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* Handle dedup of local palette of 256 length * handle when foreground overhangs bottom of background * prevent potential overflow * reduce to a single par of clamping operations * correctly calculate Rect when negative target set * Handle global ani with 256 palette and no trans * Bump diff for windows --------- Co-authored-by: Scott Williams <tocsoft@gmail.com> Co-authored-by: Scott Williams <166440+tocsoft@users.noreply.github.com>pull/2623/head
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