mirror of https://github.com/SixLabors/ImageSharp
3 changed files with 116 additions and 0 deletions
@ -0,0 +1,12 @@ |
|||||
|
using System; |
||||
|
using System.Numerics; |
||||
|
|
||||
|
namespace SixLabors.ImageSharp.Processing.Delegates |
||||
|
{ |
||||
|
/// <summary>
|
||||
|
/// A <see langword="delegate"/> representing a user defined pixel shader.
|
||||
|
/// </summary>
|
||||
|
/// <param name="span">The target row of <see cref="Vector4"/> pixels to process.</param>
|
||||
|
/// <remarks>The <see cref="Vector4.X"/>, <see cref="Vector4.Y"/>, <see cref="Vector4.Z"/>, and <see cref="Vector4.W"/> fields map the RGBA channels respectively.</remarks>
|
||||
|
public delegate void PixelShader(Span<Vector4> span); |
||||
|
} |
||||
@ -0,0 +1,38 @@ |
|||||
|
// Copyright (c) Six Labors and contributors.
|
||||
|
// Licensed under the Apache License, Version 2.0.
|
||||
|
|
||||
|
using SixLabors.ImageSharp.PixelFormats; |
||||
|
using SixLabors.ImageSharp.Processing.Delegates; |
||||
|
using SixLabors.Primitives; |
||||
|
|
||||
|
namespace SixLabors.ImageSharp.Processing.Processors |
||||
|
{ |
||||
|
/// <summary>
|
||||
|
/// Applies a user defined pixel shader effect through a given delegate.
|
||||
|
/// </summary>
|
||||
|
public sealed class DelegatePixelShaderProcessor : IImageProcessor |
||||
|
{ |
||||
|
/// <summary>
|
||||
|
/// Initializes a new instance of the <see cref="DelegatePixelShaderProcessor"/> class.
|
||||
|
/// </summary>
|
||||
|
/// <param name="pixelShader">
|
||||
|
/// The user defined pixel shader to use to modify images.
|
||||
|
/// </param>
|
||||
|
public DelegatePixelShaderProcessor(PixelShader pixelShader) |
||||
|
{ |
||||
|
this.PixelShader = pixelShader; |
||||
|
} |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Gets the user defined pixel shader.
|
||||
|
/// </summary>
|
||||
|
public PixelShader PixelShader { get; } |
||||
|
|
||||
|
/// <inheritdoc />
|
||||
|
public IImageProcessor<TPixel> CreatePixelSpecificProcessor<TPixel>(Image<TPixel> source, Rectangle sourceRectangle) |
||||
|
where TPixel : struct, IPixel<TPixel> |
||||
|
{ |
||||
|
return new DelegatePixelShaderProcessor<TPixel>(this, source, sourceRectangle); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,66 @@ |
|||||
|
// Copyright (c) Six Labors and contributors.
|
||||
|
// Licensed under the Apache License, Version 2.0.
|
||||
|
|
||||
|
using System; |
||||
|
using System.Numerics; |
||||
|
|
||||
|
using SixLabors.ImageSharp.Advanced; |
||||
|
using SixLabors.ImageSharp.Advanced.ParallelUtils; |
||||
|
using SixLabors.ImageSharp.PixelFormats; |
||||
|
using SixLabors.ImageSharp.Processing.Delegates; |
||||
|
using SixLabors.Primitives; |
||||
|
|
||||
|
namespace SixLabors.ImageSharp.Processing.Processors |
||||
|
{ |
||||
|
/// <summary>
|
||||
|
/// Performs simple binary threshold filtering against an image.
|
||||
|
/// </summary>
|
||||
|
/// <typeparam name="TPixel">The pixel format.</typeparam>
|
||||
|
internal class DelegatePixelShaderProcessor<TPixel> : ImageProcessor<TPixel> |
||||
|
where TPixel : struct, IPixel<TPixel> |
||||
|
{ |
||||
|
/// <summary>
|
||||
|
/// The user defined pixel shader.
|
||||
|
/// </summary>
|
||||
|
private readonly PixelShader pixelShader; |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Initializes a new instance of the <see cref="DelegatePixelShaderProcessor{TPixel}"/> class.
|
||||
|
/// </summary>
|
||||
|
/// <param name="definition">The <see cref="DelegatePixelShaderProcessor"/> defining the processor parameters.</param>
|
||||
|
/// <param name="source">The source <see cref="Image{TPixel}"/> for the current processor instance.</param>
|
||||
|
/// <param name="sourceRectangle">The source area to process for the current processor instance.</param>
|
||||
|
public DelegatePixelShaderProcessor(DelegatePixelShaderProcessor definition, Image<TPixel> source, Rectangle sourceRectangle) |
||||
|
: base(source, sourceRectangle) |
||||
|
{ |
||||
|
this.pixelShader = definition.PixelShader; |
||||
|
} |
||||
|
|
||||
|
/// <inheritdoc/>
|
||||
|
protected override void OnFrameApply(ImageFrame<TPixel> source) |
||||
|
{ |
||||
|
var interest = Rectangle.Intersect(this.SourceRectangle, source.Bounds()); |
||||
|
int startX = interest.X; |
||||
|
PixelShader pixelShader = this.pixelShader; |
||||
|
|
||||
|
ParallelHelper.IterateRowsWithTempBuffer<Vector4>( |
||||
|
interest, |
||||
|
this.Configuration, |
||||
|
(rows, vectorBuffer) => |
||||
|
{ |
||||
|
for (int y = rows.Min; y < rows.Max; y++) |
||||
|
{ |
||||
|
Span<Vector4> vectorSpan = vectorBuffer.Span; |
||||
|
int length = vectorSpan.Length; |
||||
|
Span<TPixel> rowSpan = source.GetPixelRowSpan(y).Slice(startX, length); |
||||
|
PixelOperations<TPixel>.Instance.ToVector4(this.Configuration, rowSpan, vectorSpan); |
||||
|
|
||||
|
// Run the user defined pixel shader on the current row of pixels
|
||||
|
pixelShader(vectorSpan); |
||||
|
|
||||
|
PixelOperations<TPixel>.Instance.FromVector4Destructive(this.Configuration, vectorSpan, rowSpan); |
||||
|
} |
||||
|
}); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
Loading…
Reference in new issue