From 759f053ac9263aac50c2199a4a164a88fab86523 Mon Sep 17 00:00:00 2001 From: Brian Popow Date: Tue, 13 Jul 2021 11:26:11 +0200 Subject: [PATCH] Fix failing MatrixCalculator test --- .../TestDataIcc/Conversion/IccConversionDataMatrix.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/tests/ImageSharp.Tests/TestDataIcc/Conversion/IccConversionDataMatrix.cs b/tests/ImageSharp.Tests/TestDataIcc/Conversion/IccConversionDataMatrix.cs index ec397d665..b45607c2d 100644 --- a/tests/ImageSharp.Tests/TestDataIcc/Conversion/IccConversionDataMatrix.cs +++ b/tests/ImageSharp.Tests/TestDataIcc/Conversion/IccConversionDataMatrix.cs @@ -7,6 +7,8 @@ namespace SixLabors.ImageSharp.Tests.TestDataIcc.Conversion { public class IccConversionDataMatrix { + private static readonly Vector3 Vector3Zero = new Vector3(0.0f, 0.0f, 0.0f); + public static float[,] Matrix3x3Random = { { 0.1f, 0.2f, 0.3f }, @@ -23,11 +25,11 @@ namespace SixLabors.ImageSharp.Tests.TestDataIcc.Conversion public static object[][] MatrixConversionTestData = { - new object[] { CreateMatrix(Matrix3x3Identity), Vector3.Zero, new Vector4(0.5f, 0.5f, 0.5f, 0), new Vector4(0.5f, 0.5f, 0.5f, 0) }, + new object[] { CreateMatrix(Matrix3x3Identity), Vector3Zero, new Vector4(0.5f, 0.5f, 0.5f, 0), new Vector4(0.5f, 0.5f, 0.5f, 0) }, new object[] { CreateMatrix(Matrix3x3Identity), new Vector3(0.2f, 0.2f, 0.2f), new Vector4(0.5f, 0.5f, 0.5f, 0), new Vector4(0.7f, 0.7f, 0.7f, 0) }, - new object[] { CreateMatrix(Matrix3x3Random), Vector3.Zero, new Vector4(0.5f, 0.5f, 0.5f, 0), new Vector4(0.6f, 0.75f, 0.9f, 0) }, + new object[] { CreateMatrix(Matrix3x3Random), Vector3Zero, new Vector4(0.5f, 0.5f, 0.5f, 0), new Vector4(0.6f, 0.75f, 0.9f, 0) }, new object[] { CreateMatrix(Matrix3x3Random), new Vector3(0.1f, 0.2f, 0.3f), new Vector4(0.5f, 0.5f, 0.5f, 0), new Vector4(0.7f, 0.95f, 1.2f, 0) }, - new object[] { CreateMatrix(Matrix3x3Random), Vector3.Zero, new Vector4(0.2f, 0.4f, 0.7f, 0), new Vector4(0.67f, 0.8f, 0.93f, 0) }, + new object[] { CreateMatrix(Matrix3x3Random), Vector3Zero, new Vector4(0.2f, 0.4f, 0.7f, 0), new Vector4(0.67f, 0.8f, 0.93f, 0) }, new object[] { CreateMatrix(Matrix3x3Random), new Vector3(0.1f, 0.2f, 0.3f), new Vector4(0.2f, 0.4f, 0.7f, 0), new Vector4(0.77f, 1, 1.23f, 0) }, };