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Adding unit tests for color constructors. Adding tests for packing. Improving equality tests.pull/56/head
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4 changed files with 370 additions and 69 deletions
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// <copyright file="ColorConstructorTests.cs" company="James Jackson-South">
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// Copyright (c) James Jackson-South and contributors.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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namespace ImageSharp.Tests.Colors |
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{ |
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using System.Collections.Generic; |
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using System.Numerics; |
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using Xunit; |
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public class ColorConstructorTests |
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{ |
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public static IEnumerable<object[]> Vector4Data |
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{ |
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get |
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{ |
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var vector4Values = new Vector4[] |
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{ |
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Vector4.Zero, |
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Vector4.One, |
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Vector4.UnitX, |
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Vector4.UnitY, |
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Vector4.UnitZ, |
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Vector4.UnitW, |
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}; |
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foreach (var vector4 in vector4Values) |
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{ |
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yield return new object[] { new Argb(vector4), vector4 }; |
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yield return new object[] { new Bgra4444(vector4), vector4 }; |
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yield return new object[] { new Bgra5551(vector4), vector4 }; |
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yield return new object[] { new Byte4(vector4), vector4 }; |
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yield return new object[] { new HalfVector4(vector4), vector4 }; |
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yield return new object[] { new NormalizedByte4(vector4), vector4 }; |
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yield return new object[] { new NormalizedShort4(vector4), vector4 }; |
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yield return new object[] { new Rgba1010102(vector4), vector4 }; |
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yield return new object[] { new Rgba64(vector4), vector4 }; |
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yield return new object[] { new Short4(vector4), vector4 }; |
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} |
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} |
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} |
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public static IEnumerable<object[]> Vector3Data |
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{ |
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get |
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{ |
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var vector3Values = new Dictionary<Vector3, Vector4>() |
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{ |
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{ Vector3.One, Vector4.One }, |
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{ Vector3.Zero, new Vector4(0, 0, 0, 1) }, |
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{ Vector3.UnitX, new Vector4(1, 0, 0, 1) }, |
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{ Vector3.UnitY, new Vector4(0, 1, 0, 1) }, |
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{ Vector3.UnitZ, new Vector4(0, 0, 1, 1) }, |
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}; |
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foreach (var vector3 in vector3Values.Keys) |
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{ |
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var vector4 = vector3Values[vector3]; |
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yield return new object[] { new Argb(vector3), vector4 }; |
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yield return new object[] { new Bgr565(vector3), vector4 }; |
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} |
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} |
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} |
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public static IEnumerable<object[]> Float4Data |
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{ |
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get |
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{ |
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var vector4Values = new Vector4[] |
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{ |
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Vector4.Zero, |
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Vector4.One, |
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Vector4.UnitX, |
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Vector4.UnitY, |
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Vector4.UnitZ, |
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Vector4.UnitW, |
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}; |
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foreach (var vector4 in vector4Values) |
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{ |
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yield return new object[] { new Argb(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 }; |
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yield return new object[] { new Bgra4444(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 }; |
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yield return new object[] { new Bgra5551(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 }; |
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yield return new object[] { new Byte4(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 }; |
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yield return new object[] { new HalfVector4(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 }; |
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yield return new object[] { new NormalizedByte4(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 }; |
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yield return new object[] { new NormalizedShort4(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 }; |
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yield return new object[] { new Rgba1010102(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 }; |
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yield return new object[] { new Rgba64(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 }; |
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yield return new object[] { new Short4(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 }; |
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} |
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} |
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} |
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public static IEnumerable<object[]> Float3Data |
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{ |
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get |
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{ |
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var vector3Values = new Dictionary<Vector3, Vector4>() |
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{ |
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{ Vector3.One, Vector4.One }, |
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{ Vector3.Zero, new Vector4(0, 0, 0, 1) }, |
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{ Vector3.UnitX, new Vector4(1, 0, 0, 1) }, |
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{ Vector3.UnitY, new Vector4(0, 1, 0, 1) }, |
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{ Vector3.UnitZ, new Vector4(0, 0, 1, 1) }, |
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}; |
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foreach (var vector3 in vector3Values.Keys) |
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{ |
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var vector4 = vector3Values[vector3]; |
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yield return new object[] { new Argb(vector3.X, vector3.Y, vector3.Z), vector4 }; |
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yield return new object[] { new Bgr565(vector3.X, vector3.Y, vector3.Z), vector4 }; |
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} |
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} |
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} |
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[Theory] |
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[MemberData(nameof(Vector4Data))] |
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[MemberData(nameof(Vector3Data))] |
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[MemberData(nameof(Float4Data))] |
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[MemberData(nameof(Float3Data))] |
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public void ConstructorToVector4(IPackedVector packedVector, Vector4 expectedVector4) |
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{ |
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// Arrange
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var precision = 2; |
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// Act
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var vector4 = packedVector.ToVector4(); |
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// Assert
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Assert.Equal(expectedVector4.X, vector4.X, precision); |
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Assert.Equal(expectedVector4.Y, vector4.Y, precision); |
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Assert.Equal(expectedVector4.Z, vector4.Z, precision); |
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Assert.Equal(expectedVector4.W, vector4.W, precision); |
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} |
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} |
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} |
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// <copyright file="ColorPackingTests.cs" company="James Jackson-South">
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// Copyright (c) James Jackson-South and contributors.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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namespace ImageSharp.Tests.Colors |
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{ |
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using System.Collections.Generic; |
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using System.Numerics; |
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using Xunit; |
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public class ColorPackingTests |
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{ |
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public static IEnumerable<object[]> Vector4PackData |
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{ |
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get |
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{ |
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var vector4Values = new Vector4[] |
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{ |
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Vector4.Zero, |
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Vector4.One, |
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Vector4.UnitX, |
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Vector4.UnitY, |
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Vector4.UnitZ, |
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Vector4.UnitW, |
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}; |
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foreach (var vector4 in vector4Values) |
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{ |
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yield return new object[] { new Argb(), vector4 }; |
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yield return new object[] { new Bgra4444(), vector4 }; |
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yield return new object[] { new Bgra5551(), vector4 }; |
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yield return new object[] { new Byte4(), vector4 }; |
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yield return new object[] { new HalfVector4(), vector4 }; |
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yield return new object[] { new NormalizedByte4(), vector4 }; |
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yield return new object[] { new NormalizedShort4(), vector4 }; |
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yield return new object[] { new Rgba1010102(), vector4 }; |
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yield return new object[] { new Rgba64(), vector4 }; |
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yield return new object[] { new Short4(), vector4 }; |
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} |
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} |
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} |
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public static IEnumerable<object[]> Vector3PackData |
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{ |
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get |
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{ |
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var vector4Values = new Vector4[] |
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{ |
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Vector4.One, |
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new Vector4(0, 0, 0, 1), |
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new Vector4(1, 0, 0, 1), |
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new Vector4(0, 1, 0, 1), |
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new Vector4(0, 0, 1, 1), |
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}; |
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foreach (var vector4 in vector4Values) |
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{ |
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yield return new object[] { new Argb(), vector4 }; |
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yield return new object[] { new Bgr565(), vector4 }; |
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} |
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} |
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} |
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[Theory] |
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[MemberData(nameof(Vector4PackData))] |
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[MemberData(nameof(Vector3PackData))] |
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public void FromVector4ToVector4(IPackedVector packedVector, Vector4 vector4ToPack) |
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{ |
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// Arrange
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var precision = 2; |
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packedVector.PackFromVector4(vector4ToPack); |
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// Act
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var vector4 = packedVector.ToVector4(); |
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// Assert
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Assert.Equal(vector4ToPack.X, vector4.X, precision); |
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Assert.Equal(vector4ToPack.Y, vector4.Y, precision); |
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Assert.Equal(vector4ToPack.Z, vector4.Z, precision); |
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Assert.Equal(vector4ToPack.W, vector4.W, precision); |
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} |
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} |
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} |
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