ public struct OctreeQuantizer : IQuantizer // Otherwise add this to the reducible nodes this.NextReducible = octree.ReducibleNodes[level]; octree.ReducibleNodes[level] = this; - this.children = new OctreeNode[8]; + this.children = new OctreeNode[16]; } } @@ -400,12 +909,12 @@ public struct OctreeQuantizer : IQuantizer /// The number of significant color bits. /// The level in the tree. /// The tree to which this node belongs. - public void AddColor(ref Rgba32 color, int colorBits, int level, Octree octree) + public void AddColor(Rgba32 color, int colorBits, int level, Octree2 octree) { // Update the color information if this is a leaf if (this.leaf) { - this.Increment(ref color); + this.Increment(color, octree); // Setup the previous node octree.TrackPrevious(this); @@ -413,7 +922,7 @@ public struct OctreeQuantizer : IQuantizer else { // Go to the next level down in the tree - int index = GetColorIndex(ref color, level); + int index = GetColorIndex(color, level); OctreeNode? child = this.children![index]; if (child is null) @@ -424,38 +933,63 @@ public struct OctreeQuantizer : IQuantizer } // Add the color to the child node - child.AddColor(ref color, colorBits, level + 1, octree); + child.AddColor(color, colorBits, level + 1, octree); } } /// - /// Reduce this node by removing all of its children + /// Reduce this node by removing all of its children. /// /// The number of leaves removed - public int Reduce() + /// The tree to which this node belongs. + public int Reduce(Octree2 octree) { - this.red = this.green = this.blue = 0; + if (this.leaf) + { + return 1; + } + int childNodes = 0; + int sumRed = 0, sumGreen = 0, sumBlue = 0, sumAlpha = 0, pixelCount = 0; - // Loop through all children and add their information to this node - for (int index = 0; index < 8; index++) + // Loop through all children. + for (int index = 0; index < this.children!.Length; index++) { - OctreeNode? child = this.children![index]; + OctreeNode? child = this.children[index]; if (child != null) { - this.red += child.red; - this.green += child.green; - this.blue += child.blue; - this.pixelCount += child.pixelCount; - ++childNodes; + childNodes++; + + sumRed += child.red; + sumGreen += child.green; + sumBlue += child.blue; + sumAlpha += child.alpha; + pixelCount += child.pixelCount; + + // Remove the child reference. this.children[index] = null; } } - // Now change this to a leaf node + if (pixelCount > 0) + { + int offset = pixelCount >> 1; + this.red = sumRed; + this.green = sumGreen; + this.blue = sumBlue; + this.alpha = ((sumAlpha + offset) / pixelCount < octree.transparencyThreshold) ? 0 : sumAlpha; + this.pixelCount = pixelCount; + } + else + { + this.red = this.green = this.blue = this.alpha = 0; + this.pixelCount = 0; + } + + // Convert this node into a leaf. this.leaf = true; - // Return the number of nodes to decrement the leaf count by + // Return the number of nodes merged (for decrementing the leaf count). return childNodes - 1; } @@ -470,12 +1004,15 @@ public struct OctreeQuantizer : IQuantizer if (this.leaf) { // Set the color of the palette entry - Vector3 vector = Vector3.Clamp( - new Vector3(this.red, this.green, this.blue) / this.pixelCount, - Vector3.Zero, - new Vector3(255)); + Vector4 sum = new(this.red, this.green, this.blue, this.alpha); + Vector4 offset = new(this.pixelCount >> 1); + + Vector4 vector = Vector4.Clamp( + (sum + offset) / this.pixelCount, + Vector4.Zero, + new Vector4(255)); - palette[index] = TPixel.FromRgba32(new Rgba32((byte)vector.X, (byte)vector.Y, (byte)vector.Z)); + palette[index] = TPixel.FromRgba32(new Rgba32((byte)vector.X, (byte)vector.Y, (byte)vector.Z, (byte)vector.W)); // Consume the next palette index this.paletteIndex = index++; @@ -483,9 +1020,9 @@ public struct OctreeQuantizer : IQuantizer else { // Loop through children looking for leaves - for (int i = 0; i < 8; i++) + for (int i = 0; i < this.children!.Length; i++) { - this.children![i]?.ConstructPalette(palette, ref index); + this.children[i]?.ConstructPalette(palette, ref index); } } } @@ -499,20 +1036,20 @@ public struct OctreeQuantizer : IQuantizer /// The representing the index of the pixel in the palette. /// [MethodImpl(InliningOptions.ColdPath)] - public int GetPaletteIndex(ref Rgba32 pixel, int level) + public int GetPaletteIndex(Rgba32 pixel, int level) { if (this.leaf) { return this.paletteIndex; } - int colorIndex = GetColorIndex(ref pixel, level); + int colorIndex = GetColorIndex(pixel, level); OctreeNode? child = this.children![colorIndex]; - int index = 0; + int index = -1; if (child != null) { - index = child.GetPaletteIndex(ref pixel, level + 1); + index = child.GetPaletteIndex(pixel, level + 1); } else { @@ -522,8 +1059,8 @@ public struct OctreeQuantizer : IQuantizer child = this.children[i]; if (child != null) { - int childIndex = child.GetPaletteIndex(ref pixel, level + 1); - if (childIndex != 0) + int childIndex = child.GetPaletteIndex(pixel, level + 1); + if (childIndex != -1) { return childIndex; } @@ -541,27 +1078,54 @@ public struct OctreeQuantizer : IQuantizer /// The node level. /// The index. [MethodImpl(InliningOptions.ShortMethod)] - private static int GetColorIndex(ref Rgba32 color, int level) + private static int GetColorIndex(Rgba32 color, int level) { int shift = 7 - level; byte mask = (byte)(1 << shift); - return ((color.R & mask) >> shift) - | (((color.G & mask) >> shift) << 1) - | (((color.B & mask) >> shift) << 2); + // Compute luminance of the RGB channels. + int luminance = ColorNumerics.Get8BitBT709Luminance(color.R, color.G, color.B); + + // Shift the threshold (arbitrary) right by the current level. + // This allows us to partition the RGB space into smaller and smaller cubes + // with increasing accuracy for the alpha component. + int darkThreshold = 24 >> level; + + // For fully opaque and bright pixels, ignore the alpha bit to achieve finer RGB partitioning. + // For dark pixels, include the alpha bit so that dark drop shadows remain distinct. + if (color.A == 255 && luminance > darkThreshold) + { + int rBits = ((color.R & mask) >> shift) << 2; + int gBits = ((color.G & mask) >> shift) << 1; + int bBits = (color.B & mask) >> shift; + return rBits | gBits | bBits; + } + else + { + int aBits = ((color.A & mask) >> shift) << 3; + int rBits = ((color.R & mask) >> shift) << 2; + int gBits = ((color.G & mask) >> shift) << 1; + int bBits = (color.B & mask) >> shift; + return aBits | rBits | gBits | bBits; + } } /// /// Increment the color count and add to the color information /// /// The pixel to add. + /// The parent octree. [MethodImpl(InliningOptions.ShortMethod)] - public void Increment(ref Rgba32 color) + public void Increment(Rgba32 color, Octree2 octree) { this.pixelCount++; this.red += color.R; this.green += color.G; this.blue += color.B; + + int sumAlpha = this.alpha + color.A; + int offset = this.pixelCount >> 1; + this.alpha = ((sumAlpha + offset) / this.pixelCount < octree.transparencyThreshold) ? 0 : sumAlpha; } } } diff --git a/src/ImageSharp/Processing/Processors/Quantization/PaletteQuantizer.cs b/src/ImageSharp/Processing/Processors/Quantization/PaletteQuantizer.cs index 13a59a26d..a49691515 100644 --- a/src/ImageSharp/Processing/Processors/Quantization/PaletteQuantizer.cs +++ b/src/ImageSharp/Processing/Processors/Quantization/PaletteQuantizer.cs @@ -11,7 +11,8 @@ namespace SixLabors.ImageSharp.Processing.Processors.Quantization; public class PaletteQuantizer : IQuantizer { private readonly ReadOnlyMemory colorPalette; - private readonly int transparentIndex; + private readonly int transparencyIndex; + private readonly Color transparentColor; /// /// Initializes a new instance of the class. @@ -25,27 +26,33 @@ public class PaletteQuantizer : IQuantizer /// /// Initializes a new instance of the class. /// - /// The color palette. + /// The color palette to use. /// The quantizer options defining quantization rules. public PaletteQuantizer(ReadOnlyMemory palette, QuantizerOptions options) - : this(palette, options, -1) + : this(palette, options, -1, default) { } /// /// Initializes a new instance of the class. /// - /// The color palette. + /// The color palette to use. /// The quantizer options defining quantization rules. - /// An explicit index at which to match transparent pixels. - internal PaletteQuantizer(ReadOnlyMemory palette, QuantizerOptions options, int transparentIndex) + /// The index of the color in the palette that should be considered as transparent. + /// The color that should be considered as transparent. + internal PaletteQuantizer( + ReadOnlyMemory palette, + QuantizerOptions options, + int transparencyIndex, + Color transparentColor) { Guard.MustBeGreaterThan(palette.Length, 0, nameof(palette)); Guard.NotNull(options, nameof(options)); this.colorPalette = palette; this.Options = options; - this.transparentIndex = transparentIndex; + this.transparencyIndex = transparencyIndex; + this.transparentColor = transparentColor; } /// @@ -66,6 +73,6 @@ public class PaletteQuantizer : IQuantizer // treat the buffer as FILO. TPixel[] palette = new TPixel[Math.Min(options.MaxColors, this.colorPalette.Length)]; Color.ToPixel(this.colorPalette.Span[..palette.Length], palette.AsSpan()); - return new PaletteQuantizer(configuration, options, palette, this.transparentIndex); + return new PaletteQuantizer(configuration, options, palette, this.transparencyIndex, this.transparentColor.ToPixel()); } } diff --git a/src/ImageSharp/Processing/Processors/Quantization/PaletteQuantizer{TPixel}.cs b/src/ImageSharp/Processing/Processors/Quantization/PaletteQuantizer{TPixel}.cs index 092975d28..d734b36c3 100644 --- a/src/ImageSharp/Processing/Processors/Quantization/PaletteQuantizer{TPixel}.cs +++ b/src/ImageSharp/Processing/Processors/Quantization/PaletteQuantizer{TPixel}.cs @@ -17,10 +17,12 @@ namespace SixLabors.ImageSharp.Processing.Processors.Quantization; "Design", "CA1001:Types that own disposable fields should be disposable", Justification = "https://github.com/dotnet/roslyn-analyzers/issues/6151")] -internal readonly struct PaletteQuantizer : IQuantizer +internal struct PaletteQuantizer : IQuantizer where TPixel : unmanaged, IPixel { private readonly EuclideanPixelMap pixelMap; + private int transparencyIndex; + private TPixel transparentColor; /// /// Initializes a new instance of the struct. @@ -28,20 +30,37 @@ internal readonly struct PaletteQuantizer : IQuantizer /// The configuration which allows altering default behavior or extending the library. /// The quantizer options defining quantization rules. /// The palette to use. - /// An explicit index at which to match transparent pixels. [MethodImpl(InliningOptions.ShortMethod)] + public PaletteQuantizer(Configuration configuration, QuantizerOptions options, ReadOnlyMemory palette) + : this(configuration, options, palette, -1, default) + { + Guard.NotNull(configuration, nameof(configuration)); + Guard.NotNull(options, nameof(options)); + } + + /// + /// Initializes a new instance of the struct. + /// + /// The configuration which allows altering default behavior or extending the library. + /// The quantizer options defining quantization rules. + /// The palette to use. + /// The index of the color in the palette that should be considered as transparent. + /// The color that should be considered as transparent. public PaletteQuantizer( Configuration configuration, QuantizerOptions options, ReadOnlyMemory palette, - int transparentIndex) + int transparencyIndex, + TPixel transparentColor) { Guard.NotNull(configuration, nameof(configuration)); Guard.NotNull(options, nameof(options)); this.Configuration = configuration; this.Options = options; - this.pixelMap = new EuclideanPixelMap(configuration, palette, transparentIndex); + this.pixelMap = new EuclideanPixelMap(configuration, palette); + this.transparencyIndex = transparencyIndex; + this.transparentColor = transparentColor; } /// @@ -51,7 +70,7 @@ internal readonly struct PaletteQuantizer : IQuantizer public QuantizerOptions Options { get; } /// - public ReadOnlyMemory Palette => this.pixelMap.Palette; + public readonly ReadOnlyMemory Palette => this.pixelMap.Palette; /// [MethodImpl(InliningOptions.ShortMethod)] @@ -60,21 +79,29 @@ internal readonly struct PaletteQuantizer : IQuantizer /// [MethodImpl(InliningOptions.ShortMethod)] - public void AddPaletteColors(Buffer2DRegion pixelRegion) + public readonly void AddPaletteColors(in Buffer2DRegion pixelRegion) { } - /// - /// Allows setting the transparent index after construction. - /// - /// An explicit index at which to match transparent pixels. - public void SetTransparentIndex(int index) => this.pixelMap.SetTransparentIndex(index); - /// [MethodImpl(InliningOptions.ShortMethod)] public readonly byte GetQuantizedColor(TPixel color, out TPixel match) - => (byte)this.pixelMap.GetClosestColor(color, out match); + { + if (this.transparencyIndex >= 0 && color.Equals(this.transparentColor)) + { + match = this.transparentColor; + return (byte)this.transparencyIndex; + } + + return (byte)this.pixelMap.GetClosestColor(color, out match); + } + + public void SetTransparencyIndex(int transparencyIndex, TPixel transparentColor) + { + this.transparencyIndex = transparencyIndex; + this.transparentColor = transparentColor; + } /// - public void Dispose() => this.pixelMap.Dispose(); + public readonly void Dispose() => this.pixelMap.Dispose(); } diff --git a/src/ImageSharp/Processing/Processors/Quantization/QuantizerConstants.cs b/src/ImageSharp/Processing/Processors/Quantization/QuantizerConstants.cs index 2bf4c6d56..3b515e372 100644 --- a/src/ImageSharp/Processing/Processors/Quantization/QuantizerConstants.cs +++ b/src/ImageSharp/Processing/Processors/Quantization/QuantizerConstants.cs @@ -21,15 +21,30 @@ public static class QuantizerConstants public const int MaxColors = 256; /// - /// The minumim dithering scale used to adjust the amount of dither. + /// The minimum dithering scale used to adjust the amount of dither. /// public const float MinDitherScale = 0; /// - /// The max dithering scale used to adjust the amount of dither. + /// The maximum dithering scale used to adjust the amount of dither. /// public const float MaxDitherScale = 1F; + /// + /// The default threshold at which to consider a pixel transparent. + /// + public const float DefaultTransparencyThreshold = 64 / 255F; + + /// + /// The minimum threshold at which to consider a pixel transparent. + /// + public const float MinTransparencyThreshold = 0F; + + /// + /// The maximum threshold at which to consider a pixel transparent. + /// + public const float MaxTransparencyThreshold = 1F; + /// /// Gets the default dithering algorithm to use. /// diff --git a/src/ImageSharp/Processing/Processors/Quantization/QuantizerOptions.cs b/src/ImageSharp/Processing/Processors/Quantization/QuantizerOptions.cs index a6bb265a8..4f4104a8a 100644 --- a/src/ImageSharp/Processing/Processors/Quantization/QuantizerOptions.cs +++ b/src/ImageSharp/Processing/Processors/Quantization/QuantizerOptions.cs @@ -12,6 +12,7 @@ public class QuantizerOptions { private float ditherScale = QuantizerConstants.MaxDitherScale; private int maxColors = QuantizerConstants.MaxColors; + private float threshold = QuantizerConstants.DefaultTransparencyThreshold; /// /// Gets or sets the algorithm to apply to the output image. @@ -38,4 +39,14 @@ public class QuantizerOptions get => this.maxColors; set => this.maxColors = Numerics.Clamp(value, QuantizerConstants.MinColors, QuantizerConstants.MaxColors); } + + /// + /// Gets or sets the threshold at which to consider a pixel transparent. Range 0..1. + /// Defaults to . + /// + public float TransparencyThreshold + { + get => this.threshold; + set => this.threshold = Numerics.Clamp(value, QuantizerConstants.MinTransparencyThreshold, QuantizerConstants.MaxTransparencyThreshold); + } } diff --git a/src/ImageSharp/Processing/Processors/Quantization/QuantizerUtilities.cs b/src/ImageSharp/Processing/Processors/Quantization/QuantizerUtilities.cs index 6d2200b8a..7669f0d3c 100644 --- a/src/ImageSharp/Processing/Processors/Quantization/QuantizerUtilities.cs +++ b/src/ImageSharp/Processing/Processors/Quantization/QuantizerUtilities.cs @@ -112,7 +112,12 @@ public static class QuantizerUtilities IPixelSamplingStrategy pixelSamplingStrategy, Image source) where TPixel : unmanaged, IPixel - => quantizer.BuildPalette(source.Configuration, TransparentColorMode.Preserve, pixelSamplingStrategy, source); + => quantizer.BuildPalette( + source.Configuration, + TransparentColorMode.Preserve, + pixelSamplingStrategy, + source, + Color.Transparent); /// /// Adds colors to the quantized palette from the given pixel regions. @@ -123,27 +128,33 @@ public static class QuantizerUtilities /// The transparent color mode. /// The pixel sampling strategy. /// The source image to sample from. + /// The background color to use when clearing transparent pixels. public static void BuildPalette( this IQuantizer quantizer, Configuration configuration, TransparentColorMode mode, IPixelSamplingStrategy pixelSamplingStrategy, - Image source) + Image source, + Color backgroundColor) where TPixel : unmanaged, IPixel { if (EncodingUtilities.ShouldClearTransparentPixels(mode)) { foreach (Buffer2DRegion region in pixelSamplingStrategy.EnumeratePixelRegions(source)) { + // We need to clone the region to ensure we don't alter the original image. using Buffer2D clone = region.Buffer.CloneRegion(configuration, region.Rectangle); - quantizer.AddPaletteColors(clone.GetRegion()); + Buffer2DRegion clonedRegion = clone.GetRegion(); + + EncodingUtilities.ClearTransparentPixels(configuration, in clonedRegion, backgroundColor); + quantizer.AddPaletteColors(in clonedRegion); } } else { foreach (Buffer2DRegion region in pixelSamplingStrategy.EnumeratePixelRegions(source)) { - quantizer.AddPaletteColors(region); + quantizer.AddPaletteColors(in region); } } } @@ -160,7 +171,12 @@ public static class QuantizerUtilities IPixelSamplingStrategy pixelSamplingStrategy, ImageFrame source) where TPixel : unmanaged, IPixel - => quantizer.BuildPalette(source.Configuration, TransparentColorMode.Preserve, pixelSamplingStrategy, source); + => quantizer.BuildPalette( + source.Configuration, + TransparentColorMode.Preserve, + pixelSamplingStrategy, + source, + Color.Transparent); /// /// Adds colors to the quantized palette from the given pixel regions. @@ -171,27 +187,33 @@ public static class QuantizerUtilities /// The transparent color mode. /// The pixel sampling strategy. /// The source image frame to sample from. + /// The background color to use when clearing transparent pixels. public static void BuildPalette( this IQuantizer quantizer, Configuration configuration, TransparentColorMode mode, IPixelSamplingStrategy pixelSamplingStrategy, - ImageFrame source) + ImageFrame source, + Color backgroundColor) where TPixel : unmanaged, IPixel { if (EncodingUtilities.ShouldClearTransparentPixels(mode)) { + // We need to clone the region to ensure we don't alter the original image. foreach (Buffer2DRegion region in pixelSamplingStrategy.EnumeratePixelRegions(source)) { using Buffer2D clone = region.Buffer.CloneRegion(configuration, region.Rectangle); - quantizer.AddPaletteColors(clone.GetRegion()); + Buffer2DRegion clonedRegion = clone.GetRegion(); + + EncodingUtilities.ClearTransparentPixels(configuration, in clonedRegion, backgroundColor); + quantizer.AddPaletteColors(in clonedRegion); } } else { foreach (Buffer2DRegion region in pixelSamplingStrategy.EnumeratePixelRegions(source)) { - quantizer.AddPaletteColors(region); + quantizer.AddPaletteColors(in region); } } } diff --git a/src/ImageSharp/Processing/Processors/Quantization/WuQuantizer{TPixel}.cs b/src/ImageSharp/Processing/Processors/Quantization/WuQuantizer{TPixel}.cs index ba2ab825a..e637c2cf0 100644 --- a/src/ImageSharp/Processing/Processors/Quantization/WuQuantizer{TPixel}.cs +++ b/src/ImageSharp/Processing/Processors/Quantization/WuQuantizer{TPixel}.cs @@ -74,6 +74,7 @@ internal struct WuQuantizer : IQuantizer private readonly IMemoryOwner paletteOwner; private ReadOnlyMemory palette; private int maxColors; + private short transparencyThreshold; private readonly Box[] colorCube; private EuclideanPixelMap? pixelMap; private readonly bool isDithering; @@ -102,6 +103,7 @@ internal struct WuQuantizer : IQuantizer this.pixelMap = default; this.palette = default; this.isDithering = this.isDithering = this.Options.Dither is not null; + this.transparencyThreshold = (short)(this.Options.TransparencyThreshold * 255); } /// @@ -111,57 +113,57 @@ internal struct WuQuantizer : IQuantizer public QuantizerOptions Options { get; } /// - public readonly ReadOnlyMemory Palette + public ReadOnlyMemory Palette { get { - QuantizerUtilities.CheckPaletteState(in this.palette); + if (this.palette.IsEmpty) + { + this.ResolvePalette(); + QuantizerUtilities.CheckPaletteState(in this.palette); + } + return this.palette; } } /// - public void AddPaletteColors(Buffer2DRegion pixelRegion) + public readonly void AddPaletteColors(in Buffer2DRegion pixelRegion) + => this.Build3DHistogram(pixelRegion); + + /// + /// Once all histogram data has been accumulated, this method computes the moments, + /// splits the color cube, and resolves the final palette from the accumulated histogram. + /// + private void ResolvePalette() { - // TODO: Something is destroying the existing palette when adding new colors. - // When the QuantizingImageEncoder.PixelSamplingStrategy is DefaultPixelSamplingStrategy - // this leads to performance issues + the palette is not preserved. - // https://github.com/SixLabors/ImageSharp/issues/2498 - this.Build3DHistogram(pixelRegion); + // Calculate the cumulative moments from the accumulated histogram. this.Get3DMoments(this.memoryAllocator); + + // Partition the histogram into color cubes. this.BuildCube(); - // Slice again since maxColors has been updated since the buffer was created. + // Compute the palette colors from the resolved cubes. Span paletteSpan = this.paletteOwner.GetSpan()[..this.maxColors]; ReadOnlySpan momentsSpan = this.momentsOwner.GetSpan(); for (int k = 0; k < paletteSpan.Length; k++) { this.Mark(ref this.colorCube[k], (byte)k); - Moment moment = Volume(ref this.colorCube[k], momentsSpan); - if (moment.Weight > 0) { paletteSpan[k] = TPixel.FromScaledVector4(moment.Normalize()); } } - ReadOnlyMemory result = this.paletteOwner.Memory[..paletteSpan.Length]; - if (this.isDithering) + // Update the palette to the new computed colors. + this.palette = this.paletteOwner.Memory[..paletteSpan.Length]; + + // Create the pixel map if dithering is enabled. + if (this.isDithering && this.pixelMap is null) { - // When called multiple times by QuantizerUtilities.BuildPalette - // this prevents memory churn caused by reallocation. - if (this.pixelMap is null) - { - this.pixelMap = new EuclideanPixelMap(this.Configuration, result); - } - else - { - this.pixelMap.Clear(result); - } + this.pixelMap = new EuclideanPixelMap(this.Configuration, this.palette); } - - this.palette = result; } /// @@ -172,12 +174,19 @@ internal struct WuQuantizer : IQuantizer /// public readonly byte GetQuantizedColor(TPixel color, out TPixel match) { + // Due to the addition of new colors by dithering that are not part of the original histogram, + // the color cube might not match the correct color. + // In this case, we must use the pixel map to get the closest color. if (this.isDithering) { - return (byte)this.pixelMap!.GetClosestColor(color, out match); + return (byte)this.pixelMap!.GetClosestColor(color, out match, this.transparencyThreshold); } Rgba32 rgba = color.ToRgba32(); + if (rgba.A < this.transparencyThreshold) + { + rgba = default; + } const int shift = 8 - IndexBits; int r = rgba.R >> shift; @@ -188,7 +197,7 @@ internal struct WuQuantizer : IQuantizer ReadOnlySpan tagSpan = this.tagsOwner.GetSpan(); byte index = tagSpan[GetPaletteIndex(r + 1, g + 1, b + 1, a + 1)]; ref TPixel paletteRef = ref MemoryMarshal.GetReference(this.palette.Span); - match = Unsafe.Add(ref paletteRef, index); + match = Unsafe.Add(ref paletteRef, (nuint)index); return index; } @@ -360,7 +369,7 @@ internal struct WuQuantizer : IQuantizer /// Builds a 3-D color histogram of counts, r/g/b, c^2. /// /// The source pixel data. - private readonly void Build3DHistogram(Buffer2DRegion source) + private readonly void Build3DHistogram(in Buffer2DRegion source) { Span momentSpan = this.momentsOwner.GetSpan(); @@ -368,6 +377,8 @@ internal struct WuQuantizer : IQuantizer using IMemoryOwner buffer = this.memoryAllocator.Allocate(source.Width); Span bufferSpan = buffer.GetSpan(); + float transparencyThreshold = this.Options.TransparencyThreshold * 255; + for (int y = 0; y < source.Height; y++) { Span row = source.DangerousGetRowSpan(y); @@ -376,6 +387,10 @@ internal struct WuQuantizer : IQuantizer for (int x = 0; x < bufferSpan.Length; x++) { Rgba32 rgba = bufferSpan[x]; + if (rgba.A < transparencyThreshold) + { + rgba = default; + } int r = (rgba.R >> (8 - IndexBits)) + 1; int g = (rgba.G >> (8 - IndexBits)) + 1; diff --git a/src/ImageSharp/Processing/Processors/Transforms/TransformProcessor{TPixel}.cs b/src/ImageSharp/Processing/Processors/Transforms/TransformProcessor{TPixel}.cs index bdfac0036..a8455a06e 100644 --- a/src/ImageSharp/Processing/Processors/Transforms/TransformProcessor{TPixel}.cs +++ b/src/ImageSharp/Processing/Processors/Transforms/TransformProcessor{TPixel}.cs @@ -3,6 +3,7 @@ using SixLabors.ImageSharp.PixelFormats; +// TODO: DO we need this class? namespace SixLabors.ImageSharp.Processing.Processors.Transforms; /// @@ -22,18 +23,4 @@ internal abstract class TransformProcessor : CloningImageProcessor - protected override void AfterFrameApply(ImageFrame source, ImageFrame destination) - { - base.AfterFrameApply(source, destination); - destination.Metadata.AfterFrameApply(source, destination); - } - - /// - protected override void AfterImageApply(Image destination) - { - base.AfterImageApply(destination); - destination.Metadata.AfterImageApply(destination); - } } diff --git a/tests/ImageSharp.Tests/Formats/Gif/GifEncoderTests.cs b/tests/ImageSharp.Tests/Formats/Gif/GifEncoderTests.cs index f12f66186..d219f551b 100644 --- a/tests/ImageSharp.Tests/Formats/Gif/GifEncoderTests.cs +++ b/tests/ImageSharp.Tests/Formats/Gif/GifEncoderTests.cs @@ -419,4 +419,15 @@ public class GifEncoderTests } }); } + + [Theory] + [WithFile(TestImages.Gif.Issues.Issue2866, PixelTypes.Rgba32)] + public void GifEncoder_CanDecode_Issue2866(TestImageProvider provider) + where TPixel : unmanaged, IPixel + { + using Image image = provider.GetImage(); + + // image.DebugSaveMultiFrame(provider); + provider.Utility.SaveTestOutputFile(image, "gif", new GifEncoder(), "animated"); + } } diff --git a/tests/ImageSharp.Tests/Formats/Png/PngEncoderTests.cs b/tests/ImageSharp.Tests/Formats/Png/PngEncoderTests.cs index b4995d77b..298d5b788 100644 --- a/tests/ImageSharp.Tests/Formats/Png/PngEncoderTests.cs +++ b/tests/ImageSharp.Tests/Formats/Png/PngEncoderTests.cs @@ -442,11 +442,12 @@ public partial class PngEncoderTests } [Theory] - [WithFile(TestImages.Gif.Leo, PixelTypes.Rgba32)] - public void Encode_AnimatedFormatTransform_FromGif(TestImageProvider provider) + [WithFile(TestImages.Gif.Leo, PixelTypes.Rgba32, 0.613F)] + [WithFile(TestImages.Gif.Issues.Issue2866, PixelTypes.Rgba32, 1.06F)] + public void Encode_AnimatedFormatTransform_FromGif(TestImageProvider provider, float percentage) where TPixel : unmanaged, IPixel { - if (TestEnvironment.RunsOnCI && !TestEnvironment.IsWindows) + if (TestEnvironment.RunsOnCI) { return; } @@ -457,12 +458,14 @@ public partial class PngEncoderTests image.Save(memStream, PngEncoder); memStream.Position = 0; + image.DebugSave(provider: provider, extension: "png", encoder: PngEncoder); + using Image output = Image.Load(memStream); // TODO: Find a better way to compare. - // The image has been visually checked but the quantization pattern used in the png encoder - // means we cannot use an exact comparison nor replicate using the quantizing processor. - ImageComparer.TolerantPercentage(0.613f).VerifySimilarity(output, image); + // The image has been visually checked but the coarse cache used by the palette quantizer + // can lead to minor differences between frames. + ImageComparer.TolerantPercentage(percentage).VerifySimilarity(output, image); GifMetadata gif = image.Metadata.GetGifMetadata(); PngMetadata png = output.Metadata.GetPngMetadata(); @@ -641,7 +644,7 @@ public partial class PngEncoderTests encoded.CompareToReferenceOutput(ImageComparer.Exact, provider); } - // https://github.com/SixLabors/ImageSharp/issues/2469 + // https://github.com/SixLabors/ImageSharp/issues/2668 [Theory] [WithFile(TestImages.Png.Issue2668, PixelTypes.Rgba32)] public void Issue2668_Quantized_Encode_Alpha(TestImageProvider provider) @@ -657,6 +660,35 @@ public partial class PngEncoderTests encoded.CompareToReferenceOutput(ImageComparer.Exact, provider); } + [Fact] + public void Issue_2862() + { + // Create a grayscale palette (or any other palette with colors that are very close to each other): + Rgba32[] palette = [.. Enumerable.Range(0, 256).Select(i => new Rgba32((byte)i, (byte)i, (byte)i))]; + + using Image image = new(254, 4); + for (int y = 0; y < image.Height; y++) + { + for (int x = 0; x < image.Width; x++) + { + image[x, y] = palette[x]; + } + } + + using MemoryStream ms = new(); + image.Save(ms, new PngEncoder + { + ColorType = PngColorType.Palette, + BitDepth = PngBitDepth.Bit8, + Quantizer = new PaletteQuantizer(palette.Select(Color.FromPixel).ToArray()) + }); + + ms.Position = 0; + + using Image encoded = Image.Load(ms); + ImageComparer.Exact.VerifySimilarity(image, encoded); + } + private static void TestPngEncoderCore( TestImageProvider provider, PngColorType pngColorType, diff --git a/tests/ImageSharp.Tests/Formats/WebP/WebpCommonUtilsTests.cs b/tests/ImageSharp.Tests/Formats/WebP/WebpCommonUtilsTests.cs index a3fe028db..1491cd13c 100644 --- a/tests/ImageSharp.Tests/Formats/WebP/WebpCommonUtilsTests.cs +++ b/tests/ImageSharp.Tests/Formats/WebP/WebpCommonUtilsTests.cs @@ -106,7 +106,7 @@ public class WebpCommonUtilsTests 174, 183, 189, 255, 148, 158, 158, 255, }; - Span row = MemoryMarshal.Cast(rowBytes); + ReadOnlySpan row = MemoryMarshal.Cast(rowBytes); bool noneOpaque; for (int length = 8; length < row.Length; length += 8) @@ -188,7 +188,7 @@ public class WebpCommonUtilsTests 174, 183, 189, 255, 148, 158, 158, 255, }; - Span row = MemoryMarshal.Cast(rowBytes); + ReadOnlySpan row = MemoryMarshal.Cast(rowBytes); bool noneOpaque; for (int length = 8; length < row.Length; length += 8) diff --git a/tests/ImageSharp.Tests/Formats/WebP/WebpDecoderTests.cs b/tests/ImageSharp.Tests/Formats/WebP/WebpDecoderTests.cs index 657ab2554..adabb727d 100644 --- a/tests/ImageSharp.Tests/Formats/WebP/WebpDecoderTests.cs +++ b/tests/ImageSharp.Tests/Formats/WebP/WebpDecoderTests.cs @@ -450,6 +450,22 @@ public class WebpDecoderTests image.CompareToOriginal(provider, ReferenceDecoder); } + // https://github.com/SixLabors/ImageSharp/issues/2866 + [Theory] + [WithFile(Lossy.Issue2866, PixelTypes.Rgba32)] + public void WebpDecoder_CanDecode_Issue2866(TestImageProvider provider) + where TPixel : unmanaged, IPixel + { + // Web + using Image image = provider.GetImage( + WebpDecoder.Instance, + new WebpDecoderOptions() { BackgroundColorHandling = BackgroundColorHandling.Ignore }); + + // We can't use the reference decoder here. + // It creates frames of different size without blending the frames. + image.DebugSave(provider, extension: "webp", encoder: new WebpEncoder()); + } + [Theory] [WithFile(Lossless.LossLessCorruptImage3, PixelTypes.Rgba32)] public void WebpDecoder_ThrowImageFormatException_OnInvalidImages(TestImageProvider provider) diff --git a/tests/ImageSharp.Tests/Image/ImageFrameTests.cs b/tests/ImageSharp.Tests/Image/ImageFrameTests.cs index e09ef487a..58cf32600 100644 --- a/tests/ImageSharp.Tests/Image/ImageFrameTests.cs +++ b/tests/ImageSharp.Tests/Image/ImageFrameTests.cs @@ -119,7 +119,7 @@ public class ImageFrameTests } else { - Span destination = MemoryMarshal.Cast(actual); + Span destination = MemoryMarshal.Cast(actual.AsSpan()); image.Frames.RootFrame.CopyPixelDataTo(destination); } diff --git a/tests/ImageSharp.Tests/Image/ImageTests.cs b/tests/ImageSharp.Tests/Image/ImageTests.cs index ac91ea948..291e52381 100644 --- a/tests/ImageSharp.Tests/Image/ImageTests.cs +++ b/tests/ImageSharp.Tests/Image/ImageTests.cs @@ -197,7 +197,7 @@ public partial class ImageTests } else { - Span destination = MemoryMarshal.Cast(actual); + Span destination = MemoryMarshal.Cast(actual.AsSpan()); image.CopyPixelDataTo(destination); } diff --git a/tests/ImageSharp.Tests/Quantization/WuQuantizerTests.cs b/tests/ImageSharp.Tests/Quantization/WuQuantizerTests.cs index 74f2fc3b4..28a7c49e5 100644 --- a/tests/ImageSharp.Tests/Quantization/WuQuantizerTests.cs +++ b/tests/ImageSharp.Tests/Quantization/WuQuantizerTests.cs @@ -79,7 +79,7 @@ public class WuQuantizerTests } Configuration config = Configuration.Default; - WuQuantizer quantizer = new(new QuantizerOptions { Dither = null }); + WuQuantizer quantizer = new(new QuantizerOptions { Dither = null, TransparencyThreshold = 0 }); ImageFrame frame = image.Frames.RootFrame; @@ -152,7 +152,7 @@ public class WuQuantizerTests } Configuration config = Configuration.Default; - WuQuantizer quantizer = new(new QuantizerOptions { Dither = null }); + WuQuantizer quantizer = new(new QuantizerOptions { Dither = null, TransparencyThreshold = 0 }); ImageFrame frame = image.Frames.RootFrame; using (IQuantizer frameQuantizer = quantizer.CreatePixelSpecificQuantizer(config)) diff --git a/tests/ImageSharp.Tests/TestImages.cs b/tests/ImageSharp.Tests/TestImages.cs index fafa1d242..462d54154 100644 --- a/tests/ImageSharp.Tests/TestImages.cs +++ b/tests/ImageSharp.Tests/TestImages.cs @@ -536,6 +536,7 @@ public static class TestImages public const string Issue2450_B = "Gif/issues/issue_2450_2.gif"; public const string Issue2198 = "Gif/issues/issue_2198.gif"; public const string Issue2758 = "Gif/issues/issue_2758.gif"; + public const string Issue2866 = "Gif/issues/issue_2866.gif"; public const string Issue2859_A = "Gif/issues/issue_2859_A.gif"; public const string Issue2859_B = "Gif/issues/issue_2859_B.gif"; } @@ -830,6 +831,7 @@ public static class TestImages public const string Issue2670 = "Webp/issues/Issue2670.webp"; public const string Issue2763 = "Webp/issues/Issue2763.png"; public const string Issue2801 = "Webp/issues/Issue2801.webp"; + public const string Issue2866 = "Webp/issues/Issue2866.webp"; } } diff --git a/tests/ImageSharp.Tests/TestUtilities/ReferenceCodecs/MagickReferenceDecoder.cs b/tests/ImageSharp.Tests/TestUtilities/ReferenceCodecs/MagickReferenceDecoder.cs index 74015a4ef..34c8170c3 100644 --- a/tests/ImageSharp.Tests/TestUtilities/ReferenceCodecs/MagickReferenceDecoder.cs +++ b/tests/ImageSharp.Tests/TestUtilities/ReferenceCodecs/MagickReferenceDecoder.cs @@ -64,20 +64,27 @@ public class MagickReferenceDecoder : ImageDecoder settings.SetDefines(pngReadDefines); using MagickImageCollection magickImageCollection = new(stream, settings); + int imageWidth = magickImageCollection.Max(x => x.Width); + int imageHeight = magickImageCollection.Max(x => x.Height); + List> framesList = []; foreach (IMagickImage magicFrame in magickImageCollection) { - ImageFrame frame = new(configuration, (int)magicFrame.Width, (int)magicFrame.Height); + ImageFrame frame = new(configuration, imageWidth, imageHeight); framesList.Add(frame); - MemoryGroup framePixels = frame.PixelBuffer.FastMemoryGroup; + Buffer2DRegion buffer = frame.PixelBuffer.GetRegion( + imageWidth - magicFrame.Width, + imageHeight - magicFrame.Height, + magicFrame.Width, + magicFrame.Height); using IUnsafePixelCollection pixels = magicFrame.GetPixelsUnsafe(); if (magicFrame.Depth is 12 or 10 or 8 or 6 or 5 or 4 or 3 or 2 or 1) { byte[] data = pixels.ToByteArray(PixelMapping.RGBA); - FromRgba32Bytes(configuration, data, framePixels); + FromRgba32Bytes(configuration, data, buffer); } else if (magicFrame.Depth is 16 or 14) { @@ -88,7 +95,7 @@ public class MagickReferenceDecoder : ImageDecoder ushort[] data = pixels.ToShortArray(PixelMapping.RGBA); Span bytes = MemoryMarshal.Cast(data.AsSpan()); - FromRgba64Bytes(configuration, bytes, framePixels); + FromRgba64Bytes(configuration, bytes, buffer); } else { @@ -111,33 +118,40 @@ public class MagickReferenceDecoder : ImageDecoder PixelType = metadata.GetDecodedPixelTypeInfo() }; } - - private static void FromRgba32Bytes(Configuration configuration, Span rgbaBytes, IMemoryGroup destinationGroup) + private static void FromRgba32Bytes( + Configuration configuration, + Span rgbaBytes, + Buffer2DRegion destinationGroup) where TPixel : unmanaged, ImageSharp.PixelFormats.IPixel { Span sourcePixels = MemoryMarshal.Cast(rgbaBytes); - foreach (Memory m in destinationGroup) + for (int y = 0; y < destinationGroup.Height; y++) { - Span destBuffer = m.Span; + Span destBuffer = destinationGroup.DangerousGetRowSpan(y); PixelOperations.Instance.FromRgba32( configuration, sourcePixels[..destBuffer.Length], destBuffer); + sourcePixels = sourcePixels[destBuffer.Length..]; } } - private static void FromRgba64Bytes(Configuration configuration, Span rgbaBytes, IMemoryGroup destinationGroup) + private static void FromRgba64Bytes( + Configuration configuration, + Span rgbaBytes, + Buffer2DRegion destinationGroup) where TPixel : unmanaged, ImageSharp.PixelFormats.IPixel { - foreach (Memory m in destinationGroup) + for (int y = 0; y < destinationGroup.Height; y++) { - Span destBuffer = m.Span; + Span destBuffer = destinationGroup.DangerousGetRowSpan(y); PixelOperations.Instance.FromRgba64Bytes( configuration, rgbaBytes, destBuffer, destBuffer.Length); + rgbaBytes = rgbaBytes[(destBuffer.Length * 8)..]; } } diff --git a/tests/Images/External/ReferenceOutput/BmpEncoderTests/Encode_8BitColor_WithOctreeQuantizer_rgb32.bmp b/tests/Images/External/ReferenceOutput/BmpEncoderTests/Encode_8BitColor_WithOctreeQuantizer_rgb32.bmp index 2b8e05b07..291739dfa 100644 --- a/tests/Images/External/ReferenceOutput/BmpEncoderTests/Encode_8BitColor_WithOctreeQuantizer_rgb32.bmp +++ b/tests/Images/External/ReferenceOutput/BmpEncoderTests/Encode_8BitColor_WithOctreeQuantizer_rgb32.bmp @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:11375b15df083d98335f4a4baf0717e7fdd6b21ab2132a6815cadc787ac17e7d +oid sha256:9d7441b03c24acb887b2d9a6e2346bb23e2d38293c3df3ff489d48593f87b29a size 9270 diff --git a/tests/Images/External/ReferenceOutput/BmpEncoderTests/Encode_8BitColor_WithWuQuantizer_rgb32.bmp b/tests/Images/External/ReferenceOutput/BmpEncoderTests/Encode_8BitColor_WithWuQuantizer_rgb32.bmp index f7eb06c55..c69ed3130 100644 --- a/tests/Images/External/ReferenceOutput/BmpEncoderTests/Encode_8BitColor_WithWuQuantizer_rgb32.bmp +++ b/tests/Images/External/ReferenceOutput/BmpEncoderTests/Encode_8BitColor_WithWuQuantizer_rgb32.bmp @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e063e97cd8a000de6830adcc3961a7dc41785d40cd4d83af10ca38d96e071362 +oid sha256:5d9f2745de2b6e7fc3b1403fe651f3bbba835c67a6fb410fc8a9d91a15b44328 size 9270 diff --git a/tests/Images/External/ReferenceOutput/DitherTests/ApplyDiffusionFilterInBox_Rgba32_CalliphoraPartial.png b/tests/Images/External/ReferenceOutput/DitherTests/ApplyDiffusionFilterInBox_Rgba32_CalliphoraPartial.png index de42d1bfc..401ceaa36 100644 --- a/tests/Images/External/ReferenceOutput/DitherTests/ApplyDiffusionFilterInBox_Rgba32_CalliphoraPartial.png +++ b/tests/Images/External/ReferenceOutput/DitherTests/ApplyDiffusionFilterInBox_Rgba32_CalliphoraPartial.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:681b0e36298cb702683fb9ffb2a82f7dfd9080b268db19a03f413809f69d0e07 -size 273269 +oid sha256:596472e74050d968479b672c1d2436b179e41a7b99fcefb53286ad47e5a4fe13 +size 273115 diff --git a/tests/Images/External/ReferenceOutput/DitherTests/ApplyDitherFilterInBox_Rgba32_CalliphoraPartial.png b/tests/Images/External/ReferenceOutput/DitherTests/ApplyDitherFilterInBox_Rgba32_CalliphoraPartial.png index 43e414da6..35ed6dee4 100644 --- a/tests/Images/External/ReferenceOutput/DitherTests/ApplyDitherFilterInBox_Rgba32_CalliphoraPartial.png +++ b/tests/Images/External/ReferenceOutput/DitherTests/ApplyDitherFilterInBox_Rgba32_CalliphoraPartial.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a899a84c6af24bfad89f9fde75957c7a979d65bcf096ab667cb976efd71cb560 -size 271171 +oid sha256:a025a094c285cea8510430b0e3657bc59231b38132781e298d60a74238879912 +size 270699 diff --git a/tests/Images/External/ReferenceOutput/DitherTests/DiffusionFilter_WorksWithAllErrorDiffusers_Bike_Atkinson.png b/tests/Images/External/ReferenceOutput/DitherTests/DiffusionFilter_WorksWithAllErrorDiffusers_Bike_Atkinson.png index 1656b2e9c..0b03e4e18 100644 --- a/tests/Images/External/ReferenceOutput/DitherTests/DiffusionFilter_WorksWithAllErrorDiffusers_Bike_Atkinson.png +++ b/tests/Images/External/ReferenceOutput/DitherTests/DiffusionFilter_WorksWithAllErrorDiffusers_Bike_Atkinson.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:38597c6144d61960d25c74d7a465b1cdf69b7c0804a6dec68128a6c953258313 -size 52688 +oid sha256:2465dde9a5d6202194f7af3924ca24ab3151948d551549a711977d3302dbc0a3 +size 51158 diff --git a/tests/Images/External/ReferenceOutput/DitherTests/DiffusionFilter_WorksWithAllErrorDiffusers_Bike_Burks.png b/tests/Images/External/ReferenceOutput/DitherTests/DiffusionFilter_WorksWithAllErrorDiffusers_Bike_Burks.png index c6016ae35..1d27fab77 100644 --- a/tests/Images/External/ReferenceOutput/DitherTests/DiffusionFilter_WorksWithAllErrorDiffusers_Bike_Burks.png +++ b/tests/Images/External/ReferenceOutput/DitherTests/DiffusionFilter_WorksWithAllErrorDiffusers_Bike_Burks.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5f9191c71eea1f73aa4c55397ca26f240615c9c4a7fff9a05e6f2e046b5e4d8b -size 62323 +oid sha256:82dcdd4f28a9ffafd36a21d06aee8adb49017df2d4abeee4205d65b1ae3df35e +size 59875 diff --git a/tests/Images/External/ReferenceOutput/DitherTests/DiffusionFilter_WorksWithAllErrorDiffusers_Bike_FloydSteinberg.png b/tests/Images/External/ReferenceOutput/DitherTests/DiffusionFilter_WorksWithAllErrorDiffusers_Bike_FloydSteinberg.png index 40243937d..51c93894d 100644 --- a/tests/Images/External/ReferenceOutput/DitherTests/DiffusionFilter_WorksWithAllErrorDiffusers_Bike_FloydSteinberg.png +++ b/tests/Images/External/ReferenceOutput/DitherTests/DiffusionFilter_WorksWithAllErrorDiffusers_Bike_FloydSteinberg.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid 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