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Remove unused variables

pull/775/head
James Jackson-South 7 years ago
parent
commit
964ebcc1c3
  1. 4
      src/ImageSharp/Processing/Processors/Transforms/AffineTransformProcessor.cs
  2. 6
      src/ImageSharp/Processing/Processors/Transforms/ProjectiveTransformProcessor.cs

4
src/ImageSharp/Processing/Processors/Transforms/AffineTransformProcessor.cs

@ -69,14 +69,12 @@ namespace SixLabors.ImageSharp.Processing.Processors.Transforms
// Handle tranforms that result in output identical to the original.
if (this.TransformMatrix.Equals(default) || this.TransformMatrix.Equals(Matrix3x2.Identity))
{
// The cloned will be blank here copy all the pixel data over
// The clone will be blank here copy all the pixel data over
source.GetPixelSpan().CopyTo(destination.GetPixelSpan());
return;
}
int height = this.TargetDimensions.Height;
int width = this.TargetDimensions.Width;
var targetBounds = new Rectangle(Point.Empty, this.TargetDimensions);
// Convert from screen to world space.

6
src/ImageSharp/Processing/Processors/Transforms/ProjectiveTransformProcessor.cs

@ -65,14 +65,12 @@ namespace SixLabors.ImageSharp.Processing.Processors.Transforms
// Handle tranforms that result in output identical to the original.
if (this.TransformMatrix.Equals(default) || this.TransformMatrix.Equals(Matrix4x4.Identity))
{
// The cloned will be blank here copy all the pixel data over
// The clone will be blank here copy all the pixel data over
source.GetPixelSpan().CopyTo(destination.GetPixelSpan());
return;
}
int height = this.TargetDimensions.Height;
int width = this.TargetDimensions.Width;
var targetBounds = new Rectangle(Point.Empty, this.TargetDimensions);
// Convert from screen to world space.
@ -129,7 +127,7 @@ namespace SixLabors.ImageSharp.Processing.Processors.Transforms
{
// Use the single precision position to calculate correct bounding pixels
// otherwise we get rogue pixels outside of the bounds.
var v3 = Vector3.Transform(new Vector3(x, y, 1), matrix);
var v3 = Vector3.Transform(new Vector3(x, y, 1F), matrix);
Vector2 point = new Vector2(v3.X, v3.Y) / MathF.Max(v3.Z, Epsilon);
kernel.Convolve(point, x, ref ySpanRef, ref xSpanRef, source.PixelBuffer, vectorSpan);

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