Browse Source

Switch Zlib compression to BCL stream

Replace the custom zlib deflate stack with `System.IO.Compression.ZLibStream`, and add `ChunkedWriteStream` to keep PNG/TIFF/EXR output framed in fixed-size segments. Update the affected compressors and tests to match the new streaming path.
pull/3178/head
James Jackson-South 2 weeks ago
parent
commit
7291986928
  1. 435
      src/ImageSharp/Compression/Zlib/Adler32.cs
  2. 143
      src/ImageSharp/Compression/Zlib/ChunkedWriteStream.cs
  3. 33
      src/ImageSharp/Compression/Zlib/DeflateThrowHelper.cs
  4. 290
      src/ImageSharp/Compression/Zlib/Deflater.cs
  5. 148
      src/ImageSharp/Compression/Zlib/DeflaterConstants.cs
  6. 867
      src/ImageSharp/Compression/Zlib/DeflaterEngine.cs
  7. 979
      src/ImageSharp/Compression/Zlib/DeflaterHuffman.cs
  8. 143
      src/ImageSharp/Compression/Zlib/DeflaterOutputStream.cs
  9. 185
      src/ImageSharp/Compression/Zlib/DeflaterPendingBuffer.cs
  10. 11
      src/ImageSharp/Compression/Zlib/README.md
  11. 177
      src/ImageSharp/Compression/Zlib/ZlibDeflateStream.cs
  12. 32
      src/ImageSharp/Formats/Exr/Compression/Compressors/ZipExrCompressor.cs
  13. 85
      src/ImageSharp/Formats/Png/PngEncoderCore.cs
  14. 22
      src/ImageSharp/Formats/Tiff/Compression/Compressors/DeflateCompressor.cs
  15. 70
      tests/ImageSharp.Benchmarks/General/Adler32Benchmark.cs
  16. 96
      tests/ImageSharp.Tests/Compression/Zlib/ChunkedWriteStreamTests.cs
  17. 69
      tests/ImageSharp.Tests/Formats/Png/Adler32Tests.cs
  18. 3
      tests/ImageSharp.Tests/Formats/Tiff/Compression/DeflateTiffCompressionTests.cs

435
src/ImageSharp/Compression/Zlib/Adler32.cs

@ -1,435 +0,0 @@
// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.Arm;
using System.Runtime.Intrinsics.X86;
#pragma warning disable IDE0007 // Use implicit type
namespace SixLabors.ImageSharp.Compression.Zlib;
/// <summary>
/// Calculates the 32 bit Adler checksum of a given buffer according to
/// RFC 1950. ZLIB Compressed Data Format Specification version 3.3)
/// </summary>
internal static class Adler32
{
/// <summary>
/// The default initial seed value of a Adler32 checksum calculation.
/// </summary>
public const uint SeedValue = 1U;
// Largest prime smaller than 65536
private const uint BASE = 65521;
// NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1
private const uint NMAX = 5552;
private const int MinBufferSize = 64;
private const int BlockSize = 1 << 5;
// The C# compiler emits this as a compile-time constant embedded in the PE file.
private static ReadOnlySpan<byte> Tap1Tap2 =>
[
32, 31, 30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, // tap1
16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 // tap2
];
/// <summary>
/// Calculates the Adler32 checksum with the bytes taken from the span.
/// </summary>
/// <param name="buffer">The readonly span of bytes.</param>
/// <returns>The <see cref="uint"/>.</returns>
[MethodImpl(InliningOptions.ShortMethod)]
public static uint Calculate(ReadOnlySpan<byte> buffer)
=> Calculate(SeedValue, buffer);
/// <summary>
/// Calculates the Adler32 checksum with the bytes taken from the span and seed.
/// </summary>
/// <param name="adler">The input Adler32 value.</param>
/// <param name="buffer">The readonly span of bytes.</param>
/// <returns>The <see cref="uint"/>.</returns>
[MethodImpl(InliningOptions.HotPath | InliningOptions.ShortMethod)]
public static uint Calculate(uint adler, ReadOnlySpan<byte> buffer)
{
if (buffer.IsEmpty)
{
return adler;
}
if (Avx2.IsSupported && buffer.Length >= MinBufferSize)
{
return CalculateAvx2(adler, buffer);
}
if (Ssse3.IsSupported && buffer.Length >= MinBufferSize)
{
return CalculateSse(adler, buffer);
}
if (AdvSimd.IsSupported)
{
return CalculateArm(adler, buffer);
}
return CalculateScalar(adler, buffer);
}
// Based on https://github.com/chromium/chromium/blob/master/third_party/zlib/adler32_simd.c
[MethodImpl(InliningOptions.HotPath | InliningOptions.ShortMethod)]
private static unsafe uint CalculateSse(uint adler, ReadOnlySpan<byte> buffer)
{
uint s1 = adler & 0xFFFF;
uint s2 = (adler >> 16) & 0xFFFF;
// Process the data in blocks.
uint length = (uint)buffer.Length;
uint blocks = length / BlockSize;
length -= blocks * BlockSize;
fixed (byte* bufferPtr = &MemoryMarshal.GetReference(buffer))
{
fixed (byte* tapPtr = &MemoryMarshal.GetReference(Tap1Tap2))
{
byte* localBufferPtr = bufferPtr;
// _mm_setr_epi8 on x86
Vector128<sbyte> tap1 = Sse2.LoadVector128((sbyte*)tapPtr);
Vector128<sbyte> tap2 = Sse2.LoadVector128((sbyte*)(tapPtr + 0x10));
Vector128<byte> zero = Vector128<byte>.Zero;
Vector128<short> ones = Vector128.Create((short)1);
while (blocks > 0)
{
uint n = NMAX / BlockSize; /* The NMAX constraint. */
if (n > blocks)
{
n = blocks;
}
blocks -= n;
// Process n blocks of data. At most NMAX data bytes can be
// processed before s2 must be reduced modulo BASE.
Vector128<uint> v_ps = Vector128.CreateScalar(s1 * n);
Vector128<uint> v_s2 = Vector128.CreateScalar(s2);
Vector128<uint> v_s1 = Vector128<uint>.Zero;
do
{
// Load 32 input bytes.
Vector128<byte> bytes1 = Sse3.LoadDquVector128(localBufferPtr);
Vector128<byte> bytes2 = Sse3.LoadDquVector128(localBufferPtr + 0x10);
// Add previous block byte sum to v_ps.
v_ps = Sse2.Add(v_ps, v_s1);
// Horizontally add the bytes for s1, multiply-adds the
// bytes by [ 32, 31, 30, ... ] for s2.
v_s1 = Sse2.Add(v_s1, Sse2.SumAbsoluteDifferences(bytes1, zero).AsUInt32());
Vector128<short> mad1 = Ssse3.MultiplyAddAdjacent(bytes1, tap1);
v_s2 = Sse2.Add(v_s2, Sse2.MultiplyAddAdjacent(mad1, ones).AsUInt32());
v_s1 = Sse2.Add(v_s1, Sse2.SumAbsoluteDifferences(bytes2, zero).AsUInt32());
Vector128<short> mad2 = Ssse3.MultiplyAddAdjacent(bytes2, tap2);
v_s2 = Sse2.Add(v_s2, Sse2.MultiplyAddAdjacent(mad2, ones).AsUInt32());
localBufferPtr += BlockSize;
}
while (--n > 0);
v_s2 = Sse2.Add(v_s2, Sse2.ShiftLeftLogical(v_ps, 5));
// Sum epi32 ints v_s1(s2) and accumulate in s1(s2).
const byte s2301 = 0b1011_0001; // A B C D -> B A D C
const byte s1032 = 0b0100_1110; // A B C D -> C D A B
v_s1 = Sse2.Add(v_s1, Sse2.Shuffle(v_s1, s1032));
s1 += v_s1.ToScalar();
v_s2 = Sse2.Add(v_s2, Sse2.Shuffle(v_s2, s2301));
v_s2 = Sse2.Add(v_s2, Sse2.Shuffle(v_s2, s1032));
s2 = v_s2.ToScalar();
// Reduce.
s1 %= BASE;
s2 %= BASE;
}
if (length > 0)
{
HandleLeftOver(localBufferPtr, length, ref s1, ref s2);
}
return s1 | (s2 << 16);
}
}
}
// Based on: https://github.com/zlib-ng/zlib-ng/blob/develop/arch/x86/adler32_avx2.c
[MethodImpl(InliningOptions.HotPath | InliningOptions.ShortMethod)]
public static unsafe uint CalculateAvx2(uint adler, ReadOnlySpan<byte> buffer)
{
uint s1 = adler & 0xFFFF;
uint s2 = (adler >> 16) & 0xFFFF;
uint length = (uint)buffer.Length;
fixed (byte* bufferPtr = &MemoryMarshal.GetReference(buffer))
{
byte* localBufferPtr = bufferPtr;
Vector256<byte> zero = Vector256<byte>.Zero;
Vector256<short> dot3v = Vector256.Create((short)1);
Vector256<sbyte> dot2v = Vector256.Create(32, 31, 30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1);
// Process n blocks of data. At most NMAX data bytes can be
// processed before s2 must be reduced modulo BASE.
Vector256<uint> vs1 = Vector256.CreateScalar(s1);
Vector256<uint> vs2 = Vector256.CreateScalar(s2);
while (length >= 32)
{
int k = length < NMAX ? (int)length : (int)NMAX;
k -= k % 32;
length -= (uint)k;
Vector256<uint> vs10 = vs1;
Vector256<uint> vs3 = Vector256<uint>.Zero;
while (k >= 32)
{
// Load 32 input bytes.
Vector256<byte> block = Avx.LoadVector256(localBufferPtr);
// Sum of abs diff, resulting in 2 x int32's
Vector256<ushort> vs1sad = Avx2.SumAbsoluteDifferences(block, zero);
vs1 = Avx2.Add(vs1, vs1sad.AsUInt32());
vs3 = Avx2.Add(vs3, vs10);
// sum 32 uint8s to 16 shorts.
Vector256<short> vshortsum2 = Avx2.MultiplyAddAdjacent(block, dot2v);
// sum 16 shorts to 8 uint32s.
Vector256<int> vsum2 = Avx2.MultiplyAddAdjacent(vshortsum2, dot3v);
vs2 = Avx2.Add(vsum2.AsUInt32(), vs2);
vs10 = vs1;
localBufferPtr += BlockSize;
k -= 32;
}
// Defer the multiplication with 32 to outside of the loop.
vs3 = Avx2.ShiftLeftLogical(vs3, 5);
vs2 = Avx2.Add(vs2, vs3);
s1 = (uint)Numerics.EvenReduceSum(vs1.AsInt32());
s2 = (uint)Numerics.ReduceSum(vs2.AsInt32());
s1 %= BASE;
s2 %= BASE;
vs1 = Vector256.CreateScalar(s1);
vs2 = Vector256.CreateScalar(s2);
}
if (length > 0)
{
HandleLeftOver(localBufferPtr, length, ref s1, ref s2);
}
return s1 | (s2 << 16);
}
}
// Based on: https://github.com/chromium/chromium/blob/master/third_party/zlib/adler32_simd.c
[MethodImpl(InliningOptions.HotPath | InliningOptions.ShortMethod)]
private static unsafe uint CalculateArm(uint adler, ReadOnlySpan<byte> buffer)
{
// Split Adler-32 into component sums.
uint s1 = adler & 0xFFFF;
uint s2 = (adler >> 16) & 0xFFFF;
uint length = (uint)buffer.Length;
// Process the data in blocks.
long blocks = length / BlockSize;
length -= (uint)(blocks * BlockSize);
fixed (byte* bufferPtr = &MemoryMarshal.GetReference(buffer))
{
byte* localBufferPtr = bufferPtr;
while (blocks != 0)
{
uint n = NMAX / BlockSize;
if (n > blocks)
{
n = (uint)blocks;
}
blocks -= n;
// Process n blocks of data. At most nMax data bytes can be
// processed before s2 must be reduced modulo Base.
Vector128<uint> vs1 = Vector128<uint>.Zero;
Vector128<uint> vs2 = vs1.WithElement(3, s1 * n);
Vector128<ushort> vColumnSum1 = Vector128<ushort>.Zero;
Vector128<ushort> vColumnSum2 = Vector128<ushort>.Zero;
Vector128<ushort> vColumnSum3 = Vector128<ushort>.Zero;
Vector128<ushort> vColumnSum4 = Vector128<ushort>.Zero;
do
{
// Load 32 input bytes.
Vector128<ushort> bytes1 = AdvSimd.LoadVector128(localBufferPtr).AsUInt16();
Vector128<ushort> bytes2 = AdvSimd.LoadVector128(localBufferPtr + 0x10).AsUInt16();
// Add previous block byte sum to v_s2.
vs2 = AdvSimd.Add(vs2, vs1);
// Horizontally add the bytes for s1.
vs1 = AdvSimd.AddPairwiseWideningAndAdd(
vs1.AsUInt32(),
AdvSimd.AddPairwiseWideningAndAdd(AdvSimd.AddPairwiseWidening(bytes1.AsByte()).AsUInt16(), bytes2.AsByte()));
// Vertically add the bytes for s2.
vColumnSum1 = AdvSimd.AddWideningLower(vColumnSum1, bytes1.GetLower().AsByte());
vColumnSum2 = AdvSimd.AddWideningLower(vColumnSum2, bytes1.GetUpper().AsByte());
vColumnSum3 = AdvSimd.AddWideningLower(vColumnSum3, bytes2.GetLower().AsByte());
vColumnSum4 = AdvSimd.AddWideningLower(vColumnSum4, bytes2.GetUpper().AsByte());
localBufferPtr += BlockSize;
}
while (--n > 0);
vs2 = AdvSimd.ShiftLeftLogical(vs2, 5);
// Multiply-add bytes by [ 32, 31, 30, ... ] for s2.
vs2 = AdvSimd.MultiplyWideningLowerAndAdd(vs2, vColumnSum1.GetLower(), Vector64.Create((ushort)32, 31, 30, 29));
vs2 = AdvSimd.MultiplyWideningLowerAndAdd(vs2, vColumnSum1.GetUpper(), Vector64.Create((ushort)28, 27, 26, 25));
vs2 = AdvSimd.MultiplyWideningLowerAndAdd(vs2, vColumnSum2.GetLower(), Vector64.Create((ushort)24, 23, 22, 21));
vs2 = AdvSimd.MultiplyWideningLowerAndAdd(vs2, vColumnSum2.GetUpper(), Vector64.Create((ushort)20, 19, 18, 17));
vs2 = AdvSimd.MultiplyWideningLowerAndAdd(vs2, vColumnSum3.GetLower(), Vector64.Create((ushort)16, 15, 14, 13));
vs2 = AdvSimd.MultiplyWideningLowerAndAdd(vs2, vColumnSum3.GetUpper(), Vector64.Create((ushort)12, 11, 10, 9));
vs2 = AdvSimd.MultiplyWideningLowerAndAdd(vs2, vColumnSum4.GetLower(), Vector64.Create((ushort)8, 7, 6, 5));
vs2 = AdvSimd.MultiplyWideningLowerAndAdd(vs2, vColumnSum4.GetUpper(), Vector64.Create((ushort)4, 3, 2, 1));
// Sum epi32 ints v_s1(s2) and accumulate in s1(s2).
Vector64<uint> sum1 = AdvSimd.AddPairwise(vs1.GetLower(), vs1.GetUpper());
Vector64<uint> sum2 = AdvSimd.AddPairwise(vs2.GetLower(), vs2.GetUpper());
Vector64<uint> s1s2 = AdvSimd.AddPairwise(sum1, sum2);
// Store the results.
s1 += AdvSimd.Extract(s1s2, 0);
s2 += AdvSimd.Extract(s1s2, 1);
// Reduce.
s1 %= BASE;
s2 %= BASE;
}
if (length > 0)
{
HandleLeftOver(localBufferPtr, length, ref s1, ref s2);
}
return s1 | (s2 << 16);
}
}
private static unsafe void HandleLeftOver(byte* localBufferPtr, uint length, ref uint s1, ref uint s2)
{
if (length >= 16)
{
s2 += s1 += localBufferPtr[0];
s2 += s1 += localBufferPtr[1];
s2 += s1 += localBufferPtr[2];
s2 += s1 += localBufferPtr[3];
s2 += s1 += localBufferPtr[4];
s2 += s1 += localBufferPtr[5];
s2 += s1 += localBufferPtr[6];
s2 += s1 += localBufferPtr[7];
s2 += s1 += localBufferPtr[8];
s2 += s1 += localBufferPtr[9];
s2 += s1 += localBufferPtr[10];
s2 += s1 += localBufferPtr[11];
s2 += s1 += localBufferPtr[12];
s2 += s1 += localBufferPtr[13];
s2 += s1 += localBufferPtr[14];
s2 += s1 += localBufferPtr[15];
localBufferPtr += 16;
length -= 16;
}
while (length-- > 0)
{
s2 += s1 += *localBufferPtr++;
}
if (s1 >= BASE)
{
s1 -= BASE;
}
s2 %= BASE;
}
[MethodImpl(InliningOptions.HotPath | InliningOptions.ShortMethod)]
private static unsafe uint CalculateScalar(uint adler, ReadOnlySpan<byte> buffer)
{
uint s1 = adler & 0xFFFF;
uint s2 = (adler >> 16) & 0xFFFF;
fixed (byte* bufferPtr = buffer)
{
byte* localBufferPtr = bufferPtr;
uint length = (uint)buffer.Length;
while (length > 0)
{
uint k = length < NMAX ? length : NMAX;
length -= k;
while (k >= 16)
{
s2 += s1 += localBufferPtr[0];
s2 += s1 += localBufferPtr[1];
s2 += s1 += localBufferPtr[2];
s2 += s1 += localBufferPtr[3];
s2 += s1 += localBufferPtr[4];
s2 += s1 += localBufferPtr[5];
s2 += s1 += localBufferPtr[6];
s2 += s1 += localBufferPtr[7];
s2 += s1 += localBufferPtr[8];
s2 += s1 += localBufferPtr[9];
s2 += s1 += localBufferPtr[10];
s2 += s1 += localBufferPtr[11];
s2 += s1 += localBufferPtr[12];
s2 += s1 += localBufferPtr[13];
s2 += s1 += localBufferPtr[14];
s2 += s1 += localBufferPtr[15];
localBufferPtr += 16;
k -= 16;
}
while (k-- > 0)
{
s2 += s1 += *localBufferPtr++;
}
s1 %= BASE;
s2 %= BASE;
}
return (s2 << 16) | s1;
}
}
}

143
src/ImageSharp/Compression/Zlib/ChunkedWriteStream.cs

@ -0,0 +1,143 @@
// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using System.Buffers;
using SixLabors.ImageSharp.Memory;
namespace SixLabors.ImageSharp.Compression.Zlib;
/// <summary>
/// A write-only stream that groups written bytes into fixed-length segments. Bytes are
/// collected in a pooled segment buffer; when the buffer is full the supplied delegate is
/// invoked with the completed segment and the buffer is reused. The final partial segment,
/// if any, is emitted on disposal. The delegate owns the destination; this stream writes
/// nowhere itself and is the write-side counterpart of <see cref="ChunkedReadStream"/>.
/// </summary>
internal sealed class ChunkedWriteStream : Stream
{
/// <summary>
/// The segment length used when the caller does not require a specific framing size.
/// </summary>
public const int DefaultSegmentLength = 64 * 1024;
private readonly IMemoryOwner<byte> segmentOwner;
private readonly Memory<byte> segment;
private readonly Action<ReadOnlySpan<byte>> writeSegment;
private int segmentFilled;
private bool isDisposed;
/// <summary>
/// Initializes a new instance of the <see cref="ChunkedWriteStream"/> class using <see cref="DefaultSegmentLength"/>.
/// </summary>
/// <param name="allocator">The memory allocator used to rent the segment buffer.</param>
/// <param name="writeSegment">Invoked with each completed segment, and with the final partial segment on disposal.</param>
public ChunkedWriteStream(MemoryAllocator allocator, Action<ReadOnlySpan<byte>> writeSegment)
: this(allocator, DefaultSegmentLength, writeSegment)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="ChunkedWriteStream"/> class.
/// </summary>
/// <param name="allocator">The memory allocator used to rent the segment buffer.</param>
/// <param name="segmentLength">The length of each completed segment.</param>
/// <param name="writeSegment">Invoked with each completed segment, and with the final partial segment on disposal.</param>
public ChunkedWriteStream(MemoryAllocator allocator, int segmentLength, Action<ReadOnlySpan<byte>> writeSegment)
{
this.segmentOwner = allocator.Allocate<byte>(segmentLength);
this.segment = this.segmentOwner.Memory;
this.writeSegment = writeSegment;
}
/// <inheritdoc/>
public override bool CanRead => false;
/// <inheritdoc/>
public override bool CanSeek => false;
/// <inheritdoc/>
public override bool CanWrite => true;
/// <inheritdoc/>
public override long Length => throw new NotSupportedException();
/// <inheritdoc/>
public override long Position { get => throw new NotSupportedException(); set => throw new NotSupportedException(); }
/// <summary>
/// Does nothing. A segment is emitted only when it is full or on disposal, so the segment
/// length stays fixed however often the producer flushes.
/// </summary>
public override void Flush()
{
}
/// <inheritdoc/>
public override int Read(byte[] buffer, int offset, int count) => throw new NotSupportedException();
/// <inheritdoc/>
public override long Seek(long offset, SeekOrigin origin) => throw new NotSupportedException();
/// <inheritdoc/>
public override void SetLength(long value) => throw new NotSupportedException();
/// <inheritdoc/>
public override void WriteByte(byte value)
{
this.segment.Span[this.segmentFilled++] = value;
this.EmitIfFull();
}
/// <inheritdoc/>
public override void Write(byte[] buffer, int offset, int count) => this.Write(buffer.AsSpan(offset, count));
/// <inheritdoc/>
public override void Write(ReadOnlySpan<byte> buffer)
{
Span<byte> segment = this.segment.Span;
while (!buffer.IsEmpty)
{
int count = Math.Min(segment.Length - this.segmentFilled, buffer.Length);
buffer[..count].CopyTo(segment[this.segmentFilled..]);
this.segmentFilled += count;
buffer = buffer[count..];
this.EmitIfFull();
}
}
/// <inheritdoc/>
protected override void Dispose(bool disposing)
{
if (this.isDisposed)
{
return;
}
this.isDisposed = true;
if (disposing)
{
// The producer has finished, so the partial segment is the final one.
if (this.segmentFilled > 0)
{
this.writeSegment(this.segment.Span[..this.segmentFilled]);
this.segmentFilled = 0;
}
this.segmentOwner.Dispose();
}
base.Dispose(disposing);
}
/// <summary>
/// Emits the segment buffer when it is full and resets it for reuse.
/// </summary>
private void EmitIfFull()
{
if (this.segmentFilled == this.segment.Length)
{
this.writeSegment(this.segment.Span);
this.segmentFilled = 0;
}
}
}

33
src/ImageSharp/Compression/Zlib/DeflateThrowHelper.cs

@ -1,33 +0,0 @@
// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using System.Diagnostics.CodeAnalysis;
namespace SixLabors.ImageSharp.Compression.Zlib;
internal static class DeflateThrowHelper
{
[DoesNotReturn]
public static void ThrowAlreadyFinished() => throw new InvalidOperationException("Finish() already called.");
[DoesNotReturn]
public static void ThrowAlreadyClosed() => throw new InvalidOperationException("Deflator already closed.");
[DoesNotReturn]
public static void ThrowUnknownCompression() => throw new InvalidOperationException("Unknown compression function.");
[DoesNotReturn]
public static void ThrowNotProcessed() => throw new InvalidOperationException("Old input was not completely processed.");
[DoesNotReturn]
public static void ThrowNull(string name) => throw new ArgumentNullException(name);
[DoesNotReturn]
public static void ThrowOutOfRange(string name) => throw new ArgumentOutOfRangeException(name);
[DoesNotReturn]
public static void ThrowHeapViolated() => throw new InvalidOperationException("Huffman heap invariant violated.");
[DoesNotReturn]
public static void ThrowNoDeflate() => throw new ImageFormatException("Cannot deflate all input.");
}

290
src/ImageSharp/Compression/Zlib/Deflater.cs

@ -1,290 +0,0 @@
// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using System.Runtime.CompilerServices;
using SixLabors.ImageSharp.Memory;
namespace SixLabors.ImageSharp.Compression.Zlib;
/// <summary>
/// This class compresses input with the deflate algorithm described in RFC 1951.
/// It has several compression levels and three different strategies described below.
/// </summary>
internal sealed class Deflater : IDisposable
{
/// <summary>
/// The best and slowest compression level. This tries to find very
/// long and distant string repetitions.
/// </summary>
public const int BestCompression = 9;
/// <summary>
/// The worst but fastest compression level.
/// </summary>
public const int BestSpeed = 1;
/// <summary>
/// The default compression level.
/// </summary>
public const int DefaultCompression = -1;
/// <summary>
/// This level won't compress at all but output uncompressed blocks.
/// </summary>
public const int NoCompression = 0;
/// <summary>
/// The compression method. This is the only method supported so far.
/// There is no need to use this constant at all.
/// </summary>
public const int Deflated = 8;
/// <summary>
/// Compression level.
/// </summary>
private int level;
/// <summary>
/// The current state.
/// </summary>
private int state;
private DeflaterEngine engine;
private bool isDisposed;
private const int IsFlushing = 0x04;
private const int IsFinishing = 0x08;
private const int BusyState = 0x10;
private const int FlushingState = 0x14;
private const int FinishingState = 0x1c;
private const int FinishedState = 0x1e;
private const int ClosedState = 0x7f;
/// <summary>
/// Initializes a new instance of the <see cref="Deflater"/> class.
/// </summary>
/// <param name="memoryAllocator">The memory allocator to use for buffer allocations.</param>
/// <param name="level">The compression level, a value between NoCompression and BestCompression.
/// </param>
/// <exception cref="ArgumentOutOfRangeException">if level is out of range.</exception>
public Deflater(MemoryAllocator memoryAllocator, int level)
{
if (level == DefaultCompression)
{
level = 6;
}
else if (level < NoCompression || level > BestCompression)
{
throw new ArgumentOutOfRangeException(nameof(level));
}
// TODO: Possibly provide DeflateStrategy as an option.
this.engine = new DeflaterEngine(memoryAllocator, DeflateStrategy.Default);
this.SetLevel(level);
this.Reset();
}
/// <summary>
/// Compression Level as an enum for safer use
/// </summary>
public enum CompressionLevel
{
/// <summary>
/// The best and slowest compression level. This tries to find very
/// long and distant string repetitions.
/// </summary>
BestCompression = Deflater.BestCompression,
/// <summary>
/// The worst but fastest compression level.
/// </summary>
BestSpeed = Deflater.BestSpeed,
/// <summary>
/// The default compression level.
/// </summary>
DefaultCompression = Deflater.DefaultCompression,
/// <summary>
/// This level won't compress at all but output uncompressed blocks.
/// </summary>
NoCompression = Deflater.NoCompression,
/// <summary>
/// The compression method. This is the only method supported so far.
/// There is no need to use this constant at all.
/// </summary>
Deflated = Deflater.Deflated
}
/// <summary>
/// Gets a value indicating whetherthe stream was finished and no more output bytes
/// are available.
/// </summary>
public bool IsFinished => (this.state == FinishedState) && this.engine.Pending.IsFlushed;
/// <summary>
/// Gets a value indicating whether the input buffer is empty.
/// You should then call setInput().
/// NOTE: This method can also return true when the stream
/// was finished.
/// </summary>
public bool IsNeedingInput => this.engine.NeedsInput();
/// <summary>
/// Resets the deflater. The deflater acts afterwards as if it was
/// just created with the same compression level and strategy as it
/// had before.
/// </summary>
[MethodImpl(InliningOptions.ShortMethod)]
public void Reset()
{
this.state = BusyState;
this.engine.Pending.Reset();
this.engine.Reset();
}
/// <summary>
/// Flushes the current input block. Further calls to Deflate() will
/// produce enough output to inflate everything in the current input
/// block. It is used by DeflaterOutputStream to implement Flush().
/// </summary>
[MethodImpl(InliningOptions.ShortMethod)]
public void Flush() => this.state |= IsFlushing;
/// <summary>
/// Finishes the deflater with the current input block. It is an error
/// to give more input after this method was called. This method must
/// be called to force all bytes to be flushed.
/// </summary>
[MethodImpl(InliningOptions.ShortMethod)]
public void Finish() => this.state |= IsFlushing | IsFinishing;
/// <summary>
/// Sets the data which should be compressed next. This should be
/// only called when needsInput indicates that more input is needed.
/// The given byte array should not be changed, before needsInput() returns
/// true again.
/// </summary>
/// <param name="input">The buffer containing the input data.</param>
/// <param name="offset">The start of the data.</param>
/// <param name="count">The number of data bytes of input.</param>
/// <exception cref="InvalidOperationException">
/// if the buffer was finished or if previous input is still pending.
/// </exception>
[MethodImpl(InliningOptions.ShortMethod)]
public void SetInput(byte[] input, int offset, int count)
{
if ((this.state & IsFinishing) != 0)
{
DeflateThrowHelper.ThrowAlreadyFinished();
}
this.engine.SetInput(input, offset, count);
}
/// <summary>
/// Sets the compression level. There is no guarantee of the exact
/// position of the change, but if you call this when needsInput is
/// true the change of compression level will occur somewhere near
/// before the end of the so far given input.
/// </summary>
/// <param name="level">
/// the new compression level.
/// </param>
public void SetLevel(int level)
{
if (level == DefaultCompression)
{
level = 6;
}
else if (level < NoCompression || level > BestCompression)
{
throw new ArgumentOutOfRangeException(nameof(level));
}
if (this.level != level)
{
this.level = level;
this.engine.SetLevel(level);
}
}
/// <summary>
/// Deflates the current input block to the given array.
/// </summary>
/// <param name="output">Buffer to store the compressed data.</param>
/// <param name="offset">Offset into the output array.</param>
/// <param name="length">The maximum number of bytes that may be stored.</param>
/// <returns>
/// The number of compressed bytes added to the output, or 0 if either
/// <see cref="IsNeedingInput"/> or <see cref="IsFinished"/> returns true or length is zero.
/// </returns>
public int Deflate(Span<byte> output, int offset, int length)
{
int origLength = length;
if (this.state == ClosedState)
{
DeflateThrowHelper.ThrowAlreadyClosed();
}
while (true)
{
int count = this.engine.Pending.Flush(output, offset, length);
offset += count;
length -= count;
if (length == 0 || this.state == FinishedState)
{
break;
}
if (!this.engine.Deflate((this.state & IsFlushing) != 0, (this.state & IsFinishing) != 0))
{
switch (this.state)
{
case BusyState:
// We need more input now
return origLength - length;
case FlushingState:
if (this.level != NoCompression)
{
// We have to supply some lookahead. 8 bit lookahead
// is needed by the zlib inflater, and we must fill
// the next byte, so that all bits are flushed.
int neededbits = 8 + ((-this.engine.Pending.BitCount) & 7);
while (neededbits > 0)
{
// Write a static tree block consisting solely of an EOF:
this.engine.Pending.WriteBits(2, 10);
neededbits -= 10;
}
}
this.state = BusyState;
break;
case FinishingState:
this.engine.Pending.AlignToByte();
this.state = FinishedState;
break;
}
}
}
return origLength - length;
}
/// <inheritdoc/>
public void Dispose()
{
if (!this.isDisposed)
{
this.engine.Dispose();
this.isDisposed = true;
}
}
}

148
src/ImageSharp/Compression/Zlib/DeflaterConstants.cs

@ -1,148 +0,0 @@
// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
// <auto-generated/>
using System;
namespace SixLabors.ImageSharp.Compression.Zlib;
/// <summary>
/// This class contains constants used for deflation.
/// </summary>
internal static class DeflaterConstants
{
/// <summary>
/// Set to true to enable debugging
/// </summary>
public const bool DEBUGGING = false;
/// <summary>
/// Written to Zip file to identify a stored block
/// </summary>
public const int STORED_BLOCK = 0;
/// <summary>
/// Identifies static tree in Zip file
/// </summary>
public const int STATIC_TREES = 1;
/// <summary>
/// Identifies dynamic tree in Zip file
/// </summary>
public const int DYN_TREES = 2;
/// <summary>
/// Header flag indicating a preset dictionary for deflation
/// </summary>
public const int PRESET_DICT = 0x20;
/// <summary>
/// Sets internal buffer sizes for Huffman encoding
/// </summary>
public const int DEFAULT_MEM_LEVEL = 8;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int MAX_MATCH = 258;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int MIN_MATCH = 3;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int MAX_WBITS = 15;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int WSIZE = 1 << MAX_WBITS;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int WMASK = WSIZE - 1;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int HASH_BITS = DEFAULT_MEM_LEVEL + 7;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int HASH_SIZE = 1 << HASH_BITS;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int HASH_MASK = HASH_SIZE - 1;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int HASH_SHIFT = (HASH_BITS + MIN_MATCH - 1) / MIN_MATCH;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int MIN_LOOKAHEAD = MAX_MATCH + MIN_MATCH + 1;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int MAX_DIST = WSIZE - MIN_LOOKAHEAD;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int PENDING_BUF_SIZE = 1 << (DEFAULT_MEM_LEVEL + 8);
/// <summary>
/// Internal compression engine constant
/// </summary>
public static int MAX_BLOCK_SIZE = Math.Min(65535, PENDING_BUF_SIZE - 5);
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int DEFLATE_STORED = 0;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int DEFLATE_FAST = 1;
/// <summary>
/// Internal compression engine constant
/// </summary>
public const int DEFLATE_SLOW = 2;
/// <summary>
/// Internal compression engine constant
/// </summary>
public static int[] GOOD_LENGTH = [0, 4, 4, 4, 4, 8, 8, 8, 32, 32];
/// <summary>
/// Internal compression engine constant
/// </summary>
public static int[] MAX_LAZY = [0, 4, 5, 6, 4, 16, 16, 32, 128, 258];
/// <summary>
/// Internal compression engine constant
/// </summary>
public static int[] NICE_LENGTH = [0, 8, 16, 32, 16, 32, 128, 128, 258, 258];
/// <summary>
/// Internal compression engine constant
/// </summary>
public static int[] MAX_CHAIN = [0, 4, 8, 32, 16, 32, 128, 256, 1024, 4096];
/// <summary>
/// Internal compression engine constant
/// </summary>
public static int[] COMPR_FUNC = [0, 1, 1, 1, 1, 2, 2, 2, 2, 2];
}

867
src/ImageSharp/Compression/Zlib/DeflaterEngine.cs

@ -1,867 +0,0 @@
// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using System.Buffers;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using SixLabors.ImageSharp.Memory;
namespace SixLabors.ImageSharp.Compression.Zlib;
/// <summary>
/// Strategies for deflater
/// </summary>
internal enum DeflateStrategy
{
/// <summary>
/// The default strategy
/// </summary>
Default = 0,
/// <summary>
/// This strategy will only allow longer string repetitions. It is
/// useful for random data with a small character set.
/// </summary>
Filtered = 1,
/// <summary>
/// This strategy will not look for string repetitions at all. It
/// only encodes with Huffman trees (which means, that more common
/// characters get a smaller encoding.
/// </summary>
HuffmanOnly = 2
}
// DEFLATE ALGORITHM:
//
// The uncompressed stream is inserted into the window array. When
// the window array is full the first half is thrown away and the
// second half is copied to the beginning.
//
// The head array is a hash table. Three characters build a hash value
// and they the value points to the corresponding index in window of
// the last string with this hash. The prev array implements a
// linked list of matches with the same hash: prev[index & WMASK] points
// to the previous index with the same hash.
//
/// <summary>
/// Low level compression engine for deflate algorithm which uses a 32K sliding window
/// with secondary compression from Huffman/Shannon-Fano codes.
/// </summary>
internal sealed unsafe class DeflaterEngine : IDisposable
{
private const int TooFar = 4096;
// Hash index of string to be inserted
private int insertHashIndex;
private int matchStart;
// Length of best match
private int matchLen;
// Set if previous match exists
private bool prevAvailable;
private int blockStart;
/// <summary>
/// Points to the current character in the window.
/// </summary>
private int strstart;
/// <summary>
/// lookahead is the number of characters starting at strstart in
/// window that are valid.
/// So window[strstart] until window[strstart+lookahead-1] are valid
/// characters.
/// </summary>
private int lookahead;
/// <summary>
/// The current compression function.
/// </summary>
private int compressionFunction;
/// <summary>
/// The input data for compression.
/// </summary>
private byte[]? inputBuf;
/// <summary>
/// The offset into inputBuf, where input data starts.
/// </summary>
private int inputOff;
/// <summary>
/// The end offset of the input data.
/// </summary>
private int inputEnd;
private readonly DeflateStrategy strategy;
private DeflaterHuffman huffman;
private bool isDisposed;
/// <summary>
/// Hashtable, hashing three characters to an index for window, so
/// that window[index]..window[index+2] have this hash code.
/// Note that the array should really be unsigned short, so you need
/// to and the values with 0xFFFF.
/// </summary>
private IMemoryOwner<short> headMemoryOwner;
private MemoryHandle headMemoryHandle;
private readonly Memory<short> head;
private readonly short* pinnedHeadPointer;
/// <summary>
/// <code>prev[index &amp; WMASK]</code> points to the previous index that has the
/// same hash code as the string starting at index. This way
/// entries with the same hash code are in a linked list.
/// Note that the array should really be unsigned short, so you need
/// to and the values with 0xFFFF.
/// </summary>
private IMemoryOwner<short> prevMemoryOwner;
private MemoryHandle prevMemoryHandle;
private readonly Memory<short> prev;
private readonly short* pinnedPrevPointer;
/// <summary>
/// This array contains the part of the uncompressed stream that
/// is of relevance. The current character is indexed by strstart.
/// </summary>
private IMemoryOwner<byte> windowMemoryOwner;
private MemoryHandle windowMemoryHandle;
private readonly Memory<byte> window;
private readonly byte* pinnedWindowPointer;
private int maxChain;
private int maxLazy;
private int niceLength;
private int goodLength;
/// <summary>
/// Initializes a new instance of the <see cref="DeflaterEngine"/> class.
/// </summary>
/// <param name="memoryAllocator">The memory allocator to use for buffer allocations.</param>
/// <param name="strategy">The deflate strategy to use.</param>
public DeflaterEngine(MemoryAllocator memoryAllocator, DeflateStrategy strategy)
{
this.huffman = new DeflaterHuffman(memoryAllocator);
this.Pending = this.huffman.Pending;
this.strategy = strategy;
// Create pinned pointers to the various buffers to allow indexing
// without bounds checks.
this.windowMemoryOwner = memoryAllocator.Allocate<byte>(2 * DeflaterConstants.WSIZE);
this.window = this.windowMemoryOwner.Memory;
this.windowMemoryHandle = this.window.Pin();
this.pinnedWindowPointer = (byte*)this.windowMemoryHandle.Pointer;
this.headMemoryOwner = memoryAllocator.Allocate<short>(DeflaterConstants.HASH_SIZE);
this.head = this.headMemoryOwner.Memory;
this.headMemoryHandle = this.head.Pin();
this.pinnedHeadPointer = (short*)this.headMemoryHandle.Pointer;
this.prevMemoryOwner = memoryAllocator.Allocate<short>(DeflaterConstants.WSIZE);
this.prev = this.prevMemoryOwner.Memory;
this.prevMemoryHandle = this.prev.Pin();
this.pinnedPrevPointer = (short*)this.prevMemoryHandle.Pointer;
// We start at index 1, to avoid an implementation deficiency, that
// we cannot build a repeat pattern at index 0.
this.blockStart = this.strstart = 1;
}
/// <summary>
/// Gets the pending buffer to use.
/// </summary>
public DeflaterPendingBuffer Pending { get; }
/// <summary>
/// Deflate drives actual compression of data
/// </summary>
/// <param name="flush">True to flush input buffers</param>
/// <param name="finish">Finish deflation with the current input.</param>
/// <returns>Returns true if progress has been made.</returns>
public bool Deflate(bool flush, bool finish)
{
bool progress = false;
do
{
this.FillWindow();
bool canFlush = flush && (this.inputOff == this.inputEnd);
switch (this.compressionFunction)
{
case DeflaterConstants.DEFLATE_STORED:
progress = this.DeflateStored(canFlush, finish);
break;
case DeflaterConstants.DEFLATE_FAST:
progress = this.DeflateFast(canFlush, finish);
break;
case DeflaterConstants.DEFLATE_SLOW:
progress = this.DeflateSlow(canFlush, finish);
break;
default:
DeflateThrowHelper.ThrowUnknownCompression();
break;
}
}
while (this.Pending.IsFlushed && progress); // repeat while we have no pending output and progress was made
return progress;
}
/// <summary>
/// Sets input data to be deflated. Should only be called when <see cref="NeedsInput"/>
/// returns true
/// </summary>
/// <param name="buffer">The buffer containing input data.</param>
/// <param name="offset">The offset of the first byte of data.</param>
/// <param name="count">The number of bytes of data to use as input.</param>
public void SetInput(byte[]? buffer, int offset, int count)
{
if (buffer is null)
{
DeflateThrowHelper.ThrowNull(nameof(buffer));
}
if (offset < 0)
{
DeflateThrowHelper.ThrowOutOfRange(nameof(offset));
}
if (count < 0)
{
DeflateThrowHelper.ThrowOutOfRange(nameof(count));
}
if (this.inputOff < this.inputEnd)
{
DeflateThrowHelper.ThrowNotProcessed();
}
int end = offset + count;
// We want to throw an ArgumentOutOfRangeException early.
// The check is very tricky: it also handles integer wrap around.
if ((offset > end) || (end > buffer.Length))
{
DeflateThrowHelper.ThrowOutOfRange(nameof(count));
}
this.inputBuf = buffer;
this.inputOff = offset;
this.inputEnd = end;
}
/// <summary>
/// Determines if more <see cref="SetInput">input</see> is needed.
/// </summary>
/// <returns>Return true if input is needed via <see cref="SetInput">SetInput</see></returns>
[MethodImpl(InliningOptions.ShortMethod)]
public bool NeedsInput() => this.inputEnd == this.inputOff;
/// <summary>
/// Reset internal state
/// </summary>
[MethodImpl(InliningOptions.ShortMethod)]
public void Reset()
{
this.huffman.Reset();
this.blockStart = this.strstart = 1;
this.lookahead = 0;
this.prevAvailable = false;
this.matchLen = DeflaterConstants.MIN_MATCH - 1;
this.head.Span[..DeflaterConstants.HASH_SIZE].Clear();
this.prev.Span[..DeflaterConstants.WSIZE].Clear();
}
/// <summary>
/// Set the deflate level (0-9)
/// </summary>
/// <param name="level">The value to set the level to.</param>
public void SetLevel(int level)
{
if (level is < 0 or > 9)
{
DeflateThrowHelper.ThrowOutOfRange(nameof(level));
}
this.goodLength = DeflaterConstants.GOOD_LENGTH[level];
this.maxLazy = DeflaterConstants.MAX_LAZY[level];
this.niceLength = DeflaterConstants.NICE_LENGTH[level];
this.maxChain = DeflaterConstants.MAX_CHAIN[level];
if (DeflaterConstants.COMPR_FUNC[level] != this.compressionFunction)
{
switch (this.compressionFunction)
{
case DeflaterConstants.DEFLATE_STORED:
if (this.strstart > this.blockStart)
{
this.huffman.FlushStoredBlock(this.window.Span, this.blockStart, this.strstart - this.blockStart, false);
this.blockStart = this.strstart;
}
this.UpdateHash();
break;
case DeflaterConstants.DEFLATE_FAST:
if (this.strstart > this.blockStart)
{
this.huffman.FlushBlock(this.window.Span, this.blockStart, this.strstart - this.blockStart, false);
this.blockStart = this.strstart;
}
break;
case DeflaterConstants.DEFLATE_SLOW:
if (this.prevAvailable)
{
this.huffman.TallyLit(this.pinnedWindowPointer[this.strstart - 1] & 0xFF);
}
if (this.strstart > this.blockStart)
{
this.huffman.FlushBlock(this.window.Span, this.blockStart, this.strstart - this.blockStart, false);
this.blockStart = this.strstart;
}
this.prevAvailable = false;
this.matchLen = DeflaterConstants.MIN_MATCH - 1;
break;
}
this.compressionFunction = DeflaterConstants.COMPR_FUNC[level];
}
}
/// <summary>
/// Fill the window
/// </summary>
public void FillWindow()
{
// If the window is almost full and there is insufficient lookahead,
// move the upper half to the lower one to make room in the upper half.
if (this.strstart >= DeflaterConstants.WSIZE + DeflaterConstants.MAX_DIST)
{
this.SlideWindow();
}
// If there is not enough lookahead, but still some input left, read in the input.
if (this.lookahead < DeflaterConstants.MIN_LOOKAHEAD && this.inputOff < this.inputEnd)
{
int more = (2 * DeflaterConstants.WSIZE) - this.lookahead - this.strstart;
if (more > this.inputEnd - this.inputOff)
{
more = this.inputEnd - this.inputOff;
}
ArgumentNullException.ThrowIfNull(this.inputBuf);
Unsafe.CopyBlockUnaligned(
ref this.window.Span[this.strstart + this.lookahead],
ref this.inputBuf[this.inputOff],
unchecked((uint)more));
this.inputOff += more;
this.lookahead += more;
}
if (this.lookahead >= DeflaterConstants.MIN_MATCH)
{
this.UpdateHash();
}
}
/// <inheritdoc/>
public void Dispose()
{
if (!this.isDisposed)
{
this.huffman.Dispose();
this.windowMemoryHandle.Dispose();
this.windowMemoryOwner.Dispose();
this.headMemoryHandle.Dispose();
this.headMemoryOwner.Dispose();
this.prevMemoryHandle.Dispose();
this.prevMemoryOwner.Dispose();
this.isDisposed = true;
}
}
[MethodImpl(InliningOptions.ShortMethod)]
private void UpdateHash()
{
byte* pinned = this.pinnedWindowPointer;
this.insertHashIndex = (pinned[this.strstart] << DeflaterConstants.HASH_SHIFT) ^ pinned[this.strstart + 1];
}
/// <summary>
/// Inserts the current string in the head hash and returns the previous
/// value for this hash.
/// </summary>
/// <returns>The previous hash value</returns>
[MethodImpl(InliningOptions.ShortMethod)]
private int InsertString()
{
short match;
int hash = ((this.insertHashIndex << DeflaterConstants.HASH_SHIFT) ^ this.pinnedWindowPointer[this.strstart + (DeflaterConstants.MIN_MATCH - 1)]) & DeflaterConstants.HASH_MASK;
short* pinnedHead = this.pinnedHeadPointer;
this.pinnedPrevPointer[this.strstart & DeflaterConstants.WMASK] = match = pinnedHead[hash];
pinnedHead[hash] = unchecked((short)this.strstart);
this.insertHashIndex = hash;
return match & 0xFFFF;
}
private void SlideWindow()
{
Unsafe.CopyBlockUnaligned(
ref MemoryMarshal.GetReference(this.window.Span),
ref Unsafe.Add(ref MemoryMarshal.GetReference(this.window.Span), DeflaterConstants.WSIZE),
DeflaterConstants.WSIZE);
this.matchStart -= DeflaterConstants.WSIZE;
this.strstart -= DeflaterConstants.WSIZE;
this.blockStart -= DeflaterConstants.WSIZE;
// Slide the hash table (could be avoided with 32 bit values
// at the expense of memory usage).
short* pinnedHead = this.pinnedHeadPointer;
for (int i = 0; i < DeflaterConstants.HASH_SIZE; ++i)
{
int m = pinnedHead[i] & 0xFFFF;
pinnedHead[i] = (short)(m >= DeflaterConstants.WSIZE ? (m - DeflaterConstants.WSIZE) : 0);
}
// Slide the prev table.
short* pinnedPrev = this.pinnedPrevPointer;
for (int i = 0; i < DeflaterConstants.WSIZE; i++)
{
int m = pinnedPrev[i] & 0xFFFF;
pinnedPrev[i] = (short)(m >= DeflaterConstants.WSIZE ? (m - DeflaterConstants.WSIZE) : 0);
}
}
/// <summary>
/// <para>
/// Find the best (longest) string in the window matching the
/// string starting at strstart.
/// </para>
/// <para>
/// Preconditions:
/// <code>
/// strstart + DeflaterConstants.MAX_MATCH &lt;= window.length.</code>
/// </para>
/// </summary>
/// <param name="curMatch">The current match.</param>
/// <returns>True if a match greater than the minimum length is found</returns>
[MethodImpl(InliningOptions.HotPath)]
private bool FindLongestMatch(int curMatch)
{
int match;
int scan = this.strstart;
// scanMax is the highest position that we can look at
int scanMax = scan + Math.Min(DeflaterConstants.MAX_MATCH, this.lookahead) - 1;
int limit = Math.Max(scan - DeflaterConstants.MAX_DIST, 0);
int chainLength = this.maxChain;
int niceLength = Math.Min(this.niceLength, this.lookahead);
int matchStrt = this.matchStart;
int matchLength = this.matchLen;
matchLength = Math.Max(matchLength, DeflaterConstants.MIN_MATCH - 1);
this.matchLen = matchLength;
if (scan > scanMax - matchLength)
{
return false;
}
int scanEndPosition = scan + matchLength;
byte* pinnedWindow = this.pinnedWindowPointer;
int scanStart = this.strstart;
byte scanEnd1 = pinnedWindow[scanEndPosition - 1];
byte scanEnd = pinnedWindow[scanEndPosition];
// Do not waste too much time if we already have a good match:
if (matchLength >= this.goodLength)
{
chainLength >>= 2;
}
short* pinnedPrev = this.pinnedPrevPointer;
do
{
match = curMatch;
scan = scanStart;
int matchEndPosition = match + matchLength;
if (pinnedWindow[matchEndPosition] != scanEnd
|| pinnedWindow[matchEndPosition - 1] != scanEnd1
|| pinnedWindow[match] != pinnedWindow[scan]
|| pinnedWindow[++match] != pinnedWindow[++scan])
{
continue;
}
// scan is set to strstart+1 and the comparison passed, so
// scanMax - scan is the maximum number of bytes we can compare.
// below we compare 8 bytes at a time, so first we compare
// (scanMax - scan) % 8 bytes, so the remainder is a multiple of 8
// n & (8 - 1) == n % 8.
switch ((scanMax - scan) & 7)
{
case 1:
if (pinnedWindow[++scan] == pinnedWindow[++match])
{
break;
}
break;
case 2:
if (pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match])
{
break;
}
break;
case 3:
if (pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match])
{
break;
}
break;
case 4:
if (pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match])
{
break;
}
break;
case 5:
if (pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match])
{
break;
}
break;
case 6:
if (pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match])
{
break;
}
break;
case 7:
if (pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match])
{
break;
}
break;
}
if (pinnedWindow[scan] == pinnedWindow[match])
{
// We check for insufficient lookahead only every 8th comparison;
// the 256th check will be made at strstart + 258 unless lookahead is
// exhausted first.
do
{
if (scan == scanMax)
{
++scan; // advance to first position not matched
++match;
break;
}
}
while (pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match]
&& pinnedWindow[++scan] == pinnedWindow[++match]);
}
if (scan - scanStart > matchLength)
{
matchStrt = curMatch;
matchLength = scan - scanStart;
if (matchLength >= niceLength)
{
break;
}
scanEnd1 = pinnedWindow[scan - 1];
scanEnd = pinnedWindow[scan];
}
}
while ((curMatch = pinnedPrev[curMatch & DeflaterConstants.WMASK] & 0xFFFF) > limit && --chainLength != 0);
this.matchStart = matchStrt;
this.matchLen = matchLength;
return matchLength >= DeflaterConstants.MIN_MATCH;
}
private bool DeflateStored(bool flush, bool finish)
{
if (!flush && (this.lookahead == 0))
{
return false;
}
this.strstart += this.lookahead;
this.lookahead = 0;
int storedLength = this.strstart - this.blockStart;
if ((storedLength >= DeflaterConstants.MAX_BLOCK_SIZE) || // Block is full
(this.blockStart < DeflaterConstants.WSIZE && storedLength >= DeflaterConstants.MAX_DIST) || // Block may move out of window
flush)
{
bool lastBlock = finish;
if (storedLength > DeflaterConstants.MAX_BLOCK_SIZE)
{
storedLength = DeflaterConstants.MAX_BLOCK_SIZE;
lastBlock = false;
}
this.huffman.FlushStoredBlock(this.window.Span, this.blockStart, storedLength, lastBlock);
this.blockStart += storedLength;
return !(lastBlock || storedLength == 0);
}
return true;
}
private bool DeflateFast(bool flush, bool finish)
{
if (this.lookahead < DeflaterConstants.MIN_LOOKAHEAD && !flush)
{
return false;
}
const int windowLen = (2 * DeflaterConstants.WSIZE) - DeflaterConstants.MIN_LOOKAHEAD;
while (this.lookahead >= DeflaterConstants.MIN_LOOKAHEAD || flush)
{
if (this.lookahead == 0)
{
// We are flushing everything
this.huffman.FlushBlock(this.window.Span, this.blockStart, this.strstart - this.blockStart, finish);
this.blockStart = this.strstart;
return false;
}
if (this.strstart > windowLen)
{
// slide window, as FindLongestMatch needs this.
// This should only happen when flushing and the window
// is almost full.
this.SlideWindow();
}
int hashHead;
if (this.lookahead >= DeflaterConstants.MIN_MATCH &&
(hashHead = this.InsertString()) != 0 &&
this.strategy != DeflateStrategy.HuffmanOnly &&
this.strstart - hashHead <= DeflaterConstants.MAX_DIST &&
this.FindLongestMatch(hashHead))
{
// longestMatch sets matchStart and matchLen
bool full = this.huffman.TallyDist(this.strstart - this.matchStart, this.matchLen);
this.lookahead -= this.matchLen;
if (this.matchLen <= this.maxLazy && this.lookahead >= DeflaterConstants.MIN_MATCH)
{
while (--this.matchLen > 0)
{
++this.strstart;
this.InsertString();
}
++this.strstart;
}
else
{
this.strstart += this.matchLen;
if (this.lookahead >= DeflaterConstants.MIN_MATCH - 1)
{
this.UpdateHash();
}
}
this.matchLen = DeflaterConstants.MIN_MATCH - 1;
if (!full)
{
continue;
}
}
else
{
// No match found
this.huffman.TallyLit(this.pinnedWindowPointer[this.strstart] & 0xff);
++this.strstart;
--this.lookahead;
}
if (this.huffman.IsFull())
{
bool lastBlock = finish && (this.lookahead == 0);
this.huffman.FlushBlock(this.window.Span, this.blockStart, this.strstart - this.blockStart, lastBlock);
this.blockStart = this.strstart;
return !lastBlock;
}
}
return true;
}
private bool DeflateSlow(bool flush, bool finish)
{
if (this.lookahead < DeflaterConstants.MIN_LOOKAHEAD && !flush)
{
return false;
}
const int windowLen = (2 * DeflaterConstants.WSIZE) - DeflaterConstants.MIN_LOOKAHEAD;
while (this.lookahead >= DeflaterConstants.MIN_LOOKAHEAD || flush)
{
if (this.lookahead == 0)
{
if (this.prevAvailable)
{
this.huffman.TallyLit(this.pinnedWindowPointer[this.strstart - 1] & 0xff);
}
this.prevAvailable = false;
// We are flushing everything
this.huffman.FlushBlock(this.window.Span, this.blockStart, this.strstart - this.blockStart, finish);
this.blockStart = this.strstart;
return false;
}
if (this.strstart >= windowLen)
{
// slide window, as FindLongestMatch needs this.
// This should only happen when flushing and the window
// is almost full.
this.SlideWindow();
}
int prevMatch = this.matchStart;
int prevLen = this.matchLen;
if (this.lookahead >= DeflaterConstants.MIN_MATCH)
{
int hashHead = this.InsertString();
if (this.strategy != DeflateStrategy.HuffmanOnly &&
hashHead != 0 &&
this.strstart - hashHead <= DeflaterConstants.MAX_DIST &&
this.FindLongestMatch(hashHead))
{
// longestMatch sets matchStart and matchLen
// Discard match if too small and too far away
if (this.matchLen <= 5 && (this.strategy == DeflateStrategy.Filtered || (this.matchLen == DeflaterConstants.MIN_MATCH && this.strstart - this.matchStart > TooFar)))
{
this.matchLen = DeflaterConstants.MIN_MATCH - 1;
}
}
}
// previous match was better
if ((prevLen >= DeflaterConstants.MIN_MATCH) && (this.matchLen <= prevLen))
{
this.huffman.TallyDist(this.strstart - 1 - prevMatch, prevLen);
prevLen -= 2;
do
{
this.strstart++;
this.lookahead--;
if (this.lookahead >= DeflaterConstants.MIN_MATCH)
{
this.InsertString();
}
}
while (--prevLen > 0);
this.strstart++;
this.lookahead--;
this.prevAvailable = false;
this.matchLen = DeflaterConstants.MIN_MATCH - 1;
}
else
{
if (this.prevAvailable)
{
this.huffman.TallyLit(this.pinnedWindowPointer[this.strstart - 1] & 0xff);
}
this.prevAvailable = true;
this.strstart++;
this.lookahead--;
}
if (this.huffman.IsFull())
{
int len = this.strstart - this.blockStart;
if (this.prevAvailable)
{
len--;
}
bool lastBlock = finish && (this.lookahead == 0) && !this.prevAvailable;
this.huffman.FlushBlock(this.window.Span, this.blockStart, len, lastBlock);
this.blockStart += len;
return !lastBlock;
}
}
return true;
}
}

979
src/ImageSharp/Compression/Zlib/DeflaterHuffman.cs

@ -1,979 +0,0 @@
// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using System.Buffers;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using SixLabors.ImageSharp.Memory;
namespace SixLabors.ImageSharp.Compression.Zlib;
/// <summary>
/// Performs Deflate Huffman encoding.
/// </summary>
internal sealed unsafe class DeflaterHuffman : IDisposable
{
private const int BufferSize = 1 << (DeflaterConstants.DEFAULT_MEM_LEVEL + 6);
// The number of literal codes.
private const int LiteralNumber = 286;
// Number of distance codes
private const int DistanceNumber = 30;
// Number of codes used to transfer bit lengths
private const int BitLengthNumber = 19;
// Repeat previous bit length 3-6 times (2 bits of repeat count)
private const int Repeat3To6 = 16;
// Repeat a zero length 3-10 times (3 bits of repeat count)
private const int Repeat3To10 = 17;
// Repeat a zero length 11-138 times (7 bits of repeat count)
private const int Repeat11To138 = 18;
private const int EofSymbol = 256;
private Tree literalTree;
private Tree distTree;
private Tree blTree;
// Buffer for distances
private readonly IMemoryOwner<short> distanceMemoryOwner;
private readonly short* pinnedDistanceBuffer;
private MemoryHandle distanceBufferHandle;
private readonly IMemoryOwner<short> literalMemoryOwner;
private readonly short* pinnedLiteralBuffer;
private MemoryHandle literalBufferHandle;
private int lastLiteral;
private int extraBits;
private bool isDisposed;
/// <summary>
/// Initializes a new instance of the <see cref="DeflaterHuffman"/> class.
/// </summary>
/// <param name="memoryAllocator">The memory allocator to use for buffer allocations.</param>
public DeflaterHuffman(MemoryAllocator memoryAllocator)
{
this.Pending = new DeflaterPendingBuffer(memoryAllocator);
this.literalTree = new Tree(memoryAllocator, LiteralNumber, 257, 15);
this.distTree = new Tree(memoryAllocator, DistanceNumber, 1, 15);
this.blTree = new Tree(memoryAllocator, BitLengthNumber, 4, 7);
this.distanceMemoryOwner = memoryAllocator.Allocate<short>(BufferSize);
this.distanceBufferHandle = this.distanceMemoryOwner.Memory.Pin();
this.pinnedDistanceBuffer = (short*)this.distanceBufferHandle.Pointer;
this.literalMemoryOwner = memoryAllocator.Allocate<short>(BufferSize);
this.literalBufferHandle = this.literalMemoryOwner.Memory.Pin();
this.pinnedLiteralBuffer = (short*)this.literalBufferHandle.Pointer;
}
#pragma warning disable SA1201 // Elements should appear in the correct order
// See RFC 1951 3.2.6
// Literal codes
private static readonly short[] StaticLCodes =
[
12, 140, 76, 204, 44, 172, 108, 236, 28, 156, 92, 220, 60, 188, 124, 252,
2, 130, 66, 194, 34, 162, 98, 226, 18, 146, 82, 210, 50, 178, 114, 242,
10, 138, 74, 202, 42, 170, 106, 234, 26, 154, 90, 218, 58, 186, 122, 250,
6, 134, 70, 198, 38, 166, 102, 230, 22, 150, 86, 214, 54, 182, 118, 246,
14, 142, 78, 206, 46, 174, 110, 238, 30, 158, 94, 222, 62, 190, 126, 254,
1, 129, 65, 193, 33, 161, 97, 225, 17, 145, 81, 209, 49, 177, 113, 241, 9,
137, 73, 201, 41, 169, 105, 233, 25, 153, 89, 217, 57, 185, 121, 249, 5,
133, 69, 197, 37, 165, 101, 229, 21, 149, 85, 213, 53, 181, 117, 245, 13,
141, 77, 205, 45, 173, 109, 237, 29, 157, 93, 221, 61, 189, 125, 253, 19,
275, 147, 403, 83, 339, 211, 467, 51, 307, 179, 435, 115, 371, 243, 499,
11, 267, 139, 395, 75, 331, 203, 459, 43, 299, 171, 427, 107, 363, 235, 491,
27, 283, 155, 411, 91, 347, 219, 475, 59, 315, 187, 443, 123, 379, 251, 507,
7, 263, 135, 391, 71, 327, 199, 455, 39, 295, 167, 423, 103, 359, 231, 487,
23, 279, 151, 407, 87, 343, 215, 471, 55, 311, 183, 439, 119, 375, 247, 503,
15, 271, 143, 399, 79, 335, 207, 463, 47, 303, 175, 431, 111, 367, 239, 495,
31, 287, 159, 415, 95, 351, 223, 479, 63, 319, 191, 447, 127, 383, 255, 511,
0, 64, 32, 96, 16, 80, 48, 112, 8, 72, 40, 104, 24, 88, 56, 120, 4, 68, 36,
100, 20, 84, 52, 116, 3, 131, 67, 195, 35, 163
];
private static ReadOnlySpan<byte> StaticLLength =>
[
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,
9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,
9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,
9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,
9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,
9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,
9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8
];
// Distance codes and lengths.
private static readonly short[] StaticDCodes =
[
0, 16, 8, 24, 4, 20, 12, 28, 2, 18, 10, 26, 6, 22, 14,
30, 1, 17, 9, 25, 5, 21, 13, 29, 3, 19, 11, 27, 7, 23
];
private static ReadOnlySpan<byte> StaticDLength =>
[
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5
];
#pragma warning restore SA1201 // Elements should appear in the correct order
/// <summary>
/// Gets the lengths of the bit length codes are sent in order of decreasing probability, to avoid transmitting the lengths for unused bit length codes.
/// </summary>
private static ReadOnlySpan<byte> BitLengthOrder =>
[
16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15
];
private static ReadOnlySpan<byte> Bit4Reverse =>
[
0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15
];
/// <summary>
/// Gets the pending buffer to use.
/// </summary>
public DeflaterPendingBuffer Pending { get; private set; }
/// <summary>
/// Reset internal state
/// </summary>
[MethodImpl(InliningOptions.ShortMethod)]
public void Reset()
{
this.lastLiteral = 0;
this.extraBits = 0;
this.literalTree.Reset();
this.distTree.Reset();
this.blTree.Reset();
}
/// <summary>
/// Write all trees to pending buffer
/// </summary>
/// <param name="blTreeCodes">The number/rank of treecodes to send.</param>
public void SendAllTrees(int blTreeCodes)
{
this.blTree.BuildCodes();
this.literalTree.BuildCodes();
this.distTree.BuildCodes();
this.Pending.WriteBits(this.literalTree.NumCodes - 257, 5);
this.Pending.WriteBits(this.distTree.NumCodes - 1, 5);
this.Pending.WriteBits(blTreeCodes - 4, 4);
for (int rank = 0; rank < blTreeCodes; rank++)
{
this.Pending.WriteBits(this.blTree.Length[BitLengthOrder[rank]], 3);
}
this.literalTree.WriteTree(this.Pending, this.blTree);
this.distTree.WriteTree(this.Pending, this.blTree);
}
/// <summary>
/// Compress current buffer writing data to pending buffer
/// </summary>
public void CompressBlock()
{
DeflaterPendingBuffer pendingBuffer = this.Pending;
short* pinnedDistance = this.pinnedDistanceBuffer;
short* pinnedLiteral = this.pinnedLiteralBuffer;
for (int i = 0; i < this.lastLiteral; i++)
{
int litlen = pinnedLiteral[i] & 0xFF;
int dist = pinnedDistance[i];
if (dist-- != 0)
{
int lc = Lcode(litlen);
this.literalTree.WriteSymbol(pendingBuffer, lc);
int bits = (int)(((uint)lc - 261) / 4);
if (bits is > 0 and <= 5)
{
this.Pending.WriteBits(litlen & ((1 << bits) - 1), bits);
}
int dc = Dcode(dist);
this.distTree.WriteSymbol(pendingBuffer, dc);
bits = (dc >> 1) - 1;
if (bits > 0)
{
this.Pending.WriteBits(dist & ((1 << bits) - 1), bits);
}
}
else
{
this.literalTree.WriteSymbol(pendingBuffer, litlen);
}
}
this.literalTree.WriteSymbol(pendingBuffer, EofSymbol);
}
/// <summary>
/// Flush block to output with no compression
/// </summary>
/// <param name="stored">Data to write</param>
/// <param name="storedOffset">Index of first byte to write</param>
/// <param name="storedLength">Count of bytes to write</param>
/// <param name="lastBlock">True if this is the last block</param>
[MethodImpl(InliningOptions.ShortMethod)]
public void FlushStoredBlock(ReadOnlySpan<byte> stored, int storedOffset, int storedLength, bool lastBlock)
{
this.Pending.WriteBits((DeflaterConstants.STORED_BLOCK << 1) + (lastBlock ? 1 : 0), 3);
this.Pending.AlignToByte();
this.Pending.WriteShort(storedLength);
this.Pending.WriteShort(~storedLength);
this.Pending.WriteBlock(stored, storedOffset, storedLength);
this.Reset();
}
/// <summary>
/// Flush block to output with compression
/// </summary>
/// <param name="stored">Data to flush</param>
/// <param name="storedOffset">Index of first byte to flush</param>
/// <param name="storedLength">Count of bytes to flush</param>
/// <param name="lastBlock">True if this is the last block</param>
public void FlushBlock(ReadOnlySpan<byte> stored, int storedOffset, int storedLength, bool lastBlock)
{
this.literalTree.Frequencies[EofSymbol]++;
// Build trees
this.literalTree.BuildTree();
this.distTree.BuildTree();
// Calculate bitlen frequency
this.literalTree.CalcBLFreq(this.blTree);
this.distTree.CalcBLFreq(this.blTree);
// Build bitlen tree
this.blTree.BuildTree();
int blTreeCodes = 4;
for (int i = 18; i > blTreeCodes; i--)
{
if (this.blTree.Length[BitLengthOrder[i]] > 0)
{
blTreeCodes = i + 1;
}
}
int opt_len = 14 + (blTreeCodes * 3) + this.blTree.GetEncodedLength()
+ this.literalTree.GetEncodedLength() + this.distTree.GetEncodedLength()
+ this.extraBits;
int static_len = this.extraBits;
ref byte staticLLengthRef = ref MemoryMarshal.GetReference(StaticLLength);
for (nuint i = 0; i < LiteralNumber; i++)
{
static_len += this.literalTree.Frequencies[i] * Unsafe.Add(ref staticLLengthRef, i);
}
ref byte staticDLengthRef = ref MemoryMarshal.GetReference(StaticDLength);
for (nuint i = 0; i < DistanceNumber; i++)
{
static_len += this.distTree.Frequencies[i] * Unsafe.Add(ref staticDLengthRef, i);
}
if (opt_len >= static_len)
{
// Force static trees
opt_len = static_len;
}
if (storedOffset >= 0 && storedLength + 4 < opt_len >> 3)
{
// Store Block
this.FlushStoredBlock(stored, storedOffset, storedLength, lastBlock);
}
else if (opt_len == static_len)
{
// Encode with static tree
this.Pending.WriteBits((DeflaterConstants.STATIC_TREES << 1) + (lastBlock ? 1 : 0), 3);
this.literalTree.SetStaticCodes(StaticLCodes, StaticLLength);
this.distTree.SetStaticCodes(StaticDCodes, StaticDLength);
this.CompressBlock();
this.Reset();
}
else
{
// Encode with dynamic tree
this.Pending.WriteBits((DeflaterConstants.DYN_TREES << 1) + (lastBlock ? 1 : 0), 3);
this.SendAllTrees(blTreeCodes);
this.CompressBlock();
this.Reset();
}
}
/// <summary>
/// Get value indicating if internal buffer is full
/// </summary>
/// <returns>true if buffer is full</returns>
[MethodImpl(InliningOptions.ShortMethod)]
public bool IsFull() => this.lastLiteral >= BufferSize;
/// <summary>
/// Add literal to buffer
/// </summary>
/// <param name="literal">Literal value to add to buffer.</param>
/// <returns>Value indicating internal buffer is full</returns>
[MethodImpl(InliningOptions.ShortMethod)]
public bool TallyLit(int literal)
{
this.pinnedDistanceBuffer[this.lastLiteral] = 0;
this.pinnedLiteralBuffer[this.lastLiteral++] = (byte)literal;
this.literalTree.Frequencies[literal]++;
return this.IsFull();
}
/// <summary>
/// Add distance code and length to literal and distance trees
/// </summary>
/// <param name="distance">Distance code</param>
/// <param name="length">Length</param>
/// <returns>Value indicating if internal buffer is full</returns>
[MethodImpl(InliningOptions.ShortMethod)]
public bool TallyDist(int distance, int length)
{
this.pinnedDistanceBuffer[this.lastLiteral] = (short)distance;
this.pinnedLiteralBuffer[this.lastLiteral++] = (byte)(length - 3);
int lc = Lcode(length - 3);
this.literalTree.Frequencies[lc]++;
if (lc >= 265 && lc < 285)
{
this.extraBits += (int)(((uint)lc - 261) / 4);
}
int dc = Dcode(distance - 1);
this.distTree.Frequencies[dc]++;
if (dc >= 4)
{
this.extraBits += (dc >> 1) - 1;
}
return this.IsFull();
}
/// <summary>
/// Reverse the bits of a 16 bit value.
/// </summary>
/// <param name="toReverse">Value to reverse bits</param>
/// <returns>Value with bits reversed</returns>
[MethodImpl(InliningOptions.ShortMethod)]
public static short BitReverse(int toReverse)
{
/* Use unsafe offsetting and manually validate the input index to reduce the
* total number of conditional branches. There are two main cases to test here:
* 1. In the first 3, the input value (or some combination of it) is combined
* with & 0xF, which results in a maximum value of 0xF no matter what the
* input value was. That is 15, which is always in range for the target span.
* As a result, no input validation is needed at all in this case.
* 2. There are two cases where the input value might cause an invalid access:
* when it is either negative, or greater than 15 << 12. We can test both
* conditions in a single pass by casting the input value to uint and right
* shifting it by 12, which also preserves the sign. If it is a negative
* value (2-complement), the test will fail as the uint cast will result
* in a much larger value. If the value was simply too high, the test will
* fail as expected. We can't simply check whether the value is lower than
* 15 << 12, because higher values are acceptable in the first 3 accesses.
* Doing this reduces the total number of index checks from 4 down to just 1. */
int toReverseRightShiftBy12 = toReverse >> 12;
Guard.MustBeLessThanOrEqualTo<uint>((uint)toReverseRightShiftBy12, 15, nameof(toReverse));
ref byte bit4ReverseRef = ref MemoryMarshal.GetReference(Bit4Reverse);
return (short)((Unsafe.Add(ref bit4ReverseRef, (uint)toReverse & 0xF) << 12)
| (Unsafe.Add(ref bit4ReverseRef, (uint)(toReverse >> 4) & 0xF) << 8)
| (Unsafe.Add(ref bit4ReverseRef, (uint)(toReverse >> 8) & 0xF) << 4)
| Unsafe.Add(ref bit4ReverseRef, (uint)toReverseRightShiftBy12));
}
/// <inheritdoc/>
public void Dispose()
{
if (!this.isDisposed)
{
this.Pending.Dispose();
this.distanceBufferHandle.Dispose();
this.distanceMemoryOwner.Dispose();
this.literalBufferHandle.Dispose();
this.literalMemoryOwner.Dispose();
this.literalTree.Dispose();
this.blTree.Dispose();
this.distTree.Dispose();
this.isDisposed = true;
}
}
[MethodImpl(InliningOptions.ShortMethod)]
private static int Lcode(int length)
{
if (length == 255)
{
return 285;
}
int code = 257;
while (length >= 8)
{
code += 4;
length >>= 1;
}
return code + length;
}
[MethodImpl(InliningOptions.ShortMethod)]
private static int Dcode(int distance)
{
int code = 0;
while (distance >= 4)
{
code += 2;
distance >>= 1;
}
return code + distance;
}
private sealed class Tree : IDisposable
{
private readonly int minNumCodes;
private readonly int[] bitLengthCounts;
private readonly int maxLength;
private bool isDisposed;
private readonly int elementCount;
private readonly MemoryAllocator memoryAllocator;
private IMemoryOwner<short> codesMemoryOwner;
private MemoryHandle codesMemoryHandle;
private readonly short* codes;
private IMemoryOwner<short> frequenciesMemoryOwner;
private MemoryHandle frequenciesMemoryHandle;
private IMemoryOwner<byte> lengthsMemoryOwner;
private MemoryHandle lengthsMemoryHandle;
public Tree(MemoryAllocator memoryAllocator, int elements, int minCodes, int maxLength)
{
this.memoryAllocator = memoryAllocator;
this.elementCount = elements;
this.minNumCodes = minCodes;
this.maxLength = maxLength;
this.frequenciesMemoryOwner = memoryAllocator.Allocate<short>(elements);
this.frequenciesMemoryHandle = this.frequenciesMemoryOwner.Memory.Pin();
this.Frequencies = (short*)this.frequenciesMemoryHandle.Pointer;
this.lengthsMemoryOwner = memoryAllocator.Allocate<byte>(elements);
this.lengthsMemoryHandle = this.lengthsMemoryOwner.Memory.Pin();
this.Length = (byte*)this.lengthsMemoryHandle.Pointer;
this.codesMemoryOwner = memoryAllocator.Allocate<short>(elements);
this.codesMemoryHandle = this.codesMemoryOwner.Memory.Pin();
this.codes = (short*)this.codesMemoryHandle.Pointer;
// Maxes out at 15.
this.bitLengthCounts = new int[maxLength];
}
public int NumCodes { get; private set; }
public short* Frequencies { get; }
public byte* Length { get; }
/// <summary>
/// Resets the internal state of the tree
/// </summary>
[MethodImpl(InliningOptions.ShortMethod)]
public void Reset()
{
this.frequenciesMemoryOwner.Memory.Span.Clear();
this.lengthsMemoryOwner.Memory.Span.Clear();
this.codesMemoryOwner.Memory.Span.Clear();
}
[MethodImpl(InliningOptions.ShortMethod)]
public void WriteSymbol(DeflaterPendingBuffer pendingBuffer, int code)
=> pendingBuffer.WriteBits(this.codes[code] & 0xFFFF, this.Length[code]);
/// <summary>
/// Set static codes and length
/// </summary>
/// <param name="staticCodes">new codes</param>
/// <param name="staticLengths">length for new codes</param>
[MethodImpl(InliningOptions.ShortMethod)]
public void SetStaticCodes(ReadOnlySpan<short> staticCodes, ReadOnlySpan<byte> staticLengths)
{
staticCodes.CopyTo(this.codesMemoryOwner.Memory.Span);
staticLengths.CopyTo(this.lengthsMemoryOwner.Memory.Span);
}
/// <summary>
/// Build dynamic codes and lengths
/// </summary>
public void BuildCodes()
{
// Maxes out at 15 * 4
Span<int> nextCode = stackalloc int[this.maxLength];
ref int nextCodeRef = ref MemoryMarshal.GetReference(nextCode);
ref int bitLengthCountsRef = ref MemoryMarshal.GetReference<int>(this.bitLengthCounts);
int code = 0;
for (int bits = 0; bits < this.maxLength; bits++)
{
Unsafe.Add(ref nextCodeRef, (uint)bits) = code;
code += Unsafe.Add(ref bitLengthCountsRef, (uint)bits) << (15 - bits);
}
for (int i = 0; i < this.NumCodes; i++)
{
int bits = this.Length[i];
if (bits > 0)
{
this.codes[i] = BitReverse(Unsafe.Add(ref nextCodeRef, (uint)(bits - 1)));
Unsafe.Add(ref nextCodeRef, (uint)(bits - 1)) += 1 << (16 - bits);
}
}
}
[MethodImpl(InliningOptions.HotPath)]
public void BuildTree()
{
int numSymbols = this.elementCount;
// heap is a priority queue, sorted by frequency, least frequent
// nodes first. The heap is a binary tree, with the property, that
// the parent node is smaller than both child nodes. This assures
// that the smallest node is the first parent.
//
// The binary tree is encoded in an array: 0 is root node and
// the nodes 2*n+1, 2*n+2 are the child nodes of node n.
// Maxes out at 286 * 4 so too large for the stack.
using (IMemoryOwner<int> heapMemoryOwner = this.memoryAllocator.Allocate<int>(numSymbols))
{
ref int heapRef = ref MemoryMarshal.GetReference(heapMemoryOwner.Memory.Span);
int heapLen = 0;
int maxCode = 0;
for (int n = 0; n < numSymbols; n++)
{
int freq = this.Frequencies[n];
if (freq != 0)
{
// Insert n into heap
int pos = heapLen++;
int ppos;
while (pos > 0 && this.Frequencies[Unsafe.Add(ref heapRef, (uint)(ppos = (pos - 1) >> 1))] > freq)
{
Unsafe.Add(ref heapRef, pos) = Unsafe.Add(ref heapRef, (uint)ppos);
pos = ppos;
}
Unsafe.Add(ref heapRef, (uint)pos) = n;
maxCode = n;
}
}
// We could encode a single literal with 0 bits but then we
// don't see the literals. Therefore we force at least two
// literals to avoid this case. We don't care about order in
// this case, both literals get a 1 bit code.
while (heapLen < 2)
{
Unsafe.Add(ref heapRef, (uint)heapLen++) = maxCode < 2 ? ++maxCode : 0;
}
this.NumCodes = Math.Max(maxCode + 1, this.minNumCodes);
int numLeafs = heapLen;
int childrenLength = (4 * heapLen) - 2;
using (IMemoryOwner<int> childrenMemoryOwner = this.memoryAllocator.Allocate<int>(childrenLength))
using (IMemoryOwner<int> valuesMemoryOwner = this.memoryAllocator.Allocate<int>((2 * heapLen) - 1))
{
ref int childrenRef = ref MemoryMarshal.GetReference(childrenMemoryOwner.Memory.Span);
ref int valuesRef = ref MemoryMarshal.GetReference(valuesMemoryOwner.Memory.Span);
int numNodes = numLeafs;
for (nuint i = 0; i < (uint)heapLen; i++)
{
int node = Unsafe.Add(ref heapRef, i);
nuint i2 = 2 * i;
Unsafe.Add(ref childrenRef, i2) = node;
Unsafe.Add(ref childrenRef, i2 + 1) = -1;
Unsafe.Add(ref valuesRef, i) = this.Frequencies[node] << 8;
Unsafe.Add(ref heapRef, i) = (int)i;
}
// Construct the Huffman tree by repeatedly combining the least two
// frequent nodes.
do
{
int first = Unsafe.Add(ref heapRef, 0);
int last = Unsafe.Add(ref heapRef, (uint)--heapLen);
// Propagate the hole to the leafs of the heap
int ppos = 0;
int path = 1;
while (path < heapLen)
{
if (path + 1 < heapLen && Unsafe.Add(ref valuesRef, (uint)Unsafe.Add(ref heapRef, (uint)path)) > Unsafe.Add(ref valuesRef, (uint)Unsafe.Add(ref heapRef, (uint)(path + 1))))
{
path++;
}
Unsafe.Add(ref heapRef, (uint)ppos) = Unsafe.Add(ref heapRef, (uint)path);
ppos = path;
path = (path * 2) + 1;
}
// Now propagate the last element down along path. Normally
// it shouldn't go too deep.
int lastVal = Unsafe.Add(ref valuesRef, (uint)last);
while ((path = ppos) > 0
&& Unsafe.Add(ref valuesRef, (uint)Unsafe.Add(ref heapRef, (uint)(ppos = (path - 1) >> 1))) > lastVal)
{
Unsafe.Add(ref heapRef, (uint)path) = Unsafe.Add(ref heapRef, (uint)ppos);
}
Unsafe.Add(ref heapRef, (uint)path) = last;
int second = Unsafe.Add(ref heapRef, 0);
// Create a new node father of first and second
last = numNodes++;
Unsafe.Add(ref childrenRef, (uint)(2 * last)) = first;
Unsafe.Add(ref childrenRef, (uint)((2 * last) + 1)) = second;
int mindepth = Math.Min(Unsafe.Add(ref valuesRef, (uint)first) & 0xFF, Unsafe.Add(ref valuesRef, (uint)second) & 0xFF);
Unsafe.Add(ref valuesRef, (uint)last) = lastVal = Unsafe.Add(ref valuesRef, (uint)first) + Unsafe.Add(ref valuesRef, (uint)second) - mindepth + 1;
// Again, propagate the hole to the leafs
ppos = 0;
path = 1;
while (path < heapLen)
{
if (path + 1 < heapLen
&& Unsafe.Add(ref valuesRef, (uint)Unsafe.Add(ref heapRef, (uint)path)) > Unsafe.Add(ref valuesRef, (uint)Unsafe.Add(ref heapRef, (uint)(path + 1))))
{
path++;
}
Unsafe.Add(ref heapRef, (uint)ppos) = Unsafe.Add(ref heapRef, (uint)path);
ppos = path;
path = (ppos * 2) + 1;
}
// Now propagate the new element down along path
while ((path = ppos) > 0 && Unsafe.Add(ref valuesRef, (uint)Unsafe.Add(ref heapRef, (uint)(ppos = (path - 1) >> 1))) > lastVal)
{
Unsafe.Add(ref heapRef, (uint)path) = Unsafe.Add(ref heapRef, (uint)ppos);
}
Unsafe.Add(ref heapRef, (uint)path) = last;
}
while (heapLen > 1);
if (Unsafe.Add(ref heapRef, 0) != (childrenLength >> 1) - 1)
{
DeflateThrowHelper.ThrowHeapViolated();
}
this.BuildLength(childrenMemoryOwner.Memory.Span);
}
}
}
/// <summary>
/// Get encoded length
/// </summary>
/// <returns>Encoded length, the sum of frequencies * lengths</returns>
[MethodImpl(InliningOptions.ShortMethod)]
public int GetEncodedLength()
{
int len = 0;
for (int i = 0; i < this.elementCount; i++)
{
len += this.Frequencies[i] * this.Length[i];
}
return len;
}
/// <summary>
/// Scan a literal or distance tree to determine the frequencies of the codes
/// in the bit length tree.
/// </summary>
public void CalcBLFreq(Tree blTree)
{
int maxCount; // max repeat count
int minCount; // min repeat count
int count; // repeat count of the current code
int curLen = -1; // length of current code
int i = 0;
while (i < this.NumCodes)
{
count = 1;
int nextlen = this.Length[i];
if (nextlen == 0)
{
maxCount = 138;
minCount = 3;
}
else
{
maxCount = 6;
minCount = 3;
if (curLen != nextlen)
{
blTree.Frequencies[nextlen]++;
count = 0;
}
}
curLen = nextlen;
i++;
while (i < this.NumCodes && curLen == this.Length[i])
{
i++;
if (++count >= maxCount)
{
break;
}
}
if (count < minCount)
{
blTree.Frequencies[curLen] += (short)count;
}
else if (curLen != 0)
{
blTree.Frequencies[Repeat3To6]++;
}
else if (count <= 10)
{
blTree.Frequencies[Repeat3To10]++;
}
else
{
blTree.Frequencies[Repeat11To138]++;
}
}
}
/// <summary>
/// Write the tree values.
/// </summary>
/// <param name="pendingBuffer">The pending buffer.</param>
/// <param name="bitLengthTree">The tree to write.</param>
public void WriteTree(DeflaterPendingBuffer pendingBuffer, Tree bitLengthTree)
{
int maxCount; // max repeat count
int minCount; // min repeat count
int count; // repeat count of the current code
int curLen = -1; // length of current code
int i = 0;
while (i < this.NumCodes)
{
count = 1;
int nextlen = this.Length[i];
if (nextlen == 0)
{
maxCount = 138;
minCount = 3;
}
else
{
maxCount = 6;
minCount = 3;
if (curLen != nextlen)
{
bitLengthTree.WriteSymbol(pendingBuffer, nextlen);
count = 0;
}
}
curLen = nextlen;
i++;
while (i < this.NumCodes && curLen == this.Length[i])
{
i++;
if (++count >= maxCount)
{
break;
}
}
if (count < minCount)
{
while (count-- > 0)
{
bitLengthTree.WriteSymbol(pendingBuffer, curLen);
}
}
else if (curLen != 0)
{
bitLengthTree.WriteSymbol(pendingBuffer, Repeat3To6);
pendingBuffer.WriteBits(count - 3, 2);
}
else if (count <= 10)
{
bitLengthTree.WriteSymbol(pendingBuffer, Repeat3To10);
pendingBuffer.WriteBits(count - 3, 3);
}
else
{
bitLengthTree.WriteSymbol(pendingBuffer, Repeat11To138);
pendingBuffer.WriteBits(count - 11, 7);
}
}
}
private void BuildLength(ReadOnlySpan<int> children)
{
byte* lengthPtr = this.Length;
ref int childrenRef = ref MemoryMarshal.GetReference(children);
ref int bitLengthCountsRef = ref MemoryMarshal.GetReference<int>(this.bitLengthCounts);
int maxLen = this.maxLength;
int numNodes = children.Length >> 1;
int numLeafs = (numNodes + 1) >> 1;
int overflow = 0;
Array.Clear(this.bitLengthCounts, 0, maxLen);
// First calculate optimal bit lengths
using (IMemoryOwner<int> lengthsMemoryOwner = this.memoryAllocator.Allocate<int>(numNodes, AllocationOptions.Clean))
{
ref int lengthsRef = ref MemoryMarshal.GetReference(lengthsMemoryOwner.Memory.Span);
for (int i = numNodes - 1; i >= 0; i--)
{
if (children[(2 * i) + 1] != -1)
{
int bitLength = Unsafe.Add(ref lengthsRef, (uint)i) + 1;
if (bitLength > maxLen)
{
bitLength = maxLen;
overflow++;
}
Unsafe.Add(ref lengthsRef, (uint)Unsafe.Add(ref childrenRef, (uint)(2 * i))) = Unsafe.Add(ref lengthsRef, (uint)Unsafe.Add(ref childrenRef, (uint)((2 * i) + 1))) = bitLength;
}
else
{
// A leaf node
int bitLength = Unsafe.Add(ref lengthsRef, (uint)i);
Unsafe.Add(ref bitLengthCountsRef, (uint)(bitLength - 1))++;
lengthPtr[Unsafe.Add(ref childrenRef, (uint)(2 * i))] = (byte)Unsafe.Add(ref lengthsRef, (uint)i);
}
}
}
if (overflow == 0)
{
return;
}
int incrBitLen = maxLen - 1;
do
{
// Find the first bit length which could increase:
while (Unsafe.Add(ref bitLengthCountsRef, (uint)--incrBitLen) == 0)
{
}
// Move this node one down and remove a corresponding
// number of overflow nodes.
do
{
Unsafe.Add(ref bitLengthCountsRef, (uint)incrBitLen)--;
Unsafe.Add(ref bitLengthCountsRef, (uint)++incrBitLen)++;
overflow -= 1 << (maxLen - 1 - incrBitLen);
}
while (overflow > 0 && incrBitLen < maxLen - 1);
}
while (overflow > 0);
// We may have overshot above. Move some nodes from maxLength to
// maxLength-1 in that case.
Unsafe.Add(ref bitLengthCountsRef, (uint)(maxLen - 1)) += overflow;
Unsafe.Add(ref bitLengthCountsRef, (uint)(maxLen - 2)) -= overflow;
// Now recompute all bit lengths, scanning in increasing
// frequency. It is simpler to reconstruct all lengths instead of
// fixing only the wrong ones. This idea is taken from 'ar'
// written by Haruhiko Okumura.
//
// The nodes were inserted with decreasing frequency into the childs
// array.
int nodeIndex = 2 * numLeafs;
for (int bits = maxLen; bits != 0; bits--)
{
int n = Unsafe.Add(ref bitLengthCountsRef, (uint)(bits - 1));
while (n > 0)
{
int childIndex = 2 * Unsafe.Add(ref childrenRef, (uint)nodeIndex++);
if (Unsafe.Add(ref childrenRef, (uint)(childIndex + 1)) == -1)
{
// We found another leaf
lengthPtr[Unsafe.Add(ref childrenRef, (uint)childIndex)] = (byte)bits;
n--;
}
}
}
}
public void Dispose()
{
if (!this.isDisposed)
{
this.frequenciesMemoryHandle.Dispose();
this.frequenciesMemoryOwner.Dispose();
this.lengthsMemoryHandle.Dispose();
this.lengthsMemoryOwner.Dispose();
this.codesMemoryHandle.Dispose();
this.codesMemoryOwner.Dispose();
this.isDisposed = true;
}
}
}
}

143
src/ImageSharp/Compression/Zlib/DeflaterOutputStream.cs

@ -1,143 +0,0 @@
// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using System.Buffers;
using SixLabors.ImageSharp.Memory;
namespace SixLabors.ImageSharp.Compression.Zlib;
/// <summary>
/// A special stream deflating or compressing the bytes that are
/// written to it. It uses a Deflater to perform actual deflating.
/// </summary>
internal sealed class DeflaterOutputStream : Stream
{
private const int BufferLength = 512;
private IMemoryOwner<byte> memoryOwner;
private readonly Memory<byte> buffer;
private Deflater deflater;
private readonly Stream rawStream;
private bool isDisposed;
/// <summary>
/// Initializes a new instance of the <see cref="DeflaterOutputStream"/> class.
/// </summary>
/// <param name="memoryAllocator">The memory allocator to use for buffer allocations.</param>
/// <param name="rawStream">The output stream where deflated output is written.</param>
/// <param name="compressionLevel">The compression level.</param>
public DeflaterOutputStream(MemoryAllocator memoryAllocator, Stream rawStream, int compressionLevel)
{
this.rawStream = rawStream;
this.memoryOwner = memoryAllocator.Allocate<byte>(BufferLength);
this.buffer = this.memoryOwner.Memory;
this.deflater = new Deflater(memoryAllocator, compressionLevel);
}
/// <inheritdoc/>
public override bool CanRead => false;
/// <inheritdoc/>
public override bool CanSeek => false;
/// <inheritdoc/>
public override bool CanWrite => this.rawStream.CanWrite;
/// <inheritdoc/>
public override long Length => this.rawStream.Length;
/// <inheritdoc/>
public override long Position
{
get => this.rawStream.Position;
set => throw new NotSupportedException();
}
/// <inheritdoc/>
public override long Seek(long offset, SeekOrigin origin) => throw new NotSupportedException();
/// <inheritdoc/>
public override void SetLength(long value) => throw new NotSupportedException();
/// <inheritdoc/>
public override int ReadByte() => throw new NotSupportedException();
/// <inheritdoc/>
public override int Read(byte[] buffer, int offset, int count) => throw new NotSupportedException();
/// <inheritdoc/>
public override void Flush()
{
this.deflater.Flush();
this.Deflate(true);
this.rawStream.Flush();
}
/// <inheritdoc/>
public override void Write(byte[] buffer, int offset, int count)
{
this.deflater.SetInput(buffer, offset, count);
this.Deflate();
}
private void Deflate() => this.Deflate(false);
private void Deflate(bool flushing)
{
while (flushing || !this.deflater.IsNeedingInput)
{
int deflateCount = this.deflater.Deflate(this.buffer.Span, 0, BufferLength);
if (deflateCount <= 0)
{
break;
}
this.rawStream.Write(this.buffer.Span[..deflateCount]);
}
if (!this.deflater.IsNeedingInput)
{
DeflateThrowHelper.ThrowNoDeflate();
}
}
private void Finish()
{
this.deflater.Finish();
while (!this.deflater.IsFinished)
{
int len = this.deflater.Deflate(this.buffer.Span, 0, BufferLength);
if (len <= 0)
{
break;
}
this.rawStream.Write(this.buffer.Span[..len]);
}
if (!this.deflater.IsFinished)
{
DeflateThrowHelper.ThrowNoDeflate();
}
this.rawStream.Flush();
}
/// <inheritdoc/>
protected override void Dispose(bool disposing)
{
if (!this.isDisposed)
{
if (disposing)
{
this.Finish();
this.deflater.Dispose();
this.memoryOwner.Dispose();
}
this.isDisposed = true;
base.Dispose(disposing);
}
}
}

185
src/ImageSharp/Compression/Zlib/DeflaterPendingBuffer.cs

@ -1,185 +0,0 @@
// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using System.Buffers;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using SixLabors.ImageSharp.Memory;
namespace SixLabors.ImageSharp.Compression.Zlib;
/// <summary>
/// Stores pending data for writing data to the Deflater.
/// </summary>
internal sealed unsafe class DeflaterPendingBuffer : IDisposable
{
private readonly Memory<byte> buffer;
private readonly byte* pinnedBuffer;
private IMemoryOwner<byte> bufferMemoryOwner;
private MemoryHandle bufferMemoryHandle;
private int start;
private int end;
private uint bits;
private bool isDisposed;
/// <summary>
/// Initializes a new instance of the <see cref="DeflaterPendingBuffer"/> class.
/// </summary>
/// <param name="memoryAllocator">The memory allocator to use for buffer allocations.</param>
public DeflaterPendingBuffer(MemoryAllocator memoryAllocator)
{
this.bufferMemoryOwner = memoryAllocator.Allocate<byte>(DeflaterConstants.PENDING_BUF_SIZE);
this.buffer = this.bufferMemoryOwner.Memory;
this.bufferMemoryHandle = this.buffer.Pin();
this.pinnedBuffer = (byte*)this.bufferMemoryHandle.Pointer;
}
/// <summary>
/// Gets the number of bits written to the buffer.
/// </summary>
public int BitCount { get; private set; }
/// <summary>
/// Gets a value indicating whether indicates the buffer has been flushed.
/// </summary>
public bool IsFlushed => this.end == 0;
/// <summary>
/// Clear internal state/buffers.
/// </summary>
[MethodImpl(InliningOptions.ShortMethod)]
public void Reset() => this.start = this.end = this.BitCount = 0;
/// <summary>
/// Write a short value to buffer LSB first.
/// </summary>
/// <param name="value">The value to write.</param>
[MethodImpl(InliningOptions.ShortMethod)]
public void WriteShort(int value)
{
byte* pinned = this.pinnedBuffer;
pinned[this.end++] = unchecked((byte)value);
pinned[this.end++] = unchecked((byte)(value >> 8));
}
/// <summary>
/// Write a block of data to the internal buffer.
/// </summary>
/// <param name="block">The data to write.</param>
/// <param name="offset">The offset of first byte to write.</param>
/// <param name="length">The number of bytes to write.</param>
[MethodImpl(InliningOptions.ShortMethod)]
public void WriteBlock(ReadOnlySpan<byte> block, int offset, int length)
{
Unsafe.CopyBlockUnaligned(
ref this.buffer.Span[this.end],
ref MemoryMarshal.GetReference(block[offset..]),
unchecked((uint)length));
this.end += length;
}
/// <summary>
/// Aligns internal buffer on a byte boundary.
/// </summary>
[MethodImpl(InliningOptions.ShortMethod)]
public void AlignToByte()
{
if (this.BitCount > 0)
{
byte* pinned = this.pinnedBuffer;
pinned[this.end++] = unchecked((byte)this.bits);
if (this.BitCount > 8)
{
pinned[this.end++] = unchecked((byte)(this.bits >> 8));
}
}
this.bits = 0;
this.BitCount = 0;
}
/// <summary>
/// Write bits to internal buffer
/// </summary>
/// <param name="b">source of bits</param>
/// <param name="count">number of bits to write</param>
[MethodImpl(InliningOptions.ShortMethod)]
public void WriteBits(int b, int count)
{
this.bits |= (uint)(b << this.BitCount);
this.BitCount += count;
if (this.BitCount >= 16)
{
byte* pinned = this.pinnedBuffer;
pinned[this.end++] = unchecked((byte)this.bits);
pinned[this.end++] = unchecked((byte)(this.bits >> 8));
this.bits >>= 16;
this.BitCount -= 16;
}
}
/// <summary>
/// Write a short value to internal buffer most significant byte first
/// </summary>
/// <param name="value">The value to write</param>
[MethodImpl(InliningOptions.ShortMethod)]
public void WriteShortMSB(int value)
{
byte* pinned = this.pinnedBuffer;
pinned[this.end++] = unchecked((byte)(value >> 8));
pinned[this.end++] = unchecked((byte)value);
}
/// <summary>
/// Flushes the pending buffer into the given output array.
/// If the output array is to small, only a partial flush is done.
/// </summary>
/// <param name="output">The output array.</param>
/// <param name="offset">The offset into output array.</param>
/// <param name="length">The maximum number of bytes to store.</param>
/// <returns>The number of bytes flushed.</returns>
public int Flush(Span<byte> output, int offset, int length)
{
if (this.BitCount >= 8)
{
this.pinnedBuffer[this.end++] = unchecked((byte)this.bits);
this.bits >>= 8;
this.BitCount -= 8;
}
if (length > this.end - this.start)
{
length = this.end - this.start;
Unsafe.CopyBlockUnaligned(
ref output[offset],
ref this.buffer.Span[this.start],
unchecked((uint)length));
this.start = 0;
this.end = 0;
}
else
{
Unsafe.CopyBlockUnaligned(
ref output[offset],
ref this.buffer.Span[this.start],
unchecked((uint)length));
this.start += length;
}
return length;
}
/// <inheritdoc/>
public void Dispose()
{
if (!this.isDisposed)
{
this.bufferMemoryHandle.Dispose();
this.bufferMemoryOwner.Dispose();
this.isDisposed = true;
}
}
}

11
src/ImageSharp/Compression/Zlib/README.md

@ -1,11 +0,0 @@
DeflateStream implementation adapted from
https://github.com/icsharpcode/SharpZipLib
Licensed under MIT
Crc32 and Adler32 SIMD implementation adapted from
https://github.com/chromium/chromium
Licensed under BSD 3-Clause "New" or "Revised" License

177
src/ImageSharp/Compression/Zlib/ZlibDeflateStream.cs

@ -1,177 +0,0 @@
// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using System.Runtime.CompilerServices;
using SixLabors.ImageSharp.Formats.Png;
using SixLabors.ImageSharp.Memory;
namespace SixLabors.ImageSharp.Compression.Zlib;
/// <summary>
/// Provides methods and properties for compressing streams by using the Zlib Deflate algorithm.
/// </summary>
internal sealed class ZlibDeflateStream : Stream
{
/// <summary>
/// The raw stream containing the uncompressed image data.
/// </summary>
private readonly Stream rawStream;
/// <summary>
/// Computes the checksum for the data stream.
/// </summary>
private uint adler = Adler32.SeedValue;
/// <summary>
/// A value indicating whether this instance of the given entity has been disposed.
/// </summary>
/// <value><see langword="true"/> if this instance has been disposed; otherwise, <see langword="false"/>.</value>
/// <remarks>
/// If the entity is disposed, it must not be disposed a second
/// time. The isDisposed field is set the first time the entity
/// is disposed. If the isDisposed field is true, then the Dispose()
/// method will not dispose again. This help not to prolong the entity's
/// life in the Garbage Collector.
/// </remarks>
private bool isDisposed;
/// <summary>
/// The stream responsible for compressing the input stream.
/// </summary>
private DeflaterOutputStream deflateStream;
/// <summary>
/// Initializes a new instance of the <see cref="ZlibDeflateStream"/> class.
/// </summary>
/// <param name="memoryAllocator">The memory allocator to use for buffer allocations.</param>
/// <param name="stream">The stream to compress.</param>
/// <param name="level">The compression level.</param>
public ZlibDeflateStream(MemoryAllocator memoryAllocator, Stream stream, DeflateCompressionLevel level)
: this(memoryAllocator, stream, (PngCompressionLevel)level)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="ZlibDeflateStream"/> class.
/// </summary>
/// <param name="memoryAllocator">The memory allocator to use for buffer allocations.</param>
/// <param name="stream">The stream to compress.</param>
/// <param name="level">The compression level.</param>
public ZlibDeflateStream(MemoryAllocator memoryAllocator, Stream stream, PngCompressionLevel level)
{
int compressionLevel = (int)level;
this.rawStream = stream;
// Write the zlib header : http://tools.ietf.org/html/rfc1950
// CMF(Compression Method and flags)
// This byte is divided into a 4 - bit compression method and a
// 4-bit information field depending on the compression method.
// bits 0 to 3 CM Compression method
// bits 4 to 7 CINFO Compression info
//
// 0 1
// +---+---+
// |CMF|FLG|
// +---+---+
const int Cmf = 0x78;
int flg = 218;
// http://stackoverflow.com/a/2331025/277304
if (compressionLevel >= 5 && compressionLevel <= 6)
{
flg = 156;
}
else if (compressionLevel >= 3 && compressionLevel <= 4)
{
flg = 94;
}
else if (compressionLevel <= 2)
{
flg = 1;
}
// Just in case
flg -= ((Cmf * 256) + flg) % 31;
if (flg < 0)
{
flg += 31;
}
this.rawStream.WriteByte(Cmf);
this.rawStream.WriteByte((byte)flg);
this.deflateStream = new DeflaterOutputStream(memoryAllocator, this.rawStream, compressionLevel);
}
/// <inheritdoc/>
public override bool CanRead => false;
/// <inheritdoc/>
public override bool CanSeek => false;
/// <inheritdoc/>
public override bool CanWrite => this.rawStream.CanWrite;
/// <inheritdoc/>
public override long Length => this.rawStream.Length;
/// <inheritdoc/>
public override long Position
{
get
{
return this.rawStream.Position;
}
set
{
throw new NotSupportedException();
}
}
/// <inheritdoc/>
public override void Flush() => this.deflateStream.Flush();
/// <inheritdoc/>
public override int Read(byte[] buffer, int offset, int count) => throw new NotSupportedException();
/// <inheritdoc/>
public override long Seek(long offset, SeekOrigin origin) => throw new NotSupportedException();
/// <inheritdoc/>
public override void SetLength(long value) => throw new NotSupportedException();
/// <inheritdoc/>
[MethodImpl(InliningOptions.ShortMethod)]
public override void Write(byte[] buffer, int offset, int count)
{
this.deflateStream.Write(buffer, offset, count);
this.adler = Adler32.Calculate(this.adler, buffer.AsSpan(offset, count));
}
/// <inheritdoc/>
protected override void Dispose(bool disposing)
{
if (this.isDisposed)
{
return;
}
if (disposing)
{
// dispose managed resources
this.deflateStream.Dispose();
// Add the crc
uint crc = this.adler;
this.rawStream.WriteByte((byte)((crc >> 24) & 0xFF));
this.rawStream.WriteByte((byte)((crc >> 16) & 0xFF));
this.rawStream.WriteByte((byte)((crc >> 8) & 0xFF));
this.rawStream.WriteByte((byte)(crc & 0xFF));
}
base.Dispose(disposing);
this.isDisposed = true;
}
}

32
src/ImageSharp/Formats/Exr/Compression/Compressors/ZipExrCompressor.cs

@ -1,6 +1,7 @@
// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using System.IO.Compression;
using SixLabors.ImageSharp.Compression.Zlib;
using SixLabors.ImageSharp.Memory;
@ -13,8 +14,6 @@ internal class ZipExrCompressor : ExrBaseCompressor
{
private readonly DeflateCompressionLevel compressionLevel;
private readonly MemoryStream memoryStream;
private readonly System.Buffers.IMemoryOwner<byte> buffer;
/// <summary>
@ -32,7 +31,6 @@ internal class ZipExrCompressor : ExrBaseCompressor
{
this.compressionLevel = compressionLevel;
this.buffer = allocator.Allocate<byte>((int)bytesPerBlock);
this.memoryStream = new();
}
/// <inheritdoc/>
@ -59,28 +57,22 @@ internal class ZipExrCompressor : ExrBaseCompressor
predicted[i] = (byte)d;
}
this.memoryStream.Seek(0, SeekOrigin.Begin);
using (ZlibDeflateStream stream = new(this.Allocator, this.memoryStream, this.compressionLevel))
// Compressed bytes stream straight to the output in fixed segments. The block size is
// totaled in the callback because the final partial segment is only emitted on disposal.
uint size = 0;
using (ChunkedWriteStream segmentStream = new(this.Allocator, segment =>
{
this.Output.Write(segment);
size += (uint)segment.Length;
}))
using (ZLibStream stream = new(segmentStream, new ZLibCompressionOptions { CompressionLevel = (int)this.compressionLevel }, true))
{
stream.Write(predicted);
stream.Flush();
}
int size = (int)this.memoryStream.Position;
byte[] buffer = this.memoryStream.GetBuffer();
this.Output.Write(buffer, 0, size);
// Reset memory stream for next pixel row.
this.memoryStream.Seek(0, SeekOrigin.Begin);
this.memoryStream.SetLength(0);
return (uint)size;
return size;
}
/// <inheritdoc/>
protected override void Dispose(bool disposing)
{
this.buffer.Dispose();
this.memoryStream?.Dispose();
}
protected override void Dispose(bool disposing) => this.buffer.Dispose();
}

85
src/ImageSharp/Formats/Png/PngEncoderCore.cs

@ -4,6 +4,7 @@
using System.Buffers;
using System.Buffers.Binary;
using System.Diagnostics.CodeAnalysis;
using System.IO.Compression;
using System.IO.Hashing;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -1197,7 +1198,7 @@ internal sealed class PngEncoderCore : IDisposable
private byte[] GetZlibCompressedBytes(byte[] dataBytes)
{
using MemoryStream memoryStream = new();
using (ZlibDeflateStream deflateStream = new(this.memoryAllocator, memoryStream, this.encoder.CompressionLevel))
using (ZLibStream deflateStream = new(memoryStream, new ZLibCompressionOptions { CompressionLevel = (int)this.encoder.CompressionLevel }, true))
{
deflateStream.Write(dataBytes);
}
@ -1320,34 +1321,6 @@ internal sealed class PngEncoderCore : IDisposable
private uint WriteDataChunks<TPixel>(in FrameControl frameControl, in Buffer2DRegion<TPixel> frame, IndexedImageFrame<TPixel>? quantized, Stream stream, bool isFrame)
where TPixel : unmanaged, IPixel<TPixel>
{
byte[] buffer;
int bufferLength;
using (MemoryStream memoryStream = new())
{
using (ZlibDeflateStream deflateStream = new(this.memoryAllocator, memoryStream, this.encoder.CompressionLevel))
{
if (this.interlaceMode is PngInterlaceMode.Adam7)
{
if (quantized is not null)
{
this.EncodeAdam7IndexedPixels(quantized, deflateStream);
}
else
{
this.EncodeAdam7Pixels(in frame, deflateStream);
}
}
else
{
this.EncodePixels(in frame, quantized, deflateStream);
}
}
buffer = memoryStream.ToArray();
bufferLength = buffer.Length;
}
// Store the chunks in repeated 64k blocks.
// This reduces the memory load for decoding the image for many decoders.
int maxBlockSize = MaxBlockSize;
@ -1356,36 +1329,46 @@ internal sealed class PngEncoderCore : IDisposable
maxBlockSize -= 4;
}
int numChunks = bufferLength / maxBlockSize;
if (bufferLength % maxBlockSize != 0)
{
numChunks++;
}
for (int i = 0; i < numChunks; i++)
// Compressed bytes stream straight into data chunks as each block fills, so nothing
// larger than one block is buffered. The final partial block is emitted when the
// segment stream is disposed, after the deflate stream has written its trailer.
// '1' is added to the sequence number to account for the preceding frame control chunk;
// it then increments for each frame data chunk.
uint numChunks = 0;
uint sequenceNumber = frameControl.SequenceNumber + 1;
using (ChunkedWriteStream segmentStream = new(this.memoryAllocator, maxBlockSize, segment =>
{
int length = bufferLength - (i * maxBlockSize);
if (length > maxBlockSize)
if (isFrame)
{
this.WriteFrameDataChunk(stream, sequenceNumber++, segment, 0, segment.Length);
}
else
{
length = maxBlockSize;
this.WriteChunk(stream, PngChunkType.Data, segment);
}
if (isFrame)
numChunks++;
}))
using (ZLibStream deflateStream = new(segmentStream, new ZLibCompressionOptions { CompressionLevel = (int)this.encoder.CompressionLevel }, true))
{
if (this.interlaceMode is PngInterlaceMode.Adam7)
{
// We increment the sequence number for each frame chunk.
// '1' is added to the sequence number to account for the preceding frame control chunk.
uint sequenceNumber = (uint)(frameControl.SequenceNumber + 1 + i);
this.WriteFrameDataChunk(stream, sequenceNumber, buffer, i * maxBlockSize, length);
if (quantized is not null)
{
this.EncodeAdam7IndexedPixels(quantized, deflateStream);
}
else
{
this.EncodeAdam7Pixels(in frame, deflateStream);
}
}
else
{
this.WriteChunk(stream, PngChunkType.Data, buffer, i * maxBlockSize, length);
this.EncodePixels(in frame, quantized, deflateStream);
}
}
return (uint)numChunks;
return numChunks;
}
/// <summary>
@ -1408,7 +1391,7 @@ internal sealed class PngEncoderCore : IDisposable
/// <param name="pixels">The image frame pixel buffer.</param>
/// <param name="quantized">The quantized pixels.</param>
/// <param name="deflateStream">The deflate stream.</param>
private void EncodePixels<TPixel>(in Buffer2DRegion<TPixel> pixels, IndexedImageFrame<TPixel>? quantized, ZlibDeflateStream deflateStream)
private void EncodePixels<TPixel>(in Buffer2DRegion<TPixel> pixels, IndexedImageFrame<TPixel>? quantized, ZLibStream deflateStream)
where TPixel : unmanaged, IPixel<TPixel>
{
int bytesPerScanline = this.CalculateScanlineLength(pixels.Width);
@ -1435,7 +1418,7 @@ internal sealed class PngEncoderCore : IDisposable
/// <typeparam name="TPixel">The type of the pixel.</typeparam>
/// <param name="pixels">The image frame pixel buffer.</param>
/// <param name="deflateStream">The deflate stream.</param>
private void EncodeAdam7Pixels<TPixel>(in Buffer2DRegion<TPixel> pixels, ZlibDeflateStream deflateStream)
private void EncodeAdam7Pixels<TPixel>(in Buffer2DRegion<TPixel> pixels, ZLibStream deflateStream)
where TPixel : unmanaged, IPixel<TPixel>
{
for (int pass = 0; pass < 7; pass++)
@ -1486,7 +1469,7 @@ internal sealed class PngEncoderCore : IDisposable
/// <typeparam name="TPixel">The type of the pixel.</typeparam>
/// <param name="quantized">The quantized.</param>
/// <param name="deflateStream">The deflate stream.</param>
private void EncodeAdam7IndexedPixels<TPixel>(IndexedImageFrame<TPixel> quantized, ZlibDeflateStream deflateStream)
private void EncodeAdam7IndexedPixels<TPixel>(IndexedImageFrame<TPixel> quantized, ZLibStream deflateStream)
where TPixel : unmanaged, IPixel<TPixel>
{
for (int pass = 0; pass < 7; pass++)

22
src/ImageSharp/Formats/Tiff/Compression/Compressors/DeflateCompressor.cs

@ -1,6 +1,7 @@
// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using System.IO.Compression;
using SixLabors.ImageSharp.Compression.Zlib;
using SixLabors.ImageSharp.Formats.Tiff.Constants;
using SixLabors.ImageSharp.Memory;
@ -11,8 +12,6 @@ internal sealed class DeflateCompressor : TiffBaseCompressor
{
private readonly DeflateCompressionLevel compressionLevel;
private readonly MemoryStream memoryStream = new();
public DeflateCompressor(Stream output, MemoryAllocator allocator, int width, int bitsPerPixel, TiffPredictor predictor, DeflateCompressionLevel compressionLevel)
: base(output, allocator, width, bitsPerPixel, predictor)
=> this.compressionLevel = compressionLevel;
@ -28,21 +27,16 @@ internal sealed class DeflateCompressor : TiffBaseCompressor
/// <inheritdoc/>
public override void CompressStrip(Span<byte> rows, int height)
{
this.memoryStream.Seek(0, SeekOrigin.Begin);
using (ZlibDeflateStream stream = new(this.Allocator, this.memoryStream, this.compressionLevel))
if (this.Predictor == TiffPredictor.Horizontal)
{
if (this.Predictor == TiffPredictor.Horizontal)
{
HorizontalPredictor.ApplyHorizontalPrediction(rows, this.BytesPerRow, this.BitsPerPixel);
}
stream.Write(rows);
stream.Flush();
HorizontalPredictor.ApplyHorizontalPrediction(rows, this.BytesPerRow, this.BitsPerPixel);
}
int size = (int)this.memoryStream.Position;
byte[] buffer = this.memoryStream.GetBuffer();
this.Output.Write(buffer, 0, size);
// Compressed bytes stream straight to the output in fixed segments; the strip byte
// count is measured by the caller from the output position.
using ChunkedWriteStream segmentStream = new(this.Allocator, this.Output.Write);
using ZLibStream stream = new(segmentStream, new ZLibCompressionOptions { CompressionLevel = (int)this.compressionLevel }, true);
stream.Write(rows);
}
/// <inheritdoc/>

70
tests/ImageSharp.Benchmarks/General/Adler32Benchmark.cs

@ -1,70 +0,0 @@
// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using BenchmarkDotNet.Attributes;
using SixLabors.ImageSharp.Compression.Zlib;
using SharpAdler32 = ICSharpCode.SharpZipLib.Checksum.Adler32;
namespace SixLabors.ImageSharp.Benchmarks.General;
[Config(typeof(Config.Short))]
public class Adler32Benchmark
{
private byte[] data;
private readonly SharpAdler32 adler = new();
[Params(1024, 2048, 4096)]
public int Count { get; set; }
[GlobalSetup]
public void SetUp()
{
this.data = new byte[this.Count];
new Random(1).NextBytes(this.data);
}
[Benchmark(Baseline = true)]
public long SharpZipLibCalculate()
{
this.adler.Reset();
this.adler.Update(this.data);
return this.adler.Value;
}
[Benchmark]
public uint SixLaborsCalculate()
{
return Adler32.Calculate(this.data);
}
}
// ########## 17/05/2020 ##########
//
// | Method | Runtime | Count | Mean | Error | StdDev | Ratio | RatioSD | Gen 0 | Gen 1 | Gen 2 | Allocated |
// |--------------------- |-------------- |------ |------------:|------------:|----------:|------:|--------:|------:|------:|------:|----------:|
// | SharpZipLibCalculate | .NET 4.7.2 | 1024 | 793.18 ns | 775.66 ns | 42.516 ns | 1.00 | 0.00 | - | - | - | - |
// | SixLaborsCalculate | .NET 4.7.2 | 1024 | 384.86 ns | 15.64 ns | 0.857 ns | 0.49 | 0.03 | - | - | - | - |
// | | | | | | | | | | | | |
// | SharpZipLibCalculate | .NET Core 2.1 | 1024 | 790.31 ns | 353.34 ns | 19.368 ns | 1.00 | 0.00 | - | - | - | - |
// | SixLaborsCalculate | .NET Core 2.1 | 1024 | 465.28 ns | 652.41 ns | 35.761 ns | 0.59 | 0.03 | - | - | - | - |
// | | | | | | | | | | | | |
// | SharpZipLibCalculate | .NET Core 3.1 | 1024 | 877.25 ns | 97.89 ns | 5.365 ns | 1.00 | 0.00 | - | - | - | - |
// | SixLaborsCalculate | .NET Core 3.1 | 1024 | 45.60 ns | 13.28 ns | 0.728 ns | 0.05 | 0.00 | - | - | - | - |
// | | | | | | | | | | | | |
// | SharpZipLibCalculate | .NET 4.7.2 | 2048 | 1,537.04 ns | 428.44 ns | 23.484 ns | 1.00 | 0.00 | - | - | - | - |
// | SixLaborsCalculate | .NET 4.7.2 | 2048 | 849.76 ns | 1,066.34 ns | 58.450 ns | 0.55 | 0.04 | - | - | - | - |
// | | | | | | | | | | | | |
// | SharpZipLibCalculate | .NET Core 2.1 | 2048 | 1,616.97 ns | 276.70 ns | 15.167 ns | 1.00 | 0.00 | - | - | - | - |
// | SixLaborsCalculate | .NET Core 2.1 | 2048 | 790.77 ns | 691.71 ns | 37.915 ns | 0.49 | 0.03 | - | - | - | - |
// | | | | | | | | | | | | |
// | SharpZipLibCalculate | .NET Core 3.1 | 2048 | 1,735.11 ns | 1,374.22 ns | 75.325 ns | 1.00 | 0.00 | - | - | - | - |
// | SixLaborsCalculate | .NET Core 3.1 | 2048 | 87.80 ns | 56.84 ns | 3.116 ns | 0.05 | 0.00 | - | - | - | - |
// | | | | | | | | | | | | |
// | SharpZipLibCalculate | .NET 4.7.2 | 4096 | 3,054.53 ns | 796.41 ns | 43.654 ns | 1.00 | 0.00 | - | - | - | - |
// | SixLaborsCalculate | .NET 4.7.2 | 4096 | 1,538.90 ns | 487.02 ns | 26.695 ns | 0.50 | 0.01 | - | - | - | - |
// | | | | | | | | | | | | |
// | SharpZipLibCalculate | .NET Core 2.1 | 4096 | 3,223.48 ns | 32.32 ns | 1.771 ns | 1.00 | 0.00 | - | - | - | - |
// | SixLaborsCalculate | .NET Core 2.1 | 4096 | 1,547.60 ns | 309.72 ns | 16.977 ns | 0.48 | 0.01 | - | - | - | - |
// | | | | | | | | | | | | |
// | SharpZipLibCalculate | .NET Core 3.1 | 4096 | 3,672.33 ns | 1,095.81 ns | 60.065 ns | 1.00 | 0.00 | - | - | - | - |
// | SixLaborsCalculate | .NET Core 3.1 | 4096 | 159.44 ns | 36.31 ns | 1.990 ns | 0.04 | 0.00 | - | - | - | - |

96
tests/ImageSharp.Tests/Compression/Zlib/ChunkedWriteStreamTests.cs

@ -0,0 +1,96 @@
// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using SixLabors.ImageSharp.Compression.Zlib;
namespace SixLabors.ImageSharp.Tests.Compression.Zlib;
public class ChunkedWriteStreamTests
{
[Theory]
[InlineData(1)]
[InlineData(7)]
[InlineData(64)]
[InlineData(1000)]
public void Write_EmitsFixedLengthSegments_AndPartialTailOnDispose(int writeSize)
{
const int SegmentLength = 64;
byte[] data = new byte[250];
new Random(42).NextBytes(data);
List<byte[]> segments = [];
using (ChunkedWriteStream stream = new(Configuration.Default.MemoryAllocator, SegmentLength, segment => segments.Add(segment.ToArray())))
{
for (int offset = 0; offset < data.Length; offset += writeSize)
{
stream.Write(data, offset, Math.Min(writeSize, data.Length - offset));
}
// Nothing but full segments is emitted before disposal.
Assert.Equal(3, segments.Count);
Assert.All(segments, s => Assert.Equal(SegmentLength, s.Length));
}
Assert.Equal(4, segments.Count);
Assert.Equal(250 - (3 * SegmentLength), segments[3].Length);
Assert.Equal(data, segments.SelectMany(s => s).ToArray());
}
[Fact]
public void Write_ExactMultipleOfSegmentLength_DoesNotEmitEmptyTail()
{
const int SegmentLength = 16;
byte[] data = new byte[SegmentLength * 3];
int count = 0;
using (ChunkedWriteStream stream = new(Configuration.Default.MemoryAllocator, SegmentLength, _ => count++))
{
stream.Write(data);
}
Assert.Equal(3, count);
}
[Fact]
public void WriteByte_FillsSegments()
{
const int SegmentLength = 4;
List<byte[]> segments = [];
using (ChunkedWriteStream stream = new(Configuration.Default.MemoryAllocator, SegmentLength, segment => segments.Add(segment.ToArray())))
{
for (byte i = 0; i < 6; i++)
{
stream.WriteByte(i);
}
}
Assert.Equal(2, segments.Count);
Assert.Equal(new byte[] { 0, 1, 2, 3 }, segments[0]);
Assert.Equal(new byte[] { 4, 5 }, segments[1]);
}
[Fact]
public void Flush_DoesNotEmitPartialSegment()
{
int count = 0;
using (ChunkedWriteStream stream = new(Configuration.Default.MemoryAllocator, 16, _ => count++))
{
stream.Write(new byte[5]);
stream.Flush();
Assert.Equal(0, count);
}
Assert.Equal(1, count);
}
[Fact]
public void Dispose_WithoutWrites_EmitsNothing()
{
int count = 0;
using (ChunkedWriteStream stream = new(Configuration.Default.MemoryAllocator, 16, _ => count++))
{
}
Assert.Equal(0, count);
}
}

69
tests/ImageSharp.Tests/Formats/Png/Adler32Tests.cs

@ -1,69 +0,0 @@
// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using SixLabors.ImageSharp.Compression.Zlib;
using SixLabors.ImageSharp.Tests.TestUtilities;
using SharpAdler32 = ICSharpCode.SharpZipLib.Checksum.Adler32;
namespace SixLabors.ImageSharp.Tests.Formats.Png;
[Trait("Format", "Png")]
public class Adler32Tests
{
[Theory]
[InlineData(0)]
[InlineData(1)]
[InlineData(2)]
public void CalculateAdler_ReturnsCorrectWhenEmpty(uint input) => Assert.Equal(input, Adler32.Calculate(input, default));
[Theory]
[InlineData(0)]
[InlineData(8)]
[InlineData(215)]
[InlineData(1024)]
[InlineData(1024 + 15)]
[InlineData(2034)]
[InlineData(4096)]
public void CalculateAdler_MatchesReference(int length) => CalculateAdlerAndCompareToReference(length);
private static void CalculateAdlerAndCompareToReference(int length)
{
// arrange
byte[] data = GetBuffer(length);
SharpAdler32 adler = new();
adler.Update(data);
long expected = adler.Value;
// act
long actual = Adler32.Calculate(data);
// assert
Assert.Equal(expected, actual);
}
private static byte[] GetBuffer(int length)
{
byte[] data = new byte[length];
new Random(1).NextBytes(data);
return data;
}
[Fact]
public void RunCalculateAdlerTest_WithHardwareIntrinsics_Works() => FeatureTestRunner.RunWithHwIntrinsicsFeature(RunCalculateAdlerTest, HwIntrinsics.AllowAll);
[Fact]
public void RunCalculateAdlerTest_WithAvxDisabled_Works() => FeatureTestRunner.RunWithHwIntrinsicsFeature(RunCalculateAdlerTest, HwIntrinsics.AllowAll | HwIntrinsics.DisableAVX2);
[Fact]
public void RunCalculateAdlerTest_WithoutHardwareIntrinsics_Works() => FeatureTestRunner.RunWithHwIntrinsicsFeature(RunCalculateAdlerTest, HwIntrinsics.DisableHWIntrinsic);
private static void RunCalculateAdlerTest()
{
int[] testData = [0, 8, 215, 1024, 1024 + 15, 2034, 4096];
for (int i = 0; i < testData.Length; i++)
{
CalculateAdlerAndCompareToReference(testData[i]);
}
}
}

3
tests/ImageSharp.Tests/Formats/Tiff/Compression/DeflateTiffCompressionTests.cs

@ -1,6 +1,7 @@
// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using System.IO.Compression;
using SixLabors.ImageSharp.Compression.Zlib;
using SixLabors.ImageSharp.Formats.Tiff.Compression.Decompressors;
using SixLabors.ImageSharp.Formats.Tiff.Constants;
@ -35,7 +36,7 @@ public class DeflateTiffCompressionTests
Stream compressedStream = new MemoryStream();
using (Stream uncompressedStream = new MemoryStream(data),
deflateStream = new ZlibDeflateStream(Configuration.Default.MemoryAllocator, compressedStream, DeflateCompressionLevel.Level6))
deflateStream = new ZLibStream(compressedStream, new ZLibCompressionOptions { CompressionLevel = (int)DeflateCompressionLevel.Level6 }, true))
{
uncompressedStream.CopyTo(deflateStream);
}

Loading…
Cancel
Save