diff --git a/src/ImageSharp/Memory/Buffer2DExtensions.cs b/src/ImageSharp/Memory/Buffer2DExtensions.cs index 401003eedd..ac5ab09dbd 100644 --- a/src/ImageSharp/Memory/Buffer2DExtensions.cs +++ b/src/ImageSharp/Memory/Buffer2DExtensions.cs @@ -70,7 +70,7 @@ namespace SixLabors.ImageSharp.Memory /// /// The element type /// The - /// The rectangel subarea + /// The rectangle subarea /// The public static BufferArea GetArea(this IBuffer2D buffer, Rectangle rectangle) where T : struct => new BufferArea(buffer, rectangle); diff --git a/src/ImageSharp/Processing/Processors/Transforms/ResamplingWeightedProcessor.Weights.cs b/src/ImageSharp/Processing/Processors/Transforms/ResamplingWeightedProcessor.Weights.cs index 61902c3a2f..22a7c90b75 100644 --- a/src/ImageSharp/Processing/Processors/Transforms/ResamplingWeightedProcessor.Weights.cs +++ b/src/ImageSharp/Processing/Processors/Transforms/ResamplingWeightedProcessor.Weights.cs @@ -153,7 +153,7 @@ namespace SixLabors.ImageSharp.Processing.Processors } /// - /// Holds the values in an optimized contigous memory region. + /// Holds the values in an optimized contiguous memory region. /// internal class WeightsBuffer : IDisposable { diff --git a/src/ImageSharp/Processing/Processors/Transforms/ResizeProcessor.cs b/src/ImageSharp/Processing/Processors/Transforms/ResizeProcessor.cs index a4fdb1a1b4..17b42c5040 100644 --- a/src/ImageSharp/Processing/Processors/Transforms/ResizeProcessor.cs +++ b/src/ImageSharp/Processing/Processors/Transforms/ResizeProcessor.cs @@ -58,9 +58,9 @@ namespace SixLabors.ImageSharp.Processing.Processors // We will always be creating the clone even for mutate because thats the way this base processor works // ------------ // For resize we know we are going to populate every pixel with fresh data and we want a different target size so - // let's manually clone an empty set of images at the correct target and then have the base class processs them in turn. + // let's manually clone an empty set of images at the correct target and then have the base class process them in turn. IEnumerable> frames = source.Frames.Select(x => new ImageFrame(this.Width, this.Height, x.MetaData.Clone())); // this will create places holders - var image = new Image(config, source.MetaData.Clone(), frames); // base the place holder images in to prevet a extra frame being added + var image = new Image(config, source.MetaData.Clone(), frames); // base the place holder images in to prevent a extra frame being added return image; }