Browse Source

Merge pull request #1819 from SixLabors/bp/itransformsse

Add sse2 version of inverse transform
pull/1833/head
Brian Popow 4 years ago
committed by GitHub
parent
commit
69c30f8ef7
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
  1. 61
      src/ImageSharp/Formats/Webp/Lossy/LossyUtils.cs
  2. 6
      src/ImageSharp/Formats/Webp/Lossy/QuantEnc.cs
  3. 323
      src/ImageSharp/Formats/Webp/Lossy/Vp8Encoding.cs
  4. 98
      tests/ImageSharp.Tests/Formats/WebP/Vp8EncodingTests.cs

61
src/ImageSharp/Formats/Webp/Lossy/LossyUtils.cs

@ -704,28 +704,7 @@ namespace SixLabors.ImageSharp.Formats.Webp.Lossy
// a20 a21 a22 a23 b20 b21 b22 b23
// a30 a31 a32 a33 b30 b31 b32 b33
// Transpose the two 4x4.
Vector128<short> transpose00 = Sse2.UnpackLow(b0, b1);
Vector128<short> transpose01 = Sse2.UnpackLow(b2, b3);
Vector128<short> transpose02 = Sse2.UnpackHigh(b0, b1);
Vector128<short> transpose03 = Sse2.UnpackHigh(b2, b3);
// a00 a10 a01 a11 a02 a12 a03 a13
// a20 a30 a21 a31 a22 a32 a23 a33
// b00 b10 b01 b11 b02 b12 b03 b13
// b20 b30 b21 b31 b22 b32 b23 b33
Vector128<int> transpose10 = Sse2.UnpackLow(transpose00.AsInt32(), transpose01.AsInt32());
Vector128<int> transpose11 = Sse2.UnpackLow(transpose02.AsInt32(), transpose03.AsInt32());
Vector128<int> transpose12 = Sse2.UnpackHigh(transpose00.AsInt32(), transpose01.AsInt32());
Vector128<int> transpose13 = Sse2.UnpackHigh(transpose02.AsInt32(), transpose03.AsInt32());
// a00 a10 a20 a30 a01 a11 a21 a31
// b00 b10 b20 b30 b01 b11 b21 b31
// a02 a12 a22 a32 a03 a13 a23 a33
// b02 b12 a22 b32 b03 b13 b23 b33
Vector128<long> output0 = Sse2.UnpackLow(transpose10.AsInt64(), transpose11.AsInt64());
Vector128<long> output1 = Sse2.UnpackHigh(transpose10.AsInt64(), transpose11.AsInt64());
Vector128<long> output2 = Sse2.UnpackLow(transpose12.AsInt64(), transpose13.AsInt64());
Vector128<long> output3 = Sse2.UnpackHigh(transpose12.AsInt64(), transpose13.AsInt64());
Vp8Transpose_2_4x4_16b(b0, b1, b2, b3, out Vector128<long> output0, out Vector128<long> output1, out Vector128<long> output2, out Vector128<long> output3);
// a00 a10 a20 a30 b00 b10 b20 b30
// a01 a11 a21 a31 b01 b11 b21 b31
@ -769,6 +748,44 @@ namespace SixLabors.ImageSharp.Formats.Webp.Lossy
return Numerics.ReduceSum(result);
}
// Transpose two 4x4 16b matrices horizontally stored in registers.
[MethodImpl(InliningOptions.ShortMethod)]
public static void Vp8Transpose_2_4x4_16b(Vector128<short> b0, Vector128<short> b1, Vector128<short> b2, Vector128<short> b3, out Vector128<long> output0, out Vector128<long> output1, out Vector128<long> output2, out Vector128<long> output3)
{
// Transpose the two 4x4.
// a00 a01 a02 a03 b00 b01 b02 b03
// a10 a11 a12 a13 b10 b11 b12 b13
// a20 a21 a22 a23 b20 b21 b22 b23
// a30 a31 a32 a33 b30 b31 b32 b33
Vector128<short> transpose00 = Sse2.UnpackLow(b0, b1);
Vector128<short> transpose01 = Sse2.UnpackLow(b2, b3);
Vector128<short> transpose02 = Sse2.UnpackHigh(b0, b1);
Vector128<short> transpose03 = Sse2.UnpackHigh(b2, b3);
// a00 a10 a01 a11 a02 a12 a03 a13
// a20 a30 a21 a31 a22 a32 a23 a33
// b00 b10 b01 b11 b02 b12 b03 b13
// b20 b30 b21 b31 b22 b32 b23 b33
Vector128<int> transpose10 = Sse2.UnpackLow(transpose00.AsInt32(), transpose01.AsInt32());
Vector128<int> transpose11 = Sse2.UnpackLow(transpose02.AsInt32(), transpose03.AsInt32());
Vector128<int> transpose12 = Sse2.UnpackHigh(transpose00.AsInt32(), transpose01.AsInt32());
Vector128<int> transpose13 = Sse2.UnpackHigh(transpose02.AsInt32(), transpose03.AsInt32());
// a00 a10 a20 a30 a01 a11 a21 a31
// b00 b10 b20 b30 b01 b11 b21 b31
// a02 a12 a22 a32 a03 a13 a23 a33
// b02 b12 a22 b32 b03 b13 b23 b33
output0 = Sse2.UnpackLow(transpose10.AsInt64(), transpose11.AsInt64());
output1 = Sse2.UnpackHigh(transpose10.AsInt64(), transpose11.AsInt64());
output2 = Sse2.UnpackLow(transpose12.AsInt64(), transpose13.AsInt64());
output3 = Sse2.UnpackHigh(transpose12.AsInt64(), transpose13.AsInt64());
// a00 a10 a20 a30 b00 b10 b20 b30
// a01 a11 a21 a31 b01 b11 b21 b31
// a02 a12 a22 a32 b02 b12 b22 b32
// a03 a13 a23 a33 b03 b13 b23 b33
}
#endif
public static void TransformTwo(Span<short> src, Span<byte> dst, Span<int> scratch)

6
src/ImageSharp/Formats/Webp/Lossy/QuantEnc.cs

@ -329,7 +329,7 @@ namespace SixLabors.ImageSharp.Formats.Webp.Lossy
LossyUtils.TransformWht(dcTmp, tmp, scratch);
for (n = 0; n < 16; n += 2)
{
Vp8Encoding.ITransform(reference.Slice(WebpLookupTables.Vp8Scan[n]), tmp.Slice(n * 16, 32), yuvOut.Slice(WebpLookupTables.Vp8Scan[n]), true, scratch);
Vp8Encoding.ITransform(reference.Slice(WebpLookupTables.Vp8Scan[n]), tmp.Slice(n * 16, 32), yuvOut.Slice(WebpLookupTables.Vp8Scan[n]), scratch);
}
return nz;
@ -342,7 +342,7 @@ namespace SixLabors.ImageSharp.Formats.Webp.Lossy
Span<int> scratch = it.Scratch3.AsSpan(0, 16);
Vp8Encoding.FTransform(src, reference, tmp, scratch);
int nz = QuantizeBlock(tmp, levels, ref dqm.Y1);
Vp8Encoding.ITransform(reference, tmp, yuvOut, false, scratch);
Vp8Encoding.ITransformOne(reference, tmp, yuvOut, scratch);
return nz;
}
@ -375,7 +375,7 @@ namespace SixLabors.ImageSharp.Formats.Webp.Lossy
for (n = 0; n < 8; n += 2)
{
Vp8Encoding.ITransform(reference.Slice(WebpLookupTables.Vp8ScanUv[n]), tmp.Slice(n * 16, 32), yuvOut.Slice(WebpLookupTables.Vp8ScanUv[n]), true, scratch);
Vp8Encoding.ITransform(reference.Slice(WebpLookupTables.Vp8ScanUv[n]), tmp.Slice(n * 16, 32), yuvOut.Slice(WebpLookupTables.Vp8ScanUv[n]), scratch);
}
return nz << 16;

323
src/ImageSharp/Formats/Webp/Lossy/Vp8Encoding.cs

@ -4,6 +4,11 @@
using System;
using System.Buffers.Binary;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
#if SUPPORTS_RUNTIME_INTRINSICS
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
#endif
namespace SixLabors.ImageSharp.Formats.Webp.Lossy
{
@ -60,6 +65,14 @@ namespace SixLabors.ImageSharp.Formats.Webp.Lossy
public static readonly int[] Vp8I4ModeOffsets = { I4DC4, I4TM4, I4VE4, I4HE4, I4RD4, I4VR4, I4LD4, I4VL4, I4HD4, I4HU4 };
#if SUPPORTS_RUNTIME_INTRINSICS
public static readonly Vector128<short> K1 = Vector128.Create((short)20091).AsInt16();
public static readonly Vector128<short> K2 = Vector128.Create((short)-30068).AsInt16();
public static readonly Vector128<short> Four = Vector128.Create((short)4);
#endif
static Vp8Encoding()
{
for (int i = -255; i <= 255 + 255; i++)
@ -68,51 +81,299 @@ namespace SixLabors.ImageSharp.Formats.Webp.Lossy
}
}
public static void ITransform(Span<byte> reference, Span<short> input, Span<byte> dst, bool doTwo, Span<int> scratch)
// Transforms (Paragraph 14.4)
// Does two inverse transforms.
public static void ITransform(Span<byte> reference, Span<short> input, Span<byte> dst, Span<int> scratch)
{
ITransformOne(reference, input, dst, scratch);
if (doTwo)
#if SUPPORTS_RUNTIME_INTRINSICS
if (Sse2.IsSupported)
{
// This implementation makes use of 16-bit fixed point versions of two
// multiply constants:
// K1 = sqrt(2) * cos (pi/8) ~= 85627 / 2^16
// K2 = sqrt(2) * sin (pi/8) ~= 35468 / 2^16
//
// To be able to use signed 16-bit integers, we use the following trick to
// have constants within range:
// - Associated constants are obtained by subtracting the 16-bit fixed point
// version of one:
// k = K - (1 << 16) => K = k + (1 << 16)
// K1 = 85267 => k1 = 20091
// K2 = 35468 => k2 = -30068
// - The multiplication of a variable by a constant become the sum of the
// variable and the multiplication of that variable by the associated
// constant:
// (x * K) >> 16 = (x * (k + (1 << 16))) >> 16 = ((x * k ) >> 16) + x
// Load and concatenate the transform coefficients (we'll do two inverse
// transforms in parallel). In the case of only one inverse transform, the
// second half of the vectors will just contain random value we'll never
// use nor store.
ref short inputRef = ref MemoryMarshal.GetReference(input);
var in0 = Vector128.Create(Unsafe.As<short, long>(ref inputRef), 0);
var in1 = Vector128.Create(Unsafe.As<short, long>(ref Unsafe.Add(ref inputRef, 4)), 0);
var in2 = Vector128.Create(Unsafe.As<short, long>(ref Unsafe.Add(ref inputRef, 8)), 0);
var in3 = Vector128.Create(Unsafe.As<short, long>(ref Unsafe.Add(ref inputRef, 12)), 0);
// a00 a10 a20 a30 x x x x
// a01 a11 a21 a31 x x x x
// a02 a12 a22 a32 x x x x
// a03 a13 a23 a33 x x x x
var inb0 = Vector128.Create(Unsafe.As<short, long>(ref Unsafe.Add(ref inputRef, 16)), 0);
var inb1 = Vector128.Create(Unsafe.As<short, long>(ref Unsafe.Add(ref inputRef, 20)), 0);
var inb2 = Vector128.Create(Unsafe.As<short, long>(ref Unsafe.Add(ref inputRef, 24)), 0);
var inb3 = Vector128.Create(Unsafe.As<short, long>(ref Unsafe.Add(ref inputRef, 28)), 0);
in0 = Sse2.UnpackLow(in0, inb0);
in1 = Sse2.UnpackLow(in1, inb1);
in2 = Sse2.UnpackLow(in2, inb2);
in3 = Sse2.UnpackLow(in3, inb3);
// a00 a10 a20 a30 b00 b10 b20 b30
// a01 a11 a21 a31 b01 b11 b21 b31
// a02 a12 a22 a32 b02 b12 b22 b32
// a03 a13 a23 a33 b03 b13 b23 b33
// Vertical pass and subsequent transpose.
// First pass, c and d calculations are longer because of the "trick" multiplications.
InverseTransformVerticalPass(in0, in2, in1, in3, out Vector128<short> tmp0, out Vector128<short> tmp1, out Vector128<short> tmp2, out Vector128<short> tmp3);
// Transpose the two 4x4.
LossyUtils.Vp8Transpose_2_4x4_16b(tmp0, tmp1, tmp2, tmp3, out Vector128<long> t0, out Vector128<long> t1, out Vector128<long> t2, out Vector128<long> t3);
// Horizontal pass and subsequent transpose.
// First pass, c and d calculations are longer because of the "trick" multiplications.
InverseTransformHorizontalPass(t0, t2, t1, t3, out Vector128<short> shifted0, out Vector128<short> shifted1, out Vector128<short> shifted2, out Vector128<short> shifted3);
// Transpose the two 4x4.
LossyUtils.Vp8Transpose_2_4x4_16b(shifted0, shifted1, shifted2, shifted3, out t0, out t1, out t2, out t3);
// Add inverse transform to 'ref' and store.
// Load the reference(s).
Vector128<byte> ref0 = Vector128<byte>.Zero;
Vector128<byte> ref1 = Vector128<byte>.Zero;
Vector128<byte> ref2 = Vector128<byte>.Zero;
Vector128<byte> ref3 = Vector128<byte>.Zero;
ref byte referenceRef = ref MemoryMarshal.GetReference(reference);
// Load eight bytes/pixels per line.
ref0 = Vector128.Create(Unsafe.As<byte, long>(ref referenceRef), 0).AsByte();
ref1 = Vector128.Create(Unsafe.As<byte, long>(ref Unsafe.Add(ref referenceRef, WebpConstants.Bps)), 0).AsByte();
ref2 = Vector128.Create(Unsafe.As<byte, long>(ref Unsafe.Add(ref referenceRef, WebpConstants.Bps * 2)), 0).AsByte();
ref3 = Vector128.Create(Unsafe.As<byte, long>(ref Unsafe.Add(ref referenceRef, WebpConstants.Bps * 3)), 0).AsByte();
// Convert to 16b.
ref0 = Sse2.UnpackLow(ref0, Vector128<byte>.Zero);
ref1 = Sse2.UnpackLow(ref1, Vector128<byte>.Zero);
ref2 = Sse2.UnpackLow(ref2, Vector128<byte>.Zero);
ref3 = Sse2.UnpackLow(ref3, Vector128<byte>.Zero);
// Add the inverse transform(s).
Vector128<short> ref0InvAdded = Sse2.Add(ref0.AsInt16(), t0.AsInt16());
Vector128<short> ref1InvAdded = Sse2.Add(ref1.AsInt16(), t1.AsInt16());
Vector128<short> ref2InvAdded = Sse2.Add(ref2.AsInt16(), t2.AsInt16());
Vector128<short> ref3InvAdded = Sse2.Add(ref3.AsInt16(), t3.AsInt16());
// Unsigned saturate to 8b.
ref0 = Sse2.PackUnsignedSaturate(ref0InvAdded, ref0InvAdded);
ref1 = Sse2.PackUnsignedSaturate(ref1InvAdded, ref1InvAdded);
ref2 = Sse2.PackUnsignedSaturate(ref2InvAdded, ref2InvAdded);
ref3 = Sse2.PackUnsignedSaturate(ref3InvAdded, ref3InvAdded);
// Unsigned saturate to 8b.
ref byte outputRef = ref MemoryMarshal.GetReference(dst);
// Store eight bytes/pixels per line.
Unsafe.As<byte, Vector64<byte>>(ref outputRef) = ref0.GetLower();
Unsafe.As<byte, Vector64<byte>>(ref Unsafe.Add(ref outputRef, WebpConstants.Bps)) = ref1.GetLower();
Unsafe.As<byte, Vector64<byte>>(ref Unsafe.Add(ref outputRef, WebpConstants.Bps * 2)) = ref2.GetLower();
Unsafe.As<byte, Vector64<byte>>(ref Unsafe.Add(ref outputRef, WebpConstants.Bps * 3)) = ref3.GetLower();
}
else
#endif
{
ITransformOne(reference, input, dst, scratch);
ITransformOne(reference.Slice(4), input.Slice(16), dst.Slice(4), scratch);
}
}
public static void ITransformOne(Span<byte> reference, Span<short> input, Span<byte> dst, Span<int> scratch)
{
int i;
Span<int> tmp = scratch.Slice(0, 16);
for (i = 0; i < 4; i++)
#if SUPPORTS_RUNTIME_INTRINSICS
if (Sse2.IsSupported)
{
// vertical pass.
int a = input[0] + input[8];
int b = input[0] - input[8];
int c = Mul(input[4], KC2) - Mul(input[12], KC1);
int d = Mul(input[4], KC1) + Mul(input[12], KC2);
tmp[0] = a + d;
tmp[1] = b + c;
tmp[2] = b - c;
tmp[3] = a - d;
tmp = tmp.Slice(4);
input = input.Slice(1);
// Load and concatenate the transform coefficients (we'll do two inverse
// transforms in parallel). In the case of only one inverse transform, the
// second half of the vectors will just contain random value we'll never
// use nor store.
ref short inputRef = ref MemoryMarshal.GetReference(input);
var in0 = Vector128.Create(Unsafe.As<short, long>(ref inputRef), 0);
var in1 = Vector128.Create(Unsafe.As<short, long>(ref Unsafe.Add(ref inputRef, 4)), 0);
var in2 = Vector128.Create(Unsafe.As<short, long>(ref Unsafe.Add(ref inputRef, 8)), 0);
var in3 = Vector128.Create(Unsafe.As<short, long>(ref Unsafe.Add(ref inputRef, 12)), 0);
// a00 a10 a20 a30 x x x x
// a01 a11 a21 a31 x x x x
// a02 a12 a22 a32 x x x x
// a03 a13 a23 a33 x x x x
// Vertical pass and subsequent transpose.
// First pass, c and d calculations are longer because of the "trick" multiplications.
InverseTransformVerticalPass(in0, in2, in1, in3, out Vector128<short> tmp0, out Vector128<short> tmp1, out Vector128<short> tmp2, out Vector128<short> tmp3);
// Transpose the two 4x4.
LossyUtils.Vp8Transpose_2_4x4_16b(tmp0, tmp1, tmp2, tmp3, out Vector128<long> t0, out Vector128<long> t1, out Vector128<long> t2, out Vector128<long> t3);
// Horizontal pass and subsequent transpose.
// First pass, c and d calculations are longer because of the "trick" multiplications.
InverseTransformHorizontalPass(t0, t2, t1, t3, out Vector128<short> shifted0, out Vector128<short> shifted1, out Vector128<short> shifted2, out Vector128<short> shifted3);
// Transpose the two 4x4.
LossyUtils.Vp8Transpose_2_4x4_16b(shifted0, shifted1, shifted2, shifted3, out t0, out t1, out t2, out t3);
// Add inverse transform to 'ref' and store.
// Load the reference(s).
Vector128<byte> ref0 = Vector128<byte>.Zero;
Vector128<byte> ref1 = Vector128<byte>.Zero;
Vector128<byte> ref2 = Vector128<byte>.Zero;
Vector128<byte> ref3 = Vector128<byte>.Zero;
ref byte referenceRef = ref MemoryMarshal.GetReference(reference);
// Load four bytes/pixels per line.
ref0 = Sse2.ConvertScalarToVector128Int32(Unsafe.As<byte, int>(ref referenceRef)).AsByte();
ref1 = Sse2.ConvertScalarToVector128Int32(Unsafe.As<byte, int>(ref Unsafe.Add(ref referenceRef, WebpConstants.Bps))).AsByte();
ref2 = Sse2.ConvertScalarToVector128Int32(Unsafe.As<byte, int>(ref Unsafe.Add(ref referenceRef, WebpConstants.Bps * 2))).AsByte();
ref3 = Sse2.ConvertScalarToVector128Int32(Unsafe.As<byte, int>(ref Unsafe.Add(ref referenceRef, WebpConstants.Bps * 3))).AsByte();
// Convert to 16b.
ref0 = Sse2.UnpackLow(ref0, Vector128<byte>.Zero);
ref1 = Sse2.UnpackLow(ref1, Vector128<byte>.Zero);
ref2 = Sse2.UnpackLow(ref2, Vector128<byte>.Zero);
ref3 = Sse2.UnpackLow(ref3, Vector128<byte>.Zero);
// Add the inverse transform(s).
Vector128<short> ref0InvAdded = Sse2.Add(ref0.AsInt16(), t0.AsInt16());
Vector128<short> ref1InvAdded = Sse2.Add(ref1.AsInt16(), t1.AsInt16());
Vector128<short> ref2InvAdded = Sse2.Add(ref2.AsInt16(), t2.AsInt16());
Vector128<short> ref3InvAdded = Sse2.Add(ref3.AsInt16(), t3.AsInt16());
// Unsigned saturate to 8b.
ref0 = Sse2.PackUnsignedSaturate(ref0InvAdded, ref0InvAdded);
ref1 = Sse2.PackUnsignedSaturate(ref1InvAdded, ref1InvAdded);
ref2 = Sse2.PackUnsignedSaturate(ref2InvAdded, ref2InvAdded);
ref3 = Sse2.PackUnsignedSaturate(ref3InvAdded, ref3InvAdded);
// Unsigned saturate to 8b.
ref byte outputRef = ref MemoryMarshal.GetReference(dst);
// Store four bytes/pixels per line.
int output0 = Sse2.ConvertToInt32(ref0.AsInt32());
int output1 = Sse2.ConvertToInt32(ref1.AsInt32());
int output2 = Sse2.ConvertToInt32(ref2.AsInt32());
int output3 = Sse2.ConvertToInt32(ref3.AsInt32());
Unsafe.As<byte, int>(ref outputRef) = output0;
Unsafe.As<byte, int>(ref Unsafe.Add(ref outputRef, WebpConstants.Bps)) = output1;
Unsafe.As<byte, int>(ref Unsafe.Add(ref outputRef, WebpConstants.Bps * 2)) = output2;
Unsafe.As<byte, int>(ref Unsafe.Add(ref outputRef, WebpConstants.Bps * 3)) = output3;
}
tmp = scratch;
for (i = 0; i < 4; i++)
else
#endif
{
// horizontal pass.
int dc = tmp[0] + 4;
int a = dc + tmp[8];
int b = dc - tmp[8];
int c = Mul(tmp[4], KC2) - Mul(tmp[12], KC1);
int d = Mul(tmp[4], KC1) + Mul(tmp[12], KC2);
Store(dst, reference, 0, i, a + d);
Store(dst, reference, 1, i, b + c);
Store(dst, reference, 2, i, b - c);
Store(dst, reference, 3, i, a - d);
tmp = tmp.Slice(1);
int i;
Span<int> tmp = scratch.Slice(0, 16);
for (i = 0; i < 4; i++)
{
// vertical pass.
int a = input[0] + input[8];
int b = input[0] - input[8];
int c = Mul(input[4], KC2) - Mul(input[12], KC1);
int d = Mul(input[4], KC1) + Mul(input[12], KC2);
tmp[0] = a + d;
tmp[1] = b + c;
tmp[2] = b - c;
tmp[3] = a - d;
tmp = tmp.Slice(4);
input = input.Slice(1);
}
tmp = scratch;
for (i = 0; i < 4; i++)
{
// horizontal pass.
int dc = tmp[0] + 4;
int a = dc + tmp[8];
int b = dc - tmp[8];
int c = Mul(tmp[4], KC2) - Mul(tmp[12], KC1);
int d = Mul(tmp[4], KC1) + Mul(tmp[12], KC2);
Store(dst, reference, 0, i, a + d);
Store(dst, reference, 1, i, b + c);
Store(dst, reference, 2, i, b - c);
Store(dst, reference, 3, i, a - d);
tmp = tmp.Slice(1);
}
}
}
#if SUPPORTS_RUNTIME_INTRINSICS
private static void InverseTransformVerticalPass(Vector128<long> in0, Vector128<long> in2, Vector128<long> in1, Vector128<long> in3, out Vector128<short> tmp0, out Vector128<short> tmp1, out Vector128<short> tmp2, out Vector128<short> tmp3)
{
Vector128<short> a = Sse2.Add(in0.AsInt16(), in2.AsInt16());
Vector128<short> b = Sse2.Subtract(in0.AsInt16(), in2.AsInt16());
// c = MUL(in1, K2) - MUL(in3, K1) = MUL(in1, k2) - MUL(in3, k1) + in1 - in3
Vector128<short> c1 = Sse2.MultiplyHigh(in1.AsInt16(), K2);
Vector128<short> c2 = Sse2.MultiplyHigh(in3.AsInt16(), K1);
Vector128<short> c3 = Sse2.Subtract(in1.AsInt16(), in3.AsInt16());
Vector128<short> c4 = Sse2.Subtract(c1, c2);
Vector128<short> c = Sse2.Add(c3, c4);
// d = MUL(in1, K1) + MUL(in3, K2) = MUL(in1, k1) + MUL(in3, k2) + in1 + in3
Vector128<short> d1 = Sse2.MultiplyHigh(in1.AsInt16(), K1);
Vector128<short> d2 = Sse2.MultiplyHigh(in3.AsInt16(), K2);
Vector128<short> d3 = Sse2.Add(in1.AsInt16(), in3.AsInt16());
Vector128<short> d4 = Sse2.Add(d1, d2);
Vector128<short> d = Sse2.Add(d3, d4);
// Second pass.
tmp0 = Sse2.Add(a, d);
tmp1 = Sse2.Add(b, c);
tmp2 = Sse2.Subtract(b, c);
tmp3 = Sse2.Subtract(a, d);
}
private static void InverseTransformHorizontalPass(Vector128<long> t0, Vector128<long> t2, Vector128<long> t1, Vector128<long> t3, out Vector128<short> shifted0, out Vector128<short> shifted1, out Vector128<short> shifted2, out Vector128<short> shifted3)
{
Vector128<short> dc = Sse2.Add(t0.AsInt16(), Four);
Vector128<short> a = Sse2.Add(dc, t2.AsInt16());
Vector128<short> b = Sse2.Subtract(dc, t2.AsInt16());
// c = MUL(T1, K2) - MUL(T3, K1) = MUL(T1, k2) - MUL(T3, k1) + T1 - T3
Vector128<short> c1 = Sse2.MultiplyHigh(t1.AsInt16(), K2);
Vector128<short> c2 = Sse2.MultiplyHigh(t3.AsInt16(), K1);
Vector128<short> c3 = Sse2.Subtract(t1.AsInt16(), t3.AsInt16());
Vector128<short> c4 = Sse2.Subtract(c1, c2);
Vector128<short> c = Sse2.Add(c3, c4);
// d = MUL(T1, K1) + MUL(T3, K2) = MUL(T1, k1) + MUL(T3, k2) + T1 + T3
Vector128<short> d1 = Sse2.MultiplyHigh(t1.AsInt16(), K1);
Vector128<short> d2 = Sse2.MultiplyHigh(t3.AsInt16(), K2);
Vector128<short> d3 = Sse2.Add(t1.AsInt16(), t3.AsInt16());
Vector128<short> d4 = Sse2.Add(d1, d2);
Vector128<short> d = Sse2.Add(d3, d4);
// Second pass.
Vector128<short> tmp0 = Sse2.Add(a, d);
Vector128<short> tmp1 = Sse2.Add(b, c);
Vector128<short> tmp2 = Sse2.Subtract(b, c);
Vector128<short> tmp3 = Sse2.Subtract(a, d);
shifted0 = Sse2.ShiftRightArithmetic(tmp0, 3);
shifted1 = Sse2.ShiftRightArithmetic(tmp1, 3);
shifted2 = Sse2.ShiftRightArithmetic(tmp2, 3);
shifted3 = Sse2.ShiftRightArithmetic(tmp3, 3);
}
#endif
public static void FTransform2(Span<byte> src, Span<byte> reference, Span<short> output, Span<short> output2, Span<int> scratch)
{
FTransform(src, reference, output, scratch);

98
tests/ImageSharp.Tests/Formats/WebP/Vp8EncodingTests.cs

@ -0,0 +1,98 @@
// Copyright (c) Six Labors.
// Licensed under the Apache License, Version 2.0.
using System.Linq;
using SixLabors.ImageSharp.Formats.Webp.Lossy;
using SixLabors.ImageSharp.Tests.TestUtilities;
using Xunit;
namespace SixLabors.ImageSharp.Tests.Formats.WebP
{
[Trait("Format", "Webp")]
public class Vp8EncodingTests
{
private static void RunOneInverseTransformTest()
{
// arrange
byte[] reference =
{
128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 129, 129, 129, 129,
129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 128, 128, 128, 128, 128, 128, 128, 128,
128, 128, 128, 128, 128, 128, 128, 128, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129,
129, 129, 129, 129, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128,
129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 128, 128, 128, 128,
128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 129, 129, 129, 129, 129, 129, 129, 129,
129, 129, 129, 129, 129, 129, 129, 129
};
short[] input = { 1, 216, -48, 0, 96, -24, -48, 24, 0, -24, 24, 0, 0, 0, 0, 0, 38, -240, -72, -24, 0, -24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
byte[] dst = new byte[128];
byte[] expected =
{
161, 160, 149, 105, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 160, 160, 133, 85, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 156, 147, 109, 76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 152, 128, 87, 83, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0
};
int[] scratch = new int[16];
// act
Vp8Encoding.ITransformOne(reference, input, dst, scratch);
// assert
Assert.True(dst.SequenceEqual(expected));
}
private static void RunTwoInverseTransformTest()
{
// arrange
byte[] reference =
{
128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 129, 129, 129, 129,
129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 128, 128, 128, 128, 128, 128, 128, 128,
128, 128, 128, 128, 128, 128, 128, 128, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129,
129, 129, 129, 129, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128,
129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 128, 128, 128, 128,
128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 129, 129, 129, 129, 129, 129, 129, 129,
129, 129, 129, 129, 129, 129, 129, 129
};
short[] input = { 1, 216, -48, 0, 96, -24, -48, 24, 0, -24, 24, 0, 0, 0, 0, 0, 38, -240, -72, -24, 0, -24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
byte[] dst = new byte[128];
byte[] expected =
{
161, 160, 149, 105, 78, 127, 156, 170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 160, 160, 133, 85, 81, 129, 155, 167, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 156, 147, 109, 76, 85, 130, 153, 163, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 152, 128, 87, 83, 88, 132, 152, 159, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
int[] scratch = new int[16];
// act
Vp8Encoding.ITransform(reference, input, dst, scratch);
// assert
Assert.True(dst.SequenceEqual(expected));
}
[Fact]
public void OneInverseTransform_Works() => RunOneInverseTransformTest();
[Fact]
public void TwoInverseTransform_Works() => RunTwoInverseTransformTest();
#if SUPPORTS_RUNTIME_INTRINSICS
[Fact]
public void OneInverseTransform_WithHardwareIntrinsics_Works() => FeatureTestRunner.RunWithHwIntrinsicsFeature(RunOneInverseTransformTest, HwIntrinsics.AllowAll);
[Fact]
public void OneInverseTransform_WithoutHardwareIntrinsics_Works() => FeatureTestRunner.RunWithHwIntrinsicsFeature(RunOneInverseTransformTest, HwIntrinsics.DisableHWIntrinsic);
[Fact]
public void TwoInverseTransform_WithHardwareIntrinsics_Works() => FeatureTestRunner.RunWithHwIntrinsicsFeature(RunTwoInverseTransformTest, HwIntrinsics.AllowAll);
[Fact]
public void TwoInverseTransform_WithoutHardwareIntrinsics_Works() => FeatureTestRunner.RunWithHwIntrinsicsFeature(RunTwoInverseTransformTest, HwIntrinsics.DisableHWIntrinsic);
#endif
}
}
Loading…
Cancel
Save