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Simplified Lut implementation

pull/1632/head
Dmitry Pentin 5 years ago
parent
commit
ad333f6598
  1. 18
      src/ImageSharp/Formats/Jpeg/Components/Encoder/RgbToYCbCrConverterLut.cs

18
src/ImageSharp/Formats/Jpeg/Components/Encoder/RgbToYCbCrConverterLut.cs

@ -229,20 +229,16 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ConvertChunk420(ref Rgb24 stride, ref float yBlock, Span<int> chromaRgbTriplet)
{
for (int k = 0; k < 8; k += 2)
for (int i = 0; i < 8; i++)
{
ref float yBlockRef = ref Unsafe.Add(ref yBlock, k);
Rgb24 px0 = Unsafe.Add(ref stride, i);
Rgb24 px0 = Unsafe.Add(ref stride, k);
Rgb24 px1 = Unsafe.Add(ref stride, k + 1);
this.ConvertPixelInto(px0.R, px0.G, px0.B, ref Unsafe.Add(ref yBlock, i));
this.ConvertPixelInto(px0.R, px0.G, px0.B, ref yBlockRef);
this.ConvertPixelInto(px1.R, px1.G, px1.B, ref Unsafe.Add(ref yBlockRef, 1));
int idx = 3 * (k / 2);
chromaRgbTriplet[idx] += px0.R + px1.R;
chromaRgbTriplet[idx + 1] += px0.G + px1.G;
chromaRgbTriplet[idx + 2] += px0.B + px1.B;
int idx = 3 * (i / 2);
chromaRgbTriplet[idx] += px0.R;
chromaRgbTriplet[idx + 1] += px0.G;
chromaRgbTriplet[idx + 2] += px0.B;
}
}

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