mirror of https://github.com/SixLabors/ImageSharp
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using System; |
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using System.Numerics; |
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using SixLabors.ImageSharp.PixelFormats; |
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using Xunit; |
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namespace SixLabors.ImageSharp.Tests.Issues |
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{ |
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public class Issue594 |
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{ |
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// This test fails for unknown reason in Release mode on linux and is meant to help reproducing the issue
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// see https://github.com/SixLabors/ImageSharp/issues/594
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[Fact(Skip = "Skipped because of issue #594")] |
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public void NormalizedByte4() |
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{ |
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// Test PackedValue
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Assert.Equal((uint)0x0, new NormalizedByte4(Vector4.Zero).PackedValue); |
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Assert.Equal((uint)0x7F7F7F7F, new NormalizedByte4(Vector4.One).PackedValue); |
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Assert.Equal(0x81818181, new NormalizedByte4(-Vector4.One).PackedValue); |
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// Test ToVector4
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Assert.True(Equal(Vector4.One, new NormalizedByte4(Vector4.One).ToVector4())); |
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Assert.True(Equal(Vector4.Zero, new NormalizedByte4(Vector4.Zero).ToVector4())); |
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Assert.True(Equal(-Vector4.One, new NormalizedByte4(-Vector4.One).ToVector4())); |
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Assert.True(Equal(Vector4.One, new NormalizedByte4(Vector4.One * 1234.0f).ToVector4())); |
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Assert.True(Equal(-Vector4.One, new NormalizedByte4(Vector4.One * -1234.0f).ToVector4())); |
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// Test ToScaledVector4.
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Vector4 scaled = new NormalizedByte4(-Vector4.One).ToScaledVector4(); |
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Assert.Equal(0, scaled.X); |
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Assert.Equal(0, scaled.Y); |
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Assert.Equal(0, scaled.Z); |
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Assert.Equal(0, scaled.W); |
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// Test PackFromScaledVector4.
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var pixel = default(NormalizedByte4); |
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pixel.PackFromScaledVector4(scaled); |
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Assert.Equal(0x81818181, pixel.PackedValue); |
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// Test Ordering
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float x = 0.1f; |
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float y = -0.3f; |
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float z = 0.5f; |
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float w = -0.7f; |
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Assert.Equal(0xA740DA0D, new NormalizedByte4(x, y, z, w).PackedValue); |
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var n = default(NormalizedByte4); |
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n.PackFromRgba32(new Rgba32(141, 90, 192, 39)); |
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Assert.Equal(0xA740DA0D, n.PackedValue); |
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Assert.Equal((uint)958796544, new NormalizedByte4(0.0008f, 0.15f, 0.30f, 0.45f).PackedValue); |
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var rgb = default(Rgb24); |
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var rgba = default(Rgba32); |
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var bgr = default(Bgr24); |
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var bgra = default(Bgra32); |
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var argb = default(Argb32); |
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new NormalizedByte4(x, y, z, w).ToRgb24(ref rgb); |
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Assert.Equal(rgb, new Rgb24(141, 90, 192)); |
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new NormalizedByte4(x, y, z, w).ToRgba32(ref rgba); |
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Assert.Equal(rgba, new Rgba32(141, 90, 192, 39)); |
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new NormalizedByte4(x, y, z, w).ToBgr24(ref bgr); |
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Assert.Equal(bgr, new Bgr24(141, 90, 192)); |
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new NormalizedByte4(x, y, z, w).ToBgra32(ref bgra); |
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Assert.Equal(bgra, new Bgra32(141, 90, 192, 39)); |
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new NormalizedByte4(x, y, z, w).ToArgb32(ref argb); |
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Assert.Equal(argb, new Argb32(141, 90, 192, 39)); |
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// http://community.monogame.net/t/normalizedbyte4-texture2d-gives-different-results-from-xna/8012/8
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var r = default(NormalizedByte4); |
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r.PackFromRgba32(new Rgba32(9, 115, 202, 127)); |
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r.ToRgba32(ref rgba); |
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Assert.Equal(rgba, new Rgba32(9, 115, 202, 127)); |
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r.PackedValue = 0xff4af389; |
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r.ToRgba32(ref rgba); |
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Assert.Equal(rgba, new Rgba32(9, 115, 202, 127)); |
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r = default(NormalizedByte4); |
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r.PackFromArgb32(new Argb32(9, 115, 202, 127)); |
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r.ToArgb32(ref argb); |
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Assert.Equal(argb, new Argb32(9, 115, 202, 127)); |
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r = default(NormalizedByte4); |
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r.PackFromBgra32(new Bgra32(9, 115, 202, 127)); |
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r.ToBgra32(ref bgra); |
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Assert.Equal(bgra, new Bgra32(9, 115, 202, 127)); |
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} |
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// This test fails for unknown reason in Release mode on linux and is meant to help reproducing the issue
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// see https://github.com/SixLabors/ImageSharp/issues/594
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[Fact(Skip = "Skipped because of issue #594")] |
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public void NormalizedShort4() |
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{ |
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// Test PackedValue
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Assert.Equal((ulong)0x0, new NormalizedShort4(Vector4.Zero).PackedValue); |
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Assert.Equal((ulong)0x7FFF7FFF7FFF7FFF, new NormalizedShort4(Vector4.One).PackedValue); |
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Assert.Equal(0x8001800180018001, new NormalizedShort4(-Vector4.One).PackedValue); |
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// Test ToVector4
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Assert.True(Equal(Vector4.One, new NormalizedShort4(Vector4.One).ToVector4())); |
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Assert.True(Equal(Vector4.Zero, new NormalizedShort4(Vector4.Zero).ToVector4())); |
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Assert.True(Equal(-Vector4.One, new NormalizedShort4(-Vector4.One).ToVector4())); |
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Assert.True(Equal(Vector4.One, new NormalizedShort4(Vector4.One * 1234.0f).ToVector4())); |
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Assert.True(Equal(-Vector4.One, new NormalizedShort4(Vector4.One * -1234.0f).ToVector4())); |
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// Test ToScaledVector4.
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Vector4 scaled = new NormalizedShort4(Vector4.One).ToScaledVector4(); |
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Assert.Equal(1, scaled.X); |
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Assert.Equal(1, scaled.Y); |
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Assert.Equal(1, scaled.Z); |
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Assert.Equal(1, scaled.W); |
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// Test PackFromScaledVector4.
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var pixel = default(NormalizedShort4); |
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pixel.PackFromScaledVector4(scaled); |
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Assert.Equal((ulong)0x7FFF7FFF7FFF7FFF, pixel.PackedValue); |
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// Test Ordering
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float x = 0.1f; |
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float y = -0.3f; |
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float z = 0.5f; |
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float w = -0.7f; |
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Assert.Equal(0xa6674000d99a0ccd, new NormalizedShort4(x, y, z, w).PackedValue); |
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Assert.Equal((ulong)4150390751449251866, new NormalizedShort4(0.0008f, 0.15f, 0.30f, 0.45f).PackedValue); |
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var rgb = default(Rgb24); |
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var rgba = default(Rgba32); |
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var bgr = default(Bgr24); |
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var bgra = default(Bgra32); |
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var argb = default(Argb32); |
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new NormalizedShort4(x, y, z, w).ToRgb24(ref rgb); |
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Assert.Equal(rgb, new Rgb24(141, 90, 192)); |
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new NormalizedShort4(x, y, z, w).ToRgba32(ref rgba); |
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Assert.Equal(rgba, new Rgba32(141, 90, 192, 39)); |
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new NormalizedShort4(x, y, z, w).ToBgr24(ref bgr); |
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Assert.Equal(bgr, new Bgr24(141, 90, 192)); |
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new NormalizedShort4(x, y, z, w).ToBgra32(ref bgra); |
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Assert.Equal(bgra, new Bgra32(141, 90, 192, 39)); |
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new NormalizedShort4(x, y, z, w).ToArgb32(ref argb); |
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Assert.Equal(argb, new Argb32(141, 90, 192, 39)); |
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var r = default(NormalizedShort4); |
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r.PackFromRgba32(new Rgba32(9, 115, 202, 127)); |
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r.ToRgba32(ref rgba); |
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Assert.Equal(rgba, new Rgba32(9, 115, 202, 127)); |
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r = default(NormalizedShort4); |
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r.PackFromBgra32(new Bgra32(9, 115, 202, 127)); |
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r.ToBgra32(ref bgra); |
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Assert.Equal(bgra, new Bgra32(9, 115, 202, 127)); |
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r = default(NormalizedShort4); |
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r.PackFromArgb32(new Argb32(9, 115, 202, 127)); |
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r.ToArgb32(ref argb); |
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Assert.Equal(argb, new Argb32(9, 115, 202, 127)); |
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} |
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// This test fails for unknown reason in Release mode on linux and is meant to help reproducing the issue
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// see https://github.com/SixLabors/ImageSharp/issues/594
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[Fact(Skip = "Skipped because of issue #594")] |
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public void Short4() |
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{ |
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// Test the limits.
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Assert.Equal((ulong)0x0, new Short4(Vector4.Zero).PackedValue); |
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Assert.Equal((ulong)0x7FFF7FFF7FFF7FFF, new Short4(Vector4.One * 0x7FFF).PackedValue); |
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Assert.Equal(0x8000800080008000, new Short4(Vector4.One * -0x8000).PackedValue); |
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// Test ToVector4.
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Assert.Equal(Vector4.One * 0x7FFF, new Short4(Vector4.One * 0x7FFF).ToVector4()); |
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Assert.Equal(Vector4.Zero, new Short4(Vector4.Zero).ToVector4()); |
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Assert.Equal(Vector4.One * -0x8000, new Short4(Vector4.One * -0x8000).ToVector4()); |
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Assert.Equal(Vector4.UnitX * 0x7FFF, new Short4(Vector4.UnitX * 0x7FFF).ToVector4()); |
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Assert.Equal(Vector4.UnitY * 0x7FFF, new Short4(Vector4.UnitY * 0x7FFF).ToVector4()); |
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Assert.Equal(Vector4.UnitZ * 0x7FFF, new Short4(Vector4.UnitZ * 0x7FFF).ToVector4()); |
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Assert.Equal(Vector4.UnitW * 0x7FFF, new Short4(Vector4.UnitW * 0x7FFF).ToVector4()); |
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// Test ToScaledVector4.
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Vector4 scaled = new Short4(Vector4.One * 0x7FFF).ToScaledVector4(); |
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Assert.Equal(1, scaled.X); |
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Assert.Equal(1, scaled.Y); |
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Assert.Equal(1, scaled.Z); |
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Assert.Equal(1, scaled.W); |
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// Test PackFromScaledVector4.
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var pixel = default(Short4); |
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pixel.PackFromScaledVector4(scaled); |
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Assert.Equal((ulong)0x7FFF7FFF7FFF7FFF, pixel.PackedValue); |
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// Test clamping.
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Assert.Equal(Vector4.One * 0x7FFF, new Short4(Vector4.One * 1234567.0f).ToVector4()); |
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Assert.Equal(Vector4.One * -0x8000, new Short4(Vector4.One * -1234567.0f).ToVector4()); |
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// Test Ordering
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float x = 0.1f; |
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float y = -0.3f; |
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float z = 0.5f; |
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float w = -0.7f; |
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Assert.Equal(18446462598732840960, new Short4(x, y, z, w).PackedValue); |
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x = 11547; |
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y = 12653; |
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z = 29623; |
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w = 193; |
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Assert.Equal((ulong)0x00c173b7316d2d1b, new Short4(x, y, z, w).PackedValue); |
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var rgb = default(Rgb24); |
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var rgba = default(Rgba32); |
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var bgr = default(Bgr24); |
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var bgra = default(Bgra32); |
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var argb = default(Argb32); |
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new Short4(x, y, z, w).ToRgb24(ref rgb); |
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Assert.Equal(rgb, new Rgb24(172, 177, 243)); // this seems to be causing the problem #594
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new Short4(x, y, z, w).ToRgba32(ref rgba); |
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Assert.Equal(rgba, new Rgba32(172, 177, 243, 128)); |
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new Short4(x, y, z, w).ToBgr24(ref bgr); |
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Assert.Equal(bgr, new Bgr24(172, 177, 243)); |
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new Short4(x, y, z, w).ToBgra32(ref bgra); |
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Assert.Equal(bgra, new Bgra32(172, 177, 243, 128)); |
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new Short4(x, y, z, w).ToArgb32(ref argb); |
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Assert.Equal(argb, new Argb32(172, 177, 243, 128)); |
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var r = default(Short4); |
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r.PackFromRgba32(new Rgba32(20, 38, 0, 255)); |
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r.ToRgba32(ref rgba); |
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Assert.Equal(rgba, new Rgba32(20, 38, 0, 255)); |
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r = default(Short4); |
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r.PackFromBgra32(new Bgra32(20, 38, 0, 255)); |
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r.ToBgra32(ref bgra); |
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Assert.Equal(bgra, new Bgra32(20, 38, 0, 255)); |
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r = default(Short4); |
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r.PackFromArgb32(new Argb32(20, 38, 0, 255)); |
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r.ToArgb32(ref argb); |
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Assert.Equal(argb, new Argb32(20, 38, 0, 255)); |
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} |
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// Comparison helpers with small tolerance to allow for floating point rounding during computations.
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public static bool Equal(float a, float b) |
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{ |
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return Math.Abs(a - b) < 1e-5; |
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} |
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public static bool Equal(Vector4 a, Vector4 b) |
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{ |
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return Equal(a.X, b.X) && Equal(a.Y, b.Y) && Equal(a.Z, b.Z) && Equal(a.W, b.W); |
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} |
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} |
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} |
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