mirror of https://github.com/SixLabors/ImageSharp
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If Parallelism > 1 then something goes wrong with the pixel sampling. It could be as simple as a rounding error but I'm struggling to see what the bug cause is. Former-commit-id: 222bb4f5982a37ad03dc1ddd47a7d437699ba6b6 Former-commit-id: 1e85ef9bfa7f17bb703c84dee5b6b18734ca7401 Former-commit-id: f6bbb2fbae3df6e9753e16dbcf80c75c7d7f93a3af/merge-core
6 changed files with 282 additions and 247 deletions
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// <copyright file="Resize.cs" company="James South">
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// Copyright © James South and contributors.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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namespace ImageProcessor.Samplers |
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{ |
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using System; |
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using System.Collections.Generic; |
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/// <summary>
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/// Provides methods that allow the resizing of images using various resampling algorithms.
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/// </summary>
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public class Resize : ParallelImageProcessor |
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{ |
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/// <summary>
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/// The epsilon for comparing floating point numbers.
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/// </summary>
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private const float Epsilon = 0.0001f; |
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/// <summary>
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/// Initializes a new instance of the <see cref="Resize"/> class.
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/// </summary>
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/// <param name="sampler">
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/// The sampler to perform the resize operation.
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/// </param>
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public Resize(IResampler sampler) |
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{ |
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Guard.NotNull(sampler, nameof(sampler)); |
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this.Sampler = sampler; |
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} |
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/// <summary>
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/// Gets the sampler to perform the resize operation.
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/// </summary>
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public IResampler Sampler { get; } |
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/// <inheritdoc/>
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protected override void Apply(ImageBase target, ImageBase source, Rectangle targetRectangle, Rectangle sourceRectangle, int startY, int endY) |
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{ |
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int sourceWidth = source.Width; |
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int sourceHeight = source.Height; |
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int width = target.Width; |
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int height = target.Height; |
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int targetY = targetRectangle.Y; |
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int startX = targetRectangle.X; |
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int endX = targetRectangle.Right; |
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// Scaling factors
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double widthFactor = sourceWidth / (double)targetRectangle.Width; |
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double heightFactor = sourceHeight / (double)targetRectangle.Height; |
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int sectionHeight = endY - startY; |
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Weights[] horizontalWeights = this.PrecomputeWeights(targetRectangle.Width, sourceRectangle.Width, this.Sampler); |
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Weights[] verticalWeights = this.PrecomputeWeights(sectionHeight, (int)((sectionHeight * heightFactor) + .5), this.Sampler); |
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// Width and height decreased by 1
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int maxHeight = sourceHeight - 1; |
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int maxWidth = sourceWidth - 1; |
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for (int y = startY; y < endY; y++) |
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{ |
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List<Weight> verticalValues = verticalWeights[y - startY].Values; |
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double verticalSum = verticalWeights[y - startY].Sum; |
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for (int x = startX; x < endX; x++) |
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{ |
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List<Weight> horizontalValues = horizontalWeights[x - startX].Values; |
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double horizontalSum = horizontalWeights[x - startX].Sum; |
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// Destination color components
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double r = 0; |
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double g = 0; |
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double b = 0; |
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double a = 0; |
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foreach (Weight yw in verticalValues) |
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{ |
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int originY = yw.Index + startY; //- targetY;//(int)(((y - targetY) * heightFactor) - 0.5);
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originY = originY.Clamp(0, maxHeight); |
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foreach (Weight xw in horizontalValues) |
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{ |
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int originX = xw.Index;//(int)(((x - startX) * widthFactor) - 0.5);
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originX = originX.Clamp(0, maxWidth); |
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Bgra sourceColor = source[originX, originY]; |
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r += sourceColor.R * (yw.Value / verticalSum) * (xw.Value / horizontalSum); |
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g += sourceColor.G * (yw.Value / verticalSum) * (xw.Value / horizontalSum); |
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b += sourceColor.B * (yw.Value / verticalSum) * (xw.Value / horizontalSum); |
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a += sourceColor.A * (yw.Value / verticalSum) * (xw.Value / horizontalSum); |
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} |
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} |
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Bgra destinationColor = new Bgra(b.ToByte(), g.ToByte(), r.ToByte(), a.ToByte()); |
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target[x, y] = destinationColor; |
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} |
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} |
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} |
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private Weights[] PrecomputeWeights(int dstSize, int srcSize, IResampler sampler) |
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{ |
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float du = srcSize / (float)dstSize; |
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float scale = du; |
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if (scale < 1) |
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{ |
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scale = 1; |
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} |
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double ru = Math.Ceiling(scale * sampler.Radius); |
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Weights[] result = new Weights[dstSize]; |
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for (int i = 0; i < dstSize; i++) |
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{ |
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double fu = ((i + .5) * du) - 0.5; |
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int startU = (int)Math.Ceiling(fu - ru); |
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if (startU < 0) |
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{ |
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startU = 0; |
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} |
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int endU = (int)Math.Floor(fu + ru); |
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if (endU > srcSize - 1) |
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{ |
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endU = srcSize - 1; |
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} |
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double sum = 0; |
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result[i] = new Weights(); |
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for (int a = startU; a <= endU; a++) |
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{ |
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double w = 255 * sampler.GetValue((a - fu) / scale); |
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if (Math.Abs(w) > Epsilon) |
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{ |
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sum += w; |
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result[i].Values.Add(new Weight(a, w)); |
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} |
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} |
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result[i].Sum = sum; |
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} |
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return result; |
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} |
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public struct Weight |
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{ |
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public Weight(int index, double value) |
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{ |
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this.Index = index; |
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this.Value = value; |
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} |
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public readonly int Index; |
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public readonly double Value; |
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} |
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public class Weights |
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{ |
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public Weights() |
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{ |
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this.Values = new List<Weight>(); |
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} |
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public List<Weight> Values { get; set; } |
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public double Sum { get; set; } |
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} |
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} |
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} |
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@ -0,0 +1,147 @@ |
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// <copyright file="Resize.cs" company="James South">
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// Copyright © James South and contributors.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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namespace ImageProcessor.Samplers |
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{ |
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using System; |
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/// <summary>
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/// Provides methods that allow the resizing of images using various resampling algorithms.
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/// </summary>
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public class ResizeB : ParallelImageProcessor |
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{ |
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/// <summary>
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/// The epsilon for comparing floating point numbers.
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/// </summary>
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private const float Epsilon = 0.0001f; |
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/// <summary>
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/// Initializes a new instance of the <see cref="Resize"/> class.
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/// </summary>
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/// <param name="sampler">
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/// The sampler to perform the resize operation.
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/// </param>
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public ResizeB(IResampler sampler) |
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{ |
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Guard.NotNull(sampler, nameof(sampler)); |
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this.Sampler = sampler; |
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} |
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/// <summary>
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/// Gets the sampler to perform the resize operation.
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/// </summary>
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public IResampler Sampler { get; } |
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/// <inheritdoc/>
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protected override void Apply(ImageBase target, ImageBase source, Rectangle targetRectangle, Rectangle sourceRectangle, int startY, int endY) |
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{ |
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int sourceWidth = source.Width; |
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int sourceHeight = source.Height; |
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int width = target.Width; |
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int height = target.Height; |
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int targetY = targetRectangle.Y; |
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int startX = targetRectangle.X; |
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int endX = targetRectangle.Right; |
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int right = (int)(this.Sampler.Radius + .5); |
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int left = (-right) + 1; |
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// Scaling factors
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double widthFactor = sourceWidth / (double)targetRectangle.Width; |
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double heightFactor = sourceHeight / (double)targetRectangle.Height; |
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// Width and height decreased by 1
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int maxHeight = sourceHeight - 1; |
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int maxWidth = sourceWidth - 1; |
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for (int y = startY; y < endY; y++) |
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{ |
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if (y >= 0 && y < height) |
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{ |
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// Y coordinates of source points.
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double originY = ((y - targetY) * heightFactor) - 0.5; |
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int originY1 = (int)originY; |
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double dy = originY - originY1; |
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// For each row.
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for (int x = startX; x < endX; x++) |
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{ |
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if (x >= 0 && x < width) |
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{ |
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// X coordinates of source points.
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double originX = ((x - startX) * widthFactor) - 0.5f; |
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int originX1 = (int)originX; |
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double dx = originX - originX1; |
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// Destination color components
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double r = 0; |
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double g = 0; |
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double b = 0; |
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double a = 0; |
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for (int yy = left; yy <= right; yy++) |
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{ |
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// Get Y cooefficient
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double kernel1 = this.Sampler.GetValue(yy - dy); |
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if (Math.Abs(kernel1) < Epsilon) |
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{ |
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continue; |
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} |
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int originY2 = originY1 + yy; |
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if (originY2 < 0) |
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{ |
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originY2 = 0; |
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} |
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if (originY2 > maxHeight) |
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{ |
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originY2 = maxHeight; |
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} |
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for (int xx = left; xx <= right; xx++) |
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{ |
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// Get X cooefficient
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double kernel2 = kernel1 * this.Sampler.GetValue(xx - dx); |
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if (Math.Abs(kernel2) < Epsilon) |
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{ |
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continue; |
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} |
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int originX2 = originX1 + xx; |
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if (originX2 < 0) |
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{ |
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originX2 = 0; |
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} |
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if (originX2 > maxWidth) |
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{ |
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originX2 = maxWidth; |
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} |
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Bgra sourceColor = source[originX2, originY2]; |
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// sourceColor = PixelOperations.ToLinear(sourceColor);
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r += kernel2 * sourceColor.R; |
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g += kernel2 * sourceColor.G; |
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b += kernel2 * sourceColor.B; |
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a += kernel2 * sourceColor.A; |
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} |
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} |
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Bgra destinationColor = new Bgra(b.ToByte(), g.ToByte(), r.ToByte(), a.ToByte()); |
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// destinationColor = PixelOperations.ToSrgb(destinationColor);
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target[x, y] = destinationColor; |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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