Browse Source

Refactoring Resize and adding initial Overlay code

Former-commit-id: 958a88f70621bf71649c242bfa83c16805a17eb5
Former-commit-id: 2009496612029e60a60b814cd1b752c275761f45
pull/17/head
James South 12 years ago
parent
commit
5010ee7374
  1. 2
      src/ImageProcessor.Playground/Program.cs
  2. 2
      src/ImageProcessor/ImageProcessor.csproj
  3. 33
      src/ImageProcessor/Imaging/ResizeLayer.cs
  4. 365
      src/ImageProcessor/Imaging/Resizer.cs
  5. 63
      src/ImageProcessor/Processors/Overlay.cs
  6. 302
      src/ImageProcessor/Processors/Resize.cs

2
src/ImageProcessor.Playground/Program.cs

@ -79,7 +79,7 @@ namespace ImageProcessor.PlayGround
//.Resize(new Size((int)(size.Width * 1.1), 0))
//.ContentAwareResize(layer)
.Constrain(size)
.Mask(mask)
//.Mask(mask)
//.Format(new PngFormat())
//.BackgroundColor(Color.HotPink)
//.ReplaceColor(Color.FromArgb(255, 1, 107, 165), Color.FromArgb(255, 1, 165, 13), 80)

2
src/ImageProcessor/ImageProcessor.csproj

@ -193,6 +193,7 @@
<Compile Include="Imaging\Filters\Photo\SepiaMatrixFilter.cs" />
<Compile Include="Imaging\Filters\Photo\IMatrixFilter.cs" />
<Compile Include="Imaging\ResizeMode.cs" />
<Compile Include="Imaging\Resizer.cs" />
<Compile Include="Imaging\RoundedCornerLayer.cs" />
<Compile Include="Imaging\TextLayer.cs" />
<Compile Include="Imaging\OctreeQuantizer.cs" />
@ -209,6 +210,7 @@
<Compile Include="Processors\Hue.cs" />
<Compile Include="Processors\Mask.cs" />
<Compile Include="Processors\Meta.cs" />
<Compile Include="Processors\Overlay.cs" />
<Compile Include="Processors\Pixelate.cs" />
<Compile Include="Processors\ReplaceColor.cs" />
<Compile Include="Processors\RoundedCorners.cs" />

33
src/ImageProcessor/Imaging/ResizeLayer.cs

@ -11,6 +11,8 @@
namespace ImageProcessor.Imaging
{
#region Using
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
@ -41,18 +43,30 @@ namespace ImageProcessor.Imaging
/// <param name="centerCoordinates">
/// The center coordinates (Default null)
/// </param>
/// <param name="maxSize">
/// The maximum size to resize an image to.
/// Used to restrict resizing based on calculated resizing
/// </param>
/// <param name="restrictedSizes">
/// The range of sizes to restrict resizing an image to.
/// Used to restrict resizing based on calculated resizing
/// </param>
public ResizeLayer(
Size size,
ResizeMode resizeMode = ResizeMode.Pad,
AnchorPosition anchorPosition = AnchorPosition.Center,
bool upscale = true,
float[] centerCoordinates = null)
float[] centerCoordinates = null,
Size? maxSize = null,
List<Size> restrictedSizes = null)
{
this.Size = size;
this.Upscale = upscale;
this.ResizeMode = resizeMode;
this.AnchorPosition = anchorPosition;
this.CenterCoordinates = centerCoordinates ?? new float[] { };
this.MaxSize = maxSize;
this.RestrictedSizes = restrictedSizes ?? new List<Size>();
}
#endregion
@ -62,6 +76,16 @@ namespace ImageProcessor.Imaging
/// </summary>
public Size Size { get; set; }
/// <summary>
/// Gets or sets the max size.
/// </summary>
public Size? MaxSize { get; set; }
/// <summary>
/// Gets or sets the restricted range of sizes. to restrict resizing methods to.
/// </summary>
public List<Size> RestrictedSizes { get; set; }
/// <summary>
/// Gets or sets the resize mode.
/// </summary>
@ -81,7 +105,6 @@ namespace ImageProcessor.Imaging
/// Gets or sets the center coordinates.
/// </summary>
public float[] CenterCoordinates { get; set; }
#endregion
/// <summary>
@ -109,7 +132,9 @@ namespace ImageProcessor.Imaging
&& this.ResizeMode == resizeLayer.ResizeMode
&& this.AnchorPosition == resizeLayer.AnchorPosition
&& this.Upscale == resizeLayer.Upscale
&& this.CenterCoordinates.SequenceEqual(resizeLayer.CenterCoordinates);
&& this.CenterCoordinates.SequenceEqual(resizeLayer.CenterCoordinates)
&& this.MaxSize == resizeLayer.MaxSize
&& this.RestrictedSizes.SequenceEqual(resizeLayer.RestrictedSizes);
}
/// <summary>
@ -123,6 +148,8 @@ namespace ImageProcessor.Imaging
unchecked
{
int hashCode = this.Size.GetHashCode();
hashCode = (hashCode * 397) ^ this.MaxSize.GetHashCode();
hashCode = (hashCode * 397) ^ (this.RestrictedSizes != null ? this.RestrictedSizes.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ (int)this.ResizeMode;
hashCode = (hashCode * 397) ^ (int)this.AnchorPosition;
hashCode = (hashCode * 397) ^ this.Upscale.GetHashCode();

365
src/ImageProcessor/Imaging/Resizer.cs

@ -0,0 +1,365 @@
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Resizer.cs" company="James South">
// Copyright (c) James South.
// Licensed under the Apache License, Version 2.0.
// </copyright>
// <summary>
// Provides methods to resize images.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace ImageProcessor.Imaging
{
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Linq;
using ImageProcessor.Common.Exceptions;
/// <summary>
/// Provides methods to resize images.
/// </summary>
public class Resizer
{
/// <summary>
/// Initializes a new instance of the <see cref="Resizer"/> class.
/// </summary>
/// <param name="size">
/// The <see cref="Size"/> to resize the image to.
/// </param>
public Resizer(Size size)
{
this.ResizeLayer = new ResizeLayer(size);
}
/// <summary>
/// Initializes a new instance of the <see cref="Resizer"/> class.
/// </summary>
/// <param name="resizeLayer">
/// The <see cref="ResizeLayer"/>.
/// </param>
public Resizer(ResizeLayer resizeLayer)
{
this.ResizeLayer = resizeLayer;
}
/// <summary>
/// Gets or sets the <see cref="ResizeLayer"/>.
/// </summary>
public ResizeLayer ResizeLayer { get; set; }
/// <summary>
/// Resizes the given image.
/// </summary>
/// <param name="source">
/// The source <see cref="Image"/> to resize
/// </param>
/// <returns>
/// The resized <see cref="Image"/>.
/// </returns>
public Image ResizeImage(Image source)
{
int width = this.ResizeLayer.Size.Width;
int height = this.ResizeLayer.Size.Height;
ResizeMode mode = this.ResizeLayer.ResizeMode;
AnchorPosition anchor = this.ResizeLayer.AnchorPosition;
bool upscale = this.ResizeLayer.Upscale;
float[] centerCoordinates = this.ResizeLayer.CenterCoordinates;
int maxWidth = this.ResizeLayer.MaxSize.HasValue ? this.ResizeLayer.MaxSize.Value.Width : int.MaxValue;
int maxHeight = this.ResizeLayer.MaxSize.HasValue ? this.ResizeLayer.MaxSize.Value.Height : int.MaxValue;
List<Size> restrictedSizes = this.ResizeLayer.RestrictedSizes;
return this.ResizeImage(source, width, height, maxWidth, maxHeight, restrictedSizes, mode, anchor, upscale, centerCoordinates);
}
/// <summary>
/// Resizes the given image.
/// </summary>
/// <param name="source">
/// The source <see cref="Image"/> to resize
/// </param>
/// <param name="width">
/// The width to resize the image to.
/// </param>
/// <param name="height">
/// The height to resize the image to.
/// </param>
/// <param name="maxWidth">
/// The default max width to resize the image to.
/// </param>
/// <param name="maxHeight">
/// The default max height to resize the image to.
/// </param>
/// <param name="restrictedSizes">
/// A <see cref="List{T}"/> containing image resizing restrictions.
/// </param>
/// <param name="resizeMode">
/// The mode with which to resize the image.
/// </param>
/// <param name="anchorPosition">
/// The anchor position to place the image at.
/// </param>
/// <param name="upscale">
/// Whether to allow up-scaling of images. (Default true)
/// </param>
/// <param name="centerCoordinates">
/// If the resize mode is crop, you can set a specific center coordinate, use as alternative to anchorPosition
/// </param>
/// <returns>
/// The resized <see cref="Image"/>.
/// </returns>
private Image ResizeImage(
Image source,
int width,
int height,
int maxWidth,
int maxHeight,
List<Size> restrictedSizes,
ResizeMode resizeMode = ResizeMode.Pad,
AnchorPosition anchorPosition = AnchorPosition.Center,
bool upscale = true,
float[] centerCoordinates = null)
{
Bitmap newImage = null;
try
{
int sourceWidth = source.Width;
int sourceHeight = source.Height;
int destinationWidth = width;
int destinationHeight = height;
maxWidth = maxWidth > 0 ? maxWidth : int.MaxValue;
maxHeight = maxHeight > 0 ? maxHeight : int.MaxValue;
// Fractional variants for preserving aspect ratio.
double percentHeight = Math.Abs(height / (double)sourceHeight);
double percentWidth = Math.Abs(width / (double)sourceWidth);
int destinationX = 0;
int destinationY = 0;
// Change the destination rectangle coordinates if padding and
// there has been a set width and height.
if (resizeMode == ResizeMode.Pad && width > 0 && height > 0)
{
double ratio;
if (percentHeight < percentWidth)
{
ratio = percentHeight;
destinationX = Convert.ToInt32((width - (sourceWidth * ratio)) / 2);
destinationWidth = Convert.ToInt32(sourceWidth * percentHeight);
}
else
{
ratio = percentWidth;
destinationY = Convert.ToInt32((height - (sourceHeight * ratio)) / 2);
destinationHeight = Convert.ToInt32(sourceHeight * percentWidth);
}
}
// Change the destination rectangle coordinates if cropping and
// there has been a set width and height.
if (resizeMode == ResizeMode.Crop && width > 0 && height > 0)
{
double ratio;
if (percentHeight < percentWidth)
{
ratio = percentWidth;
if (centerCoordinates != null && centerCoordinates.Any())
{
double center = -(ratio * sourceHeight) * centerCoordinates[0];
destinationY = (int)center + (height / 2);
if (destinationY > 0)
{
destinationY = 0;
}
if (destinationY < (int)(height - (sourceHeight * ratio)))
{
destinationY = (int)(height - (sourceHeight * ratio));
}
}
else
{
switch (anchorPosition)
{
case AnchorPosition.Top:
destinationY = 0;
break;
case AnchorPosition.Bottom:
destinationY = (int)(height - (sourceHeight * ratio));
break;
default:
destinationY = (int)((height - (sourceHeight * ratio)) / 2);
break;
}
}
destinationHeight = (int)Math.Ceiling(sourceHeight * percentWidth);
}
else
{
ratio = percentHeight;
if (centerCoordinates != null && centerCoordinates.Any())
{
double center = -(ratio * sourceWidth) * centerCoordinates[1];
destinationX = (int)center + (width / 2);
if (destinationX > 0)
{
destinationX = 0;
}
if (destinationX < (int)(width - (sourceWidth * ratio)))
{
destinationX = (int)(width - (sourceWidth * ratio));
}
}
else
{
switch (anchorPosition)
{
case AnchorPosition.Left:
destinationX = 0;
break;
case AnchorPosition.Right:
destinationX = (int)(width - (sourceWidth * ratio));
break;
default:
destinationX = (int)((width - (sourceWidth * ratio)) / 2);
break;
}
}
destinationWidth = (int)Math.Ceiling(sourceWidth * percentHeight);
}
}
// Constrain the image to fit the maximum possible height or width.
if (resizeMode == ResizeMode.Max)
{
// If either is 0, we don't need to figure out orientation
if (width > 0 && height > 0)
{
// Integers must be cast to doubles to get needed precision
double ratio = (double)height / width;
double sourceRatio = (double)sourceHeight / sourceWidth;
if (sourceRatio < ratio)
{
height = 0;
}
else
{
width = 0;
}
}
}
// If height or width is not passed we assume that the standard ratio is to be kept.
if (height == 0)
{
destinationHeight = Convert.ToInt32(sourceHeight * percentWidth);
height = destinationHeight;
}
if (width == 0)
{
destinationHeight = Convert.ToInt32(sourceHeight * percentWidth);
width = destinationWidth;
}
// Restrict sizes
if (restrictedSizes != null && restrictedSizes.Any())
{
bool reject = true;
foreach (Size restrictedSize in restrictedSizes)
{
if (restrictedSize.Height == 0 || restrictedSize.Width == 0)
{
if (restrictedSize.Width == width || restrictedSize.Height == height)
{
reject = false;
}
}
else if (restrictedSize.Width == width && restrictedSize.Height == height)
{
reject = false;
}
}
if (reject)
{
return source;
}
}
if (width > 0 && height > 0 && width <= maxWidth && height <= maxHeight)
{
// Exit if upscaling is not allowed.
if ((width > sourceWidth || height > sourceHeight) && upscale == false && resizeMode != ResizeMode.Stretch)
{
return source;
}
newImage = new Bitmap(width, height, PixelFormat.Format32bppPArgb);
using (Graphics graphics = Graphics.FromImage(newImage))
{
// We want to use two different blending algorithms for enlargement/shrinking.
if (source.Width < destinationWidth && source.Height < destinationHeight)
{
// We are making it larger.
graphics.SmoothingMode = SmoothingMode.AntiAlias;
}
else
{
// We are making it smaller.
graphics.SmoothingMode = SmoothingMode.None;
}
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
graphics.CompositingQuality = CompositingQuality.HighQuality;
// An unwanted border appears when using InterpolationMode.HighQualityBicubic to resize the image
// as the algorithm appears to be pulling averaging detail from surrounding pixels beyond the edge
// of the image. Using the ImageAttributes class to specify that the pixels beyond are simply mirror
// images of the pixels within solves this problem.
using (ImageAttributes wrapMode = new ImageAttributes())
{
wrapMode.SetWrapMode(WrapMode.TileFlipXY);
Rectangle destRect = new Rectangle(destinationX, destinationY, destinationWidth, destinationHeight);
graphics.DrawImage(source, destRect, 0, 0, sourceWidth, sourceHeight, GraphicsUnit.Pixel, wrapMode);
}
// Reassign the image.
source.Dispose();
source = newImage;
}
}
}
catch (Exception ex)
{
if (newImage != null)
{
newImage.Dispose();
}
throw new ImageProcessingException("Error processing image with " + this.GetType().Name, ex);
}
return source;
}
}
}

63
src/ImageProcessor/Processors/Overlay.cs

@ -0,0 +1,63 @@
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Overlay.cs" company="James South">
// Copyright (c) James South.
// Licensed under the Apache License, Version 2.0.
// </copyright>
// <summary>
// Adds an image overlay to the current image.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace ImageProcessor.Processors
{
using System;
using System.Collections.Generic;
using System.Drawing;
/// <summary>
/// Adds an image overlay to the current image.
/// </summary>
public class Overlay : IGraphicsProcessor
{
/// <summary>
/// Initializes a new instance of the <see cref="Overlay"/> class.
/// </summary>
public Overlay()
{
this.Settings = new Dictionary<string, string>();
}
/// <summary>
/// Gets or sets the dynamic parameter.
/// </summary>
public dynamic DynamicParameter
{
get;
set;
}
/// <summary>
/// Gets or sets any additional settings required by the processor.
/// </summary>
public Dictionary<string, string> Settings
{
get;
set;
}
/// <summary>
/// Processes the image.
/// </summary>
/// <param name="factory">
/// The current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class containing
/// the image to process.
/// </param>
/// <returns>
/// The processed image from the current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class.
/// </returns>
public Image ProcessImage(ImageFactory factory)
{
throw new NotImplementedException();
}
}
}

302
src/ImageProcessor/Processors/Resize.cs

@ -13,10 +13,7 @@ namespace ImageProcessor.Processors
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Globalization;
using System.Linq;
using ImageProcessor.Common.Exceptions;
using ImageProcessor.Imaging;
@ -31,6 +28,7 @@ namespace ImageProcessor.Processors
/// </summary>
public Resize()
{
this.RestrictedSizes = new List<Size>();
this.Settings = new Dictionary<string, string>();
}
@ -68,298 +66,34 @@ namespace ImageProcessor.Processors
/// The processed image from the current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class.
/// </returns>
public Image ProcessImage(ImageFactory factory)
{
int width = this.DynamicParameter.Size.Width ?? 0;
int height = this.DynamicParameter.Size.Height ?? 0;
ResizeMode mode = this.DynamicParameter.ResizeMode;
AnchorPosition anchor = this.DynamicParameter.AnchorPosition;
bool upscale = this.DynamicParameter.Upscale;
float[] centerCoordinates = this.DynamicParameter.CenterCoordinates;
int defaultMaxWidth;
int defaultMaxHeight;
int.TryParse(this.Settings["MaxWidth"], NumberStyles.Any, CultureInfo.InvariantCulture, out defaultMaxWidth);
int.TryParse(this.Settings["MaxHeight"], NumberStyles.Any, CultureInfo.InvariantCulture, out defaultMaxHeight);
return this.ResizeImage(factory, width, height, defaultMaxWidth, defaultMaxHeight, this.RestrictedSizes, mode, anchor, upscale, centerCoordinates);
}
/// <summary>
/// The resize image.
/// </summary>
/// <param name="factory">
/// The current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class containing
/// the image to process.
/// </param>
/// <param name="width">
/// The width to resize the image to.
/// </param>
/// <param name="height">
/// The height to resize the image to.
/// </param>
/// <param name="defaultMaxWidth">
/// The default max width to resize the image to.
/// </param>
/// <param name="defaultMaxHeight">
/// The default max height to resize the image to.
/// </param>
/// <param name="restrictedSizes">
/// A <see cref="List{Size}"/> containing image resizing restrictions.
/// </param>
/// <param name="resizeMode">
/// The mode with which to resize the image.
/// </param>
/// <param name="anchorPosition">
/// The anchor position to place the image at.
/// </param>
/// <param name="upscale">
/// Whether to allow up-scaling of images. (Default true)
/// </param>
/// <param name="centerCoordinates">
/// If the resize mode is crop, you can set a specific center coordinate, use as alternative to anchorPosition
/// </param>
/// <returns>
/// The processed image from the current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class.
/// </returns>
private Image ResizeImage(
ImageFactory factory,
int width,
int height,
int defaultMaxWidth,
int defaultMaxHeight,
List<Size> restrictedSizes,
ResizeMode resizeMode = ResizeMode.Pad,
AnchorPosition anchorPosition = AnchorPosition.Center,
bool upscale = true,
float[] centerCoordinates = null)
{
Bitmap newImage = null;
Image image = factory.Image;
try
{
int sourceWidth = image.Width;
int sourceHeight = image.Height;
ResizeLayer resizeLayer = this.DynamicParameter;
// Augment the layer with the extra information.
resizeLayer.RestrictedSizes = this.RestrictedSizes;
Size maxSize = new Size();
int destinationWidth = width;
int destinationHeight = height;
int maxWidth;
int maxHeight;
int.TryParse(this.Settings["MaxWidth"], NumberStyles.Any, CultureInfo.InvariantCulture, out maxWidth);
int.TryParse(this.Settings["MaxHeight"], NumberStyles.Any, CultureInfo.InvariantCulture, out maxHeight);
int maxWidth = defaultMaxWidth > 0 ? defaultMaxWidth : int.MaxValue;
int maxHeight = defaultMaxHeight > 0 ? defaultMaxHeight : int.MaxValue;
maxSize.Width = maxHeight;
maxSize.Height = maxHeight;
// Fractional variants for preserving aspect ratio.
double percentHeight = Math.Abs(height / (double)sourceHeight);
double percentWidth = Math.Abs(width / (double)sourceWidth);
int destinationX = 0;
int destinationY = 0;
// Change the destination rectangle coordinates if padding and
// there has been a set width and height.
if (resizeMode == ResizeMode.Pad && width > 0 && height > 0)
{
double ratio;
if (percentHeight < percentWidth)
{
ratio = percentHeight;
destinationX = Convert.ToInt32((width - (sourceWidth * ratio)) / 2);
destinationWidth = Convert.ToInt32(sourceWidth * percentHeight);
}
else
{
ratio = percentWidth;
destinationY = Convert.ToInt32((height - (sourceHeight * ratio)) / 2);
destinationHeight = Convert.ToInt32(sourceHeight * percentWidth);
}
}
// Change the destination rectangle coordinates if cropping and
// there has been a set width and height.
if (resizeMode == ResizeMode.Crop && width > 0 && height > 0)
{
double ratio;
resizeLayer.MaxSize = maxSize;
if (percentHeight < percentWidth)
{
ratio = percentWidth;
Resizer resizer = new Resizer(resizeLayer);
newImage = (Bitmap)resizer.ResizeImage(image);
if (centerCoordinates != null && centerCoordinates.Any())
{
double center = -(ratio * sourceHeight) * centerCoordinates[0];
destinationY = (int)center + (height / 2);
if (destinationY > 0)
{
destinationY = 0;
}
if (destinationY < (int)(height - (sourceHeight * ratio)))
{
destinationY = (int)(height - (sourceHeight * ratio));
}
}
else
{
switch (anchorPosition)
{
case AnchorPosition.Top:
destinationY = 0;
break;
case AnchorPosition.Bottom:
destinationY = (int)(height - (sourceHeight * ratio));
break;
default:
destinationY = (int)((height - (sourceHeight * ratio)) / 2);
break;
}
}
destinationHeight = (int)Math.Ceiling(sourceHeight * percentWidth);
}
else
{
ratio = percentHeight;
if (centerCoordinates != null && centerCoordinates.Any())
{
double center = -(ratio * sourceWidth) * centerCoordinates[1];
destinationX = (int)center + (width / 2);
if (destinationX > 0)
{
destinationX = 0;
}
if (destinationX < (int)(width - (sourceWidth * ratio)))
{
destinationX = (int)(width - (sourceWidth * ratio));
}
}
else
{
switch (anchorPosition)
{
case AnchorPosition.Left:
destinationX = 0;
break;
case AnchorPosition.Right:
destinationX = (int)(width - (sourceWidth * ratio));
break;
default:
destinationX = (int)((width - (sourceWidth * ratio)) / 2);
break;
}
}
destinationWidth = (int)Math.Ceiling(sourceWidth * percentHeight);
}
}
// Constrain the image to fit the maximum possible height or width.
if (resizeMode == ResizeMode.Max)
{
// If either is 0, we don't need to figure out orientation
if (width > 0 && height > 0)
{
// Integers must be cast to doubles to get needed precision
double ratio = (double)height / width;
double sourceRatio = (double)sourceHeight / sourceWidth;
if (sourceRatio < ratio)
{
height = 0;
}
else
{
width = 0;
}
}
}
// If height or width is not passed we assume that the standard ratio is to be kept.
if (height == 0)
{
destinationHeight = Convert.ToInt32(sourceHeight * percentWidth);
height = destinationHeight;
}
if (width == 0)
{
destinationHeight = Convert.ToInt32(sourceHeight * percentWidth);
width = destinationWidth;
}
// Restrict sizes
if (restrictedSizes != null && restrictedSizes.Any())
{
bool reject = true;
foreach (Size restrictedSize in restrictedSizes)
{
if (restrictedSize.Height == 0 || restrictedSize.Width == 0)
{
if (restrictedSize.Width == width || restrictedSize.Height == height)
{
reject = false;
}
}
else if (restrictedSize.Width == width && restrictedSize.Height == height)
{
reject = false;
}
}
if (reject)
{
return image;
}
}
if (width > 0 && height > 0 && width <= maxWidth && height <= maxHeight)
{
// Exit if upscaling is not allowed.
if ((width > sourceWidth || height > sourceHeight) && upscale == false && resizeMode != ResizeMode.Stretch)
{
return image;
}
newImage = new Bitmap(width, height, PixelFormat.Format32bppPArgb);
using (Graphics graphics = Graphics.FromImage(newImage))
{
// We want to use two different blending algorithms for enlargement/shrinking.
if (image.Width < destinationWidth && image.Height < destinationHeight)
{
// We are making it larger.
graphics.SmoothingMode = SmoothingMode.AntiAlias;
}
else
{
// We are making it smaller.
graphics.SmoothingMode = SmoothingMode.None;
}
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
graphics.CompositingQuality = CompositingQuality.HighQuality;
// An unwanted border appears when using InterpolationMode.HighQualityBicubic to resize the image
// as the algorithm appears to be pulling averaging detail from surrounding pixels beyond the edge
// of the image. Using the ImageAttributes class to specify that the pixels beyond are simply mirror
// images of the pixels within solves this problem.
using (ImageAttributes wrapMode = new ImageAttributes())
{
wrapMode.SetWrapMode(WrapMode.TileFlipXY);
Rectangle destRect = new Rectangle(destinationX, destinationY, destinationWidth, destinationHeight);
graphics.DrawImage(image, destRect, 0, 0, sourceWidth, sourceHeight, GraphicsUnit.Pixel, wrapMode);
}
// Reassign the image.
image.Dispose();
image = newImage;
}
}
// Reassign the image.
image.Dispose();
image = newImage;
}
catch (Exception ex)
{

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