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Removed redundant/unused code from Block8x8

pull/1853/head
Dmitry Pentin 5 years ago
parent
commit
525cfc89ae
  1. 68
      src/ImageSharp/Formats/Jpeg/Components/Block8x8.cs

68
src/ImageSharp/Formats/Jpeg/Components/Block8x8.cs

@ -102,74 +102,6 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components
set => this[(y * 8) + x] = value;
}
public static bool operator ==(Block8x8 left, Block8x8 right) => left.Equals(right);
public static bool operator !=(Block8x8 left, Block8x8 right) => !left.Equals(right);
/// <summary>
/// Multiply all elements by a given <see cref="int"/>
/// </summary>
public static Block8x8 operator *(Block8x8 block, int value)
{
Block8x8 result = block;
for (int i = 0; i < Size; i++)
{
int val = result[i];
val *= value;
result[i] = (short)val;
}
return result;
}
/// <summary>
/// Divide all elements by a given <see cref="int"/>
/// </summary>
public static Block8x8 operator /(Block8x8 block, int value)
{
Block8x8 result = block;
for (int i = 0; i < Size; i++)
{
int val = result[i];
val /= value;
result[i] = (short)val;
}
return result;
}
/// <summary>
/// Add an <see cref="int"/> to all elements
/// </summary>
public static Block8x8 operator +(Block8x8 block, int value)
{
Block8x8 result = block;
for (int i = 0; i < Size; i++)
{
int val = result[i];
val += value;
result[i] = (short)val;
}
return result;
}
/// <summary>
/// Subtract an <see cref="int"/> from all elements
/// </summary>
public static Block8x8 operator -(Block8x8 block, int value)
{
Block8x8 result = block;
for (int i = 0; i < Size; i++)
{
int val = result[i];
val -= value;
result[i] = (short)val;
}
return result;
}
public static Block8x8 Load(Span<short> data)
{
Unsafe.SkipInit(out Block8x8 result);

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