Browse Source

Use MMShuffle consts everywhere and refactor explicit shuffle components to use them

pull/2365/head
James Jackson-South 3 years ago
parent
commit
9e7cf1611b
  1. 54
      src/ImageSharp/Common/Helpers/Shuffle/IComponentShuffle.cs
  2. 17
      src/ImageSharp/Common/Helpers/Shuffle/IPad3Shuffle4.cs
  3. 7
      src/ImageSharp/Common/Helpers/Shuffle/IShuffle3.cs
  4. 15
      src/ImageSharp/Common/Helpers/Shuffle/IShuffle4Slice3.cs
  5. 271
      src/ImageSharp/Common/Helpers/SimdUtils.Shuffle.cs
  6. 58
      src/ImageSharp/Formats/Webp/Lossless/LosslessUtils.cs
  7. 9
      src/ImageSharp/Formats/Webp/Lossy/Vp8Encoding.cs
  8. 5
      tests/ImageSharp.Benchmarks/Color/Bulk/ShuffleFloat4Channel.cs
  9. 50
      tests/ImageSharp.Tests/Common/SimdUtilsTests.Shuffle.cs

54
src/ImageSharp/Common/Helpers/Shuffle/IComponentShuffle.cs

@ -5,6 +5,7 @@ using System.Buffers.Binary;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using static SixLabors.ImageSharp.SimdUtils;
// The JIT can detect and optimize rotation idioms ROTL (Rotate Left)
// and ROTR (Rotate Right) emitting efficient CPU instructions:
@ -18,9 +19,12 @@ namespace SixLabors.ImageSharp;
internal interface IComponentShuffle
{
/// <summary>
/// Gets the shuffle control.
/// Shuffles then slices 8-bit integers within 128-bit lanes in <paramref name="source"/>
/// using the control and store the results in <paramref name="dest"/>.
/// </summary>
byte Control { get; }
/// <param name="source">The source span of bytes.</param>
/// <param name="dest">The destination span of bytes.</param>
void ShuffleReduce(ref ReadOnlySpan<byte> source, ref Span<byte> dest);
/// <summary>
/// Shuffle 8-bit integers within 128-bit lanes in <paramref name="source"/>
@ -58,11 +62,15 @@ internal readonly struct DefaultShuffle4 : IShuffle4
this.p2 = p2;
this.p1 = p1;
this.p0 = p0;
this.Control = SimdUtils.Shuffle.MmShuffle(p3, p2, p1, p0);
this.Control = Shuffle.MmShuffle(p3, p2, p1, p0);
}
public byte Control { get; }
[MethodImpl(InliningOptions.ShortMethod)]
public void ShuffleReduce(ref ReadOnlySpan<byte> source, ref Span<byte> dest)
=> HwIntrinsics.Shuffle4Reduce(ref source, ref dest, this.Control);
[MethodImpl(InliningOptions.ShortMethod)]
public void RunFallbackShuffle(ReadOnlySpan<byte> source, Span<byte> dest)
{
@ -86,11 +94,9 @@ internal readonly struct DefaultShuffle4 : IShuffle4
internal readonly struct WXYZShuffle4 : IShuffle4
{
public byte Control
{
[MethodImpl(InliningOptions.ShortMethod)]
get => SimdUtils.Shuffle.MmShuffle(2, 1, 0, 3);
}
[MethodImpl(InliningOptions.ShortMethod)]
public void ShuffleReduce(ref ReadOnlySpan<byte> source, ref Span<byte> dest)
=> HwIntrinsics.Shuffle4Reduce(ref source, ref dest, Shuffle.MMShuffle2103);
[MethodImpl(InliningOptions.ShortMethod)]
public void RunFallbackShuffle(ReadOnlySpan<byte> source, Span<byte> dest)
@ -112,11 +118,9 @@ internal readonly struct WXYZShuffle4 : IShuffle4
internal readonly struct WZYXShuffle4 : IShuffle4
{
public byte Control
{
[MethodImpl(InliningOptions.ShortMethod)]
get => SimdUtils.Shuffle.MmShuffle(0, 1, 2, 3);
}
[MethodImpl(InliningOptions.ShortMethod)]
public void ShuffleReduce(ref ReadOnlySpan<byte> source, ref Span<byte> dest)
=> HwIntrinsics.Shuffle4Reduce(ref source, ref dest, Shuffle.MMShuffle0123);
[MethodImpl(InliningOptions.ShortMethod)]
public void RunFallbackShuffle(ReadOnlySpan<byte> source, Span<byte> dest)
@ -138,11 +142,9 @@ internal readonly struct WZYXShuffle4 : IShuffle4
internal readonly struct YZWXShuffle4 : IShuffle4
{
public byte Control
{
[MethodImpl(InliningOptions.ShortMethod)]
get => SimdUtils.Shuffle.MmShuffle(0, 3, 2, 1);
}
[MethodImpl(InliningOptions.ShortMethod)]
public void ShuffleReduce(ref ReadOnlySpan<byte> source, ref Span<byte> dest)
=> HwIntrinsics.Shuffle4Reduce(ref source, ref dest, Shuffle.MMShuffle0321);
[MethodImpl(InliningOptions.ShortMethod)]
public void RunFallbackShuffle(ReadOnlySpan<byte> source, Span<byte> dest)
@ -164,11 +166,9 @@ internal readonly struct YZWXShuffle4 : IShuffle4
internal readonly struct ZYXWShuffle4 : IShuffle4
{
public byte Control
{
[MethodImpl(InliningOptions.ShortMethod)]
get => SimdUtils.Shuffle.MmShuffle(3, 0, 1, 2);
}
[MethodImpl(InliningOptions.ShortMethod)]
public void ShuffleReduce(ref ReadOnlySpan<byte> source, ref Span<byte> dest)
=> HwIntrinsics.Shuffle4Reduce(ref source, ref dest, Shuffle.MMShuffle3012);
[MethodImpl(InliningOptions.ShortMethod)]
public void RunFallbackShuffle(ReadOnlySpan<byte> source, Span<byte> dest)
@ -197,11 +197,9 @@ internal readonly struct ZYXWShuffle4 : IShuffle4
internal readonly struct XWZYShuffle4 : IShuffle4
{
public byte Control
{
[MethodImpl(InliningOptions.ShortMethod)]
get => SimdUtils.Shuffle.MmShuffle(1, 2, 3, 0);
}
[MethodImpl(InliningOptions.ShortMethod)]
public void ShuffleReduce(ref ReadOnlySpan<byte> source, ref Span<byte> dest)
=> HwIntrinsics.Shuffle4Reduce(ref source, ref dest, Shuffle.MMShuffle1230);
[MethodImpl(InliningOptions.ShortMethod)]
public void RunFallbackShuffle(ReadOnlySpan<byte> source, Span<byte> dest)

17
src/ImageSharp/Common/Helpers/Shuffle/IPad3Shuffle4.cs

@ -3,6 +3,7 @@
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using static SixLabors.ImageSharp.SimdUtils;
namespace SixLabors.ImageSharp;
@ -29,11 +30,15 @@ internal readonly struct DefaultPad3Shuffle4 : IPad3Shuffle4
this.p2 = p2;
this.p1 = p1;
this.p0 = p0;
this.Control = SimdUtils.Shuffle.MmShuffle(p3, p2, p1, p0);
this.Control = Shuffle.MmShuffle(p3, p2, p1, p0);
}
public byte Control { get; }
[MethodImpl(InliningOptions.ShortMethod)]
public void ShuffleReduce(ref ReadOnlySpan<byte> source, ref Span<byte> dest)
=> HwIntrinsics.Pad3Shuffle4Reduce(ref source, ref dest, this.Control);
[MethodImpl(InliningOptions.ShortMethod)]
public void RunFallbackShuffle(ReadOnlySpan<byte> source, Span<byte> dest)
{
@ -51,7 +56,7 @@ internal readonly struct DefaultPad3Shuffle4 : IPad3Shuffle4
for (int i = 0, j = 0; i < source.Length; i += 3, j += 4)
{
ref var s = ref Unsafe.Add(ref sBase, i);
ref byte s = ref Unsafe.Add(ref sBase, i);
tu = Unsafe.As<byte, uint>(ref s) | 0xFF000000;
Unsafe.Add(ref dBase, j) = Unsafe.Add(ref t, p0);
@ -64,11 +69,9 @@ internal readonly struct DefaultPad3Shuffle4 : IPad3Shuffle4
internal readonly struct XYZWPad3Shuffle4 : IPad3Shuffle4
{
public byte Control
{
[MethodImpl(InliningOptions.ShortMethod)]
get => SimdUtils.Shuffle.MmShuffle(3, 2, 1, 0);
}
[MethodImpl(InliningOptions.ShortMethod)]
public void ShuffleReduce(ref ReadOnlySpan<byte> source, ref Span<byte> dest)
=> HwIntrinsics.Pad3Shuffle4Reduce(ref source, ref dest, Shuffle.MMShuffle3210);
[MethodImpl(InliningOptions.ShortMethod)]
public void RunFallbackShuffle(ReadOnlySpan<byte> source, Span<byte> dest)

7
src/ImageSharp/Common/Helpers/Shuffle/IShuffle3.cs

@ -3,6 +3,7 @@
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using static SixLabors.ImageSharp.SimdUtils;
namespace SixLabors.ImageSharp;
@ -26,11 +27,15 @@ internal readonly struct DefaultShuffle3 : IShuffle3
this.p2 = p2;
this.p1 = p1;
this.p0 = p0;
this.Control = SimdUtils.Shuffle.MmShuffle(3, p2, p1, p0);
this.Control = Shuffle.MmShuffle(3, p2, p1, p0);
}
public byte Control { get; }
[MethodImpl(InliningOptions.ShortMethod)]
public void ShuffleReduce(ref ReadOnlySpan<byte> source, ref Span<byte> dest)
=> HwIntrinsics.Shuffle3Reduce(ref source, ref dest, this.Control);
[MethodImpl(InliningOptions.ShortMethod)]
public void RunFallbackShuffle(ReadOnlySpan<byte> source, Span<byte> dest)
{

15
src/ImageSharp/Common/Helpers/Shuffle/IShuffle4Slice3.cs

@ -3,6 +3,7 @@
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using static SixLabors.ImageSharp.SimdUtils;
namespace SixLabors.ImageSharp;
@ -27,11 +28,15 @@ internal readonly struct DefaultShuffle4Slice3 : IShuffle4Slice3
this.p2 = p2;
this.p1 = p1;
this.p0 = p0;
this.Control = SimdUtils.Shuffle.MmShuffle(p3, p2, p1, p0);
this.Control = Shuffle.MmShuffle(p3, p2, p1, p0);
}
public byte Control { get; }
[MethodImpl(InliningOptions.ShortMethod)]
public void ShuffleReduce(ref ReadOnlySpan<byte> source, ref Span<byte> dest)
=> HwIntrinsics.Shuffle4Slice3Reduce(ref source, ref dest, this.Control);
[MethodImpl(InliningOptions.ShortMethod)]
public void RunFallbackShuffle(ReadOnlySpan<byte> source, Span<byte> dest)
{
@ -53,11 +58,9 @@ internal readonly struct DefaultShuffle4Slice3 : IShuffle4Slice3
internal readonly struct XYZWShuffle4Slice3 : IShuffle4Slice3
{
public byte Control
{
[MethodImpl(InliningOptions.ShortMethod)]
get => SimdUtils.Shuffle.MmShuffle(3, 2, 1, 0);
}
[MethodImpl(InliningOptions.ShortMethod)]
public void ShuffleReduce(ref ReadOnlySpan<byte> source, ref Span<byte> dest)
=> HwIntrinsics.Shuffle4Slice3Reduce(ref source, ref dest, Shuffle.MMShuffle3210);
[MethodImpl(InliningOptions.ShortMethod)]
public void RunFallbackShuffle(ReadOnlySpan<byte> source, Span<byte> dest)

271
src/ImageSharp/Common/Helpers/SimdUtils.Shuffle.cs

@ -37,6 +37,7 @@ internal static partial class SimdUtils
/// Shuffle 8-bit integers within 128-bit lanes in <paramref name="source"/>
/// using the control and store the results in <paramref name="dest"/>.
/// </summary>
/// <typeparam name="TShuffle">The type of shuffle struct.</typeparam>
/// <param name="source">The source span of bytes.</param>
/// <param name="dest">The destination span of bytes.</param>
/// <param name="shuffle">The type of shuffle to perform.</param>
@ -49,7 +50,7 @@ internal static partial class SimdUtils
{
VerifyShuffle4SpanInput(source, dest);
HwIntrinsics.Shuffle4Reduce(ref source, ref dest, shuffle.Control);
shuffle.ShuffleReduce(ref source, ref dest);
// Deal with the remainder:
if (source.Length > 0)
@ -62,6 +63,7 @@ internal static partial class SimdUtils
/// Shuffle 8-bit integer triplets within 128-bit lanes in <paramref name="source"/>
/// using the control and store the results in <paramref name="dest"/>.
/// </summary>
/// <typeparam name="TShuffle">The type of shuffle struct.</typeparam>
/// <param name="source">The source span of bytes.</param>
/// <param name="dest">The destination span of bytes.</param>
/// <param name="shuffle">The type of shuffle to perform.</param>
@ -75,7 +77,7 @@ internal static partial class SimdUtils
// Source length should be smaller than dest length, and divisible by 3.
VerifyShuffle3SpanInput(source, dest);
HwIntrinsics.Shuffle3Reduce(ref source, ref dest, shuffle.Control);
shuffle.ShuffleReduce(ref source, ref dest);
// Deal with the remainder:
if (source.Length > 0)
@ -88,6 +90,7 @@ internal static partial class SimdUtils
/// Pads then shuffles 8-bit integers within 128-bit lanes in <paramref name="source"/>
/// using the control and store the results in <paramref name="dest"/>.
/// </summary>
/// <typeparam name="TShuffle">The type of shuffle struct.</typeparam>
/// <param name="source">The source span of bytes.</param>
/// <param name="dest">The destination span of bytes.</param>
/// <param name="shuffle">The type of shuffle to perform.</param>
@ -100,7 +103,7 @@ internal static partial class SimdUtils
{
VerifyPad3Shuffle4SpanInput(source, dest);
HwIntrinsics.Pad3Shuffle4Reduce(ref source, ref dest, shuffle.Control);
shuffle.ShuffleReduce(ref source, ref dest);
// Deal with the remainder:
if (source.Length > 0)
@ -113,6 +116,7 @@ internal static partial class SimdUtils
/// Shuffles then slices 8-bit integers within 128-bit lanes in <paramref name="source"/>
/// using the control and store the results in <paramref name="dest"/>.
/// </summary>
/// <typeparam name="TShuffle">The type of shuffle struct.</typeparam>
/// <param name="source">The source span of bytes.</param>
/// <param name="dest">The destination span of bytes.</param>
/// <param name="shuffle">The type of shuffle to perform.</param>
@ -125,7 +129,7 @@ internal static partial class SimdUtils
{
VerifyShuffle4Slice3SpanInput(source, dest);
HwIntrinsics.Shuffle4Slice3Reduce(ref source, ref dest, shuffle.Control);
shuffle.ShuffleReduce(ref source, ref dest);
// Deal with the remainder:
if (source.Length > 0)
@ -153,7 +157,7 @@ internal static partial class SimdUtils
}
[Conditional("DEBUG")]
private static void VerifyShuffle4SpanInput<T>(ReadOnlySpan<T> source, Span<T> dest)
internal static void VerifyShuffle4SpanInput<T>(ReadOnlySpan<T> source, Span<T> dest)
where T : struct
{
DebugGuard.IsTrue(
@ -222,6 +226,263 @@ internal static partial class SimdUtils
public static class Shuffle
{
public const byte MMShuffle0000 = 0b00000000;
public const byte MMShuffle0001 = 0b00000001;
public const byte MMShuffle0002 = 0b00000010;
public const byte MMShuffle0003 = 0b00000011;
public const byte MMShuffle0010 = 0b00000100;
public const byte MMShuffle0011 = 0b00000101;
public const byte MMShuffle0012 = 0b00000110;
public const byte MMShuffle0013 = 0b00000111;
public const byte MMShuffle0020 = 0b00001000;
public const byte MMShuffle0021 = 0b00001001;
public const byte MMShuffle0022 = 0b00001010;
public const byte MMShuffle0023 = 0b00001011;
public const byte MMShuffle0030 = 0b00001100;
public const byte MMShuffle0031 = 0b00001101;
public const byte MMShuffle0032 = 0b00001110;
public const byte MMShuffle0033 = 0b00001111;
public const byte MMShuffle0100 = 0b00010000;
public const byte MMShuffle0101 = 0b00010001;
public const byte MMShuffle0102 = 0b00010010;
public const byte MMShuffle0103 = 0b00010011;
public const byte MMShuffle0110 = 0b00010100;
public const byte MMShuffle0111 = 0b00010101;
public const byte MMShuffle0112 = 0b00010110;
public const byte MMShuffle0113 = 0b00010111;
public const byte MMShuffle0120 = 0b00011000;
public const byte MMShuffle0121 = 0b00011001;
public const byte MMShuffle0122 = 0b00011010;
public const byte MMShuffle0123 = 0b00011011;
public const byte MMShuffle0130 = 0b00011100;
public const byte MMShuffle0131 = 0b00011101;
public const byte MMShuffle0132 = 0b00011110;
public const byte MMShuffle0133 = 0b00011111;
public const byte MMShuffle0200 = 0b00100000;
public const byte MMShuffle0201 = 0b00100001;
public const byte MMShuffle0202 = 0b00100010;
public const byte MMShuffle0203 = 0b00100011;
public const byte MMShuffle0210 = 0b00100100;
public const byte MMShuffle0211 = 0b00100101;
public const byte MMShuffle0212 = 0b00100110;
public const byte MMShuffle0213 = 0b00100111;
public const byte MMShuffle0220 = 0b00101000;
public const byte MMShuffle0221 = 0b00101001;
public const byte MMShuffle0222 = 0b00101010;
public const byte MMShuffle0223 = 0b00101011;
public const byte MMShuffle0230 = 0b00101100;
public const byte MMShuffle0231 = 0b00101101;
public const byte MMShuffle0232 = 0b00101110;
public const byte MMShuffle0233 = 0b00101111;
public const byte MMShuffle0300 = 0b00110000;
public const byte MMShuffle0301 = 0b00110001;
public const byte MMShuffle0302 = 0b00110010;
public const byte MMShuffle0303 = 0b00110011;
public const byte MMShuffle0310 = 0b00110100;
public const byte MMShuffle0311 = 0b00110101;
public const byte MMShuffle0312 = 0b00110110;
public const byte MMShuffle0313 = 0b00110111;
public const byte MMShuffle0320 = 0b00111000;
public const byte MMShuffle0321 = 0b00111001;
public const byte MMShuffle0322 = 0b00111010;
public const byte MMShuffle0323 = 0b00111011;
public const byte MMShuffle0330 = 0b00111100;
public const byte MMShuffle0331 = 0b00111101;
public const byte MMShuffle0332 = 0b00111110;
public const byte MMShuffle0333 = 0b00111111;
public const byte MMShuffle1000 = 0b01000000;
public const byte MMShuffle1001 = 0b01000001;
public const byte MMShuffle1002 = 0b01000010;
public const byte MMShuffle1003 = 0b01000011;
public const byte MMShuffle1010 = 0b01000100;
public const byte MMShuffle1011 = 0b01000101;
public const byte MMShuffle1012 = 0b01000110;
public const byte MMShuffle1013 = 0b01000111;
public const byte MMShuffle1020 = 0b01001000;
public const byte MMShuffle1021 = 0b01001001;
public const byte MMShuffle1022 = 0b01001010;
public const byte MMShuffle1023 = 0b01001011;
public const byte MMShuffle1030 = 0b01001100;
public const byte MMShuffle1031 = 0b01001101;
public const byte MMShuffle1032 = 0b01001110;
public const byte MMShuffle1033 = 0b01001111;
public const byte MMShuffle1100 = 0b01010000;
public const byte MMShuffle1101 = 0b01010001;
public const byte MMShuffle1102 = 0b01010010;
public const byte MMShuffle1103 = 0b01010011;
public const byte MMShuffle1110 = 0b01010100;
public const byte MMShuffle1111 = 0b01010101;
public const byte MMShuffle1112 = 0b01010110;
public const byte MMShuffle1113 = 0b01010111;
public const byte MMShuffle1120 = 0b01011000;
public const byte MMShuffle1121 = 0b01011001;
public const byte MMShuffle1122 = 0b01011010;
public const byte MMShuffle1123 = 0b01011011;
public const byte MMShuffle1130 = 0b01011100;
public const byte MMShuffle1131 = 0b01011101;
public const byte MMShuffle1132 = 0b01011110;
public const byte MMShuffle1133 = 0b01011111;
public const byte MMShuffle1200 = 0b01100000;
public const byte MMShuffle1201 = 0b01100001;
public const byte MMShuffle1202 = 0b01100010;
public const byte MMShuffle1203 = 0b01100011;
public const byte MMShuffle1210 = 0b01100100;
public const byte MMShuffle1211 = 0b01100101;
public const byte MMShuffle1212 = 0b01100110;
public const byte MMShuffle1213 = 0b01100111;
public const byte MMShuffle1220 = 0b01101000;
public const byte MMShuffle1221 = 0b01101001;
public const byte MMShuffle1222 = 0b01101010;
public const byte MMShuffle1223 = 0b01101011;
public const byte MMShuffle1230 = 0b01101100;
public const byte MMShuffle1231 = 0b01101101;
public const byte MMShuffle1232 = 0b01101110;
public const byte MMShuffle1233 = 0b01101111;
public const byte MMShuffle1300 = 0b01110000;
public const byte MMShuffle1301 = 0b01110001;
public const byte MMShuffle1302 = 0b01110010;
public const byte MMShuffle1303 = 0b01110011;
public const byte MMShuffle1310 = 0b01110100;
public const byte MMShuffle1311 = 0b01110101;
public const byte MMShuffle1312 = 0b01110110;
public const byte MMShuffle1313 = 0b01110111;
public const byte MMShuffle1320 = 0b01111000;
public const byte MMShuffle1321 = 0b01111001;
public const byte MMShuffle1322 = 0b01111010;
public const byte MMShuffle1323 = 0b01111011;
public const byte MMShuffle1330 = 0b01111100;
public const byte MMShuffle1331 = 0b01111101;
public const byte MMShuffle1332 = 0b01111110;
public const byte MMShuffle1333 = 0b01111111;
public const byte MMShuffle2000 = 0b10000000;
public const byte MMShuffle2001 = 0b10000001;
public const byte MMShuffle2002 = 0b10000010;
public const byte MMShuffle2003 = 0b10000011;
public const byte MMShuffle2010 = 0b10000100;
public const byte MMShuffle2011 = 0b10000101;
public const byte MMShuffle2012 = 0b10000110;
public const byte MMShuffle2013 = 0b10000111;
public const byte MMShuffle2020 = 0b10001000;
public const byte MMShuffle2021 = 0b10001001;
public const byte MMShuffle2022 = 0b10001010;
public const byte MMShuffle2023 = 0b10001011;
public const byte MMShuffle2030 = 0b10001100;
public const byte MMShuffle2031 = 0b10001101;
public const byte MMShuffle2032 = 0b10001110;
public const byte MMShuffle2033 = 0b10001111;
public const byte MMShuffle2100 = 0b10010000;
public const byte MMShuffle2101 = 0b10010001;
public const byte MMShuffle2102 = 0b10010010;
public const byte MMShuffle2103 = 0b10010011;
public const byte MMShuffle2110 = 0b10010100;
public const byte MMShuffle2111 = 0b10010101;
public const byte MMShuffle2112 = 0b10010110;
public const byte MMShuffle2113 = 0b10010111;
public const byte MMShuffle2120 = 0b10011000;
public const byte MMShuffle2121 = 0b10011001;
public const byte MMShuffle2122 = 0b10011010;
public const byte MMShuffle2123 = 0b10011011;
public const byte MMShuffle2130 = 0b10011100;
public const byte MMShuffle2131 = 0b10011101;
public const byte MMShuffle2132 = 0b10011110;
public const byte MMShuffle2133 = 0b10011111;
public const byte MMShuffle2200 = 0b10100000;
public const byte MMShuffle2201 = 0b10100001;
public const byte MMShuffle2202 = 0b10100010;
public const byte MMShuffle2203 = 0b10100011;
public const byte MMShuffle2210 = 0b10100100;
public const byte MMShuffle2211 = 0b10100101;
public const byte MMShuffle2212 = 0b10100110;
public const byte MMShuffle2213 = 0b10100111;
public const byte MMShuffle2220 = 0b10101000;
public const byte MMShuffle2221 = 0b10101001;
public const byte MMShuffle2222 = 0b10101010;
public const byte MMShuffle2223 = 0b10101011;
public const byte MMShuffle2230 = 0b10101100;
public const byte MMShuffle2231 = 0b10101101;
public const byte MMShuffle2232 = 0b10101110;
public const byte MMShuffle2233 = 0b10101111;
public const byte MMShuffle2300 = 0b10110000;
public const byte MMShuffle2301 = 0b10110001;
public const byte MMShuffle2302 = 0b10110010;
public const byte MMShuffle2303 = 0b10110011;
public const byte MMShuffle2310 = 0b10110100;
public const byte MMShuffle2311 = 0b10110101;
public const byte MMShuffle2312 = 0b10110110;
public const byte MMShuffle2313 = 0b10110111;
public const byte MMShuffle2320 = 0b10111000;
public const byte MMShuffle2321 = 0b10111001;
public const byte MMShuffle2322 = 0b10111010;
public const byte MMShuffle2323 = 0b10111011;
public const byte MMShuffle2330 = 0b10111100;
public const byte MMShuffle2331 = 0b10111101;
public const byte MMShuffle2332 = 0b10111110;
public const byte MMShuffle2333 = 0b10111111;
public const byte MMShuffle3000 = 0b11000000;
public const byte MMShuffle3001 = 0b11000001;
public const byte MMShuffle3002 = 0b11000010;
public const byte MMShuffle3003 = 0b11000011;
public const byte MMShuffle3010 = 0b11000100;
public const byte MMShuffle3011 = 0b11000101;
public const byte MMShuffle3012 = 0b11000110;
public const byte MMShuffle3013 = 0b11000111;
public const byte MMShuffle3020 = 0b11001000;
public const byte MMShuffle3021 = 0b11001001;
public const byte MMShuffle3022 = 0b11001010;
public const byte MMShuffle3023 = 0b11001011;
public const byte MMShuffle3030 = 0b11001100;
public const byte MMShuffle3031 = 0b11001101;
public const byte MMShuffle3032 = 0b11001110;
public const byte MMShuffle3033 = 0b11001111;
public const byte MMShuffle3100 = 0b11010000;
public const byte MMShuffle3101 = 0b11010001;
public const byte MMShuffle3102 = 0b11010010;
public const byte MMShuffle3103 = 0b11010011;
public const byte MMShuffle3110 = 0b11010100;
public const byte MMShuffle3111 = 0b11010101;
public const byte MMShuffle3112 = 0b11010110;
public const byte MMShuffle3113 = 0b11010111;
public const byte MMShuffle3120 = 0b11011000;
public const byte MMShuffle3121 = 0b11011001;
public const byte MMShuffle3122 = 0b11011010;
public const byte MMShuffle3123 = 0b11011011;
public const byte MMShuffle3130 = 0b11011100;
public const byte MMShuffle3131 = 0b11011101;
public const byte MMShuffle3132 = 0b11011110;
public const byte MMShuffle3133 = 0b11011111;
public const byte MMShuffle3200 = 0b11100000;
public const byte MMShuffle3201 = 0b11100001;
public const byte MMShuffle3202 = 0b11100010;
public const byte MMShuffle3203 = 0b11100011;
public const byte MMShuffle3210 = 0b11100100;
public const byte MMShuffle3211 = 0b11100101;
public const byte MMShuffle3212 = 0b11100110;
public const byte MMShuffle3213 = 0b11100111;
public const byte MMShuffle3220 = 0b11101000;
public const byte MMShuffle3221 = 0b11101001;
public const byte MMShuffle3222 = 0b11101010;
public const byte MMShuffle3223 = 0b11101011;
public const byte MMShuffle3230 = 0b11101100;
public const byte MMShuffle3231 = 0b11101101;
public const byte MMShuffle3232 = 0b11101110;
public const byte MMShuffle3233 = 0b11101111;
public const byte MMShuffle3300 = 0b11110000;
public const byte MMShuffle3301 = 0b11110001;
public const byte MMShuffle3302 = 0b11110010;
public const byte MMShuffle3303 = 0b11110011;
public const byte MMShuffle3310 = 0b11110100;
public const byte MMShuffle3311 = 0b11110101;
public const byte MMShuffle3312 = 0b11110110;
public const byte MMShuffle3313 = 0b11110111;
public const byte MMShuffle3320 = 0b11111000;
public const byte MMShuffle3321 = 0b11111001;
public const byte MMShuffle3322 = 0b11111010;
public const byte MMShuffle3323 = 0b11111011;
public const byte MMShuffle3330 = 0b11111100;
public const byte MMShuffle3331 = 0b11111101;
public const byte MMShuffle3332 = 0b11111110;
public const byte MMShuffle3333 = 0b11111111;
[MethodImpl(InliningOptions.ShortMethod)]
public static byte MmShuffle(byte p3, byte p2, byte p1, byte p0)
=> (byte)((p3 << 6) | (p2 << 4) | (p1 << 2) | p0);

58
src/ImageSharp/Formats/Webp/Lossless/LosslessUtils.cs

@ -96,7 +96,7 @@ internal static unsafe class LosslessUtils
{
if (Avx2.IsSupported)
{
var addGreenToBlueAndRedMaskAvx2 = Vector256.Create(1, 255, 1, 255, 5, 255, 5, 255, 9, 255, 9, 255, 13, 255, 13, 255, 17, 255, 17, 255, 21, 255, 21, 255, 25, 255, 25, 255, 29, 255, 29, 255);
Vector256<byte> addGreenToBlueAndRedMaskAvx2 = Vector256.Create(1, 255, 1, 255, 5, 255, 5, 255, 9, 255, 9, 255, 13, 255, 13, 255, 17, 255, 17, 255, 21, 255, 21, 255, 25, 255, 25, 255, 29, 255, 29, 255);
int numPixels = pixelData.Length;
nint i;
for (i = 0; i <= numPixels - 8; i += 8)
@ -115,7 +115,7 @@ internal static unsafe class LosslessUtils
}
else if (Ssse3.IsSupported)
{
var addGreenToBlueAndRedMaskSsse3 = Vector128.Create(1, 255, 1, 255, 5, 255, 5, 255, 9, 255, 9, 255, 13, 255, 13, 255);
Vector128<byte> addGreenToBlueAndRedMaskSsse3 = Vector128.Create(1, 255, 1, 255, 5, 255, 5, 255, 9, 255, 9, 255, 13, 255, 13, 255);
int numPixels = pixelData.Length;
nint i;
for (i = 0; i <= numPixels - 4; i += 4)
@ -138,13 +138,11 @@ internal static unsafe class LosslessUtils
nint i;
for (i = 0; i <= numPixels - 4; i += 4)
{
const byte mmShuffle_2200 = 0b_10_10_00_00;
ref uint pos = ref Unsafe.Add(ref MemoryMarshal.GetReference(pixelData), i);
Vector128<byte> input = Unsafe.As<uint, Vector128<uint>>(ref pos).AsByte();
Vector128<ushort> a = Sse2.ShiftRightLogical(input.AsUInt16(), 8); // 0 a 0 g
Vector128<ushort> b = Sse2.ShuffleLow(a, mmShuffle_2200);
Vector128<ushort> c = Sse2.ShuffleHigh(b, mmShuffle_2200); // 0g0g
Vector128<ushort> b = Sse2.ShuffleLow(a, SimdUtils.Shuffle.MMShuffle2200);
Vector128<ushort> c = Sse2.ShuffleHigh(b, SimdUtils.Shuffle.MMShuffle2200); // 0g0g
Vector128<byte> output = Sse2.Add(input.AsByte(), c.AsByte());
Unsafe.As<uint, Vector128<uint>>(ref pos) = output.AsUInt32();
}
@ -178,7 +176,7 @@ internal static unsafe class LosslessUtils
{
if (Avx2.IsSupported)
{
var subtractGreenFromBlueAndRedMaskAvx2 = Vector256.Create(1, 255, 1, 255, 5, 255, 5, 255, 9, 255, 9, 255, 13, 255, 13, 255, 17, 255, 17, 255, 21, 255, 21, 255, 25, 255, 25, 255, 29, 255, 29, 255);
Vector256<byte> subtractGreenFromBlueAndRedMaskAvx2 = Vector256.Create(1, 255, 1, 255, 5, 255, 5, 255, 9, 255, 9, 255, 13, 255, 13, 255, 17, 255, 17, 255, 21, 255, 21, 255, 25, 255, 25, 255, 29, 255, 29, 255);
int numPixels = pixelData.Length;
nint i;
for (i = 0; i <= numPixels - 8; i += 8)
@ -197,7 +195,7 @@ internal static unsafe class LosslessUtils
}
else if (Ssse3.IsSupported)
{
var subtractGreenFromBlueAndRedMaskSsse3 = Vector128.Create(1, 255, 1, 255, 5, 255, 5, 255, 9, 255, 9, 255, 13, 255, 13, 255);
Vector128<byte> subtractGreenFromBlueAndRedMaskSsse3 = Vector128.Create(1, 255, 1, 255, 5, 255, 5, 255, 9, 255, 9, 255, 13, 255, 13, 255);
int numPixels = pixelData.Length;
nint i;
for (i = 0; i <= numPixels - 4; i += 4)
@ -220,13 +218,11 @@ internal static unsafe class LosslessUtils
nint i;
for (i = 0; i <= numPixels - 4; i += 4)
{
const byte mmShuffle_2200 = 0b_10_10_00_00;
ref uint pos = ref Unsafe.Add(ref MemoryMarshal.GetReference(pixelData), i);
Vector128<byte> input = Unsafe.As<uint, Vector128<uint>>(ref pos).AsByte();
Vector128<ushort> a = Sse2.ShiftRightLogical(input.AsUInt16(), 8); // 0 a 0 g
Vector128<ushort> b = Sse2.ShuffleLow(a, mmShuffle_2200);
Vector128<ushort> c = Sse2.ShuffleHigh(b, mmShuffle_2200); // 0g0g
Vector128<ushort> b = Sse2.ShuffleLow(a, SimdUtils.Shuffle.MMShuffle2200);
Vector128<ushort> c = Sse2.ShuffleHigh(b, SimdUtils.Shuffle.MMShuffle2200); // 0g0g
Vector128<byte> output = Sse2.Subtract(input.AsByte(), c.AsByte());
Unsafe.As<uint, Vector128<uint>>(ref pos) = output.AsUInt32();
}
@ -334,7 +330,7 @@ internal static unsafe class LosslessUtils
while (y < yEnd)
{
int predRowIdx = predRowIdxStart;
var m = default(Vp8LMultipliers);
Vp8LMultipliers m = default;
int srcSafeEnd = pixelPos + safeWidth;
int srcEnd = pixelPos + width;
while (pixelPos < srcSafeEnd)
@ -371,21 +367,19 @@ internal static unsafe class LosslessUtils
{
if (Avx2.IsSupported && numPixels >= 8)
{
var transformColorAlphaGreenMask256 = Vector256.Create(0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255);
var transformColorRedBlueMask256 = Vector256.Create(255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0);
Vector256<byte> transformColorAlphaGreenMask256 = Vector256.Create(0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255);
Vector256<byte> transformColorRedBlueMask256 = Vector256.Create(255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0);
Vector256<int> multsrb = MkCst32(Cst5b(m.GreenToRed), Cst5b(m.GreenToBlue));
Vector256<int> multsb2 = MkCst32(Cst5b(m.RedToBlue), 0);
nint idx;
for (idx = 0; idx <= numPixels - 8; idx += 8)
{
const byte mmShuffle_2200 = 0b_10_10_00_00;
ref uint pos = ref Unsafe.Add(ref MemoryMarshal.GetReference(pixelData), idx);
Vector256<uint> input = Unsafe.As<uint, Vector256<uint>>(ref pos);
Vector256<byte> a = Avx2.And(input.AsByte(), transformColorAlphaGreenMask256);
Vector256<short> b = Avx2.ShuffleLow(a.AsInt16(), mmShuffle_2200);
Vector256<short> c = Avx2.ShuffleHigh(b.AsInt16(), mmShuffle_2200);
Vector256<short> b = Avx2.ShuffleLow(a.AsInt16(), SimdUtils.Shuffle.MMShuffle2200);
Vector256<short> c = Avx2.ShuffleHigh(b.AsInt16(), SimdUtils.Shuffle.MMShuffle2200);
Vector256<short> d = Avx2.MultiplyHigh(c.AsInt16(), multsrb.AsInt16());
Vector256<short> e = Avx2.ShiftLeftLogical(input.AsInt16(), 8);
Vector256<short> f = Avx2.MultiplyHigh(e.AsInt16(), multsb2.AsInt16());
@ -403,20 +397,18 @@ internal static unsafe class LosslessUtils
}
else if (Sse2.IsSupported)
{
var transformColorAlphaGreenMask = Vector128.Create(0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255);
var transformColorRedBlueMask = Vector128.Create(255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0);
Vector128<byte> transformColorAlphaGreenMask = Vector128.Create(0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255);
Vector128<byte> transformColorRedBlueMask = Vector128.Create(255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0);
Vector128<int> multsrb = MkCst16(Cst5b(m.GreenToRed), Cst5b(m.GreenToBlue));
Vector128<int> multsb2 = MkCst16(Cst5b(m.RedToBlue), 0);
nint idx;
for (idx = 0; idx <= numPixels - 4; idx += 4)
{
const byte mmShuffle_2200 = 0b_10_10_00_00;
ref uint pos = ref Unsafe.Add(ref MemoryMarshal.GetReference(pixelData), idx);
Vector128<uint> input = Unsafe.As<uint, Vector128<uint>>(ref pos);
Vector128<byte> a = Sse2.And(input.AsByte(), transformColorAlphaGreenMask);
Vector128<short> b = Sse2.ShuffleLow(a.AsInt16(), mmShuffle_2200);
Vector128<short> c = Sse2.ShuffleHigh(b.AsInt16(), mmShuffle_2200);
Vector128<short> b = Sse2.ShuffleLow(a.AsInt16(), SimdUtils.Shuffle.MMShuffle2200);
Vector128<short> c = Sse2.ShuffleHigh(b.AsInt16(), SimdUtils.Shuffle.MMShuffle2200);
Vector128<short> d = Sse2.MultiplyHigh(c.AsInt16(), multsrb.AsInt16());
Vector128<short> e = Sse2.ShiftLeftLogical(input.AsInt16(), 8);
Vector128<short> f = Sse2.MultiplyHigh(e.AsInt16(), multsb2.AsInt16());
@ -465,19 +457,17 @@ internal static unsafe class LosslessUtils
{
if (Avx2.IsSupported && pixelData.Length >= 8)
{
var transformColorInverseAlphaGreenMask256 = Vector256.Create(0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255);
Vector256<byte> transformColorInverseAlphaGreenMask256 = Vector256.Create(0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255);
Vector256<int> multsrb = MkCst32(Cst5b(m.GreenToRed), Cst5b(m.GreenToBlue));
Vector256<int> multsb2 = MkCst32(Cst5b(m.RedToBlue), 0);
nint idx;
for (idx = 0; idx <= pixelData.Length - 8; idx += 8)
{
const byte mmShuffle_2200 = 0b_10_10_00_00;
ref uint pos = ref Unsafe.Add(ref MemoryMarshal.GetReference(pixelData), idx);
Vector256<uint> input = Unsafe.As<uint, Vector256<uint>>(ref pos);
Vector256<byte> a = Avx2.And(input.AsByte(), transformColorInverseAlphaGreenMask256);
Vector256<short> b = Avx2.ShuffleLow(a.AsInt16(), mmShuffle_2200);
Vector256<short> c = Avx2.ShuffleHigh(b.AsInt16(), mmShuffle_2200);
Vector256<short> b = Avx2.ShuffleLow(a.AsInt16(), SimdUtils.Shuffle.MMShuffle2200);
Vector256<short> c = Avx2.ShuffleHigh(b.AsInt16(), SimdUtils.Shuffle.MMShuffle2200);
Vector256<short> d = Avx2.MultiplyHigh(c.AsInt16(), multsrb.AsInt16());
Vector256<byte> e = Avx2.Add(input.AsByte(), d.AsByte());
Vector256<short> f = Avx2.ShiftLeftLogical(e.AsInt16(), 8);
@ -496,20 +486,18 @@ internal static unsafe class LosslessUtils
}
else if (Sse2.IsSupported)
{
var transformColorInverseAlphaGreenMask = Vector128.Create(0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255);
Vector128<byte> transformColorInverseAlphaGreenMask = Vector128.Create(0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255);
Vector128<int> multsrb = MkCst16(Cst5b(m.GreenToRed), Cst5b(m.GreenToBlue));
Vector128<int> multsb2 = MkCst16(Cst5b(m.RedToBlue), 0);
nint idx;
for (idx = 0; idx <= pixelData.Length - 4; idx += 4)
{
const byte mmShuffle_2200 = 0b_10_10_00_00;
ref uint pos = ref Unsafe.Add(ref MemoryMarshal.GetReference(pixelData), idx);
Vector128<uint> input = Unsafe.As<uint, Vector128<uint>>(ref pos);
Vector128<byte> a = Sse2.And(input.AsByte(), transformColorInverseAlphaGreenMask);
Vector128<short> b = Sse2.ShuffleLow(a.AsInt16(), mmShuffle_2200);
Vector128<short> c = Sse2.ShuffleHigh(b.AsInt16(), mmShuffle_2200);
Vector128<short> b = Sse2.ShuffleLow(a.AsInt16(), SimdUtils.Shuffle.MMShuffle2200);
Vector128<short> c = Sse2.ShuffleHigh(b.AsInt16(), SimdUtils.Shuffle.MMShuffle2200);
Vector128<short> d = Sse2.MultiplyHigh(c.AsInt16(), multsrb.AsInt16());
Vector128<byte> e = Sse2.Add(input.AsByte(), d.AsByte());
Vector128<short> f = Sse2.ShiftLeftLogical(e.AsInt16(), 8);

9
src/ImageSharp/Formats/Webp/Lossy/Vp8Encoding.cs

@ -521,9 +521,8 @@ internal static unsafe class Vp8Encoding
{
// *in01 = 00 01 10 11 02 03 12 13
// *in23 = 20 21 30 31 22 23 32 33
const byte mmShuffle_2301 = 0b_10_11_00_01;
Vector128<short> shuf01_p = Sse2.ShuffleHigh(row01, mmShuffle_2301);
Vector128<short> shuf32_p = Sse2.ShuffleHigh(row23, mmShuffle_2301);
Vector128<short> shuf01_p = Sse2.ShuffleHigh(row01, SimdUtils.Shuffle.MMShuffle2301);
Vector128<short> shuf32_p = Sse2.ShuffleHigh(row23, SimdUtils.Shuffle.MMShuffle2301);
// 00 01 10 11 03 02 13 12
// 20 21 30 31 23 22 33 32
@ -555,9 +554,7 @@ internal static unsafe class Vp8Encoding
Vector128<short> shi = Sse2.UnpackHigh(s03, s12); // 2 3 2 3 2 3
Vector128<int> v23 = Sse2.UnpackHigh(slo.AsInt32(), shi.AsInt32());
out01 = Sse2.UnpackLow(slo.AsInt32(), shi.AsInt32());
const byte mmShuffle_1032 = 0b_01_00_11_10;
out32 = Sse2.Shuffle(v23, mmShuffle_1032);
out32 = Sse2.Shuffle(v23, SimdUtils.Shuffle.MMShuffle1032);
}
public static void FTransformPass2SSE2(Vector128<int> v01, Vector128<int> v32, Span<short> output)

5
tests/ImageSharp.Benchmarks/Color/Bulk/ShuffleFloat4Channel.cs

@ -9,7 +9,6 @@ namespace SixLabors.ImageSharp.Benchmarks.ColorSpaces.Bulk;
[Config(typeof(Config.HwIntrinsics_SSE_AVX))]
public class ShuffleFloat4Channel
{
private static readonly byte Control = default(WXYZShuffle4).Control;
private float[] source;
private float[] destination;
@ -25,9 +24,7 @@ public class ShuffleFloat4Channel
[Benchmark]
public void Shuffle4Channel()
{
SimdUtils.Shuffle4(this.source, this.destination, Control);
}
=> SimdUtils.Shuffle4(this.source, this.destination, SimdUtils.Shuffle.MMShuffle2103);
}
// 2020-10-29

50
tests/ImageSharp.Tests/Common/SimdUtilsTests.Shuffle.cs

@ -16,7 +16,7 @@ public partial class SimdUtilsTests
// No need to test multiple shuffle controls as the
// pipeline is always the same.
int size = FeatureTestRunner.Deserialize<int>(serialized);
byte control = default(WZYXShuffle4).Control;
const byte control = SimdUtils.Shuffle.MMShuffle0123;
TestShuffleFloat4Channel(
size,
@ -45,39 +45,39 @@ public partial class SimdUtilsTests
TestShuffleByte4Channel(
size,
(s, d) => SimdUtils.Shuffle4(s.Span, d.Span, wxyz),
wxyz.Control);
SimdUtils.Shuffle.MMShuffle2103);
WZYXShuffle4 wzyx = default;
TestShuffleByte4Channel(
size,
(s, d) => SimdUtils.Shuffle4(s.Span, d.Span, wzyx),
wzyx.Control);
SimdUtils.Shuffle.MMShuffle0123);
YZWXShuffle4 yzwx = default;
TestShuffleByte4Channel(
size,
(s, d) => SimdUtils.Shuffle4(s.Span, d.Span, yzwx),
yzwx.Control);
SimdUtils.Shuffle.MMShuffle0321);
ZYXWShuffle4 zyxw = default;
TestShuffleByte4Channel(
size,
(s, d) => SimdUtils.Shuffle4(s.Span, d.Span, zyxw),
zyxw.Control);
SimdUtils.Shuffle.MMShuffle3012);
var xwyz = new DefaultShuffle4(2, 1, 3, 0);
DefaultShuffle4 xwyz = new(2, 1, 3, 0);
TestShuffleByte4Channel(
size,
(s, d) => SimdUtils.Shuffle4(s.Span, d.Span, xwyz),
xwyz.Control);
var yyyy = new DefaultShuffle4(1, 1, 1, 1);
DefaultShuffle4 yyyy = new(1, 1, 1, 1);
TestShuffleByte4Channel(
size,
(s, d) => SimdUtils.Shuffle4(s.Span, d.Span, yyyy),
yyyy.Control);
var wwww = new DefaultShuffle4(3, 3, 3, 3);
DefaultShuffle4 wwww = new(3, 3, 3, 3);
TestShuffleByte4Channel(
size,
(s, d) => SimdUtils.Shuffle4(s.Span, d.Span, wwww),
@ -101,25 +101,25 @@ public partial class SimdUtilsTests
// These cannot be expressed as a theory as you cannot
// use RemoteExecutor within generic methods nor pass
// IShuffle3 to the generic utils method.
var zyx = new DefaultShuffle3(0, 1, 2);
DefaultShuffle3 zyx = new(0, 1, 2);
TestShuffleByte3Channel(
size,
(s, d) => SimdUtils.Shuffle3(s.Span, d.Span, zyx),
zyx.Control);
var xyz = new DefaultShuffle3(2, 1, 0);
DefaultShuffle3 xyz = new(2, 1, 0);
TestShuffleByte3Channel(
size,
(s, d) => SimdUtils.Shuffle3(s.Span, d.Span, xyz),
xyz.Control);
var yyy = new DefaultShuffle3(1, 1, 1);
DefaultShuffle3 yyy = new(1, 1, 1);
TestShuffleByte3Channel(
size,
(s, d) => SimdUtils.Shuffle3(s.Span, d.Span, yyy),
yyy.Control);
var zzz = new DefaultShuffle3(2, 2, 2);
DefaultShuffle3 zzz = new(2, 2, 2);
TestShuffleByte3Channel(
size,
(s, d) => SimdUtils.Shuffle3(s.Span, d.Span, zzz),
@ -147,21 +147,21 @@ public partial class SimdUtilsTests
TestPad3Shuffle4Channel(
size,
(s, d) => SimdUtils.Pad3Shuffle4(s.Span, d.Span, xyzw),
xyzw.Control);
SimdUtils.Shuffle.MMShuffle3210);
var xwyz = new DefaultPad3Shuffle4(2, 1, 3, 0);
DefaultPad3Shuffle4 xwyz = new(2, 1, 3, 0);
TestPad3Shuffle4Channel(
size,
(s, d) => SimdUtils.Pad3Shuffle4(s.Span, d.Span, xwyz),
xwyz.Control);
var yyyy = new DefaultPad3Shuffle4(1, 1, 1, 1);
DefaultPad3Shuffle4 yyyy = new(1, 1, 1, 1);
TestPad3Shuffle4Channel(
size,
(s, d) => SimdUtils.Pad3Shuffle4(s.Span, d.Span, yyyy),
yyyy.Control);
var wwww = new DefaultPad3Shuffle4(3, 3, 3, 3);
DefaultPad3Shuffle4 wwww = new(3, 3, 3, 3);
TestPad3Shuffle4Channel(
size,
(s, d) => SimdUtils.Pad3Shuffle4(s.Span, d.Span, wwww),
@ -189,21 +189,21 @@ public partial class SimdUtilsTests
TestShuffle4Slice3Channel(
size,
(s, d) => SimdUtils.Shuffle4Slice3(s.Span, d.Span, xyzw),
xyzw.Control);
SimdUtils.Shuffle.MMShuffle3210);
var xwyz = new DefaultShuffle4Slice3(2, 1, 3, 0);
DefaultShuffle4Slice3 xwyz = new(2, 1, 3, 0);
TestShuffle4Slice3Channel(
size,
(s, d) => SimdUtils.Shuffle4Slice3(s.Span, d.Span, xwyz),
xwyz.Control);
var yyyy = new DefaultShuffle4Slice3(1, 1, 1, 1);
DefaultShuffle4Slice3 yyyy = new(1, 1, 1, 1);
TestShuffle4Slice3Channel(
size,
(s, d) => SimdUtils.Shuffle4Slice3(s.Span, d.Span, yyyy),
yyyy.Control);
var wwww = new DefaultShuffle4Slice3(3, 3, 3, 3);
DefaultShuffle4Slice3 wwww = new(3, 3, 3, 3);
TestShuffle4Slice3Channel(
size,
(s, d) => SimdUtils.Shuffle4Slice3(s.Span, d.Span, wwww),
@ -222,7 +222,7 @@ public partial class SimdUtilsTests
byte control)
{
float[] source = new Random(count).GenerateRandomFloatArray(count, 0, 256);
var result = new float[count];
float[] result = new float[count];
float[] expected = new float[count];
@ -253,7 +253,7 @@ public partial class SimdUtilsTests
{
byte[] source = new byte[count];
new Random(count).NextBytes(source);
var result = new byte[count];
byte[] result = new byte[count];
byte[] expected = new byte[count];
@ -284,7 +284,7 @@ public partial class SimdUtilsTests
{
byte[] source = new byte[count];
new Random(count).NextBytes(source);
var result = new byte[count];
byte[] result = new byte[count];
byte[] expected = new byte[count];
@ -315,7 +315,7 @@ public partial class SimdUtilsTests
byte[] source = new byte[count];
new Random(count).NextBytes(source);
var result = new byte[count * 4 / 3];
byte[] result = new byte[count * 4 / 3];
byte[] expected = new byte[result.Length];
@ -366,7 +366,7 @@ public partial class SimdUtilsTests
byte[] source = new byte[count];
new Random(count).NextBytes(source);
var result = new byte[count * 3 / 4];
byte[] result = new byte[count * 3 / 4];
byte[] expected = new byte[result.Length];

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