Browse Source

Moved delegate types

pull/1065/head
Sergio Pedri 6 years ago
parent
commit
62272a3283
  1. 1
      src/ImageSharp/Processing/Extensions/PixelShaderExtensions.cs
  2. 2
      src/ImageSharp/Processing/PixelShader.cs
  3. 2
      src/ImageSharp/Processing/PositionAwarePixelShader.cs
  4. 1
      src/ImageSharp/Processing/Processors/PixelShading/PixelShaderProcessor.cs
  5. 1
      src/ImageSharp/Processing/Processors/PixelShading/PixelShaderProcessor{TPixel}.cs
  6. 1
      src/ImageSharp/Processing/Processors/PixelShading/PositionAwarePixelShaderProcessor.cs
  7. 1
      src/ImageSharp/Processing/Processors/PixelShading/PositionAwarePixelShaderProcessor{TPixel}.cs

1
src/ImageSharp/Processing/Extensions/PixelShaderExtensions.cs

@ -1,7 +1,6 @@
// Copyright (c) Six Labors and contributors. // Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0. // Licensed under the Apache License, Version 2.0.
using SixLabors.ImageSharp.Processing.Delegates;
using SixLabors.ImageSharp.Processing.Processors.PixelShading; using SixLabors.ImageSharp.Processing.Processors.PixelShading;
using SixLabors.Primitives; using SixLabors.Primitives;

2
src/ImageSharp/Processing/Delegates/PixelShader.cs → src/ImageSharp/Processing/PixelShader.cs

@ -4,7 +4,7 @@
using System; using System;
using System.Numerics; using System.Numerics;
namespace SixLabors.ImageSharp.Processing.Delegates namespace SixLabors.ImageSharp.Processing
{ {
/// <summary> /// <summary>
/// A <see langword="delegate"/> representing a user defined pixel shader. /// A <see langword="delegate"/> representing a user defined pixel shader.

2
src/ImageSharp/Processing/Delegates/PositionAwarePixelShader.cs → src/ImageSharp/Processing/PositionAwarePixelShader.cs

@ -4,7 +4,7 @@
using System; using System;
using System.Numerics; using System.Numerics;
namespace SixLabors.ImageSharp.Processing.Delegates namespace SixLabors.ImageSharp.Processing
{ {
/// <summary> /// <summary>
/// A <see langword="delegate"/> representing a user defined pixel shader. /// A <see langword="delegate"/> representing a user defined pixel shader.

1
src/ImageSharp/Processing/Processors/PixelShading/PixelShaderProcessor.cs

@ -2,7 +2,6 @@
// Licensed under the Apache License, Version 2.0. // Licensed under the Apache License, Version 2.0.
using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing.Delegates;
using SixLabors.Primitives; using SixLabors.Primitives;
namespace SixLabors.ImageSharp.Processing.Processors.PixelShading namespace SixLabors.ImageSharp.Processing.Processors.PixelShading

1
src/ImageSharp/Processing/Processors/PixelShading/PixelShaderProcessor{TPixel}.cs

@ -5,7 +5,6 @@ using System;
using System.Numerics; using System.Numerics;
using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing.Delegates;
using SixLabors.ImageSharp.Processing.Processors.PixelShading.Abstract; using SixLabors.ImageSharp.Processing.Processors.PixelShading.Abstract;
using SixLabors.Primitives; using SixLabors.Primitives;

1
src/ImageSharp/Processing/Processors/PixelShading/PositionAwarePixelShaderProcessor.cs

@ -2,7 +2,6 @@
// Licensed under the Apache License, Version 2.0. // Licensed under the Apache License, Version 2.0.
using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing.Delegates;
using SixLabors.Primitives; using SixLabors.Primitives;
namespace SixLabors.ImageSharp.Processing.Processors.PixelShading namespace SixLabors.ImageSharp.Processing.Processors.PixelShading

1
src/ImageSharp/Processing/Processors/PixelShading/PositionAwarePixelShaderProcessor{TPixel}.cs

@ -5,7 +5,6 @@ using System;
using System.Numerics; using System.Numerics;
using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing.Delegates;
using SixLabors.ImageSharp.Processing.Processors.PixelShading.Abstract; using SixLabors.ImageSharp.Processing.Processors.PixelShading.Abstract;
using SixLabors.Primitives; using SixLabors.Primitives;

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