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NormalizedByte2 Add NormalizedByte4

af/merge-core
James Jackson-South 10 years ago
parent
commit
61aef4826b
  1. 36
      src/ImageSharp/Colors/PackedPixel/NormalizedByte2.cs
  2. 197
      src/ImageSharp/Colors/PackedPixel/NormalizedByte4.cs
  3. 68
      tests/ImageSharp.Tests/Colors/PackedPixelTests.cs
  4. 1
      tests/ImageSharp.Tests/Formats/GeneralFormatTests.cs

36
src/ImageSharp/Colors/PackedPixel/NormalizedByte2.cs

@ -19,9 +19,14 @@ namespace ImageSharp
private static readonly Vector4 MaxBytes = new Vector4(255);
/// <summary>
/// The half vector value.
/// The half the maximum byte value.
/// </summary>
private static readonly Vector4 Half = new Vector4(0.5F);
private static readonly Vector4 Half = new Vector4(127);
/// <summary>
/// The vector value used for rounding.
/// </summary>
private static readonly Vector4 Round = new Vector4(.5F);
/// <summary>
/// Initializes a new instance of the <see cref="NormalizedByte2"/> struct.
@ -106,40 +111,47 @@ namespace ImageSharp
/// <inheritdoc />
public void PackFromBytes(byte x, byte y, byte z, byte w)
{
this.PackFromVector4(new Vector4(x, y, z, w) / MaxBytes);
Vector4 vector = new Vector4(x, y, z, w);
vector -= Round;
vector -= Half;
vector -= Round;
vector /= Half;
this.PackFromVector4(vector);
}
/// <inheritdoc />
public void ToBytes(byte[] bytes, int startIndex, ComponentOrder componentOrder)
{
Vector4 vector = this.ToVector4();
vector *= MaxBytes;
vector *= Half;
vector += Round;
vector += Half;
vector += Round;
vector = Vector4.Clamp(vector, Vector4.Zero, MaxBytes);
switch (componentOrder)
{
case ComponentOrder.ZYX:
bytes[startIndex] = (byte)vector.Z;
bytes[startIndex] = 0;
bytes[startIndex + 1] = (byte)vector.Y;
bytes[startIndex + 2] = (byte)vector.X;
break;
case ComponentOrder.ZYXW:
bytes[startIndex] = (byte)vector.Z;
bytes[startIndex] = 0;
bytes[startIndex + 1] = (byte)vector.Y;
bytes[startIndex + 2] = (byte)vector.X;
bytes[startIndex + 3] = (byte)vector.W;
bytes[startIndex + 3] = 255;
break;
case ComponentOrder.XYZ:
bytes[startIndex] = (byte)vector.X;
bytes[startIndex + 1] = (byte)vector.Y;
bytes[startIndex + 2] = (byte)vector.Z;
bytes[startIndex + 2] = 0;
break;
case ComponentOrder.XYZW:
bytes[startIndex] = (byte)vector.X;
bytes[startIndex + 1] = (byte)vector.Y;
bytes[startIndex + 2] = (byte)vector.Z;
bytes[startIndex + 3] = (byte)vector.W;
bytes[startIndex + 2] = 0;
bytes[startIndex + 3] = 255;
break;
default:
throw new NotSupportedException();
@ -178,8 +190,8 @@ namespace ImageSharp
/// <returns>The <see cref="ushort"/> containing the packed values.</returns>
private static ushort Pack(float x, float y)
{
int byte2 = (((ushort)Math.Round(x.Clamp(-1F, 1F) * 127F)) & 0xFF) << 0;
int byte1 = (((ushort)Math.Round(y.Clamp(-1F, 1F) * 127F)) & 0xFF) << 8;
int byte2 = ((ushort)Math.Round(x.Clamp(-1F, 1F) * 127F) & 0xFF) << 0;
int byte1 = ((ushort)Math.Round(y.Clamp(-1F, 1F) * 127F) & 0xFF) << 8;
return (ushort)(byte2 | byte1);
}

197
src/ImageSharp/Colors/PackedPixel/NormalizedByte4.cs

@ -0,0 +1,197 @@
// <copyright file="NormalizedByte4.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageSharp
{
using System;
using System.Numerics;
/// <summary>
/// Packed pixel type containing four 8-bit signed normalized values, ranging from −1 to 1.
/// </summary>
public struct NormalizedByte4 : IPackedPixel<uint>, IEquatable<NormalizedByte4>
{
/// <summary>
/// The maximum byte value.
/// </summary>
private static readonly Vector4 MaxBytes = new Vector4(255);
/// <summary>
/// The half the maximum byte value.
/// </summary>
private static readonly Vector4 Half = new Vector4(127);
/// <summary>
/// The vector value used for rounding.
/// </summary>
private static readonly Vector4 Round = new Vector4(.5F);
/// <summary>
/// Initializes a new instance of the <see cref="NormalizedByte4"/> struct.
/// </summary>
/// <param name="vector">The vector containing the component values.</param>
public NormalizedByte4(Vector4 vector)
{
this.PackedValue = Pack(vector.X, vector.Y, vector.Z, vector.W);
}
/// <summary>
/// Initializes a new instance of the <see cref="NormalizedByte4"/> struct.
/// </summary>
/// <param name="x">The x-component.</param>
/// <param name="y">The y-component.</param>
/// <param name="z">The z-component.</param>
/// <param name="w">The w-component.</param>
public NormalizedByte4(float x, float y, float z, float w)
{
this.PackedValue = Pack(x, y, z, w);
}
/// <inheritdoc />
public uint PackedValue { get; set; }
/// <summary>
/// Compares two <see cref="NormalizedByte4"/> objects for equality.
/// </summary>
/// <param name="left">
/// The <see cref="NormalizedByte4"/> on the left side of the operand.
/// </param>
/// <param name="right">
/// The <see cref="NormalizedByte4"/> on the right side of the operand.
/// </param>
/// <returns>
/// True if the <paramref name="left"/> parameter is equal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
public static bool operator ==(NormalizedByte4 left, NormalizedByte4 right)
{
return left.PackedValue == right.PackedValue;
}
/// <summary>
/// Compares two <see cref="NormalizedByte4"/> objects for equality.
/// </summary>
/// <param name="left">
/// The <see cref="NormalizedByte4"/> on the left side of the operand.
/// </param>
/// <param name="right">
/// The <see cref="NormalizedByte4"/> on the right side of the operand.
/// </param>
/// <returns>
/// True if the <paramref name="left"/> parameter is not equal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
public static bool operator !=(NormalizedByte4 left, NormalizedByte4 right)
{
return left.PackedValue != right.PackedValue;
}
/// <inheritdoc />
public void PackFromVector4(Vector4 vector)
{
this.PackedValue = Pack(vector.X, vector.Y, vector.Z, vector.W);
}
/// <inheritdoc />
public Vector4 ToVector4()
{
return new Vector4(
(sbyte)((this.PackedValue >> 0) & 0xFF) / 127F,
(sbyte)((this.PackedValue >> 8) & 0xFF) / 127F,
(sbyte)((this.PackedValue >> 16) & 0xFF) / 127F,
(sbyte)((this.PackedValue >> 24) & 0xFF) / 127F);
}
/// <inheritdoc />
public void PackFromBytes(byte x, byte y, byte z, byte w)
{
Vector4 vector = new Vector4(x, y, z, w);
vector -= Round;
vector -= Half;
vector -= Round;
vector /= Half;
this.PackFromVector4(vector);
}
/// <inheritdoc />
public void ToBytes(byte[] bytes, int startIndex, ComponentOrder componentOrder)
{
Vector4 vector = this.ToVector4();
vector *= Half;
vector += Round;
vector += Half;
vector += Round;
vector = Vector4.Clamp(vector, Vector4.Zero, MaxBytes);
switch (componentOrder)
{
case ComponentOrder.ZYX:
bytes[startIndex] = (byte)vector.Z;
bytes[startIndex + 1] = (byte)vector.Y;
bytes[startIndex + 2] = (byte)vector.X;
break;
case ComponentOrder.ZYXW:
bytes[startIndex] = (byte)vector.Z;
bytes[startIndex + 1] = (byte)vector.Y;
bytes[startIndex + 2] = (byte)vector.X;
bytes[startIndex + 3] = (byte)vector.W;
break;
case ComponentOrder.XYZ:
bytes[startIndex] = (byte)vector.X;
bytes[startIndex + 1] = (byte)vector.Y;
bytes[startIndex + 2] = (byte)vector.Z;
break;
case ComponentOrder.XYZW:
bytes[startIndex] = (byte)vector.X;
bytes[startIndex + 1] = (byte)vector.Y;
bytes[startIndex + 2] = (byte)vector.Z;
bytes[startIndex + 3] = (byte)vector.W;
break;
default:
throw new NotSupportedException();
}
}
/// <inheritdoc />
public override bool Equals(object obj)
{
return (obj is NormalizedByte4) && this.Equals((NormalizedByte4)obj);
}
/// <inheritdoc />
public bool Equals(NormalizedByte4 other)
{
return this.PackedValue == other.PackedValue;
}
/// <inheritdoc />
public override int GetHashCode()
{
return this.PackedValue.GetHashCode();
}
/// <inheritdoc />
public override string ToString()
{
return this.PackedValue.ToString("X");
}
/// <summary>
/// Packs the <see cref="float"/> components into a <see cref="uint"/>.
/// </summary>
/// <param name="x">The x-component</param>
/// <param name="y">The y-component</param>
/// <param name="z">The z-component</param>
/// <param name="w">The w-component</param>
/// <returns>The <see cref="uint"/> containing the packed values.</returns>
private static uint Pack(float x, float y, float z, float w)
{
uint byte4 = ((uint)Math.Round(x.Clamp(-1F, 1F) * 127F) & 0xFF) << 0;
uint byte3 = ((uint)Math.Round(y.Clamp(-1F, 1F) * 127F) & 0xFF) << 8;
uint byte2 = ((uint)Math.Round(z.Clamp(-1F, 1F) * 127F) & 0xFF) << 16;
uint byte1 = ((uint)Math.Round(w.Clamp(-1F, 1F) * 127F) & 0xFF) << 24;
return byte4 | byte3 | byte2 | byte1;
}
}
}

68
tests/ImageSharp.Tests/Colors/PackedPixelTests.cs

@ -383,7 +383,7 @@ namespace ImageSharp.Tests.Colors
Assert.True(Equal(Vector2.One, new NormalizedByte2(Vector2.One * 1234.0f).ToVector2()));
Assert.True(Equal(-Vector2.One, new NormalizedByte2(Vector2.One * -1234.0f).ToVector2()));
// Test ToVector2
// Test ToVector4
Assert.True(Equal(new Vector4(1, 1, 0, 1), new NormalizedByte2(Vector2.One).ToVector4()));
Assert.True(Equal(new Vector4(0, 0, 0, 1), new NormalizedByte2(Vector2.Zero).ToVector4()));
@ -391,6 +391,9 @@ namespace ImageSharp.Tests.Colors
float x = 0.1f;
float y = -0.3f;
Assert.Equal(0xda0d, new NormalizedByte2(x, y).PackedValue);
NormalizedByte2 n = new NormalizedByte2();
n.PackFromBytes(141, 90, 0, 0);
Assert.Equal(0xda0d, n.PackedValue);
byte[] rgb = new byte[3];
byte[] rgba = new byte[4];
@ -398,16 +401,71 @@ namespace ImageSharp.Tests.Colors
byte[] bgra = new byte[4];
new NormalizedByte2(x, y).ToBytes(rgb, 0, ComponentOrder.XYZ);
Assert.Equal(rgb, new byte[] { 26, 0, 0 });
Assert.Equal(rgb, new byte[] { 141, 90, 0 });
new NormalizedByte2(x, y).ToBytes(rgba, 0, ComponentOrder.XYZW);
Assert.Equal(rgba, new byte[] { 26, 0, 0, 255 });
Assert.Equal(rgba, new byte[] { 141, 90, 0, 255 });
new NormalizedByte2(x, y).ToBytes(bgr, 0, ComponentOrder.ZYX);
Assert.Equal(bgr, new byte[] { 0, 0, 26 });
Assert.Equal(bgr, new byte[] { 0, 90, 141 });
new NormalizedByte2(x, y).ToBytes(bgra, 0, ComponentOrder.ZYXW);
Assert.Equal(bgra, new byte[] { 0, 0, 26, 255 });
Assert.Equal(bgra, new byte[] { 0, 90, 141, 255 });
}
[Fact]
public void NormalizedByte4()
{
// Test PackedValue
Assert.Equal((uint)0x0, new NormalizedByte4(Vector4.Zero).PackedValue);
Assert.Equal((uint)0x7F7F7F7F, new NormalizedByte4(Vector4.One).PackedValue);
Assert.Equal(0x81818181, new NormalizedByte4(-Vector4.One).PackedValue);
// Test ToVector4
Assert.True(Equal(Vector4.One, new NormalizedByte4(Vector4.One).ToVector4()));
Assert.True(Equal(Vector4.Zero, new NormalizedByte4(Vector4.Zero).ToVector4()));
Assert.True(Equal(-Vector4.One, new NormalizedByte4(-Vector4.One).ToVector4()));
Assert.True(Equal(Vector4.One, new NormalizedByte4(Vector4.One * 1234.0f).ToVector4()));
Assert.True(Equal(-Vector4.One, new NormalizedByte4(Vector4.One * -1234.0f).ToVector4()));
// Test Ordering
float x = 0.1f;
float y = -0.3f;
float z = 0.5f;
float w = -0.7f;
Assert.Equal(0xA740DA0D, new NormalizedByte4(x, y, z, w).PackedValue);
NormalizedByte4 n = new NormalizedByte4();
n.PackFromBytes(141, 90, 192, 39);
Assert.Equal(0xA740DA0D, n.PackedValue);
Assert.Equal((uint)958796544, new NormalizedByte4(0.0008f, 0.15f, 0.30f, 0.45f).PackedValue);
byte[] rgb = new byte[3];
byte[] rgba = new byte[4];
byte[] bgr = new byte[3];
byte[] bgra = new byte[4];
new NormalizedByte4(x, y, z, w).ToBytes(rgb, 0, ComponentOrder.XYZ);
Assert.Equal(rgb, new byte[] { 141, 90, 192 });
new NormalizedByte4(x, y, z, w).ToBytes(rgba, 0, ComponentOrder.XYZW);
Assert.Equal(rgba, new byte[] { 141, 90, 192, 39 });
new NormalizedByte4(x, y, z, w).ToBytes(bgr, 0, ComponentOrder.ZYX);
Assert.Equal(bgr, new byte[] { 192, 90, 141 });
new NormalizedByte4(x, y, z, w).ToBytes(bgra, 0, ComponentOrder.ZYXW);
Assert.Equal(bgra, new byte[] { 192, 90, 141, 39 });
// http://community.monogame.net/t/normalizedbyte4-texture2d-gives-different-results-from-xna/8012/8
NormalizedByte4 r = new NormalizedByte4();
r.PackFromBytes(9, 115, 202, 127);
r.ToBytes(rgba, 0, ComponentOrder.XYZW);
Assert.Equal(rgba, new byte[] { 9, 115, 202, 127 });
r.PackedValue = 0x7FCA7309;
r.ToBytes(rgba, 0, ComponentOrder.XYZW);
Assert.Equal(rgba, new byte[] { 9, 115, 202, 127 });
}
// Comparison helpers with small tolerance to allow for floating point rounding during computations.

1
tests/ImageSharp.Tests/Formats/GeneralFormatTests.cs

@ -60,6 +60,7 @@ namespace ImageSharp.Tests
// Image<HalfVector2, uint> image = file.CreateImage().To<HalfVector2, uint>();
// Image<HalfVector4, ulong> image = file.CreateImage().To<HalfVector4, ulong>();
// Image<NormalizedByte2, ushort> image = file.CreateImage().To<NormalizedByte2, ushort>();
// Image<NormalizedByte4, uint> image = file.CreateImage().To<NormalizedByte4, uint>();
using (FileStream output = File.OpenWrite($"{path}/{file.FileName}"))
{

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