diff --git a/src/ImageSharp/Formats/Jpeg/Components/Decoder/SpectralConverter{TPixel}.cs b/src/ImageSharp/Formats/Jpeg/Components/Decoder/SpectralConverter{TPixel}.cs index b5780bf531..510635cbbd 100644 --- a/src/ImageSharp/Formats/Jpeg/Components/Decoder/SpectralConverter{TPixel}.cs +++ b/src/ImageSharp/Formats/Jpeg/Components/Decoder/SpectralConverter{TPixel}.cs @@ -21,7 +21,6 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Decoder; internal class SpectralConverter : SpectralConverter, IDisposable where TPixel : unmanaged, IPixel { - private JpegFrame frame; private IRawJpegData jpegData; @@ -133,7 +132,7 @@ internal class SpectralConverter : SpectralConverter, IDisposable { int y = yy - this.pixelRowCounter; - var values = new JpegColorConverterBase.ComponentValues(this.componentProcessors, y); + JpegColorConverterBase.ComponentValues values = new(this.componentProcessors, y); this.colorConverter.ConvertToRgbInplace(values); values = values.Slice(0, width); // slice away Jpeg padding @@ -202,7 +201,7 @@ internal class SpectralConverter : SpectralConverter, IDisposable int bufferWidth = majorBlockWidth * blockPixelSize; int batchSize = converter.ElementsPerBatch; int batchRemainder = bufferWidth & (batchSize - 1); - var postProcessorBufferSize = new Size(bufferWidth + (batchSize - batchRemainder), this.pixelRowsPerStep); + Size postProcessorBufferSize = new(bufferWidth + (batchSize - batchRemainder), this.pixelRowsPerStep); this.componentProcessors = this.CreateComponentProcessors(this.frame, this.jpegData, blockPixelSize, postProcessorBufferSize); // single 'stride' rgba32 buffer for conversion between spectral and TPixel @@ -225,7 +224,7 @@ internal class SpectralConverter : SpectralConverter, IDisposable protected ComponentProcessor[] CreateComponentProcessors(JpegFrame frame, IRawJpegData jpegData, int blockPixelSize, Size processorBufferSize) { MemoryAllocator allocator = this.Configuration.MemoryAllocator; - var componentProcessors = new ComponentProcessor[frame.Components.Length]; + ComponentProcessor[] componentProcessors = new ComponentProcessor[frame.Components.Length]; for (int i = 0; i < componentProcessors.Length; i++) { componentProcessors[i] = blockPixelSize switch