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@ -86,8 +86,6 @@ namespace ImageSharp.Drawing.Processors |
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int pointsFound = this.poly.FindIntersections(left, right, buffer, maxIntersections, 0); |
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if (pointsFound == 0) |
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{ |
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arrayPool.Return(buffer); |
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// nothign on this line skip
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return; |
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} |
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@ -231,8 +229,6 @@ namespace ImageSharp.Drawing.Processors |
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int pointsFound = this.poly.FindIntersections(left, right, buffer, maxIntersections, 0); |
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if (pointsFound == 0) |
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{ |
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arrayPool.Return(buffer); |
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// nothign on this line skip
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return; |
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} |
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@ -383,7 +379,8 @@ namespace ImageSharp.Drawing.Processors |
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private static void QuickSortY(Vector2[] data, int size) |
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{ |
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QuickSortY(data, 0, size - 1); |
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int hi = Math.Min(data.Length - 1, size - 1); |
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QuickSortY(data, 0, hi); |
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} |
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private static void QuickSortY(Vector2[] data, int lo, int hi) |
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@ -398,7 +395,8 @@ namespace ImageSharp.Drawing.Processors |
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private static void QuickSortX(Vector2[] data, int size) |
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{ |
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QuickSortX(data, 0, size - 1); |
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int hi = Math.Min(data.Length - 1, size - 1); |
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QuickSortX(data, 0, hi); |
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} |
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private static void QuickSortX(Vector2[] data, int lo, int hi) |
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@ -422,13 +420,13 @@ namespace ImageSharp.Drawing.Processors |
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{ |
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i = i + 1; |
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} |
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while (data[i].X < pivot); |
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while (data[i].X < pivot && i < hi); |
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do |
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{ |
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j = j - 1; |
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} |
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while (data[j].X > pivot); |
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while (data[j].X > pivot && j > lo); |
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if (i >= j) |
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{ |
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@ -450,13 +448,13 @@ namespace ImageSharp.Drawing.Processors |
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{ |
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i = i + 1; |
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} |
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while (data[i].Y < pivot); |
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while (data[i].Y < pivot && i < hi); |
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do |
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{ |
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j = j - 1; |
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} |
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while (data[j].Y > pivot); |
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while (data[j].Y > pivot && j > lo); |
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if (i >= j) |
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{ |
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