mirror of https://github.com/SixLabors/ImageSharp
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9 changed files with 635 additions and 506 deletions
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// Copyright (c) Six Labors.
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// Licensed under the Six Labors Split License.
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using SixLabors.ImageSharp.IO; |
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namespace SixLabors.ImageSharp.Compression.Zlib; |
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/// <summary>
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/// A read-only stream over a sequence of length-delimited segments. Bytes are
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/// pulled from the inner stream up to the current segment's remaining length;
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/// when the segment is exhausted the supplied delegate is invoked to advance
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/// to the next segment and return its length. The inner stream is not owned
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/// and is not disposed.
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/// </summary>
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internal sealed class ChunkedReadStream : Stream |
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{ |
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private static readonly Func<int> GetDataNoOp = () => 0; |
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private readonly BufferedReadStream innerStream; |
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private readonly Func<int> getData; |
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private int currentDataRemaining; |
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public ChunkedReadStream(BufferedReadStream innerStream) |
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: this(innerStream, GetDataNoOp) |
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{ |
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} |
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public ChunkedReadStream(BufferedReadStream innerStream, Func<int> getData) |
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{ |
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this.innerStream = innerStream; |
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this.getData = getData; |
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} |
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/// <inheritdoc/>
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public override bool CanRead => this.innerStream.CanRead; |
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/// <inheritdoc/>
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public override bool CanSeek => false; |
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/// <inheritdoc/>
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public override bool CanWrite => throw new NotSupportedException(); |
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/// <inheritdoc/>
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public override long Length => throw new NotSupportedException(); |
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/// <inheritdoc/>
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public override long Position { get => throw new NotSupportedException(); set => throw new NotSupportedException(); } |
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/// <summary>
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/// Sets the number of bytes available to read from the current segment.
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/// Must be called before reading each segment.
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/// </summary>
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public void SetCurrentSegmentLength(int bytes) => this.currentDataRemaining = bytes; |
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/// <inheritdoc/>
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public override void Flush() => throw new NotSupportedException(); |
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/// <inheritdoc/>
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public override int ReadByte() |
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{ |
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if (this.currentDataRemaining is 0) |
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{ |
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this.currentDataRemaining = this.getData(); |
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if (this.currentDataRemaining is 0) |
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{ |
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return -1; |
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} |
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} |
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int value = this.innerStream.ReadByte(); |
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if (value is not -1) |
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{ |
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this.currentDataRemaining--; |
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} |
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return value; |
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} |
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/// <inheritdoc/>
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public override int Read(byte[] buffer, int offset, int count) |
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{ |
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// Decrement currentDataRemaining only by bytes actually returned by
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// innerStream.Read; a short read otherwise underflows the segment
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// counter and triggers getData() before the segment is truly drained.
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int totalBytesRead = 0; |
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while (totalBytesRead < count) |
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{ |
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if (this.currentDataRemaining is 0) |
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{ |
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this.currentDataRemaining = this.getData(); |
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if (this.currentDataRemaining is 0) |
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{ |
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break; |
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} |
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} |
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int bytesToRead = Math.Min(count - totalBytesRead, this.currentDataRemaining); |
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int bytesRead = this.innerStream.Read(buffer, offset + totalBytesRead, bytesToRead); |
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if (bytesRead is 0) |
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{ |
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break; |
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} |
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this.currentDataRemaining -= bytesRead; |
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totalBytesRead += bytesRead; |
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} |
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return totalBytesRead; |
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} |
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/// <inheritdoc/>
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public override long Seek(long offset, SeekOrigin origin) => throw new NotSupportedException(); |
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/// <inheritdoc/>
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public override void SetLength(long value) => throw new NotSupportedException(); |
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/// <inheritdoc/>
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public override void Write(byte[] buffer, int offset, int count) => throw new NotSupportedException(); |
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} |
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// Copyright (c) Six Labors.
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// Licensed under the Six Labors Split License.
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using System.Runtime.CompilerServices; |
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using System.Runtime.InteropServices; |
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using System.Runtime.Intrinsics; |
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using System.Runtime.Intrinsics.X86; |
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using SixLabors.ImageSharp.Common.Helpers; |
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using SixLabors.ImageSharp.PixelFormats; |
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using static SixLabors.ImageSharp.SimdUtils; |
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namespace SixLabors.ImageSharp.Formats.Png; |
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/// <summary>
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/// Reverses the pixel mangling applied by Apple's CgBI PNG variant. CgBI files
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/// (emitted by <c>pngcrush -iphone</c>) swap channel order from RGB(A) to BGR(A)
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/// and premultiply RGB samples by alpha. This converts a defiltered scanline back
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/// to standard PNG semantics in place so the existing scanline processors can
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/// consume it unchanged. CgBI is only emitted for 8-bit truecolor (with or
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/// without alpha); other color types are left alone.
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/// </summary>
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/// <remarks>
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/// See https://theapplewiki.com/wiki/PNG_CgBI_Format
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/// </remarks>
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internal static class PngCgbiProcessor |
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{ |
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// Per-pixel byte indices that swap CgBI's BGRA layout to Rgba32's RGBA.
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// MMShuffle3012 expands to [2, 1, 0, 3] per 4-byte pixel; the same 64-byte
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// sequence seeds all three shuffle masks (Vector128/256 take a leading slice).
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private static readonly byte[] BgraToRgbaShuffleBytes = BuildShuffleBytes(); |
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private static readonly Vector128<byte> BgraToRgbaShuffle128 = Vector128.Create(new ReadOnlySpan<byte>(BgraToRgbaShuffleBytes, 0, Vector128<byte>.Count)); |
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private static readonly Vector256<byte> BgraToRgbaShuffle256 = Vector256.Create(new ReadOnlySpan<byte>(BgraToRgbaShuffleBytes, 0, Vector256<byte>.Count)); |
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private static readonly Vector512<byte> BgraToRgbaShuffle512 = Vector512.Create(BgraToRgbaShuffleBytes); |
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/// <summary>
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/// Applies the inverse of Apple's CgBI pixel mangling to a defiltered scanline in place.
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/// </summary>
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/// <param name="configuration">The configuration used by the Rgb24 R/B swap.</param>
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/// <param name="scanline">The defiltered pixel bytes (without the leading filter byte).</param>
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/// <param name="colorType">The PNG color type from IHDR.</param>
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public static void ApplyTransform(Configuration configuration, Span<byte> scanline, PngColorType colorType) |
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{ |
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if (colorType == PngColorType.RgbWithAlpha) |
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{ |
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Span<Rgba32> pixels = MemoryMarshal.Cast<byte, Rgba32>(scanline); |
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int i = 0; |
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if (Vector512.IsHardwareAccelerated && pixels.Length >= Vector512<int>.Count) |
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{ |
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i = ApplyTransformVector512(scanline, pixels.Length); |
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} |
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if (Vector256.IsHardwareAccelerated && Avx2.IsSupported && (pixels.Length - i) >= Vector256<int>.Count) |
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{ |
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i = ApplyTransformVector256(scanline, i, pixels.Length); |
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} |
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if (Vector128.IsHardwareAccelerated && (pixels.Length - i) >= Vector128<int>.Count) |
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{ |
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i = ApplyTransformVector128(scanline, i, pixels.Length); |
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} |
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for (; i < pixels.Length; i++) |
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{ |
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ref Rgba32 pixel = ref pixels[i]; |
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pixel = new Rgba32(pixel.B, pixel.G, pixel.R, pixel.A); |
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UndoPremultiplicationScalar(ref pixel); |
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} |
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} |
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else if (colorType == PngColorType.Rgb) |
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{ |
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// No alpha channel, so just swap R and B using built in SIMD-optimized pixel operations.
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Span<Rgb24> target = MemoryMarshal.Cast<byte, Rgb24>(scanline); |
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PixelOperations<Rgb24>.Instance.FromBgr24Bytes(configuration, scanline, target, target.Length); |
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} |
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} |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private static void UndoPremultiplicationScalar(ref Rgba32 pixel) |
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{ |
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byte a = pixel.A; |
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if (a is 0 or byte.MaxValue) |
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{ |
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return; |
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} |
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// Reverse: c' = c * a / 255 => c = round(c' * 255 / a)
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int half = a >> 1; |
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byte r = (byte)Math.Min(byte.MaxValue, ((pixel.R * byte.MaxValue) + half) / a); |
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byte g = (byte)Math.Min(byte.MaxValue, ((pixel.G * byte.MaxValue) + half) / a); |
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byte b = (byte)Math.Min(byte.MaxValue, ((pixel.B * byte.MaxValue) + half) / a); |
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pixel = new Rgba32(r, g, b, a); |
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} |
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private static int ApplyTransformVector512(Span<byte> scanline, int pixelCount) |
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{ |
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ref byte scanlineRef = ref MemoryMarshal.GetReference(scanline); |
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int i = 0; |
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// Indices stay within their own 4-byte pixel, so the per-pixel pattern
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// is also valid under the per-128-bit-lane vpshufb that ShuffleNative
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// selects on AVX-512BW hosts.
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Vector512<byte> shuffleMask = BgraToRgbaShuffle512; |
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Vector512<int> zero = Vector512<int>.Zero; |
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Vector512<int> one = Vector512<int>.One; |
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Vector512<int> byteMax = Vector512.Create((int)byte.MaxValue); |
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for (; i <= pixelCount - Vector512<int>.Count; i += Vector512<int>.Count) |
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{ |
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ref byte blockRef = ref Unsafe.Add(ref scanlineRef, i * Unsafe.SizeOf<Rgba32>()); |
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Vector512<byte> bgra = Unsafe.ReadUnaligned<Vector512<byte>>(ref blockRef); |
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Vector512<byte> rgba = Vector512_.ShuffleNative(bgra, shuffleMask); |
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Vector512<int> packed = rgba.AsInt32(); |
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Vector512<int> alpha = Vector512.ShiftRightLogical(packed, 24); |
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// Fully transparent and fully opaque pixels are identity cases for
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// unpremultiplication. Masking them keeps the scalar behavior and lets
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// safeAlpha avoid dividing by zero for alpha == 0.
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Vector512<int> partialMask = ~(Vector512.Equals(alpha, zero) | Vector512.Equals(alpha, byteMax)); |
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Vector512<int> r = packed & byteMax; |
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Vector512<int> g = Vector512.ShiftRightLogical(packed, 8) & byteMax; |
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Vector512<int> b = Vector512.ShiftRightLogical(packed, 16) & byteMax; |
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Vector512<int> safeAlpha = Vector512.ConditionalSelect(partialMask, alpha, one); |
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Vector512<int> halfAlpha = Vector512.ShiftRightLogical(safeAlpha, 1); |
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Vector512<float> safeAlphaF = Vector512.ConvertToSingle(safeAlpha); |
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// ConvertToInt32 truncates toward zero (cvttps2dq / fcvtzs); since
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// every quotient here is non-negative, that matches the scalar
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// ((c * 255) + (a >> 1)) / a integer-division floor.
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Vector512<int> unpremultipliedR = Vector512.Min( |
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byteMax, |
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Vector512.ConvertToInt32(Vector512.ConvertToSingle((r * byteMax) + halfAlpha) / safeAlphaF)); |
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Vector512<int> unpremultipliedG = Vector512.Min( |
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byteMax, |
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Vector512.ConvertToInt32(Vector512.ConvertToSingle((g * byteMax) + halfAlpha) / safeAlphaF)); |
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Vector512<int> unpremultipliedB = Vector512.Min( |
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byteMax, |
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Vector512.ConvertToInt32(Vector512.ConvertToSingle((b * byteMax) + halfAlpha) / safeAlphaF)); |
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// ConditionalSelect applies the expensive unpremultiply only to pixels
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// where alpha is between 1 and 254; alpha 0 and 255 lanes keep the
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// shuffled channel values exactly as the scalar path does.
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Vector512<int> finalR = Vector512.ConditionalSelect(partialMask, unpremultipliedR, r); |
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Vector512<int> finalG = Vector512.ConditionalSelect(partialMask, unpremultipliedG, g); |
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Vector512<int> finalB = Vector512.ConditionalSelect(partialMask, unpremultipliedB, b); |
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// Rgba32 is laid out as little-endian 0xAABBGGRR in an int lane, so
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// shifting the unpacked channels back to byte offsets 0, 1, 2, and 3
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// recreates the in-memory RGBA bytes for the unaligned store.
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Vector512<int> result = |
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finalR | |
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Vector512.ShiftLeft(finalG, 8) | |
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Vector512.ShiftLeft(finalB, 16) | |
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Vector512.ShiftLeft(alpha, 24); |
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Unsafe.WriteUnaligned(ref blockRef, result.AsByte()); |
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} |
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return i; |
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} |
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private static int ApplyTransformVector256(Span<byte> scanline, int startPixel, int pixelCount) |
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{ |
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ref byte scanlineRef = ref MemoryMarshal.GetReference(scanline); |
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int i = startPixel; |
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// vpshufb is 128-bit lane-local and uses only the low 4 bits of each
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// index, so the same per-pixel [2,1,0,3] pattern in both lanes keeps
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// every byte inside its own lane.
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Vector256<byte> shuffleMask = BgraToRgbaShuffle256; |
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Vector256<int> zero = Vector256<int>.Zero; |
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Vector256<int> one = Vector256<int>.One; |
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Vector256<int> byteMax = Vector256.Create((int)byte.MaxValue); |
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for (; i <= pixelCount - Vector256<int>.Count; i += Vector256<int>.Count) |
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{ |
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ref byte blockRef = ref Unsafe.Add(ref scanlineRef, i * Unsafe.SizeOf<Rgba32>()); |
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Vector256<byte> bgra = Unsafe.ReadUnaligned<Vector256<byte>>(ref blockRef); |
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Vector256<byte> rgba = Vector256_.ShufflePerLane(bgra, shuffleMask); |
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Vector256<int> packed = rgba.AsInt32(); |
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Vector256<int> alpha = Vector256.ShiftRightLogical(packed, 24); |
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// Fully transparent and fully opaque pixels are identity cases for
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// unpremultiplication. Masking them keeps the scalar behavior and lets
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// safeAlpha avoid dividing by zero for alpha == 0.
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Vector256<int> partialMask = ~(Vector256.Equals(alpha, zero) | Vector256.Equals(alpha, byteMax)); |
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Vector256<int> r = packed & byteMax; |
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Vector256<int> g = Vector256.ShiftRightLogical(packed, 8) & byteMax; |
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Vector256<int> b = Vector256.ShiftRightLogical(packed, 16) & byteMax; |
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Vector256<int> safeAlpha = Vector256.ConditionalSelect(partialMask, alpha, one); |
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Vector256<int> halfAlpha = Vector256.ShiftRightLogical(safeAlpha, 1); |
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Vector256<float> safeAlphaF = Vector256.ConvertToSingle(safeAlpha); |
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// ConvertToInt32 truncates toward zero (cvttps2dq / fcvtzs); since
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// every quotient here is non-negative, that matches the scalar
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// ((c * 255) + (a >> 1)) / a integer-division floor.
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Vector256<int> unpremultipliedR = Vector256.Min( |
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byteMax, |
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Vector256.ConvertToInt32(Vector256.ConvertToSingle((r * byteMax) + halfAlpha) / safeAlphaF)); |
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Vector256<int> unpremultipliedG = Vector256.Min( |
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byteMax, |
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Vector256.ConvertToInt32(Vector256.ConvertToSingle((g * byteMax) + halfAlpha) / safeAlphaF)); |
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Vector256<int> unpremultipliedB = Vector256.Min( |
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byteMax, |
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Vector256.ConvertToInt32(Vector256.ConvertToSingle((b * byteMax) + halfAlpha) / safeAlphaF)); |
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// ConditionalSelect applies the expensive unpremultiply only to pixels
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// where alpha is between 1 and 254; alpha 0 and 255 lanes keep the
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// shuffled channel values exactly as the scalar path does.
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Vector256<int> finalR = Vector256.ConditionalSelect(partialMask, unpremultipliedR, r); |
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Vector256<int> finalG = Vector256.ConditionalSelect(partialMask, unpremultipliedG, g); |
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Vector256<int> finalB = Vector256.ConditionalSelect(partialMask, unpremultipliedB, b); |
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// Rgba32 is laid out as little-endian 0xAABBGGRR in an int lane, so
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// shifting the unpacked channels back to byte offsets 0, 1, 2, and 3
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// recreates the in-memory RGBA bytes for the unaligned store.
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Vector256<int> result = |
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finalR | |
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Vector256.ShiftLeft(finalG, 8) | |
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Vector256.ShiftLeft(finalB, 16) | |
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Vector256.ShiftLeft(alpha, 24); |
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Unsafe.WriteUnaligned(ref blockRef, result.AsByte()); |
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} |
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return i; |
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} |
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private static int ApplyTransformVector128(Span<byte> scanline, int startPixel, int pixelCount) |
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{ |
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ref byte scanlineRef = ref MemoryMarshal.GetReference(scanline); |
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int i = startPixel; |
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Vector128<byte> shuffleMask = BgraToRgbaShuffle128; |
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Vector128<int> zero = Vector128<int>.Zero; |
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Vector128<int> one = Vector128<int>.One; |
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Vector128<int> byteMax = Vector128.Create((int)byte.MaxValue); |
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for (; i <= pixelCount - Vector128<int>.Count; i += Vector128<int>.Count) |
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{ |
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ref byte blockRef = ref Unsafe.Add(ref scanlineRef, i * Unsafe.SizeOf<Rgba32>()); |
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Vector128<byte> bgra = Unsafe.ReadUnaligned<Vector128<byte>>(ref blockRef); |
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Vector128<byte> rgba = Vector128_.ShuffleNative(bgra, shuffleMask); |
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Vector128<int> packed = rgba.AsInt32(); |
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Vector128<int> alpha = Vector128.ShiftRightLogical(packed, 24); |
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// Fully transparent and fully opaque pixels are identity cases for
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// unpremultiplication. Masking them keeps the scalar behavior and lets
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// safeAlpha avoid dividing by zero for alpha == 0.
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Vector128<int> partialMask = ~(Vector128.Equals(alpha, zero) | Vector128.Equals(alpha, byteMax)); |
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Vector128<int> r = packed & byteMax; |
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Vector128<int> g = Vector128.ShiftRightLogical(packed, 8) & byteMax; |
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Vector128<int> b = Vector128.ShiftRightLogical(packed, 16) & byteMax; |
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Vector128<int> safeAlpha = Vector128.ConditionalSelect(partialMask, alpha, one); |
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Vector128<int> halfAlpha = Vector128.ShiftRightLogical(safeAlpha, 1); |
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Vector128<float> safeAlphaF = Vector128.ConvertToSingle(safeAlpha); |
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// ConvertToInt32 truncates toward zero (cvttps2dq / fcvtzs); since
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// every quotient here is non-negative, that matches the scalar
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// ((c * 255) + (a >> 1)) / a integer-division floor.
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Vector128<int> unpremultipliedR = Vector128.Min( |
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byteMax, |
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Vector128.ConvertToInt32(Vector128.ConvertToSingle((r * byteMax) + halfAlpha) / safeAlphaF)); |
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Vector128<int> unpremultipliedG = Vector128.Min( |
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byteMax, |
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Vector128.ConvertToInt32(Vector128.ConvertToSingle((g * byteMax) + halfAlpha) / safeAlphaF)); |
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Vector128<int> unpremultipliedB = Vector128.Min( |
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byteMax, |
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Vector128.ConvertToInt32(Vector128.ConvertToSingle((b * byteMax) + halfAlpha) / safeAlphaF)); |
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// ConditionalSelect applies the expensive unpremultiply only to pixels
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// where alpha is between 1 and 254; alpha 0 and 255 lanes keep the
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// shuffled channel values exactly as the scalar path does.
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Vector128<int> finalR = Vector128.ConditionalSelect(partialMask, unpremultipliedR, r); |
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Vector128<int> finalG = Vector128.ConditionalSelect(partialMask, unpremultipliedG, g); |
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Vector128<int> finalB = Vector128.ConditionalSelect(partialMask, unpremultipliedB, b); |
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// Rgba32 is laid out as little-endian 0xAABBGGRR in an int lane, so
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// shifting the unpacked channels back to byte offsets 0, 1, 2, and 3
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// recreates the in-memory RGBA bytes for the unaligned store.
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Vector128<int> result = |
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finalR | |
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Vector128.ShiftLeft(finalG, 8) | |
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Vector128.ShiftLeft(finalB, 16) | |
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Vector128.ShiftLeft(alpha, 24); |
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Unsafe.WriteUnaligned(ref blockRef, result.AsByte()); |
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} |
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return i; |
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} |
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private static byte[] BuildShuffleBytes() |
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{ |
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byte[] bytes = new byte[Vector512<byte>.Count]; |
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Span<byte> span = bytes; |
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Shuffle.MMShuffleSpan(ref span, Shuffle.MMShuffle3012); |
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return bytes; |
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} |
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} |
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@ -0,0 +1,105 @@ |
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// Copyright (c) Six Labors.
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// Licensed under the Six Labors Split License.
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|
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using System.Runtime.InteropServices; |
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using SixLabors.ImageSharp.Formats.Png; |
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using SixLabors.ImageSharp.PixelFormats; |
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using SixLabors.ImageSharp.Tests.TestUtilities; |
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|
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namespace SixLabors.ImageSharp.Tests.Formats.Png; |
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|
|||
[Trait("Format", "Png")] |
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public class PngCgbiProcessorTests |
|||
{ |
|||
[Theory] |
|||
[InlineData(0)] |
|||
[InlineData(1)] |
|||
[InlineData(3)] |
|||
[InlineData(4)] |
|||
[InlineData(7)] |
|||
[InlineData(8)] |
|||
[InlineData(15)] |
|||
[InlineData(16)] |
|||
[InlineData(17)] |
|||
[InlineData(31)] |
|||
[InlineData(32)] |
|||
[InlineData(33)] |
|||
[InlineData(64)] |
|||
public void ApplyTransform_RgbWithAlpha_MatchesScalar(int pixelCount) => |
|||
FeatureTestRunner.RunWithHwIntrinsicsFeature( |
|||
serialized => AssertApplyTransformMatchesScalar(FeatureTestRunner.Deserialize<int>(serialized)), |
|||
pixelCount, |
|||
HwIntrinsics.AllowAll | HwIntrinsics.DisableAVX512F | HwIntrinsics.DisableAVX | HwIntrinsics.DisableHWIntrinsic); |
|||
|
|||
private static void AssertApplyTransformMatchesScalar(int pixelCount) |
|||
{ |
|||
byte[] input = CreateBgraScanline(pixelCount); |
|||
byte[] processorOutput = (byte[])input.Clone(); |
|||
byte[] scalarOutput = (byte[])input.Clone(); |
|||
|
|||
PngCgbiProcessor.ApplyTransform(Configuration.Default, processorOutput, PngColorType.RgbWithAlpha); |
|||
ApplyCgbiTransformScalarReference(scalarOutput); |
|||
|
|||
Assert.Equal(scalarOutput, processorOutput); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Builds synthetic input for tests. Produces inputs that exercise all three alpha cases.
|
|||
/// </summary>
|
|||
/// <returns>Channel values laid out as a defiltered CgBI scanline in premultiplied BGRA order</returns>
|
|||
private static byte[] CreateBgraScanline(int pixelCount) |
|||
{ |
|||
// The distinct strides keep the channels from being equal to each other or constant across pixels
|
|||
// So a bug that e.g. swaps two channels or reuses one channel's value doesn't accidentally pass
|
|||
const int alphaCaseCount = 7; |
|||
const int redStride = 13; |
|||
const int greenStride = 29; |
|||
const int blueStride = 53; |
|||
|
|||
byte[] bytes = new byte[pixelCount * 4]; |
|||
for (int p = 0; p < pixelCount; p++) |
|||
{ |
|||
// Cycling alpha through [0..255], and an odd partial value every pixel rotation
|
|||
// ensures all three branches get covered within any scanline of 3 or more pixels
|
|||
byte a = (p % alphaCaseCount) switch |
|||
{ |
|||
0 => byte.MinValue, |
|||
1 => byte.MaxValue, |
|||
_ => (byte)(((p * 37) + 23) | 1) // Produce a spread of alpha values and make sure to never get 0
|
|||
}; |
|||
|
|||
int offset = p * 4; |
|||
bytes[offset + 0] = Premultiply((byte)(p * blueStride), a); |
|||
bytes[offset + 1] = Premultiply((byte)(p * greenStride), a); |
|||
bytes[offset + 2] = Premultiply((byte)(p * redStride), a); |
|||
bytes[offset + 3] = a; |
|||
} |
|||
|
|||
return bytes; |
|||
|
|||
// CgBI stores channels premultiplied by alpha
|
|||
static byte Premultiply(byte channel, byte alpha) => (byte)(channel * alpha / byte.MaxValue); |
|||
} |
|||
|
|||
private static void ApplyCgbiTransformScalarReference(Span<byte> scanline) |
|||
{ |
|||
Span<Rgba32> pixels = MemoryMarshal.Cast<byte, Rgba32>(scanline); |
|||
for (int i = 0; i < pixels.Length; i++) |
|||
{ |
|||
ref Rgba32 pixel = ref pixels[i]; |
|||
pixel = new Rgba32(pixel.B, pixel.G, pixel.R, pixel.A); |
|||
|
|||
byte a = pixel.A; |
|||
if (a is 0 or byte.MaxValue) |
|||
{ |
|||
continue; |
|||
} |
|||
|
|||
int half = a >> 1; |
|||
byte r = (byte)Math.Min(byte.MaxValue, ((pixel.R * byte.MaxValue) + half) / a); |
|||
byte g = (byte)Math.Min(byte.MaxValue, ((pixel.G * byte.MaxValue) + half) / a); |
|||
byte b = (byte)Math.Min(byte.MaxValue, ((pixel.B * byte.MaxValue) + half) / a); |
|||
pixel = new Rgba32(r, g, b, a); |
|||
} |
|||
} |
|||
} |
|||
@ -0,0 +1,3 @@ |
|||
version https://git-lfs.github.com/spec/v1 |
|||
oid sha256:59610bc03f6ca867e5f71c574b3a0d1942c9e3a230c8a32bf3007cb82f286866 |
|||
size 12853 |
|||
@ -0,0 +1,3 @@ |
|||
version https://git-lfs.github.com/spec/v1 |
|||
oid sha256:a3a2f20c69ae423523a8f41887e3f37257a338f2220c2ea44d35c87daf8c3aa3 |
|||
size 12853 |
|||
Loading…
Reference in new issue