From 7836a47a429087dfd1f571610b72a06520abc604 Mon Sep 17 00:00:00 2001 From: James Jackson-South Date: Fri, 9 Dec 2016 01:56:45 +1100 Subject: [PATCH] Trim whitespace --- src/ImageSharp/Colors/Vector4BlendTransforms.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/ImageSharp/Colors/Vector4BlendTransforms.cs b/src/ImageSharp/Colors/Vector4BlendTransforms.cs index b1d6ebb8c..870d65388 100644 --- a/src/ImageSharp/Colors/Vector4BlendTransforms.cs +++ b/src/ImageSharp/Colors/Vector4BlendTransforms.cs @@ -186,7 +186,7 @@ namespace ImageSharp } /// - /// Linearly interpolates from one vector to another based on the given weighting. + /// Linearly interpolates from one vector to another based on the given weighting. /// The two vectors are premultiplied before operating. /// /// The backdrop vector. @@ -195,7 +195,7 @@ namespace ImageSharp /// A value between 0 and 1 indicating the weight of the second source vector. /// At amount = 0, "from" is returned, at amount = 1, "to" is returned. /// - /// + /// /// The /// public static Vector4 PremultipliedLerp(Vector4 backdrop, Vector4 source, float amount) @@ -216,7 +216,7 @@ namespace ImageSharp // Premultiply the source vector. // Oddly premultiplying the background vector creates dark outlines when pixels - // Have low alpha values. + // Have low alpha values. source = new Vector4(source.X, source.Y, source.Z, 1) * (source.W * amount); // This should be implementing the following formula