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@ -52,12 +52,8 @@ namespace ImageProcessor.Processors |
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{ |
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RotateInsideLayer rotateLayer = this.DynamicParameter; |
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// Center of the image
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float rotateAtX = Math.Abs(image.Width / 2); |
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float rotateAtY = Math.Abs(image.Height / 2); |
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// Create a rotated image.
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newImage = this.RotateImage(image, rotateAtX, rotateAtY, rotateLayer); |
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newImage = this.RotateImage(image, rotateLayer); |
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image.Dispose(); |
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image = newImage; |
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@ -79,21 +75,32 @@ namespace ImageProcessor.Processors |
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/// Rotates the inside of an image to the given angle at the given position.
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/// </summary>
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/// <param name="image">The image to rotate</param>
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/// <param name="rotateAtX">The horizontal pixel coordinate at which to rotate the image.</param>
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/// <param name="rotateAtY">The vertical pixel coordinate at which to rotate the image.</param>
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/// <param name="angle">The angle in degrees at which to rotate the image.</param>
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/// <returns>The image rotated to the given angle at the given position.</returns>
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/// <remarks>
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/// <param name="rotateLayer">The rotation layer.</param>
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/// <remarks>
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/// Based on the Rotate effect
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/// </remarks>
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private Bitmap RotateImage(Image image, float rotateAtX, float rotateAtY, RotateInsideLayer rotateLayer) |
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/// <returns>The image rotated to the given angle at the given position.</returns>
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private Bitmap RotateImage(Image image, RotateInsideLayer rotateLayer) |
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{ |
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// Create a new empty bitmap to hold rotated image
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Bitmap newImage = new Bitmap(image.Width, image.Height); |
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newImage.SetResolution(image.HorizontalResolution, image.VerticalResolution); |
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Size newSize = new Size(image.Width, image.Height); |
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float zoom = Imaging.Rotation.ZoomAfterRotation(image.Width, image.Height, rotateLayer.Angle); |
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// if we don't keep the image dimensions, calculate the new ones
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if (!rotateLayer.KeepImageDimensions) |
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{ |
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newSize.Width = (int)(newSize.Width / zoom); |
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newSize.Height = (int)(newSize.Height / zoom); |
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} |
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// Center of the image
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float rotateAtX = Math.Abs(image.Width / 2); |
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float rotateAtY = Math.Abs(image.Height / 2); |
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// Create a new empty bitmap to hold rotated image
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Bitmap newImage = new Bitmap(newSize.Width, newSize.Height); |
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newImage.SetResolution(image.HorizontalResolution, image.VerticalResolution); |
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// Make a graphics object from the empty bitmap
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using (Graphics graphics = Graphics.FromImage(newImage)) |
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{ |
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@ -103,20 +110,41 @@ namespace ImageProcessor.Processors |
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graphics.PixelOffsetMode = PixelOffsetMode.HighQuality; |
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graphics.CompositingQuality = CompositingQuality.HighQuality; |
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// Put the rotation point in the "center" of the image
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graphics.TranslateTransform(rotateAtX, rotateAtY); |
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if (rotateLayer.KeepImageDimensions) |
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{ |
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// Put the rotation point in the "center" of the image
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graphics.TranslateTransform(rotateAtX, rotateAtY); |
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// Rotate the image
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graphics.RotateTransform(rotateLayer.Angle); |
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// Zooms the image to fit the area
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graphics.ScaleTransform(zoom, zoom); |
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// Rotate the image
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graphics.RotateTransform(rotateLayer.Angle); |
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// Move the image back
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graphics.TranslateTransform(-rotateAtX, -rotateAtY); |
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// Zooms the image to fit the area
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graphics.ScaleTransform(zoom, zoom); |
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// Draw passed in image onto graphics object
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graphics.DrawImage(image, new PointF(0, 0)); |
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} |
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else |
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{ |
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// calculate the difference between the center of the original image and the center of the new image
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int diffX = (image.Width - newSize.Width) / 2; |
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int diffY = (image.Height - newSize.Height) / 2; |
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// Put the rotation point in the "center" of the old image
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graphics.TranslateTransform(diffX, diffY); |
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// Move the image back
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graphics.TranslateTransform(-rotateAtX * 2, -rotateAtY * 2); |
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// Rotate the image
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graphics.RotateTransform(rotateLayer.Angle); |
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// Draw passed in image onto graphics object
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graphics.DrawImage(image, new PointF(rotateAtX, rotateAtY)); |
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// Move the image back
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graphics.TranslateTransform(-diffX * 2, -diffY * 2); |
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// Draw passed in image onto graphics object
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graphics.DrawImage(image, new PointF(0, 0)); |
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} |
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} |
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return newImage; |
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