mirror of https://github.com/SixLabors/ImageSharp
10 changed files with 110 additions and 8 deletions
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// Copyright (c) Six Labors.
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// Licensed under the Apache License, Version 2.0.
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using System; |
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using System.Numerics; |
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using SixLabors.ImageSharp.Formats.Tiff.Utils; |
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using SixLabors.ImageSharp.Memory; |
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using SixLabors.ImageSharp.PixelFormats; |
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namespace SixLabors.ImageSharp.Formats.Tiff.PhotometricInterpretation |
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{ |
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/// <summary>
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/// Implements the 'BlackIsZero' photometric interpretation for 32-bit float grayscale images.
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/// </summary>
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internal class BlackIsZero32FloatTiffColor<TPixel> : TiffBaseColorDecoder<TPixel> |
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where TPixel : unmanaged, IPixel<TPixel> |
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{ |
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private readonly bool isBigEndian; |
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/// <summary>
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/// Initializes a new instance of the <see cref="BlackIsZero32FloatTiffColor{TPixel}" /> class.
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/// </summary>
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/// <param name="isBigEndian">if set to <c>true</c> decodes the pixel data as big endian, otherwise as little endian.</param>
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public BlackIsZero32FloatTiffColor(bool isBigEndian) => this.isBigEndian = isBigEndian; |
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/// <inheritdoc/>
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public override void Decode(ReadOnlySpan<byte> data, Buffer2D<TPixel> pixels, int left, int top, int width, int height) |
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{ |
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// Note: due to an issue with netcore 2.1 and default values and unpredictable behavior with those,
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// we define our own defaults as a workaround. See: https://github.com/dotnet/runtime/issues/55623
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var color = default(TPixel); |
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color.FromVector4(TiffUtils.Vector4Default); |
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byte[] buffer = new byte[4]; |
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int offset = 0; |
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for (int y = top; y < top + height; y++) |
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{ |
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Span<TPixel> pixelRow = pixels.GetRowSpan(y).Slice(left, width); |
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if (this.isBigEndian) |
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{ |
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for (int x = 0; x < pixelRow.Length; x++) |
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{ |
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data.Slice(offset, 4).CopyTo(buffer); |
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Array.Reverse(buffer); |
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float intensity = BitConverter.ToSingle(buffer, 0); |
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offset += 4; |
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var colorVector = new Vector4(intensity, intensity, intensity, 1.0f); |
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color.FromVector4(colorVector); |
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pixelRow[x] = color; |
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} |
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} |
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else |
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{ |
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for (int x = 0; x < pixelRow.Length; x++) |
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{ |
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data.Slice(offset, 4).CopyTo(buffer); |
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float intensity = BitConverter.ToSingle(buffer, 0); |
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offset += 4; |
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var colorVector = new Vector4(intensity, intensity, intensity, 1.0f); |
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color.FromVector4(colorVector); |
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pixelRow[x] = color; |
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} |
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} |
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} |
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} |
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} |
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} |
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version https://git-lfs.github.com/spec/v1 |
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oid sha256:af82e07e6298082c91d60a97acb29b67ecabf386bc14371fcb698b248cfd3b40 |
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size 12814 |
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@ -0,0 +1,3 @@ |
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version https://git-lfs.github.com/spec/v1 |
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oid sha256:5c918b8aa9968c03c12d85b3bcacd35ae57663a19f5490fc1c351521ed835f30 |
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size 12814 |
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