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@ -19,7 +19,9 @@ internal class PaletteTiffColor<TPixel> : TiffBaseColorDecoder<TPixel> |
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private readonly ushort bitsPerSample1; |
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private readonly TiffExtraSampleType? extraSamplesType; |
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private readonly Vector4[] paletteVectors; |
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private readonly Vector4[] vectorPallete; |
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private readonly TPixel[] pixelPalette; |
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private readonly float alphaScale; |
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private readonly bool hasAlpha; |
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private Color[]? paletteColors; |
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@ -41,7 +43,7 @@ internal class PaletteTiffColor<TPixel> : TiffBaseColorDecoder<TPixel> |
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int colorCount = 1 << this.bitsPerSample0; |
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// TIFF PaletteColor uses ColorMap (tag 320 / 0x0140) which is RGB-only (no alpha).
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this.paletteVectors = GeneratePaletteVectors(colorMap, colorCount); |
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this.vectorPallete = GenerateVectorPalette(colorMap, colorCount); |
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// ExtraSamples (tag 338 / 0x0152) describes extra per-pixel samples stored in the image data stream.
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// For PaletteColor, any alpha is per pixel (stored alongside the index), not per palette entry.
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@ -54,10 +56,16 @@ internal class PaletteTiffColor<TPixel> : TiffBaseColorDecoder<TPixel> |
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{ |
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ulong alphaMax = (1UL << this.bitsPerSample1) - 1; |
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this.alphaScale = alphaMax > 0 ? 1f / alphaMax : 1f; |
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this.pixelPalette = []; |
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} |
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else |
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{ |
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// Pre-generate pixel palette for non-alpha case for performance.
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this.pixelPalette = GeneratePixelPalette(colorMap, colorCount); |
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} |
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} |
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public Color[] PaletteColors => this.paletteColors ??= GenerateColorPalette(this.paletteVectors); |
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public Color[] PaletteColors => this.paletteColors ??= GenerateColorPalette(this.vectorPallete); |
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/// <inheritdoc/>
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public override void Decode(ReadOnlySpan<byte> data, Buffer2D<TPixel> pixels, int left, int top, int width, int height) |
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@ -66,7 +74,7 @@ internal class PaletteTiffColor<TPixel> : TiffBaseColorDecoder<TPixel> |
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if (this.hasAlpha) |
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{ |
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Color[] colors = this.paletteColors ??= GenerateColorPalette(this.paletteVectors); |
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Color[] colors = this.paletteColors ??= GenerateColorPalette(this.vectorPallete); |
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// NOTE: ExtraSamples may report "AssociatedAlphaData". For PaletteColor, the stored color sample is the
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// palette index, not per-pixel RGB components, so the premultiplication concept is not representable
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@ -81,18 +89,19 @@ internal class PaletteTiffColor<TPixel> : TiffBaseColorDecoder<TPixel> |
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float alpha = bitReader.ReadBits(this.bitsPerSample1) * this.alphaScale; |
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// Defensive guard against malformed streams.
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if ((uint)index >= (uint)this.paletteVectors.Length) |
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if ((uint)index >= (uint)this.vectorPallete.Length) |
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{ |
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index = 0; |
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} |
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Vector4 color = this.paletteVectors[index]; |
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Vector4 color = this.vectorPallete[index]; |
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color.W = alpha; |
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pixelRow[x] = TPixel.FromScaledVector4(color); |
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// Best-effort palette update for downstream conversions.
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// This is intentionally "last writer wins" with no per-pixel branch.
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// Performance is not an issue here since the constructor performs no actual transformations.
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colors[index] = Color.FromScaledVector(color); |
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} |
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@ -110,19 +119,19 @@ internal class PaletteTiffColor<TPixel> : TiffBaseColorDecoder<TPixel> |
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int index = bitReader.ReadBits(this.bitsPerSample0); |
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// Defensive guard against malformed streams.
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if ((uint)index >= (uint)this.paletteVectors.Length) |
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if ((uint)index >= (uint)this.pixelPalette.Length) |
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{ |
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index = 0; |
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} |
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pixelRow[x] = TPixel.FromScaledVector4(this.paletteVectors[index]); |
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pixelRow[x] = this.pixelPalette[index]; |
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} |
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bitReader.NextRow(); |
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} |
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} |
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private static Vector4[] GeneratePaletteVectors(ushort[] colorMap, int colorCount) |
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private static Vector4[] GenerateVectorPalette(ushort[] colorMap, int colorCount) |
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{ |
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Vector4[] palette = new Vector4[colorCount]; |
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@ -141,6 +150,25 @@ internal class PaletteTiffColor<TPixel> : TiffBaseColorDecoder<TPixel> |
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return palette; |
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} |
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private static TPixel[] GeneratePixelPalette(ushort[] colorMap, int colorCount) |
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{ |
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TPixel[] palette = new TPixel[colorCount]; |
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const int rOffset = 0; |
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int gOffset = colorCount; |
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int bOffset = colorCount * 2; |
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for (int i = 0; i < palette.Length; i++) |
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{ |
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float r = colorMap[rOffset + i] * InvMax; |
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float g = colorMap[gOffset + i] * InvMax; |
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float b = colorMap[bOffset + i] * InvMax; |
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palette[i] = TPixel.FromScaledVector4(new Vector4(r, g, b, 1f)); |
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} |
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return palette; |
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} |
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private static Color[] GenerateColorPalette(Vector4[] palette) |
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{ |
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Color[] colors = new Color[palette.Length]; |
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