**ImageSharp** is a new, fully featured, fully managed, cross-platform, 2D graphics API designed to allow the processing of images without the use of `System.Drawing`.
**ImageSharp** is a new, fully featured, fully managed, cross-platform, 2D graphics API designed to allow the processing of images without the use of `System.Drawing`.
@ -9,12 +9,12 @@ Built against .Net Standard 1.1 ImageSharp can be used in device, cloud, and emb
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> Pre-release downloads are available from the [MyGet package repository](https://www.myget.org/gallery/imagesharp).
> Pre-release downloads are available from the [MyGet package repository](https://www.myget.org/gallery/imagesharp).
@ -121,7 +121,7 @@ For optimized access within a loop it is recommended that the following methods
1. `image.GetRowSpan(y)`
1. `image.GetRowSpan(y)`
2. `image.GetRowSpan(x, y)`
2. `image.GetRowSpan(x, y)`
For advanced pixel format usage there are multiple [PixelFormat implementations](https://github.com/JimBobSquarePants/ImageSharp/tree/master/src/ImageSharp/PixelFormats) available allowing developers to implement their own color models in the same manner as Microsoft XNA Game Studio and MonoGame.
For advanced pixel format usage there are multiple [PixelFormat implementations](https://github.com/SixLabors/ImageSharp/tree/master/src/ImageSharp/PixelFormats) available allowing developers to implement their own color models in the same manner as Microsoft XNA Game Studio and MonoGame.
All in all this should allow image processing to be much more accessible to developers which has always been my goal from the start.
All in all this should allow image processing to be much more accessible to developers which has always been my goal from the start.